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Power-Ups[1][2] are items that are fundamental to the gameplay of Sonic Rivals and its sequel, Sonic Rivals 2. They are elemental items used to help the player to give them a boost or hinder their rival in an Act.

Description

Power-Ups range in a variety of elements such as fire and ice which have their own effects. Power-Ups are used in two different ways: offensively (if the user is behind their rival) and defensively (if the user is ahead of their rival). Offensive Power-Ups generally shoot throughout the act until they hit the opposing rival or create an obstruction with an enemy. Defensive Power-Ups are generally used as decoy traps that remain stationary in the act until the opposing rival runs directly into them.

When the player's rival is attacked by the Power-Up, their character icon will briefly appear on the screen covered with the element of the Power-Up.

Game appearances

Sonic Rivals

Power-Ups made their debut in Sonic Rivals. They appear as rounded icons that constantly changes their element and color. The Power-Up the player receives will depend on which icon the player touches it at. The player can only hold one Power-Up at a time and must use it up in order to obtain another. Note that some of these Power-Ups will not appear in earlier zones. To use the Power-Up in gameplay, the player must press PSTriangleButton.

Element Icon Offensive use Defensive use Zones found in
Fire SRivals Fire Icon Shoots a fireball that speeds through the track to hit your rival. Creates a fire shield that will protect you from one hit. All
Ice SRivals Ice Icon Shoots a blast of ice through the track to freeze your rival. Drops an ice cube that will freeze your rival when in contact with. All
Illusion SRivals Illusion Icon Mess up your Rival's screen! Drops a small orb of Illusion that will distort your Rival's screen! Zone 3 and above
Lightning SRivals Lightning Icon Zaps your rival in an instant, paralysing them for a short while. Drops several lightning decoy rings that will paralyse your rival the moment they touch them.  Zone 2 and above
Magnet SRivals Magnet Icon Attract nearby Rings. Attract nearby Rings. Zone 3 and above
Mine SRivals Mine Icon Shoots a homing mine that will track down your rival and explodes on contact. Drops a stationary mine that will explode when your rival runs into it. Zone 3 and above
Star SRivals Star Icon Uses Signature Move. Uses Signature Move. All
Wind SRivals Wind Icon Shoots a tornado that will trail through the track and scoops your rival up into the air. Drops a tornado that will scoop up your rival into the air. Zone 3 and above

Sonic Rivals 2

Rivals 2 Load screen 27 (no text) - Power Up

Loading screen depicting a Power-Up in Sonic Rivals 2.

Power-Ups reappear in Sonic Rivals 2 though they have received a new design which is a light yellow round plate with a question mark in the middle and white wings on its side, resembling an emblem seen in previous Sonic the Hedgehog games. Unlike Sonic Rivals, the player will always receive a random Power-Up. Also in Sonic Rivals 2, most Power-Ups returning from Sonic Rivals have different offensive-usage effects to that of their previous appearance; generally they appear in the form of an energy ball which will chase the leading rival. The method of using a Power-Up is exactly the same as it was in Sonic Rivals. As there is a different method of executing Signature Moves in Sonic Rivals 2, Signature Moves are no longer Power-Ups in the game.

Element Icon Offensive use Defensive use
Fire Shoots out a floating fireball that will track down your rival and damage him/her. Creates a fire shield that protects the user against one attack.
Glue Shoots a blob of glue that will track down your rival and drop glue to stick your rival to the ground rendering him/her temporarily immobile. Drops a puddle of glue that will stick your rival to the ground rendering him/her temporarily immobile.
Ice Shoots a floating bolt of ice that will track down your rival and freeze him/her. Drops a solid ice cube that will freeze your rival when your he/she runs into it.
Illusion Instantly distorts your rival's vision. Drops an orb that will distort your rival's vision when he/she runs into it.
Lightning Shoots a tetherball of lightning that will zap your rival.  Drops a decoy zapper ring that will zap your rival when he/she runs into it.
Magnet Attracts nearby Rings. Attracts nearby Rings.
Mine Shoots a homing mine that will track your rival and burst at impact.  Drops a homing mine that will burst when your rival runs into it.
Oil Shoots a blob of oil that will drop oil in attempt to slip your rival the moment your rival is in their range. Drops a puddle of oil that will slip your rival when he/she runs into it.
Wind Shoots a tornado that will swoop your rival into the air. Drops a tornado that will swoop your rival into the air when he/she runs into it.

Trivia

  • The Fire Shield Power-Up has a similar function to the Shield power-up from most other games in the Sonic the Hedgehog series except that it will wear off after some time using it.
  • The Magnet Power-Up has the same function as the Thunder Shield.

References

  1. Sonic Rivals (PlayStation Portable) United States instruction booklet, p. 17.
  2. Sonic Rivals 2 (PlayStation Portable) United States instruction booklet, p. 18.

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