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Psychokinesis[1] (サイコキネシス[2] Saikokineshisu?), also called PK, is a move used by Silver the Hedgehog that first appeared in Sonic the Hedgehog (2006). It is a technique that lets Silver move (-kinesis) matter with the mind (psycho-) remotely, and is a signature move amongst his psychokinetic powers.

Description

Silver using Psychokinesis by hand to manipulate things.

Psychokinesis is Silver the Hedgehog's most frequently performed move, which he uses to manipulate objects. When using it, Silver focuses his psychokinetic powers on the environment around him, allowing him to pick up surrounding objects and move them around at will without exerting physical force on them. When in use, Silver's psychic powers surrounds the targeted object with a cyan aura.

Game appearances

Sonic the Hedgehog (2006)

Silver using Psychokinesis in Sonic the Hedgehog (2006).

In Sonic the Hedgehog (2006), Psychokinesis is one of Silver's moves in gameplay and can be used for a variety of purposes. In this game, Silver is surrounded in a cyan aura himself when using Psychokinesis. To use this move in gameplay, the player has to hold down R1ps3.png/Xbox-Button-RT.png.

Psychokinesis' primary function is to pick surrounding objects to use as projectiles against enemies. When using Psychokinesis near potential objects, the player will automatically pick them up, causing them to levitate around Silver. Psychokinesis will then remain active until Silver has thrown away the objects with either Psycho Smash, Hold Smash or Grab All, or simply drops them, which can be done by pressing R1ps3.png/Xbox-Button-RT.png again. Additionally, if an enemy is paralyzed, Silver can pick them up with Psychokinesis as well. With each object picked up by Psychokinesis, however, Silver's Action Gauge decreases slightly; if it runs out or does not have enough energy, Psychokinesis cannot be used to pick up more objects.

Another use for Psychokinesis is to grab enemies' projectiles. If large projectiles, like fireballs or missiles, are fired by enemies, the player can use Psychokinesis to grab them in midair and then throw them back at enemies with Psycho Smash. Like regular objects, though, each grabbed projectile decreases Silver's Action Gauge, and if it runs out or does not have enough energy, Psychokinesis cannot grab more projectiles. In both cases, Silver is vulnerable to projectiles he hurls. So, if during gameplay the items he picks get behind him when the player flings them, Silver will get a damage from the impact.

By standing on top of a movable object (such as Crates or cars) and using Psychokinesis on it, it will cause Silver and the object in question to rise into the air until Silver reaches a peak of altitude. While standing on the object, Silver can fly through the air and reach higher areas, and the player can use the left control stick to direct the flight. Using Psychokinesis this way steadily drains the Action Gauge, however, and when it reaches 15-20%, the player can no longer move the object.

Silver using Psychokinesis on a PK mark to create a path.

Psychokinesis can also be used to create paths in the game. By using Psychokinesis on a PK Mark, Silver will be able to reach a new area, either by a path being formed from surrounding objects that move permanently into place, by pulling apart cages blocking the path or by bending beams that will send Silver flying into the area. Using Psychokinesis this way does not drain Silver's Action Gauge.

In the boss battles against Silver, Silver can exclusively use Psychokinesis to grab the player's character when they get too close at the wrong time and throw them away, causing damage. This is not possible in normal gameplay, but can be done in the game's multiplayer mode.

Sonic Generations

In the console/PC version of Sonic Generations, Psychokinesis appears during the boss battle against Silver. In this game, Silver utilizes it to pick up surrounding objects to attack Sonic, using techniques such as Meteor Smash. Here, Silver is not surrounded by a cyan aura when using Psychokinesis.

Variants

Levitate

Main article: Levitate

Levitate is a midair version of Psychokinesis used by Silver. By basically performing Psychokinesis on himself, Silver is able to levitate and fly through the air for a short time.

Shield of Light

Main article: Shield of Light

The Shield of Light is an enhanced version of Psychokinesis used by Silver in his Super State. It is only used during the boss battle against Solaris. With this move, Super Silver exerts a field that lets him grab Solaris' solid projectiles and energy balls, before throwing them back at him.

In other media

Archie Comics

Silver trapping everyone in his Telekinesis.

In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, the ability is known as "Telekinesis", before the Super Genesis Wave. Silver usually extends his arm in order to lift, throw, hold and move objects, people, and himself easily. It is especially useful in deflecting any projectiles thrown at him. He tends to use this ability frequently, at times using it to throw entire buildings and disable people in a super state. In this version, a cyan aura appears when Silver uses his psychic powers like in Sonic the Hedgehog (2006).

After the Super Genesis Wave, Silver retains the same powers as before but can also manipulate energy with it, such as when he set out to close the Genesis Portals. Silver is highly proficient in the usage of his psychokinesis, being capable of briefly restraining beings like the Ifrit and deflecting attacks.

IDW Publishing

Silver using his psychokinesis.

In the Sonic the Hedgehog comic series published by IDW, Silver once again has psychokinetic abilities. Whenever using his psychokinesis, Silver and the targets he affects get surrounded in a cyan aura. With it, Silver can telekinetically lift, throw, hold and move objects (and people) easily, and even immobilize enemies.[3][4] He can also form constructs out of psychokinetic energies, like lassos and force-fields for protection and encasing targets.[4] Silver can also use his psychokinesis on himself, thereby allowing him to hover and fly.[3]

While his psychokinetic powers can hold a vast amount of objects, Silver does have a limit to how many objects he can hold in a psychokinetic grip.[5] He also has trouble telekinetically grabbing multiple targets at once over greater distances with his psychokinesis, and must concentrate greatly in order to pull off such a feat.[6] He similarly cannot telekinetically grab targets that move too fast for him to focus on.[4]

Trivia

  • "Psychokinesis" is an umbrella term for any ability that involves using the mind to manipulate something.
  • According to Silver, Psychokinesis cannot grab lasers.
  • In Sonic the Hedgehog (2006), Silver calls his power 'psychokinesis'. In Sonic Rivals and Sonic Rivals 2, he calls it his 'ESP' ability. It should be noted, however, that 'psychokinesis' is an umbrella term for any ability that involves using the mind to manipulate something, while ESP is the acronym for "extrasensory perception", such as seeing things as they happen miles away, or seeing the future or past, and Silver has not been seen demonstrating such abilities.

Lyric using telekinesis in Sonic Boom: Rise of Lyric.

  • In Sonic Boom: Rise of Lyric, Lyric can be seen using an ability visually similar to Psychokinesis during the boss battle against him, where his hands glow green and cause large pillars to levitate.
  • Silver seems to be extremely strong while using Psychokinesis, as he is able to lift a ball of rock nearly half the size of Iblis, and then throw it back at him. Another example is in the boss fight against him in Sonic Generations when he hurls a colossal boulder made of wreckage at Sonic.
  • Strangely, there are some objects that cannot be picked by Psychokinesis in Sonic the Hedgehog (2006), like ice balls and the spheres in Silver's Dusty Desert. This is most likely done in purpose for gameplay mechanics and not because Psychokinesis cannot pick them up.

Gallery

Artwork

Screenshots

Gallery

References

  1. Sonic the Hedgehog (PlayStation 3) United States instruction booklet, pg. 17.
  2. Sonic the Hedgehog (PlayStation 3) Japanese instruction booklet, pg. 20.
  3. 3.0 3.1 Sonic the Hedgehog #8, "Silent Support"
  4. 4.0 4.1 4.2 Sonic the Hedgehog #14, "Misdirection"
  5. Sonic the Hedgehog #10, "The Battle for Angel Island, Part 2"
  6. Sonic the Hedgehog #11, "The Battle for Angel Island, Part 3"

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