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The Red Wisps have heads that each looks like a flaming teardrop with two small spikes at the top. They also have three blue eyes that form a triangular pattern on their heads. They also have three flame-like tentacles that stem from their bottom.
Characteristics and culture[]
Being Wisps, the Red Wisps are halcyon, social, bright, energetic, and pure of heart.[2] They are likewise peaceful, playful, non-hostile and friendly of nature, and enjoy spending most of their time playing with others. Due to their overall good nature, they easily get along with everybody, except bad guys.[2] Also, rather than aliens, with their floaty movements, they are more like fairies.[2] Additionally, while they are not necessarily fighters, they are nonetheless brave and very helpful towards their friends and allies.
The Red Wisps are a lively and energetic type of Wisps, but come off as slightly scatterbrained.[1]
Powers and abilities[]
The Red Wisps are able to levitate in midair at will, which serves as their main method of transportation.
The Red Wisps are able to generate and store their own unique variant of a powerful energy known as Hyper-go-on inside their own bodies, which is their life source. It is unclear to what extent they can use their own Hyper-go-on, through they have been shown being able to restrain black holes made of Hyper-go-on.
The Red Wisps are able to pass on a fraction of their Hyper-go by phasing into the recipient. When organic beings or robots receive their Hyper-go-on, they can transform into the Red Burst which can induce powerful explosions.
Game appearances[]
Sonic Colors[]
The Red Wisps made their first appearance in the Wii version and Nintendo DSversion of Sonic Colors, though they only appear during cutscenes on the Wii version. When their homeworld was moved to earth by Dr. Eggman in order to create Egg Planet Park, the Red Wisps and the rest of their race were threatened to be enslaved by the scientist, who wanted their Hyper-go-on to control the minds of everyone on Sonic's world using a weapon. Fortunately, the Red Wisps and the rest of their race were all freed thanks to the efforts of Sonic the Hedgehog. After Egg Planet Park imploded into a black hole, the Red Wisps worked together with the rest of their race to stop the black hole and succeeded, before returning their homeworlds to their original places in the universe.
In Team Sonic Racing, the Red Wisps appear as Item Box power-ups on the game's race tracks. They are exclusively picked up by Speed-Type racers, but can be transferred to other character types via Item Box Transfer. In gameplay, the Red Wisp power-ups allow the user to leave a flaming trail from the Red Burst behind them to damage rival racers.
In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, the Red Wisps made an appearance. In the comics, some Red Wisps and a few other Wisps were chased by Orbot, Cubot and a pack of Egg Pawns, but one Red Wisp was saved by Sonic. After Sonic destroyed the Egg Pawns in a flash and send Orbot and Cubot running. A Red Wisp then joined Sonic, Tails, Yacker and some other Wisps, as Sonic ventured out to save the Wisp race from Eggman.
IDW Publishing[]
After the events of Sonic Colors, a bunch of Red Wisps and other fellow Wisps settled down on Sonic's world where they would help out the residents of Sonic’s world whenever they could.[4]
Near the end of the Eggman War, Barricade Town, which served as a hub for Wispon distribution, was saved and subsequently conquered by mercenary duo Rough and Tumble. Additionally, a Red Wisp was used to power the Burst Wispon that Rough wielded while saving the town. As a result of the duo taking over, many Wisps, including several Red Wisps, were hoarded in Deployment Pods and Wispons by the two skunk brothers.[4]
Fallout![]
In Barricade Town, the Red Wisps found salvation when Sonic and Knuckles arrived to stop Rough and Tumble. During the heroes' subsequent fight with Rough and Tumble, the Red Wisps and their fellow Wisps were convinced by Sonic to not let the two villains boss them around. As such, the Wisps in Rough and Tumble's Wispons left them, leaving their arsenal powerless and allowing Sonic and Knuckles to defeat them. Afterward, the now-liberated Red Wisps decided to stick around and help the villagers defend their town by powering their Wispons.[4]
Trial by Fire[]
A Red Wisp named Red Hot and its friend, Ashe, would one time cause mischef for Ashe's father by sneaking into a booth on the Forest Ridge Zone Campground and then have Red Hot burn a map Ashe's father was showing to some visitors. Red Hot and Ashe then ran away from the latter's furious father.[5] Red Hot and Ashe later got trapped at night when the forest caught fire, but were soon found by Tangle the Lemur and Belle the Tinkerer. After Ashe explained how Red Hot was not responsible for the forest fire, the two followed Tangle and Belle, only to be forced to the edge of a ravine by a falling tree. Red Hot attempted to grab Ashe, but he, Belle, Tangle and Ashe soon fell careening towards the river below when the cliff crumbled.[6] Landing in the river, the group found a log to hang onto. Once secure, the group would make it to the campgrounds via the river, where Red Hot joined Ashe as he was reunited with his father.[7]