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Sonic Wiki Zone
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[[File:200px-Scd510_level_select.png|thumb|Level select in ''[[Sonic CD]]'''s prototype 510, showing all rounds. R2 levels are shown being notionally missing.]]
 
[[File:200px-Scd510_level_select.png|thumb|Level select in ''[[Sonic CD]]'''s prototype 510, showing all rounds. R2 levels are shown being notionally missing.]]
 
'''R2''' is a scrapped level from ''[[Sonic CD]]''. Its existence can be proved by examining the game files on a PC.
 
'''R2''' is a scrapped level from ''[[Sonic CD]]''. Its existence can be proved by examining the game files on a PC.

Revision as of 22:19, 25 November 2013

File:200px-Scd510 level select.png

Level select in Sonic CD's prototype 510, showing all rounds. R2 levels are shown being notionally missing.

R2 is a scrapped level from Sonic CD. Its existence can be proved by examining the game files on a PC.

Description

When examining the level files, the levels skip from R1 (level 1, Palmtree Panic) to R3 (level 3, Collision Chaos). There is no R2 to be found. Its existence is also proven by using the level select menu. When switching between levels, it skips from level 1 to level 3, again leaving out level 2. Finally, if a player gets a low enough total time in the time attack mode, a pencil test movie is unlocked. One scene shows Sonic running around and dodging an Antlion in what looks somewhat like a ruinous setting. In an interview, Jim Tretheway, a developer for the game, stated that the level was likely cut because it didn't meet quality standards.

In the 2011 digital re-release of the game, a single image of an unfinished, desert-themed zone called "Desert Dazzle" was found. While not directly confirmed, this could have taken the place of "R2". However, the credits of Sonic CD show a ruinous zone between the Palmtree Panic and Collision Chaos levels, meaning that Christian Whitehead, who made port of Sonic CD for mobile platforms, possibly created Desert Dazzle to replace the original R2.


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