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Jump on panel No. 1. It will take you to panels 2 and 3. Jump as soon as you land on the panel, or else you'll fall.


Tikal, Sonic Adventure

The reaction plate[1] (リアクションプレート[2] Riakushon purēto?), also known as the Jump Panel (ジャンプパネル[3] Janpu paneru?), is a gimmick that appears in the Sonic the Hedgehog series. It is a sequence of panels the playable characters can jump to in-between in order to proceed through a level.

Description[]

In Sonic Adventure, the reaction plates are a bunch of five or more panels that the player can use to reach higher places that are hard to access, as a shortcut. When using the reaction plates, the player goes to go to the first plate and presses the jump button to be warped to the second plate, then jumps again to be warped to the next plate, until reaching the final plate. The warping works even if the plates are at vertical walls. However, if the player does not press the jump button quickly once warped to a plate, they will fall off it and must restart the chain of panels.

In Sonic Unleashed, the Reaction Plates are a bunch of action pads that the player can use to reach other pads until they reach the ground. Unlike the plates in previous games, the player must perform a Real-Time Interaction and press the button that the prompt shows on-screen.

In Sonic Dream Team, the reaction plates appear similar to Switches and launch the player off of them like a Spring when activated.

Game appearances[]

Sonic Adventure[]

Jump-Panel-Sonic-Adventure-Art

A Jump Panel, from Sonic Adventure.

Number panels first appeared in Sonic Adventure and its enhanced port Sonic Adventure DX: Director's Cut. In this game, they are five panels numbered in order, and are colored orange, yellow and green (they will turn into black when the playable character is standing on them). They appear in Emerald Coast, Windy Valley, Icecap, Red Mountain, and Sky Deck.

Sonic Shuffle[]

A Jump Panel appears in the VS 4 Mini Game "Number Jump". Players use them to reach the top of two rotating towers and attack Doctor Eggman.

Sonic Rivals 2[]

In Sonic Rivals 2, the Jump Panels are featured in Frontier Canyon Zone, Mystic Haunt Zone and Chaotic Inferno Zone. When landing on it, pressing Cross/Circle will make the playable character jump to another Jump Panel to repeat the same rapid leap until the playable character reaches another section of their respective Zone.

Sonic Unleashed[]

Action-Pad-Sonic-Unleashed-Manual

A Reaction Panel, from the Xbox 360 version of Sonic Unleashed.

In the Xbox 360/PlayStation 3 and Wii/PlayStation 2 version of Sonic Unleashed, the reaction plates are featured in exclusively in daytime stages. Upon hitting a blue spring, the player must then perform a Real-Time Interaction to land safely on the plate. Succeeding it will allow them to land on the plate, and using it as a foothold for Sonic to jump off from it. The player also gains points and a rating based on their timing; from lowest to highest rating, these are: Nice, Great and Cool, and the player gets more points the faster they input the correct button. Failing it will cause them to fall into lower parts of a stage or, more commonly, into a bottomless pit.

In the Xbox 360/PlayStation 3 version, all reaction plates (minus those marked with a question mark) depict the button the player needs to press when standing on them (in which said-button is also shown on the screen during the Real-Time Interaction). Buttons usually appearing being; Cross/Square//Circle for PlayStation 3 and ///B for Xbox 360. In the case of reaction plates marked with a question mark, the button required to be inputted will be always random although it will always be one of the four aforementioned buttons.

In the Wii/PlayStation 2 version, all reaction plates lack a mark.

Sonic Generations[]

In the Nintendo 3DS version of Sonic Generations, the reaction plates appear in Emerald Coast. They have the same design as in Sonic Adventure, but due to the gameplay being in 2.5D, the panels have a numbered sprite with a circle around looking at the camera. Also, when Sonic first touches a reaction plate or jumps off of it, it releases a rainbow aura.

In order to use a Jump Panel in gameplay, the player must press .

Sonic Dream Team[]

DreamTeamJumpPanel

Shadow using a Jump Panel in Sonic Dream Team.


In Sonic Dream Team, Jump Panels appear in stages for Shadow that are corrupted.

Trivia[]

  • The mechanic of jumping between predetermined points in walls was reused in Sonic the Hedgehog (2006) to jump from wall to wall, however without visible Jump Panels.
Sa-ic5

The Jump Panel in the prototype images of Sonic Adventure.

  • In the prototype images for Sonic Adventure (particularly from the AutoDemo), the Jump Panel had a Target Switch-like pad that marked the spot where the player would land after using the Jump Panels.
  • Reaction plates appear in LEGO Dimensions, within the Emerald Coast portion of the Sonic Level Pack and in various places in the Adventure World.
  • Although the highest number of Jump Panels seen in Sonic Adventure is eight, a fully-functional ninth jump panel was present in the AutoDemo version of Speed Highway, and can still be found in the game's files.
RTIGen

The blue spring's pad, from the demo of Sonic Generations.

  • In the first version of the Sonic Generations demo, the Reaction Plates (along with the blue spring) appeared in Green Hill just before the start. They were, however, removed from later versions of that demo.

Gallery[]

Models[]

Screenshots[]

Gallery

See also[]

References[]

  1. Sonic Team (18 November 2008). Sonic Unleashed. Xbox 360. Sega. Area/level: Shamar. "Professor Pickle: When you face the Egg Lancer in Adabat, even should you fail with the reaction plate, don't despair!"
  2. Sonic Unleashed (Xbox 360) Japan instruction booklet, pg. 11.
  3. "仕掛け". ソニックアドベンチャー ナビゲーションガイド. SoftBank. 16 March 1999. p. 18. ISBN 978-4797308624. "ジャンプパネル - 上に乗ってジャンプすると次の番号のパネルに移動するパネル。 ソニックでプレイ時に登場する。"
Navigation templates to Reaction plate


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