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The Grind Rail[1] (グラインドレール[2] Guraindo Rēru?), also known as simply the Rail,[3] is a gimmick that appears in the Sonic the Hedgehog series. It is a certain type of rail that the playable characters are able to grind along, thereby allowing them to reach new areas.

Description[]

Grind Rails are usually either solid bars or tight cords. They typically float in the air (either on their own or via scaffolds), although some of them also lie close to the ground, like railway rails. They are also extensively long, as per their design, stretching through the landscapes in the shape of either straight lines or flexible formations that go up, down, left and right. Grind Rails are likewise more or less the length of a foot wide, and typically taller than they are wide. The exact design of the Grind Rails typically differ from stage to stage, with each design being meant to suit the local level theme. It is also common for rows of Grind Rails to run parallel to each other.

In gameplay, Grind Rails are a common gimmick in the modern Sonic games. They serve primarily as unique pathways the player can take via the grinding maneuver, which allows them to slide down the Grind Rails at high speed. While using a Grind Rail, the player can also pull off certain maneuvers, like the Grind Step and the crouch. Grind Rails usually lead across gaps and bottomless pits, typically towards places the player cannot otherwise reach, and can likewise serve as alternate paths and shortcuts. Occasionally though, the Grind Rails may have obstacles along them, like spikes, iron balls, or even enemies. Conversely, the Grind Rails can also have gimmicks along them to aid the player, like Dash Rings and Dash Rails.

To start grinding on a Grind Rail, the player has to interact with it. In most cases, all the player has to do is jump onto the Grind Rail, and the grinding will proceed automatically. In rare cases however, the player may have to perform a special action in order to latch onto the Grind Rail.

Game appearances[]

Sonic Adventure 2[]

Sonic Adventure 2 was the first game to feature the Grind Rails. In these games, they are referred to as simply Rails,[3] and can only be utilized by Sonic the Hedgehog and Shadow the Hedgehog (as well as Amy Rose and Metal Sonic in multiplayer) as only their stages feature Rails.

To start grinding on a Rail in gameplay, the player just has to land on one. However, this is relatively difficult due to the fact that the Rails are thin and do not "attract" the player when they approach them. Also, the player must actively use the control stick to balance on the Rails, or the playable character will slow down or even fall off the Rail while grinding. While using a Rail, the player can crouch to accelerate and use the Grind Step to switch to parallel Rails, although the latter maneuver may be undesirable since Grind Rails do not attract the playable character.

Screenshots 2015-08-19 00002

Shadow performing a trick off a Rail, from the 2012 remaster of Sonic Adventure 2.

Some Rails in the game allow the player to finish grinding with a trick; by pressing A/A Button GameCube v2 at the end of these Rails, the character jumps higher into the air and does a midair trick. When this occurs, the player is awarded 200, 500, or 1000 points (Shadow occasionally gets a close-up on his body doing the trick). In Final Rush, they are also Rails marked with green crosses, which the player can press the jump button near the end of to make an extra long jump.

Sonic Advance series[]

Sonic Advance[]

In Sonic Advance, the Grind Rails were featured for the first time in a 2D game. In this game, all Grind Rails are simple metal bars whose color depends on their Zone. They can also only be utilized by Sonic the Hedgehog and Amy Rose. Grind Rails in Sonic Advance only appear in a few acts, including Neo Green Hill Zone Act 1, and are mostly obscure gimmicks that are not required to progress with the game.

To utilize Grind Rails in gameplay, the player must jump onto the flat portion at the beginning of the chosen Grind Rail and hold Rgba. Sonic and Amy will then grind down the Grind Rails and be launched into the air at the end. Also, pressing in the opposite direction the grinding playable characters are heading in with Controlpadds will cause them to slow down. Conversely, pressing in the direction the grinding characters are heading in with Controlpadds will cause them to speed up.

The Android version of Sonic Advance still contains Grind Rails, but due to the lack of an emulated Rgba button, they cannot be used.

Sonic Advance 2[]

GrindingAdvance2

A Grind Rail in Leaf Forest, from Sonic Advance 2.

In Sonic Advance 2, the Grind Rails can be utilized by all playable characters. Unlike the first game, Grind Rails are here an integral part of the Zone designs.

In gameplay, the Grind Rails are automatic. This means, that simply jumping onto a Grind Rail will result in grinding. Also, jumping while on a Grind Rail makes the player jump off said Grind Rail and fall down to the areas below it.

Sonic Advance 3[]

In Sonic Advance 3, the Grind Rails can be used by all the main playable characters in the game. In gameplay, the Grind Rails work exactly like they did in Sonic Advance 2.

Sonic Heroes[]

Grind RailSH

Team Sonic on a rail, from Sonic Heroes.

In Sonic Heroes, the Grind Rails are referred to as simply rails. In this game, the rails are usable to all playable characters. To start grinding on a rail in Sonic Heroes, the player just has to land on top of it. While utilizing the rails, the player can crouch to accelerate and use the Grind Step to switch between parallel rails. Also, while grinding, the player has to use the control stick to help the playable characters balance on the rails in order to maintain their speed.

The speed of which the playable characters will travel down a rail depends on the player's team formation: Speed Formation grinds the fastest, Power Formation grinds the second-fastest, and Fly Formation grinds the slowest. In addition, in Fly Formation, the playable characters do not make a noticeable trick when crouching (unlike the other team formations).

Rail Canyon and Bullet Station put extra emphasis on the rail gimmick, with most of the paths throughout these stages consisting of rails. These stages also introduced the Dash Rail, which is a variation of the rail that increases the playable characters' grinding speed. These stages also feature transparent rails that are controlled by switches and can connect to regular rails. If the playable characters touch the transparent rails' switch, the rails will change their direction within the signs. The blue rails means they are in the original direction while the red rails indicate that the direction is altered.

Sonic Rush series[]

Sonic Rush[]

Leaf Storm Wait I'm A Fire Cat So...

Blaze on a rail, from Sonic Rush.

In Sonic Rush, the Grind Rails are once again referred to as rails.[4] This time around, they are utilized by both Sonic and Blaze. In gameplay, the rails function like they did in Sonic Advance 2, except that the player can now perform Grind Tricks on rails. The player is also able to perform the Super Boost/Fire Boost while grinding on a rail.

Sonic Rush Adventure[]

In Sonic Rush Adventure, the Grind Rails are again reserved for Sonic and Blaze. In gameplay, their mechanics are the same as in Sonic Rush. In addition, Plant Kingdom Act 1 features a 3D Grind Rail section, which is a first for a handheld Sonic game. In this section, the playable characters are able to Grind Step.

Shadow the Hedgehog[]

HAUNTEXP34

Shadow on a Grind Rail, from Shadow the Hedgehog.

In Shadow the Hedgehog, only Shadow can utilize Grind Rails in the main game. In the multiplayer, however, the Grind Rails can also be utilized by the Shadow Androids. This is also the first 3D Sonic game in which no balance mechanic is used on the Grind Rails.

To start grinding on a Grind Rail in gameplay, the player just has to land on top of a Grind Rail. While using a Grind Rail, the player can crouch to accelerate and use the Grind Step to switch to parallel Grind Rails. In addition, Shadow can also use his weapons on the Grind Rails, although they can only be aimed in the forward direction.

It should be noted, that instead of Dash Rails, the Grind Rails have Dash Rings around them to give the playable character a boost of speed while grinding. The game also introduces Electrified Rails that cannot be utilized without some form of protection from damage, like an Air Saucer or the Hero/Dark Shadow state.

Sonic Riders series[]

Sonic Riders[]

Egg Factory 02

Amy on a Grind Rail, from Sonic Riders..

In Sonic Riders, the rail gimmick is called the Grind Rail[5] for the first time. In this game, they are only useable to Speed Type characters or characters equipped with special Extreme Gear that grant the Speed Type attribute. The beginnings and ends of the Grind Rails in Sonic Riders are indicated by blue and red lights respectively.

In gameplay, riding Grind Rails allows one to travel faster than the standard riding speed. To start grinding on a Grind Rail, the player must approach the blue light on a Grind Rail and press A Button GameCube v2/Cross/XboxA. These rails must be approached from above, so it might be necessary to first jump or make use of a ramped surface.

The player can also jump from one Grind Rail to another by jumping off at one Grind Rail's red endpoint and then pressing A Button GameCube v2/Cross/XboxA while near a Grind Rail's blue start point. For every jump between Grind Rails the player makes, they earn one "link". While using Grind Rails, the player also receives extra Air. The more links the player makes, the more Air they will receive.

Sonic Riders: Zero Gravity[]

MeteorTech Sparkworks 09

Amy on a Grind Area, from Sonic Riders: Zero Gravity.

In Sonic Riders: Zero Gravity, the Grind Rails are referred to as Grind Areas.[6] In this game, only characters equipped with Skate-type Extreme Gear, or Extreme Gear that possess the Grind Gear Part, are able to utilize the Grind Area. Like in Sonic Riders, Grind Rails in this game glow blue at the beginning and red at the end.

In gameplay, using a Grind Area allows the player to travel faster than the standard riding speed. To start grinding on a suitable Grind Area, the player has to input the following while close to the beginning of a Grind Area:

Wii PS2
Wii Remote (vertical) Wii Remote (sideways) GameCube controller
WiiDSA Snnwii2buttondisco A Button GameCube v2 Cross

When encountering a split in a Grind Area, the player can simply jump across them to continue grinding, earning one "link" in the process. While using Grind Area in this game, the player also earns Gravity Points. The more links the player makes, the more Gravity Points they will receive.

Sonic Free Riders[]

Screenlg12

Sonic on a Grind Rail, from Sonic Free Riders.

In Sonic Free Riders, the rail gimmick is referred to as the Grind Rail[7] once again. In this game, the Grind Rails can be used by any character that has an active Grind Skill Gear Part equipped to their Extreme Gear. Like in previous Sonic Riders titles, Grind Rails in this game glow blue at the beginning and red at the end.

In gameplay, using Grind Rails allows one to travel faster than the standard riding speed. To get on a Grind Rail, the player must either cross over a Grind Rail, jump onto a Grind Rail, or reach a Grind Rail by successfully performing an Air Trick. While riding a Grind Rail, the player also gains more Air. Also worth noting is that the player can gain more grinding speed by accurately riding the Grind Rail by leaning left and right to follow the curves (as per the game's Kinect controls).

Sonic the Hedgehog (2006)[]

CrisisCityGrinding

Sonic using a Grind Rail, from Sonic the Hedgehog (2006).

In Sonic the Hedgehog (2006), the Grind Rails are used by Sonic, Shadow, Blaze, Tails and Omega in the game's Action Stages. In the game's multiplayer, Silver is able to use Grind Rails as well for reasons unknown. This game also marks the first game since Sonic Adventure 2 where sparks fly from the Grind Rail as the character grinds on it.

In gameplay, the player can start grinding by just landing on a Grind Rail. While on a Grind Rail, a character's maximum grinding speed and acceleration will be predetermined, although it can be sped up slightly by crouching. In addition, the player can now target the Grind Rails with the Homing Attack, thus allowing the player to zoom towards a Grind Rail and instantly grind on it, although the player can only target the middle of the Grind Rails rather than the ends. Also, starting from this game, merely jumping onto a Grind Rail will accelerate the player to a high grinding speed, meaning that even if the playable character were walking up to a Grind Rail, touching it would cause them to grind quickly. In previous games, the character's current speed carried into the grind, no matter how low.

The game also includes the wind switches which can create Grind Rails made of air.

Sonic Rivals series[]

Sonic Rivals[]

Sonic-rivals-20061025041948757 640w

Shadow on a Grind Rail, from Sonic Rivals.

In Sonic Rivals, the Grind Rail is called simply Grind[8] and can be used by all five playable characters. To start grinding on a Grind in gameplay, the player has to land on top of one. Also, by pressing down on Controlpadds + Cross, the player can jump off Grinds.

This time around, the Grind disregard the acceleration/momentum physics used in previous games. Instead, they automatically accelerate the player to top speed when they grind on them. Certain Grinds also only allow the player to move in a certain direction, making Sonic's Signature Move, Sonic Boom, ineffective on those rails.

Sonic Rivals 2[]

In Sonic Rivals 2, all eight playable characters in the game are able to use the Grind Rails. In gameplay, the Grind Rails work just like they did in the previous game, except the player cannot jump off them.

Sonic Storybook Series[]

Sonic and the Secret Rings[]

SatSR-Sand Oasis

Sonic using a Grind Edge, from Sonic and the Secret Rings.

In Sonic and the Secret Rings, the Grind Rails are called Grind Edges.[9] In this game, they are only used by Sonic and are usually positioned close to the ground. Some Grind Edges are also invisible and only appear when Sonic lands on them, mostly in areas where Rings or Pearls hang in midair.

To start grinding on a Grind Edge in gameplay, the player has to jump onto it. While using a Grind Rail, the player can crouch to regain speed and Grind Step to move between parallel Grind Edges. The player can also press Button1 to brake while Sonic grinds forward on a Grind Edge, although doing so excessively can make him fall off said edge.

Sonic and the Black Knight[]

Sonic-the-black-knight--20081201105749855 640w

Sonic on a rail, from Sonic and the Black Knight.

In Sonic and the Black Knight, Grind Rails are referred to as simply rails. In this game, they are a rarely-encountered gimmick that only Sonic can utilize.

To start grinding on a rail, the player has to jump on top of it. While utilizing a rail, Sonic can crouch to accelerate and Grind Step to switch between parallel rails. He can also swing his sword to attack targets that appear along the rails. Also, by grinding continuously, the player will earn "Grind Bonus" points.

In Camelot Castle, the player can use ballistae to fire a grappling rope into a wall and then use the rope as a rail. While grinding on these ropes, Sonic can jump higher than usual.

Sonic Unleashed[]

Grind-Rail-Sonic-Unleashed-Manual

A piece of a Grind Rail, from the Xbox 360 version of Sonic Unleashed.

In both the Xbox 360/PlayStation 3 version and Wii/PlayStation 2 version of Sonic Unleashed, the rail gimmick is once again called the Grind Rail[1] (グラインドレール[2] Guraindo Rēru?). Grind Rails can only be utilized by Sonic in the daytime stages. Dash Rails also appear more frequently.

To use a Grind Rail in gameplay, the player has to make contact with the top of the Grind Rail. While grinding, the player can use the Grind Step to switch between parallel Grind Rails and the Sonic Boost to accelerate.

In the Xbox 360/PlayStation 3 version of Sonic Unleashed, Sonic will perform an 180 degree spin while grinding when the player presses XboxB/Circle. However, this action slows Sonic down slightly instead of giving him a boost of speed like in previous games. Also, certain Grind Rails do not permit Sonic to boost on them.

In the Wii/PlayStation 2 version of the game, jumping onto a Grind Rail can contribute to an active Action Chain, but it cannot start one.

Sonic Colors[]

Sonic Colors Rail

Sonic on a Grind Rail, from the Wii version of Sonic Colors.

In both the Wii version and Nintendo DS version of Sonic Colors, and Sonic Colors: Ultimate, the Grind Rails are used primarily by Sonic. In the Wii version and in Sonic Colors: Ultimate, the Virtual Hedgehogs and Super Sonic are also able to use them. The Mii can also use them, but only in the Wii version.

In gameplay on the Wii version and in Sonic Colors: Ultimate, Grind Rails work like in Sonic Unleashed: the player can start grinding by jumping onto Grind Rails, accelerate while grinding by Boosting, and jump between parallel Grind Rails by Grind Stepping. Also, on the Wii version and in Sonic Colors: Ultimate, the player periodically earns 3,000 "Grind Bonus" points for some time by using Grind Rails continuously.

In gameplay on the Nintendo DS version of Sonic Colors, Grind Rails work like in Sonic Rush and Sonic Rush Adventure, but without the Trick Action system.

Sonic Generations[]

SonicGenerations 2013-07-31 19-57-44-191

Modern Sonic on a Grind Rail, from the Xbox 360 version of Sonic Generations.

In the console/PC version of Sonic Generations, Grind Rails appear in both Modern and Classic Sonic's Acts where they are usable to both characters and Super Sonic. In Modern Sonic's Acts, the Grind Rails work like they did in Sonic Unleashed and Sonic Colors: the player can start grinding by jumping onto a Grind Rail, jump between parallel Grind Rails with the Grind Step, accelerate while using most Grind Rails by Boosting (certain Grind Rails, like those in Green Hill and Rooftop Run, do not permit the player to Boost on them), and perform an 180 degree spin by pressing XboxB/Circle. However, the last action, unlike crouching, will only slow Modern Sonic down slightly. The player can also target Modern Sonic's Grind Rails with the Homing Attack, thus allowing them to zoom towards a Grind Rail and instantly grind on it. In Classic Sonic's Acts, the Grind Rails are rare gimmicks and fully automatic when grinding on them. If Classic Sonic lands on a rail without a skateboard, then he will curl into a ball and roll along it, unlike his modern counterpart.

In the Nintendo 3DS version of Sonic Generations, only Modern Sonic's Acts feature Grind Rails. In this game, the Grind Rails' mechanics are similar to how they were in the Sonic Rivals games; Modern Sonic can ride a Grind Rail by jumping onto it, and he can fall through a Grind Rail if the player holds down on Controlpadds then presses WiiDSA/DSB. In addition to that, Modern Sonic can Boost while grinding. The end section of Mushroom Hill Act 2 in particular involves Sonic boosting along a Grind Rail with the camera in a fully behind-the-back view. Tropical Resort Act 2 also features the second Grind Step section in a portable Sonic game, where Modern Sonic must jump from rail to rail to dodge falling meteorites; here he cannot boost.

Sonic Lost World[]

Hopefully this doesn't become as bad as Rail Canyon

Sonic on a Grind Rail, from the Wii U version of Sonic Lost World.

In the Wii U version, PC version, and Nintendo 3DS version of Sonic Lost World, Sonic, Super Sonic and the Virtual Hedgehogs are all capable of using the Grind Rails.

In the Wii U/PC version, the player has no special moves or tricks associated with the Grind Rails, although they can still jump between parallel Grind Rails while grinding. Grind Rails appear very infrequently compared to earlier titles. Due to the unique gravity mechanics of the game, Grind Rails sometimes appear in new patterns such as complete circles. Tropical Coast Zone 3 and Lava Mountain Zone 2 focus entirely on Grind Rail grinding, featuring green and red rails which speed up and slow down the playable character respectively while they grind on them.

In the Nintendo 3DS version, Grind Rails appear more frequently and in more Zones, similar to older Sonic games. In this version of Sonic Lost World, unlike its Wii U/PC counterpart, the playable character has access to the Grind Step, which allows them to switch between parallel Grind Rails. In addition, the player can target the Grind Rails' ends with the Homing Attack, thus allowing the player to zoom towards a Grind Rail and instantly grind on it.

In both versions of the game, the playable character can use a Grind Rail by simply landing on it.

Sonic Forces[]

Famitsuinterview1

Sonic on a Grind Rail, from Sonic Forces.

In Sonic Forces, the Grind Rails appear once again as common gimmicks. In this game, the Grind Rails are exclusive to Sonic the Hedgehog, Super Sonic and the Avatar's stages.

In gameplay, the Grind Rails work exactly like they did in games like Sonic Unleashed. To use a Grind Rail, all the playable character has to do is touch the top of one. The player can also perform both the Grind Step to switch between parallel Grind Rails and the Boost (Sonic only) to accelerate while grinding. Much like in Sonic Colors, the player also earns 1,000 points each second the playable characters are using the Grind Rails.

Sonic Frontiers[]

Sonic-Frontiers-IGN-June-06

Grind Rails in Kronos Island, from Sonic Frontiers.

In Sonic Frontiers, the Grind Rails[10] make an appearance as common gimmicks in Open Zone areas and Cyber Space stages. In Open Zone areas, they are depicted as ancient rails made of undefined dark purple material, while in the Cyber Space stages, they are depcted with variable cosmetic details based on the stage theme seen in previous mainline games. Grind Rails are found scattered around Starfall Islands, placed in the mid-air or structured along the Open Zone's terrain. Much like in previous games, Grind Rails in the mid-air can form multiple loops and corkscrews.

With low maximum speed level at the beginning of the game, the player can use Grind Rails set to the terrain to travel faster, usually leading towards Dash Ring, Rainbow Ring, or diagonally-aligned Spring pointing towards floating items such as Rings or Memory Tokens. Performing the Boost on the Grind Rail also accelerates the travel speed. When multiple Grind Rails are set on row, the player can use the Grind Step to jump between them. Also, when the player successfully clears Challenges in the Open Zone area, additional white Grind Rails referred to as ancient rails, are summoned to connect different locations in order to make traveling to these parts on the Open Zone area convenient.[11]

Sonic Superstars[]

Grind Rails make an appearance in Sonic Superstars. In this game, they take on the appearance of vines. They can be found exclusively in Speed Jungle Zone.

Sonic Dream Team[]

Other game appearances[]

Sonic Runners Adventure[]

SRAGreenHill6

Shadow on a Grind Rail, from Sonic Runners Adventure.

In Sonic Runners Adventure, the Grind Rails are used by all the playable characters. In this game, Grind Rails appear during certain levels' section transitions in gameplay. During such transitions, the playable character automatically get on a Grind Rail and grind down it until they reach the level's next section.

Sonic Forces: Speed Battle[]

In Sonic Forces: Speed Battle, several Grind Rail sections are featured on all the Tracks in the game. Every character in the game are likewise capable of utilizing them.

In gameplay, by riding a Grind Rail, the playable character moves faster than when running on solid ground. To start grinding, the playable characters just have to touch a Grind Rail. The playable characters are also able to jump between parallel Grind Rail by using the Grind Step while grinding.

Mario & Sonic at the Olympic Games Tokyo 2020[]

In Mario & Sonic at the Olympic Games Tokyo 2020, the Grind Rails appear exclusively in the Dream Racing event, which takes place in Metropolitan Highway.

Sonic Speed Simulator[]

SSpeedSimulator-Grind-Rail

A Grind Rail in Chemical Plant, from Sonic Speed Simulator.

In Sonic Speed Simulator, the Grind Rails are semi-common gimmicks. This time around, they are usually depicted with yellow edges on top, with the exception being the Grind Rails in Hill Top which resemble railway tracks. Also, in this game, they are usable to every playable character.

In gameplay, the Grind Rails display their most basic attributes. Being fully automatic, the player only has to touch the top of them in order to start grinding. However, the player will not be able to maintain their speed by simply grinding if they heading up a slope on a Grind Rail. Other than that, the Grind Rails exhibit no outstanding attributes.

Variants[]

Electrified Rail[]

Main article: Electrified Rail
Dolphin 2015-07-04 21-32-45-961

Shadow on an Electrified Rail, from Shadow the Hedgehog.

The Electrified Rails are variants of the Grind Rails that have blue electricity running through them. This means that the playable characters will take damage if they attempt to use them. The only safe way to use such rails is by riding them while on an Air Saucer. Alternatively, the player can make themselves invulnerable to Dark Shadow before grinding on them. These rail gimmicks only appear in Shadow the Hedgehog.

Wind switch[]

Main article: Wind switch

The Wind switch is a device that can generate a Grind Rail made entirely of air. These Grind Rails work just like the standard ones. They only appear in Sonic the Hedgehog (2006).

Trivia[]

  • Strangely, in the original Dreamcast version of Sonic Adventure 2, an invisible Grind Rail is present in Meteor Herd. Since Knuckles cannot grind, it can only be utilized by hacking Sonic or Shadow into the stage. It does not lead anywhere specific, so it is likely a beta remnant.
  • In the console/PC version ofSonic Generations, during the Rival battle against Shadow, if the player uses the normal Jump Panel that leads to two adjacent rails just before going to the early part of the race, the player will see that the end of one of the rails is marked with green crosses, even though they do not work like in Sonic Adventure 2.
  • Grind Rails appear as gimmicks in LEGO Dimensions, being objects that only Sonic and Legolas from The Lord of the Rings can interact with. They appear most prominently in the Sonic the Hedgehog Adventure World, but are present in other Adventure Worlds as well.

References[]

  1. 1.0 1.1 Sonic Unleashed (Xbox 360) United States instruction booklet, pg. 13.
  2. 2.0 2.1 Sonic World Adventure (Xbox 360) Japanese instruction booklet, pg. 11.
  3. 3.0 3.1 Prima Development (June 20, 2001). "Specific objects for Sonic and Shadow". Sonic Adventure 2: Prima's Official Strategy Guide. Prima Games. p. 13. ISBN 978-0761536147.
  4. Sonic Rush (Nintendo DS) United States instruction booklet, pg. 12.
  5. Sonic Riders (Nintendo GameCube) United States instruction booklet, pg. 19.
  6. Sonic Riders: Zero Gravity (Wii) United Kingdom instruction booklet, pg. 16.
  7. Sonic Free Riders (Xbox 360) United States instruction booklet, pg. 15.
  8. Sonic Rivals (PlayStation Portable) United States instruction booklet, pg. 4.
  9. Sonic and the Secret Rings (Wii) United States instruction booklet, pg. 13.
  10. Sonic Team (November 8, 2022). Sonic Frontiers. Xbox One. Sega. Area/level: Loading screen. "Tip: When grind rails are parallel to each other, change rails by moving Left-Analog-Stick in the direction of the rail to transfer to."
  11. Sonic Team (November 8, 2022). Sonic Frontiers. PC. Sega. Area/level: Kronos Island. "Mysteries and ancient rails: As Sonic solves the mysteries on the island, locations close to each other will be connected by ancient rails, making travel more convenient."

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