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{{Infobox item
 
{{Infobox item
 
|title = Rail
 
|title = Rail
|image = [[File:Sonic-Dash-2-Sonic-Boom-Christmas-update-Shadow.jpg]]
+
|image = Sonic-Dash-2-Sonic-Boom-Christmas-update-Shadow.jpg
 
|caption = Shadow grinding on a Rail.
 
|caption = Shadow grinding on a Rail.
 
|1st_app = ''[[Sonic Boom: Shattered Crystal]]''
 
|1st_app = ''[[Sonic Boom: Shattered Crystal]]''
|other_apps = ''[[Sonic Dash 2: Sonic Boom]]''
+
|other_apps =
  +
*''[[Sonic Dash 2: Sonic Boom]]''
|user =
 
  +
*''[[Sonic Boom: Fire & Ice]]''
  +
|user = {{Scroll box|content=
 
*[[Amy Rose (Sonic Boom)|Amy Rose]]
 
*[[Amy Rose (Sonic Boom)|Amy Rose]]
  +
*[[Amy-bot]]
  +
*[[Burnbot|Burn-bot]]
  +
*[[Eggman-bot]]
  +
*[[Fire Bot|Fireman-bot]]
  +
*[[Mega Bot|Giant Robot]]
 
*[[Knuckles the Echidna (Sonic Boom)|Knuckles the Echidna]]
 
*[[Knuckles the Echidna (Sonic Boom)|Knuckles the Echidna]]
  +
*[[Knuckles-bot]]
 
*[[Miles "Tails" Prower (Sonic Boom)|Miles "Tails" Prower]]
 
*[[Miles "Tails" Prower (Sonic Boom)|Miles "Tails" Prower]]
  +
*[[Obliterator Bot|Obliterator-bot]]
 
*[[Shadow the Hedgehog (Sonic Boom)|Shadow the Hedgehog]]
 
*[[Shadow the Hedgehog (Sonic Boom)|Shadow the Hedgehog]]
 
*[[Sonic the Hedgehog (Sonic Boom)|Sonic the Hedgehog]]
 
*[[Sonic the Hedgehog (Sonic Boom)|Sonic the Hedgehog]]
  +
*[[Sonic-bot]]
 
*[[Sticks the Badger]]
 
*[[Sticks the Badger]]
  +
*[[Sticks-bot]]
  +
*[[Tails-bot]]
  +
*[[Ballot Stuffer Bot|Vote-bot]]
  +
}}
 
|use = Traversing with grinding
 
|use = Traversing with grinding
 
|description = A thin bar that can be grinded on.
 
|description = A thin bar that can be grinded on.
 
}}
 
}}
The '''Rail'''<ref>''[[Sonic Dash 2: Sonic Boom]]''</ref> is a recurring gimmick in the ''[[Sonic Boom (series)|Sonic Boom]]'' video games. It is a certain type of rail that allow playable characters to jump onto and grind down them to reach new areas.
+
The '''Rail'''<ref>''[[Sonic Dash 2: Sonic Boom]]''</ref> is a recurring gimmick in the ''[[Sonic Boom (series)|Sonic Boom]]'' video games. It is a certain type of rail that allow playable characters to jump onto and [[Grinding (Sonic Boom)|grind]] down them to reach new areas.
   
 
==Description==
 
==Description==
The Rails are basically narrow, yet flexible, metal bars that the users can only just fit their feet on. The finer design details vary between games. By jumping onto the Rail and balancing on top of it, the user can slide down it at moderate speed. When using the Rails, sparks will fly from the user's shoes as they grind.
+
The Rails are basically narrow, yet flexible, metal bars that the users can only just fit their feet on. The finer design details vary between games. By jumping onto the Rail and balancing on top of it, the user can slide down it at moderate speed. When using the Rails, sparks will fly from the user's shoes as they [[Grinding (Sonic Boom)|grind]].
   
 
In gameplay, Rails are used to reach new, and often inaccessible, areas by creating paths for the player to travel on over grabs otherwise too wide to be crossed normally. When using them, the playable characters grind down the Rails to area they lead to. Additionally, the player can grind both uphill and downhill on them without losing speed. To utilize a Rail in gameplay, the playable character just has to jump/run onto it. While grinding, the player can jump and perform certain moves, like the [[Dash (Sonic Boom)|Dash]]. The only way to get off a Grind Rail is by grinding/jumping off it at its ends.
 
In gameplay, Rails are used to reach new, and often inaccessible, areas by creating paths for the player to travel on over grabs otherwise too wide to be crossed normally. When using them, the playable characters grind down the Rails to area they lead to. Additionally, the player can grind both uphill and downhill on them without losing speed. To utilize a Rail in gameplay, the playable character just has to jump/run onto it. While grinding, the player can jump and perform certain moves, like the [[Dash (Sonic Boom)|Dash]]. The only way to get off a Grind Rail is by grinding/jumping off it at its ends.
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===''Sonic Boom: Shattered Crystal''===
 
===''Sonic Boom: Shattered Crystal''===
 
[[File:Shatteredcrystal1.jpg|thumb|200px|left|Sticks using a Rail in ''[[Sonic Boom: Shattered Crystal]]''.]]
 
[[File:Shatteredcrystal1.jpg|thumb|200px|left|Sticks using a Rail in ''[[Sonic Boom: Shattered Crystal]]''.]]
In ''[[Sonic Boom: Shattered Crystal]]'', Rails consist of two metal bar connected by red binds. The top bar (used for grinding) is flat while the bottom bar is curvy. When utilizing the Rails, the player grinds at a constant, medium-rate speed.
+
In ''[[Sonic Boom: Shattered Crystal]]'', Rails consist of two metal bar connected by red binds. The top bar (used for [[Grinding (Sonic Boom)|grinding]]) is flat while the bottom bar is curvy.
   
 
Rails appear exclusively in almost every adventure level, the last of which focus readily on jumping/swinging between Rail sections as the player moves forward. Sometimes, there are [[dash block]]s blocking the Rails at their starting points, just above pits, forcing the player to use the [[Air Dash]] at the right time.
 
Rails appear exclusively in almost every adventure level, the last of which focus readily on jumping/swinging between Rail sections as the player moves forward. Sometimes, there are [[dash block]]s blocking the Rails at their starting points, just above pits, forcing the player to use the [[Air Dash]] at the right time.
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In ''[[Sonic Dash 2: Sonic Boom]]'', Rails are thick and light gray with a more high-tech look, possessing black and red sliding frames and a light blue-glowing top surface. In this game, Rails always appear in sets of three, with each Rail running parallel to one other. Along the Rails, the player can pass through [[Hoop]]s and pick up various powerups, [[Orb]]s and [[Red Star Ring (Sonic Boom)|Red Star Rings]].
 
In ''[[Sonic Dash 2: Sonic Boom]]'', Rails are thick and light gray with a more high-tech look, possessing black and red sliding frames and a light blue-glowing top surface. In this game, Rails always appear in sets of three, with each Rail running parallel to one other. Along the Rails, the player can pass through [[Hoop]]s and pick up various powerups, [[Orb]]s and [[Red Star Ring (Sonic Boom)|Red Star Rings]].
   
Rails are mostly set on the ground. Some are also floating above the game's primary track, which can be reached with [[Bounce Pad|Springs]], although they will inevitably end and make the player fall down on the road again. In gameplay, playable character will move noticeably faster on Rails than when running, and the player can jump between parallel Rails by swiping the finger across the screen towards the desired Rail.
+
Rails are mostly set on the ground. Some are also floating above the game's primary track, which can be reached with [[Bounce Pad|Springs]], although they will inevitably end and make the player fall down on the road again. In gameplay, the playable characters can also jump between parallel Rails when the player swipes their finger across the screen towards the desired Rail.
   
 
===''Sonic Boom: Fire & Ice''===
 
===''Sonic Boom: Fire & Ice''===
 
[[File:Rail_Sonic_Boom_Fire_&_Ice.png|thumb|left|200px|The Rail in ''[[Sonic Boom: Fire & Ice]]''.]]
 
[[File:Rail_Sonic_Boom_Fire_&_Ice.png|thumb|left|200px|The Rail in ''[[Sonic Boom: Fire & Ice]]''.]]
In ''[[Sonic Boom: Fire & Ice]]'', the Rails look just like they did in ''[[Sonic Boom: Shattered Crystal]]'', except their bars are light blue and the their binds are orange (matching the game's central theme about fire and ice). The game also introduced spiked obstacles on the Rails which the player can dodge by jumping over them.
+
In ''[[Sonic Boom: Fire & Ice]]'', the Rails look just like they did in ''[[Sonic Boom: Shattered Crystal]]'', except their bars are light blue and the their binds are orange (matching the game's central theme about fire and ice). The game also introduced spiked blocks that appear along the Rails, some of which move in on the characters when they get close, which the player can dodge by jumping over them.
   
By using [[Ice Mode]], the player can in some cases freeze streams of water, thus forming ice Rails to grin on.
+
Like in ''Sonic Boom: Shattered Crystal'', the Rails appear mainly in the adventure levels. Also, by using [[Ice Mode]], the player can freeze [[Water Spout]]s to form ice-based Rails to [[Grinding (Sonic Boom)|grind]] on.
   
 
==See also==
 
==See also==

Revision as of 15:46, 29 April 2018

Sonic Boom Tv logo
This object exists primarily or exclusively within the Sonic Boom continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.

The Rail[1] is a recurring gimmick in the Sonic Boom video games. It is a certain type of rail that allow playable characters to jump onto and grind down them to reach new areas.

Description

The Rails are basically narrow, yet flexible, metal bars that the users can only just fit their feet on. The finer design details vary between games. By jumping onto the Rail and balancing on top of it, the user can slide down it at moderate speed. When using the Rails, sparks will fly from the user's shoes as they grind.

In gameplay, Rails are used to reach new, and often inaccessible, areas by creating paths for the player to travel on over grabs otherwise too wide to be crossed normally. When using them, the playable characters grind down the Rails to area they lead to. Additionally, the player can grind both uphill and downhill on them without losing speed. To utilize a Rail in gameplay, the playable character just has to jump/run onto it. While grinding, the player can jump and perform certain moves, like the Dash. The only way to get off a Grind Rail is by grinding/jumping off it at its ends.

Some Rails are connected to the ground at their end points, while others simply float in midair. There may also be objects along the Rails that the player can pick up while grinding, the most common of which are Rings.

Game appearances

Sonic Boom: Shattered Crystal

Shatteredcrystal1

Sticks using a Rail in Sonic Boom: Shattered Crystal.

In Sonic Boom: Shattered Crystal, Rails consist of two metal bar connected by red binds. The top bar (used for grinding) is flat while the bottom bar is curvy.

Rails appear exclusively in almost every adventure level, the last of which focus readily on jumping/swinging between Rail sections as the player moves forward. Sometimes, there are dash blocks blocking the Rails at their starting points, just above pits, forcing the player to use the Air Dash at the right time.

Sonic Dash 2: Sonic Boom

SD2 SB 2 4

Shadow using Rails in Sonic Dash 2: Sonic Boom.

In Sonic Dash 2: Sonic Boom, Rails are thick and light gray with a more high-tech look, possessing black and red sliding frames and a light blue-glowing top surface. In this game, Rails always appear in sets of three, with each Rail running parallel to one other. Along the Rails, the player can pass through Hoops and pick up various powerups, Orbs and Red Star Rings.

Rails are mostly set on the ground. Some are also floating above the game's primary track, which can be reached with Springs, although they will inevitably end and make the player fall down on the road again. In gameplay, the playable characters can also jump between parallel Rails when the player swipes their finger across the screen towards the desired Rail.

Sonic Boom: Fire & Ice

Rail Sonic Boom Fire & Ice

The Rail in Sonic Boom: Fire & Ice.

In Sonic Boom: Fire & Ice, the Rails look just like they did in Sonic Boom: Shattered Crystal, except their bars are light blue and the their binds are orange (matching the game's central theme about fire and ice). The game also introduced spiked blocks that appear along the Rails, some of which move in on the characters when they get close, which the player can dodge by jumping over them.

Like in Sonic Boom: Shattered Crystal, the Rails appear mainly in the adventure levels. Also, by using Ice Mode, the player can freeze Water Spouts to form ice-based Rails to grind on.

See also

References