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Sonic Wiki Zone
Sonic Wiki Zone
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{{Canceled}}
[[File:Scd510 level select-200px.png|thumb|Level select in ''[[Sonic the Hedgehog CD|Sonic CD]]'''s prototype 510, showing all rounds. R2 levels are shown being notionally missing.]]
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[[File:Scd510 level select-200px.png|thumb|Level select in ''[[Sonic the Hedgehog CD|Sonic CD]]''<nowiki>'</nowiki>s prototype 510, showing all rounds. R2 levels are shown being notionally missing.]]
 
'''R2''' is a scrapped level from ''[[Sonic the Hedgehog CD]]''. Its existence can be proved by examining the game files on a PC.
 
'''R2''' is a scrapped level from ''[[Sonic the Hedgehog CD]]''. Its existence can be proved by examining the game files on a PC.
   
 
==Description==
 
==Description==
When examining the level files, the levels skip from R1 (round 1, [[Palmtree Panic]]) to R3 (round 3, [[Collision Chaos]]). There is no R2 to be found. Its existence is also proven by using the [[Level Select|Stage Select]] menu. When switching between levels, it skips from round 1 to round 3, again leaving out round 2. Finally, if a player gets a low enough total time in the [[Time Attack]] mode, a pencil test movie is unlocked. One scene shows Sonic running around and dodging an [[Antlion (Sonic the Hedgehog CD)|Antlion]] in what looks somewhat like a [[Ancient ruins theme|ruinous setting]]. In an interview, [[Jim Tretheway]], a programmer for the PC port, stated that he had the impression from original planner [[Junetsu Kakuta]] that the level was cut because it didn't meet quality standards.<ref name="Jim Trethewey ">[http://www.x-cult.org/games/285/Sonic_the_Hedgehog_CD/1216/Jim_Trethewey/ Interview with Jim Trethewey about the 1996 PC port of ''Sonic the Hedgehog CD''.]</ref>
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When examining the level files, the levels skip from R1 (round 1, [[Palmtree Panic]]) to R3 (round 3, [[Collision Chaos]]). There is no R2 to be found. Its existence is also proven by using the [[Level Select|Stage Select]] menu. When switching between levels, it skips from round 1 to round 3, again leaving out round 2. Additionally, one scene during the credits slideshow features Sonic running around and dodging an [[Antlion (Sonic the Hedgehog CD)|Antlion]] in what looks somewhat like a [[Ancient ruins theme|ruinous setting]]. In an interview, [[Jim Tretheway]], a programmer for the PC port, stated that he had the impression from original planner [[Junetsu Kakuta]] that the level was cut because it didn't meet quality standards.<ref name="Jim Trethewey">[http://www.x-cult.org/games/285/Sonic_the_Hedgehog_CD/1216/Jim_Trethewey/ Interview with Jim Trethewey about the 1996 PC port of ''Sonic the Hedgehog CD''.]</ref>
   
 
In the [[Sonic the Hedgehog CD (2011)|2011 digital re-release of the game]], a single image of an unfinished, desert-themed zone called "[[Desert Dazzle]]" was found. While not directly confirmed, this could have taken the place of "R2". However, the credits of ''Sonic CD'' show a ruinous zone between the Palmtree Panic and Collision Chaos levels, meaning that [[Christian Whitehead]], who was the lead developer of the digital re-release, possibly conceptualized Desert Dazzle to replace the original R2.
 
In the [[Sonic the Hedgehog CD (2011)|2011 digital re-release of the game]], a single image of an unfinished, desert-themed zone called "[[Desert Dazzle]]" was found. While not directly confirmed, this could have taken the place of "R2". However, the credits of ''Sonic CD'' show a ruinous zone between the Palmtree Panic and Collision Chaos levels, meaning that [[Christian Whitehead]], who was the lead developer of the digital re-release, possibly conceptualized Desert Dazzle to replace the original R2.
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==Trivia==
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[[File:SonicCDProto.jpeg|220px|thumb]]
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*In the Time Attack Level Select in the ''Sonic the Hedgehog CD'' v0.02 prototype, Round 2 can be seen, meaning the Level was removed between December 1992 and May 1993. However, only two acts of Salad Plain are on the disk, so R2 is not selectable.
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
R2_Scrapped_Sprites.png|Scrapped R2 Badniks and Boss
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R2_Scrapped_Sprites.png|Scrapped R2 Badniks and Boss, as shared by [[Christian Whitehead]].
 
</gallery>
 
</gallery>
   

Revision as of 07:37, 23 June 2020

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As a result, the content of the article may have been canceled or replaced by another subject.
Scd510 level select-200px

Level select in Sonic CD's prototype 510, showing all rounds. R2 levels are shown being notionally missing.

R2 is a scrapped level from Sonic the Hedgehog CD. Its existence can be proved by examining the game files on a PC.

Description

When examining the level files, the levels skip from R1 (round 1, Palmtree Panic) to R3 (round 3, Collision Chaos). There is no R2 to be found. Its existence is also proven by using the Stage Select menu. When switching between levels, it skips from round 1 to round 3, again leaving out round 2. Additionally, one scene during the credits slideshow features Sonic running around and dodging an Antlion in what looks somewhat like a ruinous setting. In an interview, Jim Tretheway, a programmer for the PC port, stated that he had the impression from original planner Junetsu Kakuta that the level was cut because it didn't meet quality standards.[1]

In the 2011 digital re-release of the game, a single image of an unfinished, desert-themed zone called "Desert Dazzle" was found. While not directly confirmed, this could have taken the place of "R2". However, the credits of Sonic CD show a ruinous zone between the Palmtree Panic and Collision Chaos levels, meaning that Christian Whitehead, who was the lead developer of the digital re-release, possibly conceptualized Desert Dazzle to replace the original R2.

Trivia

SonicCDProto
  • In the Time Attack Level Select in the Sonic the Hedgehog CD v0.02 prototype, Round 2 can be seen, meaning the Level was removed between December 1992 and May 1993. However, only two acts of Salad Plain are on the disk, so R2 is not selectable.

Gallery

References


Main article · Staff · Manuals · Glitches · Beta elements · Gallery · Re-releases (Windows 95, 2011)