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Rooftop Run (オレンジルーフス,Orenjirūfusu?, lit. "Orange Roofs") is the eighth Stage in the console/PC version of Sonic Generations. This stage is part of the original Rooftop Run from Sonic Unleashed. It is one of the stages featured in the Modern era of the game.
The visual aspects of the stage are very similar to its counterpart in the Xbox 360/PlayStation 3 version of Sonic Unleashed. A celebration of some kind seems to be partaking whilst the two Sonics progress through the stage, with confetti and balloons decorating the sky, similar to Tropical Resort from the Wii version of Sonic Colors. The balloons can be used to bounce to a higher area. A lot of the gimmicks from the night stages of the original Spagonia are in the classic version although many of them act differently. The rolling barrels previously used to break open gates will instead chase Classic Sonic. An airship called the Eggman Flying Battery also appears, where Classic Sonic will jump into the airship, while Modern will chase it with three Egg Chasers. Like Seaside Hill, this stage has a reference to Sonic & Knuckles, in the form of the Flying Battery Zone.
Concept art of the Egg Chaser robot was found in the Sonic Generations demo, and was later officially revealed in a set of screenshots along with the Egg Fighter and Egg Launcher. The Egg Chasers will act differently in classic stages, chasing him on a 2-D plane.
Story[]
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After restoring Crisis City, both Sonics head to Rooftop Run to do the same. Along the way they end up saving Vector.
Gameplay[]
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Overview[]
Act 1[]
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Act 2[]
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Challenge Acts[]
Act 1[]
Doppelganger Race!: Face off against Sonic's double and beat him in a race to the Goal.
High-Rise Balloon Climb: Use the Big Balloons to climb higher and higher and reach the Goal in time.
Dash Ring 1-2-3: Pass through all Dash Rings in order and reach the Goal before time runs out.
Charmy: Don't Bug Me!: Watch out for Charmy! Reach the Goal in time while avoiding Charmy.
Spagonia appears to be in a middle of a celebration that was not present in the original version of the stage. It seems this celebration is international as every country's flag of Sonic Unleashed is present in the background of the classic gameplay. In modern gameplay, a Shamar flag can be seen flying from a building.
In a video showcasing Rooftop Run Act 2, the Flying Battery flies around the city following Sonic, it drops the barrels that roll down the hills and it lets out the Egg Chasers towards the end of the stage, releasing more when the others are destroyed.
This time around the Flying Battery Zone's appearance makes some of the oddities in Sonic Unleashed make more sense compared to its originally random appearance it had in Sonic 3. The Flying Battery Zone releasing the barrels and Egg Chasers explains why they are there, in Sonic Unleashed the barrels would appear out of nowhere when Sonic got to the top of the hill, and the Egg Chasers would also randomly fly onto the stage when the others were destroyed.
This is the only stage in Sonic Generations to have been previously created with the Hedgehog Engine. Therefore it is the Stage with the least amount of graphical enhancements, although the Generations version differs in many ways compared to the original Sonic Unleashed portrayal.
The Act 2 theme for the stage is similar to the original with several enhancements to the violin, melody and bass modifications, and an alternate intro.
In the original, Sonic went to the Big Tower using springs, while in this version, he uses a Rainbow Ring and Combo Tricks to get to the top of it and ride a rail on the other side.
Act 1's remix for this stage seems to be completely different from the original, unlike most of the classic remixes.
This is the only positive stage in the Modern era, since this stage throws a celebration while Crisis City is a burning apocalypse and Planet Wisp is a forest destroyed by Eggman's technology.
In Act 1, there are parts where you can use huge barrels to destroy enemies, much similar to some parts of the night stage of Rooftop Run in Sonic Unleashed.
Classic Sonic turning the clock tower can also resemble one of the night stages of when Sonic the Werehog changes the time.
In Act 1, Classic Sonic can be controlled in 3D via a glitch using the Thunder Shield Double Jump ability while being catapulted through a set of springs directly after leaving the front of the university.
If the player gets a checkpoint while in 3D before losing a life (with at least one life left), the controls will become glitchy, and the camera will be viewed similar to Modern Sonic's 3D sections.