Power-Ups are items that are fundamental to the gameplay of Sonic Rivals and its sequel, Sonic Rivals 2. They are elemental items used to help the player to give them a boost or hinder their rival in an Act.
Power-Ups range in a variety of elements such as fire and ice which have their own effects. Power-Ups are used in two different ways: offensively (if the user is behind their rival) and defensively (if the user is ahead of their rival). Offensive Power-Ups generally shoot throughout the act until they hit the opposing rival or create an obstruction with an enemy. Defensive Power-Ups are generally used as decoy traps that remain stationary in the act until the opposing rival runs directly into them.
When the player's rival is attacked by the Power-Up, their character icon will briefly appear on the screen covered with the element of the Power-Up.
Power-Ups made their debut in Sonic Rivals. They appear as rounded icons that constantly changes their element and color. The Power-Up the player receives will depend on which icon the player touches it at. The player can only hold one Power-Up at a time and must use it up in order to obtain another. Note that some of these Power-Ups will not appear in earlier zones. To use the Power-Up in gameplay, the player must press .
|Element||Icon||Offensive use||Defensive use||Zones found in|
|Fire||Shoots a fireball that speeds through the track to hit your rival.||Creates a fire shield that will protect you from one hit.||All|
|Ice||Shoots a blast of ice through the track to freeze your rival.||Drops an ice cube that will freeze your rival when in contact with.||All|
|Illusion||Mess up your Rival's screen!||Drops a small orb of Illusion that will distort your Rival's screen!||Zone 3 and above|
|Lightning||Zaps your rival in an instant, paralysing them for a short while.||Drops several lightning decoy rings that will paralyse your rival the moment they touch them. ||Zone 2 and above|
|Magnet||Attract nearby Rings.||Attract nearby Rings.||Zone 3 and above|
|Mine||Shoots a homing mine that will track down your rival and explodes on contact.||Drops a stationary mine that will explode when your rival runs into it.||Zone 3 and above|
|Star||Uses Signature Move.||Uses Signature Move.||All|
|Wind||Shoots a tornado that will trail through the track and scoops your rival up into the air.||Drops a tornado that will scoop up your rival into the air.||Zone 3 and above|
Sonic Rivals 2
Power-Ups reappear in Sonic Rivals 2 though they have received a new design which is a light yellow round plate with a question mark in the middle and white wings on its side, resembling an emblem seen in previous Sonic the Hedgehog games. Unlike Sonic Rivals, the player will always receive a random Power-Up. Also in Sonic Rivals 2, most Power-Ups returning from Sonic Rivals have different offensive-usage effects to that of their previous appearance; generally they appear in the form of an energy ball which will chase the leading rival. The method of using a Power-Up is exactly the same as it was in Sonic Rivals. As there is a different method of executing Signature Moves in Sonic Rivals 2, Signature Moves are no longer Power-Ups in the game.
|Element||Icon||Offensive use||Defensive use|
|Fire||Shoots out a floating fireball that will track down your rival and damage him/her.||Creates a fire shield that protects the user against one attack.|
|Glue||Shoots a blob of glue that will track down your rival and drop glue to stick your rival to the ground rendering him/her temporarily immobile.||Drops a puddle of glue that will stick your rival to the ground rendering him/her temporarily immobile.|
|Ice||Shoots a floating bolt of ice that will track down your rival and freeze him/her.||Drops a solid ice cube that will freeze your rival when your he/she runs into it.|
|Illusion||Instantly distorts your rival's vision.||Drops an orb that will distort your rival's vision when he/she runs into it.|
|Lightning||Shoots a tetherball of lightning that will zap your rival.||Drops a decoy zapper ring that will zap your rival when he/she runs into it.|
|Magnet||Attracts nearby Rings.||Attracts nearby Rings.|
|Mine||Shoots a homing mine that will track your rival and burst at impact.||Drops a homing mine that will burst when your rival runs into it.|
|Oil||Shoots a blob of oil that will drop oil in attempt to slip your rival the moment your rival is in their range.||Drops a puddle of oil that will slip your rival when he/she runs into it.|
|Wind||Shoots a tornado that will swoop your rival into the air.||Drops a tornado that will swoop your rival into the air when he/she runs into it.|
- The Fire Shield Power-Up has a similar function to the Shield power-up from most other games in the Sonic the Hedgehog series except that it will wear off after some time using it.
- The Magnet Power-Up has the same function as the Thunder Shield.