Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!
Near the start of the course, there is a long hallway draped in tacky bluish-purple carpet. The course is one long, gentle corner for the next bit, but rivals like to pelt each other with weapons throughout. There's additional trouble in the form of ghosts that drop from the ceiling and huge scythes that swing across the track. Neither hazard is particularly difficult to avoid if anticipated, but opponents can distract the player and make him/her forget about the danger.
Floating star balloons similar to the ones in Jump Parade are also found here. Another hazard further along the track isn't so obvious. As players race along the passageways where waterfalls decorate the sides, they might feel relatively secure. Sudden horn blasts, however, push racers to the side of the track. This can cause cars to topple right off the track and lose precious seconds in the process.
For Carnival Town/Carnival Island-located tracks, such as Rocky-Coaster, these are the following tracks selectable for the course:
Vamos a Carnaval
Mambo de Verano
Samba de Janeiro
This course is replaced by Sun Fair in the Nintendo DS version on Sonic & Sega All-Stars Racing.
On this track's profile, the flag on the layout is placed on the wrong spot.