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{{Infobox attack
 
{{Infobox attack
 
|title = Psi-Slow
 
|title = Psi-Slow
|image = [[File:Psi-Slow.png|thumb|289px]]
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|image = Psi-Slow.png
 
|caption = The Psi-Slow in action.
 
|caption = The Psi-Slow in action.
|1st_app = ''[[Sonic Chronicles: The Dark Brotherhood]]'' {{Only}}
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|1st_app = ''[[Sonic Chronicles: The Dark Brotherhood]]''<br/>{{Only}}
 
|user = [[Leucosia]]
 
|user = [[Leucosia]]
 
|utilization =
 
|utilization =
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|description = A psychic-based attack
 
|description = A psychic-based attack
 
}}
 
}}
'''Psi-Slow''' is a POW move used by [[Overmind]] [[Leucosia]] in ''[[Sonic Chronicles: The Dark Brotherhood]]''.
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'''Psi-Slow''' is a POW move used by [[Overmind]] [[Leucosia]] in ''[[Sonic Chronicles: The Dark Brotherhood]]''. When performing this move, Leucosia attacks with its psychokinetic abilities.
   
 
==Description==
 
==Description==
When performing Psi-Slow, [[Leucosia]] flies up to its opponent and releases green psychokinetic energy rings at its opponents as it does a somersault. Afterwards, it retreats to its spot.
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When performing Psi-Slow, [[Leucosia]] flies up to its opponent and releases green psychokinetic energy rings while doing a somersault. Afterwards, it retreats to its spot.
   
In gameplay, Psi-Slow deals attack damage to up to three playable characters. When dealing damage, Psi-Slow has a chance of inflicting [[sluggish]] on the target(s).
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In gameplay, Psi-Slow deals attack damage to a single target. When dealing damage, Psi-Slow has a chance of inflicting [[sluggish]] on the target.
   
===Quick time event===
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===Real-Time Interaction===
When Psi-Slow is performed in gameplay, the player has to complete a series of real-time events, by performing certain actions on the Touch Screen, in order to evade Psi-Slow optimally:
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When Psi-Slow is performed in gameplay, the player has to complete a series of [[Real-Time Interaction|real-time events]] by performing certain actions on the Touch Screen, in order to evade Psi-Slow optimally. If done correctly, the attack will be nullified:
 
#The player has to touch the inside of three circles in succession when the outer circles overlap the inner circles.
 
#The player has to touch the inside of three circles in succession when the outer circles overlap the inner circles.
 
#The player has to touch the inside of five circles in succession when the outer circles overlap the inner circles.
 
#The player has to touch the inside of five circles in succession when the outer circles overlap the inner circles.
 
#The player has to tap an inner circle that appears eight times, before the outer circle overlaps the inner circle.
 
#The player has to tap an inner circle that appears eight times, before the outer circle overlaps the inner circle.
  +
Missing or not touching these circles correctly will increase the chances of the attack connecting.
 
 
{{Chronicles info}}
 
{{Chronicles info}}
 
[[Category:NPC attacks and moves]]
 
[[Category:NPC attacks and moves]]

Revision as of 23:20, 22 July 2017

Psi-Slow is a POW move used by Overmind Leucosia in Sonic Chronicles: The Dark Brotherhood. When performing this move, Leucosia attacks with its psychokinetic abilities.

Description

When performing Psi-Slow, Leucosia flies up to its opponent and releases green psychokinetic energy rings while doing a somersault. Afterwards, it retreats to its spot.

In gameplay, Psi-Slow deals attack damage to a single target. When dealing damage, Psi-Slow has a chance of inflicting sluggish on the target.

Real-Time Interaction

When Psi-Slow is performed in gameplay, the player has to complete a series of real-time events by performing certain actions on the Touch Screen, in order to evade Psi-Slow optimally. If done correctly, the attack will be nullified:

  1. The player has to touch the inside of three circles in succession when the outer circles overlap the inner circles.
  2. The player has to touch the inside of five circles in succession when the outer circles overlap the inner circles.
  3. The player has to tap an inner circle that appears eight times, before the outer circle overlaps the inner circle.

Missing or not touching these circles correctly will increase the chances of the attack connecting.