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{{Infobox attack
 
{{Infobox attack
 
|title = Psi-Slow
 
|title = Psi-Slow
|image = [[File:Psi-Slow.png|thumb|289px]]
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|image = Psi-Slow.png
 
|caption = The Psi-Slow in action.
 
|caption = The Psi-Slow in action.
|1st_app = ''[[Sonic Chronicles: The Dark Brotherhood]]'' {{Only}}
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|1st_app = ''[[Sonic Chronicles: The Dark Brotherhood]]''<br/>{{Only}}
 
|user = [[Leucosia]]
 
|user = [[Leucosia]]
|utilization = Offense
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|utilization =
  +
*Offense
  +
*Inflicting [[sluggish]]
 
|description = A psychic-based attack
 
|description = A psychic-based attack
 
}}
 
}}
'''Psi-Slow''' is a POW move used by [[Overmind]] [[Leucosia]] in ''[[Sonic Chronicles: The Dark Brotherhood]]''.
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'''Psi-Slow''' is a POW move used by [[Overmind]] [[Leucosia]] in ''[[Sonic Chronicles: The Dark Brotherhood]]''. When performing this move, Leucosia attacks with its psychokinetic abilities.
   
 
==Description==
 
==Description==
The Psi-Slow attack is a psychokinetic attack that derives from the [[Voxai]]'s natural psychokinetic abilities. The ability releases green energy rings that attack the player. It has a chance of inflicting [[sluggish]].
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When performing Psi-Slow, [[Leucosia]] flies up to its opponent and releases green psychokinetic energy rings while doing a somersault. Afterwards, it retreats to its spot.
   
===Quick time event===
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In gameplay, Psi-Slow deals attack damage to a single target. When dealing damage, Psi-Slow has a chance of inflicting [[sluggish]] on the target.
When attempting to avoid this attack in gameplay, the player has to complete a series of real-time events by performing certain actions on the Touch Screen, in order to nullify or lessen the damage received. Missing or not touching these circles correctly will result in more damage being dealt to the player's team members.
 
   
The quick time event starts with three circle appearing in a circular clockwise direction before shifting to a counter clockwise direction, with five circles appearing this time. The player then has to tap a quick time circle the usual eight times.
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===Real-Time Interaction===
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When Psi-Slow is performed in gameplay, the player has to complete a series of [[Real-Time Interaction|real-time events]] by performing certain actions on the Touch Screen, in order to evade Psi-Slow optimally. If done correctly, the attack will be nullified:
  +
#The player has to touch the inside of three circles in succession when the outer circles overlap the inner circles.
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#The player has to touch the inside of five circles in succession when the outer circles overlap the inner circles.
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#The player has to tap an inner circle that appears eight times, before the outer circle overlaps the inner circle.
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Missing or not touching these circles correctly will increase the chances of the attack connecting.
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{{Chronicles info}}
 
[[Category:NPC attacks and moves]]
 
[[Category:NPC attacks and moves]]
 
[[Category:Psychokinesis-derived moves]]
 
[[Category:Psychokinesis-derived moves]]

Latest revision as of 23:20, July 22, 2017

Psi-Slow is a POW move used by Overmind Leucosia in Sonic Chronicles: The Dark Brotherhood. When performing this move, Leucosia attacks with its psychokinetic abilities.

DescriptionEdit

When performing Psi-Slow, Leucosia flies up to its opponent and releases green psychokinetic energy rings while doing a somersault. Afterwards, it retreats to its spot.

In gameplay, Psi-Slow deals attack damage to a single target. When dealing damage, Psi-Slow has a chance of inflicting sluggish on the target.

Real-Time InteractionEdit

When Psi-Slow is performed in gameplay, the player has to complete a series of real-time events by performing certain actions on the Touch Screen, in order to evade Psi-Slow optimally. If done correctly, the attack will be nullified:

  1. The player has to touch the inside of three circles in succession when the outer circles overlap the inner circles.
  2. The player has to touch the inside of five circles in succession when the outer circles overlap the inner circles.
  3. The player has to tap an inner circle that appears eight times, before the outer circle overlaps the inner circle.

Missing or not touching these circles correctly will increase the chances of the attack connecting.


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