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Pyramid Valley R is a reversed track based in Green Hill. It is presented as a natural landscape with block-based brown mountains in the background and a lightly clouded blue sky. Like its original incarnation, the track features countless blocky hills in all manner of sizes and arrangements. Much of the stage is also covered in green-striped grass and the soil itself is covered in checkerboard patterns in different shades of brown. It also includes several tall palm trees, bright flora that include purple flowers and moving sunflowers, hard-pointed bushes, square-leafed ivy, and different types of Totem Poles with all manners of facial expressions. There are also a couple of wooden scaffolds.
Lost Valley has one major difference from its original incarnation: the bright lake that normally dominated the scenery has been replaced with a sea of scorching sand, as if a desert is sprouting from the level itself. As such, the landscape is dried out in several places and dead and dry vegetation appear along the tracks, which includes withered sunflowers and palm trees. What looks like pyramids can also be spotted along the tracks. Other structures here include wooden bridges and shoddily-made wooden gates.
In Pyramid Valley R, the playable characters are stuck running down the level's road and can only move left and right between the road's four lanes (akin to the Quick Step). While running, the player can pick up Rings or power-ups from Item Boxes and utilize the gimmicks native to this track. Rings and Item Boxes in particular respawn almost immediately after a playable character picks them up from the track.
Pyramid Valley R has many environmental obstacles which the player can either jump over, roll under or move around. Running into one of these obstacles will result in the player taking damage and lose some of their Rings. Falling into bottomless pits on the other hand forces the player to restart from an earlier point on the track.
The track's layout is very similar to that of the normal Pyramid Valley, with the primary feature being that the players start at the finish line and go through the track to the start. Gimmicks such as Dash Pads and Conveyor Belts have been turned around to face the direction the players are going, although some Dash Pads that were directly behind objects were removed. Outside of these changes and some minor differences in Ring and Item placement, the tracks are identical.