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(Not the same. That move predates the Rolling COmbo) |
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+ | :''For other uses of the term, see [[Rolling Combo (disambiguation)]].'' |
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{{Infobox attack |
{{Infobox attack |
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− | |width = |
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|title = Rolling Combo |
|title = Rolling Combo |
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− | |image = |
+ | |image = Sonic-4-Episode-2-Screenshots-4.jpg |
|caption = Sonic and Tails using the Rolling Combo |
|caption = Sonic and Tails using the Rolling Combo |
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|1st_app = ''[[Sonic the Hedgehog 4: Episode II]]'' |
|1st_app = ''[[Sonic the Hedgehog 4: Episode II]]'' |
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*Offense |
*Offense |
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*Traversing |
*Traversing |
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− | |description = A combined [[Spin Attack]] |
+ | |description = A combined [[Spin Attack]] between two users. |
}} |
}} |
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− | The '''Rolling Combo''' is a [[Tag Action]] performed by [[Sonic the Hedgehog]] and [[Miles "Tails" Prower]] |
+ | The {{Nihongo|'''Rolling Combo'''|ローリングコンビネーション|Rōringukonbinēshon|lit. "Rolling Combination"}} is a move that appears in ''[[Sonic the Hedgehog 4: Episode II]]''. It is a [[Tag Action]] performed by [[Sonic the Hedgehog]] and [[Miles "Tails" Prower]] where the two of them join together to perform a larger and much stronger [[Spin Attack]]/[[Spin Dash]]. |
==Description== |
==Description== |
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− | When using the Rolling Combo, Sonic and Tails join hands in a flash of light and form a combined [[Spin Attack]] resembling a yin-yang formation which works similar to the [[Spin Dash]]. This Tag Action is performed by pressing {{X Button (Xbox)}}/{{Square Button (PS)}} on the ground, as pressing it in the air will activate [[Copter Combo]]/[[Submarine Combo]]. This move is unlocked during Act 3 of [[Sylvania Castle Zone]]. |
+ | When using the Rolling Combo, Sonic and Tails join hands in a flash of light and form a combined [[Spin Attack]] resembling a yin-yang formation which works similar to the [[Spin Dash]]. This Tag Action is performed by pressing {{X Button (Xbox)}}/{{Square Button (PS)}}/tapping the Tag Action button while on the ground, as pressing it in the air will activate [[Copter Combo]]/[[Submarine Combo]]. This move is unlocked during Act 3 of [[Sylvania Castle Zone]]. |
− | When performing the Rolling Combo, Sonic and Tails move much faster than a regular [[Spin Dash]], though the speed will decrease each time the duo knocks into a wall. After knocking into a wall three times, the move ends. This move is powerful enough to destroy any enemy it hits and large obstacles like pillars. While doing the Rolling Combo, the users are immune to almost every environmental hazard, except for electricity and boss attacks. |
+ | When performing the Rolling Combo, Sonic and Tails move much faster than a regular [[Spin Dash]], though the speed will decrease each time the duo knocks into a wall. After knocking into a wall three times, the move ends. Also, the player cannot change Sonic and Tails' direction. The player can manually cancel the Rolling Combo by pressing {{X Button (Xbox)}}/{{Square Button (PS)}}/tapping the Tag Action Button.This move is powerful enough to destroy any enemy it hits and large obstacles like pillars. While doing the Rolling Combo, the users are immune to almost every environmental hazard, except for electricity and boss attacks. |
− | The Rolling Combo can also be used to dig tunnels as seen in [[White Park]] Act 1, where there are some |
+ | The Rolling Combo can also be used to dig tunnels as seen in [[White Park Zone]] Act 1, where there are some deep snow sections that can only be passed with the Rolling Combo. |
==In other media== |
==In other media== |
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===Archie Comics=== |
===Archie Comics=== |
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{{Main|Rolling Combo (Archie)|Rolling Combo (Pre-Super Genesis Wave)}} |
{{Main|Rolling Combo (Archie)|Rolling Combo (Pre-Super Genesis Wave)}} |
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+ | In the ''[[Sonic the Hedgehog (Archie comic series)|Sonic the Hedgehog]]'' comic series and its spin-offs published by [[Archie Comics]], the Rolling Combo is a collaboration technique used by Sonic and Tails both before and after the events of [[Sonic & Mega Man: Worlds Collide]]. |
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+ | |||
+ | ===IDW Publishing=== |
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+ | {{Main|Rolling Combo (IDW)}} |
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+ | In the ''[[Sonic the Hedgehog (IDW comic series)|Sonic the Hedgehog]]'' comic series and its spin-offs published by [[IDW Publishing]], the Rolling Combo is a collaboration technique used by [[Sonic the Hedgehog (IDW)|Sonic]] and [[Miles "Tails" Prower (IDW)|Tails]]. |
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==Trivia== |
==Trivia== |
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− | *Using the Rolling Combo Tag Action, or any other Tag Action, while |
+ | *Using the Rolling Combo Tag Action, or any other Tag Action, while the player is [[Super Sonic]] will revert Sonic back to normal. |
*Also, this can be used as a tactic in the Metal Sonic race in the [[Death Egg mk.II Zone]]. There are pillars that get in the way during the race, and the Rolling Combo is the best technique to destroy them in a single hit. |
*Also, this can be used as a tactic in the Metal Sonic race in the [[Death Egg mk.II Zone]]. There are pillars that get in the way during the race, and the Rolling Combo is the best technique to destroy them in a single hit. |
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− | *There is a team attack from '' |
+ | *There is a team attack from ''{{Plain link|http://www.mariowiki.com/Mario_%26_Luigi:_Partners_in_Time|Mario and Luigi: Partners In Time}}'' called the "Bros Ball", which is similar to the Rolling Combo. With both moves, two of its participants curl up into a ball and move forward constantly. |
− | *In ''[[Sonic X]]'', there is a [[Combo attack|similar move]] that [[Sonic the Hedgehog (Sonic X)|Sonic]] and [[Knuckles the Echidna (Sonic X)|Knuckles]] use where they, like the Rolling Combo, grab each other and start Spin Attacking in a similar manner. |
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==Gallery== |
==Gallery== |
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+ | ===Artwork=== |
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+ | <gallery> |
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⚫ | |||
+ | </gallery> |
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+ | |||
+ | ===Screenshots=== |
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{{Gallery start}} |
{{Gallery start}} |
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<gallery> |
<gallery> |
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Sonic-4-Episode-2-Screenshots-4.jpg|Sonic and Tails performing the Rolling Combo. |
Sonic-4-Episode-2-Screenshots-4.jpg|Sonic and Tails performing the Rolling Combo. |
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Ss 03 07-2.png |
Ss 03 07-2.png |
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− | + | Ep2 wj z2a1.jpg |
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Sonic-4-Episode-2-Zone-2-Act-3-Screen-2-620x.jpg |
Sonic-4-Episode-2-Zone-2-Act-3-Screen-2-620x.jpg |
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+ | WPZ3.jpg |
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− | 26250ep2 w z2a2 04 21393.nphd.jpg |
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+ | RollingCombo.jpg |
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− | 26243EP2 w Z1A3 01-620x.jpg |
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+ | Sonic-The-Hedgehog-4-Episode-II-34.jpg |
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− | large-2-640x350.jpg |
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Sonic-4-E.dqiodwjo1.jpg |
Sonic-4-E.dqiodwjo1.jpg |
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Sonic4-Zone4-Act3-03.jpg |
Sonic4-Zone4-Act3-03.jpg |
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+ | Oil Desert.png |
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− | d2oepegakjosos23.png |
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+ | Sonic-4-episode-2-zone-2-act-2-screen-4.png |
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− | roold 1i921i21w--w.png |
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⚫ | |||
</gallery> |
</gallery> |
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{{Gallery end}} |
{{Gallery end}} |
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− | {{Episode II info}} |
+ | {{Sonic 4 Episode II info}} |
[[Category:Sonic the Hedgehog 4: Episode II]] |
[[Category:Sonic the Hedgehog 4: Episode II]] |
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[[Category:Attacks and moves]] |
[[Category:Attacks and moves]] |
Revision as of 21:54, 4 August 2019
- For other uses of the term, see Rolling Combo (disambiguation).
The Rolling Combo (ローリングコンビネーション Rōringukonbinēshon?, lit. "Rolling Combination") is a move that appears in Sonic the Hedgehog 4: Episode II. It is a Tag Action performed by Sonic the Hedgehog and Miles "Tails" Prower where the two of them join together to perform a larger and much stronger Spin Attack/Spin Dash.
Description
When using the Rolling Combo, Sonic and Tails join hands in a flash of light and form a combined Spin Attack resembling a yin-yang formation which works similar to the Spin Dash. This Tag Action is performed by pressing //tapping the Tag Action button while on the ground, as pressing it in the air will activate Copter Combo/Submarine Combo. This move is unlocked during Act 3 of Sylvania Castle Zone.
When performing the Rolling Combo, Sonic and Tails move much faster than a regular Spin Dash, though the speed will decrease each time the duo knocks into a wall. After knocking into a wall three times, the move ends. Also, the player cannot change Sonic and Tails' direction. The player can manually cancel the Rolling Combo by pressing //tapping the Tag Action Button.This move is powerful enough to destroy any enemy it hits and large obstacles like pillars. While doing the Rolling Combo, the users are immune to almost every environmental hazard, except for electricity and boss attacks.
The Rolling Combo can also be used to dig tunnels as seen in White Park Zone Act 1, where there are some deep snow sections that can only be passed with the Rolling Combo.
In other media
Archie Comics
In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, the Rolling Combo is a collaboration technique used by Sonic and Tails both before and after the events of Sonic & Mega Man: Worlds Collide.
IDW Publishing
In the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing, the Rolling Combo is a collaboration technique used by Sonic and Tails.
Trivia
- Using the Rolling Combo Tag Action, or any other Tag Action, while the player is Super Sonic will revert Sonic back to normal.
- Also, this can be used as a tactic in the Metal Sonic race in the Death Egg mk.II Zone. There are pillars that get in the way during the race, and the Rolling Combo is the best technique to destroy them in a single hit.
- There is a team attack from Mario and Luigi: Partners In Time called the "Bros Ball", which is similar to the Rolling Combo. With both moves, two of its participants curl up into a ball and move forward constantly.
Gallery
Artwork
Screenshots
Gallery |
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