Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!
Pyramid Valley is an easy-difficulty track based in Green Hill. It is presented as a natural landscape with block-based brown mountains in the background and a lightly clouded blue sky. Like its original incarnation, the track features countless blocky hills in all manner of sizes and arrangements. Much of the stage is also covered in green-striped grass and the soil itself is covered in checkerboard patterns in different shades of brown. It also includes several tall palm trees, bright flora that include purple flowers and moving sunflowers, hard-pointed bushes, square-leafed ivy, and different types of Totem Poles with all manners of facial expressions. There are also a couple of wooden scaffolds.
Lost Valley has one major difference from its original incarnation: the bright lake that normally dominated the scenery has been replaced with a sea of scorching sand, as if a desert is sprouting from the level itself. As such, the landscape is dried out in several places and dead and dry vegetation appear along the tracks, which includes withered sunflowers and palm trees. What looks like pyramids can also be spotted along the tracks. Other structures here include wooden bridges and shoddily-made wooden gates.
In Pyramid Valley, the playable characters are stuck running down the level's road and can only move left and right between the road's four lanes (akin to the Quick Step). While running, the player can pick up Rings or power-ups from Item Boxes and utilize the gimmicks native to this track. Rings and Item Boxes in particular respawn almost immediately after a playable character picks them up from the track.
Pyramid Valley has many environmental obstacles which the player can either jump over, roll under or move around. Running into one of these obstacles will result in the player taking damage and lose some of their Rings. Falling into bottomless pits on the other hand forces the player to restart from an earlier point on the track.
The racers begin by running on a flat stretch of land before going through a segment full of hurdles and pillars they must avoid. The next section is open and leads into a large corkscrew and a wall which must be slid under at the end of it. Beyond this lies a hurdle and three Item Boxes, and soon turns into a Grind Rail segment that takes the racers to an obstacle-filled area in front of another Grind Rail. This happens once more, leading the players to yet another obstacle-filled section before the path splits.
The path on the left has Rings and Item Boxes, while the path on the right has two long, forward-facing Conveyor Belts. The paths rejoin and go under a wall, over a hurdle, and above a bottomless pit. The racers are taken through one final obstacle course-like section before the final path split. The path on the left is entirely on land, leads to a corkscrew and has Item Boxes, while the path on the right has Rings and mainly takes place on a Grind Rail corkscrew before rejoining with the main path. The finish line can be found directly ahead.