Points are abstracted units in the Sonic the Hedgehog series. They refer to the measuring system used for evaluating a player's performance during gameplay. Points are acquired by collecting items, defeating enemies and bosses, or by performing different actions. There are a multitude of different ways to collect points, with each game featuring different gimmicks. The total of all points is calculated in-game as the score. After reaching the goal of a level, all point counters are then aggregated to the total score.
A score system has been a part of the series since the beginning, with this being the original Sonic the Hedgehog, and virtually every game has followed suit.
Overview[]
Throughout the Sonic the Hedgehog series, points have referred to an abstract quantity associated with the player. During gameplay, various actions can raise the number of points the player have. Such actions include collecting different items like Rings, hitting breakable objects, utilizing gimmicks like the Rainbow Rings, defeating enemies or bosses, or executing certain tricks like Trick Actions or Real-Time Interactions. Number notifications are usually seen on the screen afterwards, either popping out the collected item, destroyed target or close to the HUD. Earning a specific amount of points may grant the player extra lives or clear specific achievements/missions. In certain games, the player can multiply the points earned by hitting/defeating multiple enemies or breakable objects in a row. Providing multiple hits can as well result in a Combo which will grant more points the longer it last. In later games such as Sonic Adventure 2, Sonic Heroes and Sonic the Hedgehog (2006), the player can also earn variable trick points with classifications from events like defeating enemies consecutively or performing certain moves, such as the Light Speed Dash.
Depending on the game, when the player reaches the end of a level, the end-of-level tally is split into different categories based on the HUD point counters and/or other gameplay elements. Like previously mentioned, the player can earn extra lives, Continues or other features while the acquired points are calculated during the aggregation of the total score. Evaluation-wise, Points are used as quantitative indicators of success in gameplay, and in most games, the quantity of points determines what rank the player will get at the end of a level. In games such as Sonic the Hedgehog (8-bit), the final score tally aggregates all total scores from each Act of the game (including the Special Bonuses for each completed Special Stage) after the player has cleared the whole game.
Certain parts of the games may operate with their own score systems, such as Special Stages, Bonus Stages or mini-games, where the player earns points in a similar fashion, usually from Ring bonuses. In Special Stages specifically, the scores earned here will be calculated into the total score after exiting one. Different multiplayer modes may also award the players with points for their respective scores, which are tallied up upon finishing the multiplayer modes and may affect the selection of the multiplayer mode's winner. Arcade games may also feature high score lists which players can get their name on by getting enough points after clearing the gameplay.
There exist other forms of score categories that serve different gameplay purposes. Experience Points can be obtained from certain accomplishment and can be used to evolve the playable characters, while Gravity Points in Sonic Riders: Zero Gravity are stored in the GP Gauge and allow usage of Gravity Actions.
Scoring systems in games[]
Sonic the Hedgehog[]
1991[]
Special Stages[]
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End-of-Zone tally[]
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Master System[]
Final score tally[]The score gathered through all the Acts, plus:
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End-of-Zone tally[]
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Game Gear[]
Special Stages tally[]
Final score tally[]The score gathered through all the Acts, plus:
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End-of-Act tally[]
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Sonic the Hedgehog 2[]
8-bit[]
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End-of-Zone tally[]
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16-bit[]
Special Stages[]
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End-of-Zone tally[]
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Sonic the Hedgehog CD[]
Special Stages[]
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End-of-Zone tally[] |
Sonic Chaos[]
Clear Bonuses[]
Special Stages[]
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End-of-Zone tally[] |
Sonic 3 & Knuckles[]
Special Stages[]
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End-of-Zone tally[]
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Sonic the Hedgehog Triple Trouble[]
Bonus Plate rewards[]Clear Bonuses[]
Special Stages[] |
End-of-Zone tally[] |
Knuckles' Chaotix[]
Bonus Stages[]
Special Stages[]
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End-of-Zone tally[]
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Tails' Sky Patrol[]
End-of-Area tally[]
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Enemies[]
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Sonic 3D Blast[]
Special Stages[]
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End-of-Zone tally[]
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Sonic Blast[]
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Special Stages[]End-of-Zone tally[]
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Sonic the Hedgehog Pocket Adventure[]
Special Stages[]
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End-of-Zone tally[]
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Sonic Adventure[]
Action Stage[]
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Big the Cat[]
Sub Games[]
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Sonic Underground (LCD game)[]
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Sonic Adventure 2[]
- Rings: Collecting one Ring adds 10 points to the score.
- Tricks: Starting with Sonic Adventure 2 and onward, the player can earn points from executing tricks and Trick Actions in certain areas and after jumping off certain gimmicks, like rails or ramps. The highest score class and thus points here is 1000 points.
- Objects: Destroying objects like wooden boxes adds 20 points to the score per destroyed object.
- Emerald Shards: Depending on how fast the player locates and collects the objective items (Emerald Shards, Chaos Emeralds and gate keys), the score class and thus the number of points granted, when they find it will be higher (although it will decrease by one stage per used Hint Box). The points earned from collecting the first objective item is based on the stage's elapsed time, then for all subsequent items, the score is based on the time taken to collect the current item after the previous item. The highest possible score is 2000 points which requires the objective item to be collected within one minute. In addition to this score, a base score of 500 for collecting the objective is also added.
- Lock-on: Depending on how many enemies and targets the player locks onto at once, the amount of points they will be given will increase accordingly once the targets are all destroyed. The maximum point award is 2000 points at eleven lock-ons and above.
- Enemies: Defeating enemies gives varying points based on enemy type with one notable one being the Gold Beetle of which there is one per level giving 1000 points. Depending on the number of enemies defeated in a chain, the player is also awarded with different amounts of points, each with a different classification.
- Time Bonus: 10000 - 20 x N, where N equals each second that passes after reaching 1:00.
Score Classes
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Enemies[]
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Sonic Advance[]
Special Stages[]
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End-of-Zone tally[]
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Sonic Advance 2[]
Special Stages[]
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End-of-Zone tally[]
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Sonic Heroes[]
Action Stages[]
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Special Stages[]
Action Stage Results Screen[]
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Shadow the Hedgehog[]
In Shadow the Hedgehog, aside from the Stages' Normal score (which takes points from collecting Rings, touching Item Boxes and so on), there are also two separate scores for Hero and Dark which increase based on the actions Shadow performs (eg. defeating Black Arms enemies or recover GUN Soldiers will net points for the player's Hero score, while defeating GUN Soldiers will grant Dark score points).
Stages[]Enemies[]
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End of Stage tally[]
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Sonic Rush[]
Trick Actions[]
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Result Screen[]
Rankings[] |
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Time Bonus[]
Zones | Points awarded | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
85,000 | 80,000 | 75,000 | 65,000 | 55,000 | 45,000 | 35,000 | 20,000 | 5,000 | 0 | |
Zone 1 Act 1 | < 0:59:99 | 1:00:00 - 1:09:99 | 1:10:00 - 1:19:99 | 1:20:00 - 1:39:99 | 1:40:00 - 1:59:99 | 2:00:00 - 2:29:99 | 2:30:00 - 2:59:99 | 3:00:00 - 3:39:99 | 3:40:00 - 4:19:99 | > 4:20:00 |
Zone 1 Act 2 | < 1:19:99 | 1:20:00 - 1:29:99 | 1:30:00 - 1:39:99 | 1:40:00 - 1:59:99 | 2:00:00 - 2:19:99 | 2:30:00 - 2:59:99 | 3:00:00 - 3:29:99 | 3:30:00 - 3:59:99 | 4:00:00 - 4:29:99 | > 4:30:00 |
Zone 2 Act 1 | < 1:29:99 | 1:30:00 - 1:39:99 | 1:40:00 - 1:49:99 | 1:50:00 - 2:09:99 | 2:10:00 - 2:29:99 | 2:30:00 - 2:59:99 | 3:00:00 - 3:29:99 | 3:30:00 - 3:59:99 | 4:00:00 - 4:29:99 | > 4:30:00 |
Zone 2 Act 2 | < 1:59:00 | 2:00:00 - 2:09:99 | 2:10:00 - 2:19:99 | 2:20:00 - 2:39:99 | 2:40:00 - 2:59:99 | 3:00:00 - 3:29:99 | 3:30:00 - 3:59:99 | 4:00:00 - 4:39:99 | 4:40:00 - 5:19:99 | > 5:20:00 |
Zone 3 Act 1 | < 2:49:99 | 2:50:00 - 2:59:99 | 3:00:00 - 3:09:99 | 3:10:00 - 3:29:99 | 3:30:00 - 3:49:99 | 3:50:00 - 4:19:99 | 4:20:00 - 4:49:99 | 4:50:00 - 5:29:99 | 5:30:00 - 5:59:99 | > 6:00:00 |
Zone 3 Act 2 | < 3:39:99 | 3:40:00 - 3:49:99 | 3:50:00 - 3:59:99 | 4:00:00 - 4:19:99 | 4:20:00 - 4:39:99 | 4:40:00 - 4:59:99 | 5:00:00 - 5:29:99 | 5:30:00 - 5:59:99 | 6:00:00 - 6:29:99 | > 6:30:00 |
Zone 4 Act 1 | < 2:09:99 | 2:10:00 - 2:19:99 | 2:20:00 - 2:29:99 | 2:30:00 - 2:49:99 | 2:50:00 - 3:09:99 | 3:10:00 - 3:29:99 | 3:30:00 - 3:59:99 | 4:00:00 - 4:29:99 | 4:30:00 - 4:59:99 | > 5:00:00 |
Zone 4 Act 2 | < 2:59:99 | 3:00:00 - 3:09:99 | 3:10:00 - 3:19:99 | 3:20:00 - 3:39:99 | 3:40:00 - 3:59:99 | 4:00:00 - 4:19:99 | 4:20:00 - 4:49:99 | 4:50:00 - 5:29:99 | 5:30:00 - 5:59:99 | > 6:00:00 |
Zone 5 Act 1 | < 2:19:99 | 2:20:00 - 2:29:99 | 2:30:00 - 2:39:99 | 2:40:00 - 2:59:99 | 3:00:00 - 3:19:99 | 3:20:00 - 3:49:99 | 3:50:00 - 4:19:99 | 4:20:00 - 4:49:99 | 4:50:00 - 5:19:99 | > 5:20:00 |
Zone 5 Act 2 | < 2:49:99 | 2:50:00 - 2:59:99 | 3:00:00 - 3:09:99 | 3:10:00 - 3:29:99 | 3:30:00 - 3:49:99 | 3:50:00 - 4:19:99 | 4:20:00 - 4:49:99 | 4:50:00 - 5:29:99 | 5:30:00 - 5:59:99 | > 6:00:00 |
Zone 6 Act 1 | < 2:49:99 | 2:50:00 - 2:59:99 | 3:00:00 - 3:19:99 | 3:20:00 - 3:49:99 | 3:50:00 - 4:19:99 | 4:20:00 - 4:49:99 | 4:50:00 - 5:29:99 | 5:30:00 - 6:09:99 | 6:10:00 - 6:39:99 | > 6:40:00 |
Zone 6 Act 2 | < 2:49:99 | 2:50:00 - 2:59:99 | 3:00:00 - 3:19:99 | 3:20:00 - 3:49:99 | 3:50:00 - 4:19:99 | 4:20:00 - 4:49:99 | 4:50:00 - 5:29:99 | 5:30:00 - 6:09:99 | 6:10:00 - 6:39:99 | > 6:40:00 |
Zone 7 Act 1 | < 2:39:99 | 2:40:00 - 2:49:99 | 2:50:00 - 2:59:99 | 3:00:00 - 3:19:99 | 3:20:00 - 3:49:99 | 3:50:00 - 4:19:99 | 4:20:00 - 4:49:99 | 4:50:00 - 4:29:99 | 4:30:00 - 5:09:99 | > 5:10:00 |
Zone 7 Act 2 | < 2:49:99 | 2:50:00 - 2:59:99 | 3:00:00 - 3:19:99 | 3:20:00 - 3:49:99 | 3:50:00 - 4:19:99 | 4:20:00 - 4:49:99 | 4:50:00 - 5:29:99 | 5:30:00 - 6:09:99 | 6:10:00 - 6:39:99 | > 6:40:00 |
Sonic the Hedgehog (2006)[]
Miscellaneous[]
Stage Results Screen[]
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Enemies[]
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Sonic and the Secret Rings[]
Sonic and the Secret Rings uses Experience Points (EXP) instead of the usual Score Points. There is no EXP Counter and EXP is only given after completing a Mission.
Mission Complete Screen[]
- Enemy Bonus: 50 Points per defeated Enemy, except Bosses. Reset to 0 upon death.
- Sand Scorpion boss: 1,000 Points.
- Captain Bemoth boss: 2,000 Points.
- Ifrit Golem boss: 3,000 Points.
- Erazor Djinn boss: 4,000 Points.
- Alf Layla wa-Layla boss: 4,000 Points.
- Ring Bonus: 3 Points per collected Ring. Reset to 0 upon death.
- Technical Bonus: Multiplier for the rest of the Score, depending on how often the player was hit
- 0 hits: x 2.0
- 1 hit: x 1.5
- 2 - 3 hits: x 1.2
- 4 - 5 hits: x 1.1
- > 6 hits: x 1.0
- Death: x 1.0
Stage Results Screen[]
- Total: Points from the Mission Complete Screen.
- Mission Bonus: Additional Points dependent on Mission Type. 7,000 for "Go for the Goal" Missions. 10,000 for Boss Missions.
- EXP Bonus: 500 Points per Fire Soul collected.
Sonic Rush Adventure[]
Sea Stage[]
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Act Stage[]
Results[]
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Rankings[]
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Sonic Unleashed[]
Xbox 360/PlayStation 3[]
Miscellaneous[]
Stage Results Screen[]
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Enemies[] |
Sonic and the Black Knight[]
- Fairy Bonus: Points are granted for collecting fairies, both yellow and red.
- Grind Bonus: Points are granted for grinding continuously.
- Jump Bonus: Points are granted when jumping using either blue fairies, ramps, or mushrooms.
- Dash Bonus: Points are granted when dashing via Dash Panels or turquoise fairies.
- Surge Bonus: Points are granted when using the Soul Surge attack.
- Corner Pole bonus: Points are granted when using a Corner Pole.
- Perfect Hit: Points are granted upon landing a perfect hit with the Soul Surge.
- First Attack: Points are granted for killing an enemy before they have a chance to attack.
- Double Attack: Points are granted upon killing two enemies with one attack.
- Triple Attack: Points are granted upon killing three or more enemies with one attack.
- Counter: Points are granted when countering an enemy attack.
- Ring Chains: Points are granted for collecting multiple Rings in a row without much time passing between the acquiring of one ring to another.
Sonic the Hedgehog 4[]
Episode I/Metal[]
Special Stages[]
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End-of-Zone tally[]
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Episode II[]
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Special Stages[]
End-of-Zone tally[]
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Sonic Colors[]
Wii/Ulimate[]
Miscellaneous[]
- Rainbow Ring/Dash Ring: Grants 5,000 points when used, although the same Ring does not give points twice, unless the player loses a life.
- Checkpoint Bonus: Grants 2,500 points when passed. For each consecutive Checkpoint passed, this score will double from 2,500 to 5,000 points, to 10,000 points, to 20,000 points, to 40,000 points, to 80,000 points, to 160,000 points, to 320,000 points, and finally 640,000 points for the ninth consecutive Checkpoint or more.
- Blue Medal: 3,000 points per medal.
- Destructible objects: 100 points per object. 3,000 points per object that require a Color Power to break.
- Retrieved Rings: 10 points per recollected Ring.
- Normal Rings: 200 points per Ring.
- Super Ring: 2,000 points per Super Ring.
- Trick Jump
- One Trick: 1,000 points.
- Two Tricks: 2,000 points.
- Three Tricks: 4,000 points.
- Four Tricks: 8,000 points.
- Five Tricks: 10,000 points.
- Red Star Ring: 30,000 points per Red Star Ring.
- Special/Shooting Target:
- 1 destroyed: 200 points.
- 2 destroyed: 400 points.
- 3 destroyed: 800 points.
- 4 destroyed: 1,600 points.
- 5 destroyed: 3,200 points.
- 6 destroyed: 6,400 points.
- 7 destroyed: 12,800 points.
- 8 destroyed: 25,600 points.
- 9 destroyed: 51,200 points.
- 10+ destroyed: 102,400 points each.
- Egg Medal: 50,000 points per Egg Medal.
- Punching Ball: 5,000 points per hit.
- Slam!: This is counted for defeating all the enemies within a single group without hitting the ground or via a single attack (e.g. Boost, Cyan Laser).
- Prism: 10,000 points per Prism used by the Cyan Laser. Works only once for each prism.
- Optical cable: 60,000 points per optical cable used. Works only once for each cable.
- Pipe Access: 30,000 points per underground pipe used. Works only once for each pipe.
- Quick Step Bonus: 1,000 points per Quick Step. The upper limit for how many times this will work is at 100,000 points.
- Drift Bonus: 1,000 points per second Drift is used. The upper limit for how long this will work is at 100,000 points.
- Color Bonus: Points are continuously granted as long as the player is using a Color Power.
- Grind Bonus: 3,000 points per second when grinding at a certain speed. The maximum limit for getting this bonus is 100,000.
- Result Ring multiplication: The collected Rings x 1,000 points.
- Super Sonic Bonus: Points are granted each second while transformed into Super Sonic.
- Color Powers: Points are given for maintaining a Color Power form.
- Yellow Drill: Gives 4,000 points per second for being in that form, although the upper limit for how many times this bonus will work is at 400,000 points.
- Cyan Laser: Gives 5,000 points per deflection. Max deflection possible is ten, the maximum points are 400,000.
- Pink Spikes: 3,500 points for every second attached to floors and walls in Pink Spikes form, the maximum points are 400,000.
- Orange Rocket: 27,000 points for every second in this form, the maximum points are 400,000.
- Green Hover: 10,000 points for every second in this form, the maximum points are 400,000.
- Purple Frenzy: 8,000 points for every second in this form, the maximum points are 400,000.
- "No Miss" Bonus: This bonus is awarded based on the number of times the player loses a try when clearing a stage. It decreases each time the player loses a try and drops to zero if the player loses five tries. The "No Miss" bonus points available changes with the length of the stage:[17]
x | Stage length | ||||||
---|---|---|---|---|---|---|---|
Very short | Short | Medium | Long | Boss | |||
Lost tries |
0 | 150,000 | 280,000 | 450,000 | 650,000 | 1,000,000 | |
1 | 112,500 | 210,000 | 337,500 | 487,500 | 750,000 | ||
2 | 97,500 | 182,000 | 292,500 | 422,500 | 650,000 | ||
3 | 30,000 | 56,000 | 90,000 | 130,000 | 200,000 | ||
4 | 15,000 | 28,000 | 45,000 | 65,000 | 100,000 | ||
5 | 0 |
- Time Score: There exists a score named the "Base Clear Score" for each Act which the game deducts a specific number of points (dubbed the "Deduction Score") per second from until the Act is cleared. When the player clears an Act, the game calculates the Time Score as follows: Time Score = Base Clear Score - [Deduction Score x Stage Clear Time (in seconds)]. Both the "Base Clear Score" and the "Deduction Score" changes according to the length category of the stage.[17]
x | Base Clear Score | Deduction Score | |
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Acts | Very short | 150,000 | 1,000 |
Short | 320,000 | 1,100 | |
Medium | 465,000 | 1,200 | |
Long | 685,000 | 1,400 | |
Bosses | Rotatatron | 1,000,000 | 5,000 |
Frigate Orcan | 800,000 | 2,400 | |
Captain Jelly | 950,000 | 2,600 | |
Refreshinator | 1,000,000 | 5,000 | |
Admiral Jelly | 950,000 | 2,600 | |
Frigate Skullian | 800,000 | 2,400 | |
Nega-Wisp Armor | 465,000 | 1,200 |
Enemies[]
- Spinner models: 500 points
- Egg Pawn: 1,000 points
- Larva (Grub): 5,000 points
- Mole models: 5,000 points
- Crabmeat: 1,500 points
- Buzzer: 1,500 points
- Sandworm: 1,500 points
- Chopper: 5,000 points
- Egg Chaser: 2,000 points
- Jawz: 5,000 points
- Big Chaser: 5,000 points
- Spiny: 1,000 points
- Moto Bug: 1,500 points
- Rotatatron: 100,000 points
- Captain Jelly: 100,000 points
- Frigate Orcan: 100,000 points
- Admiral Jelly: 100,000 points
- Nega-Wisp Armor: 100,000 points
- Starlight Carnival boss parts: 7 (the number of destroyed parts) x 100,000 points.
- Submarine Crew: 10,000 points each.
- Asteroid Coaster boss parts: The Frigate Skullian's upper disk, right gun seat, left gun seat, right light, right engine, and left engine each give 7 x 100,000 points upon their destruction using the Homing Attack. The boss's seven parts for the first time can be destroyed in a single shot when the player unleashes Orange Rocket underneath the ship the: Rear Searchlight x6, Warp Device x1, which gives 7 x 30,000 points. For the second time of the battle, the boss has two parts that can be destroyed in a single shot when launching the Orange Rocket underneath the ship: Rear Right Gun Seat, Rear Left Gun Seat, which results in gaining 2 x 100,000 points before its defeat.
Nintendo DS[]
End-of-Zone tally[]
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Special Stages[]
Missions[]
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Rankings[]
Rank | Minimum Score | |||
---|---|---|---|---|
Act | Boss | Special Stage | Mission | |
80,000 | 30,000 | 50,000 | 20,000 | |
0 | 0 | 0 | 0 |
Sonic X Shadow Generations[]
Sonic Generations[]
console/PC[]
End-of-Zone tally[]
|
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Nintendo 3DS[]
Shadow Generations[]
Minimum Score | Rank |
---|---|
40,000 | |
38,000 | |
36,000 | |
30,000 | |
0 |
Sonic Lost World[]
Wii U/PC[]
Nintendo 3DS[]
Sonic Mania[]
Pinball Stage[]
Special Stages[] |
End-of-Zone tally[]
|
Sonic Runners[]
- Crystals: Gathering Crystals grants varying amounts of points depending on the Crystal's size and color. Regardless of size, blue crystals give the least points, green crystals give more points, and red crystals give the most points.
- Animals: Grabbing the Animals that come out of Badniks will grant the player varying amounts of points. Certain character types such as the Rose and Wild Type increase the number of points collecting Animals give.
- Distance: Points are granted for each meter traveled. Certain character types, such as the Hero and Wild Type, increase the number of points earned for covering more distance.
Sonic Forces[]
Collectibles and gimmicks[]
- Rings: 100 Points per Ring collected.
- Wisp Capsule: 800 Points. 0 Points if it contains Wisps that don't match the Avatar's current Wispon.
- Star Post: The first post you activate awards you 5,000 points. Each consecutive Star Post doubles the bonus, i.e. the second checkpoint gives you 10,000, the third gives you 20,000, the fourth gives you 40,000, and so on.
- Breakable objects: 100 Points.
- Grinding Bonus: 1,000 Points per second.
- "Good" during a real time interaction: 5,000 points
- "Great" during a real time interaction: 30,000 Points
- "Perfect" during a real time interaction: 70,000 Points
- Rainbow Ring: 10,000 Points.
- Double Boost bonus: 10,000 Points per second; 20,000 per second in Final Judgement
- Monitors: 5,000 Points
- Red Star Ring: 30,000 Points.
- Number Rings: 1,000 Points for each individual ring as long as it's in order, and an extra 30,000 for collecting all five in the correct order
- Silver Moon Rings: 1,000 Points for each individual ring, 30,000 for collecting all five before they disappear
- Super Sonic bonus: 100,000 Points are awarded when Sonic first transforms
Casino Forest[]
- Most pinball gimmicks: 500 Points
- Drop Targets: 5,000 Points for each hit
- Slots: Eight sets of 2,000 Points
Enemies[]
- Egg Pawn: 1,500 Points.
- Buzz Bomber: 800 Points.
- Moto Bug: 1,000 Points
- Original Moto Bug (Aqua Road's slides): 10,000 Points.
- Golden Moto Bug: 70,000 Points.
- Chopper: 2,500 Points
- Nebula: 1,500 Points.
- Egg Walker: 3,000 Points.
- Egg Tank: 5,000 Points, its projectiles will also award 300 points when Homing Attacked
- Galaga Bee: 1,500 Points per Galaga Bee.
Bosses[]
- Defeating Zavok: 20,000 Points.
- Defeating Infinite (first bout): 250,000 Points.
- Defeating Egg Dragoon: 300,000 Points.
- Defeating Infinite (second bout): 350,000 Points.
- Defeating Metal Sonic: 400,000 Points.
- Defeating Infinite (final showdown): 450,000 Points.
- Defeating Death Egg Robot: 1,000,000 Points.
- Death Egg Robot's missiles during the Avatar's phase: 300 Points.
Sonic Speed Simulator[]
Sonic Speed Simulator handles points slightly differently, instead of being reset every level you complete, it accumulates over time. It only appears in the Tornado Assault level.
- Balloon: 3 Points
- Badniks: 10 Points
- Sky Rings: 15 Points
- Ring Bonus: 1 Point per Ring
- Time Bonus: TBA
Sonic Frontiers[]
In Sonic Frontiers although Cyber Space stages, the Cyber Space Challenge, and the Battle Rush do not use a point and score system, instead opting to give ranks by clear time only, Action Chain Challenges use a point system.
Trivia[]
- Although the Xbox Live Demo of Sonic the Hedgehog (2006) gives points for using the Light Dash, this was not carried over to the final version.
- Additionally, there is an unused sprite found inside the files of the final game that contain words for multiple set of points meant to be given to the player, along with scrapped ones, indicating the game was going to have a bonus points system similar to that of Sonic Adventure 2.
Notes[]
- ↑ Even though this Secret Bonus' icon states it gives 100 points, its real value is only 10 points each. The other Secret Bonus icons with 1000 and 10000 points each are accurate. This issue was fixed in the 2013 remaster.
- ↑ When coming in contact with the group of Drop Targets, hitting the third and any other Drop Target on the group afterwards for the third time grants 500 points.
- ↑ 3.0 3.1 This is calculated by taking 10,000 points and subtracting 100 times the time needed to complete the Act, rounded down to the nearest 10 seconds. This means a Time of 0:59 gives 10,000 - 100 x 5 = 9,500 points, and a Time of 1:00 gives 10,000 - 100 x 10 = 9,000 points.
- ↑ A Stage is started with a TIme Bonus of 5000 from which 10 is subtracted every second until reaching 0. If a Stage is finished in under 1 minute the full 5000 are given anyway. Action Stages with E-102 Gamma have a timer counting down. Time Bonus is calculated based on remaining time after the player passes through the Action Stage. Big the Cat does not receive Time Bonuses in his Action Stages.
- ↑ The score multiplies as the player passes through multiple gates constantly.
- ↑ Egg Rocket Zone has a reversed calculating timer that is set to a five minute mark. This time limit appears three times in the Zone and will reset two times during the progression of the Zone. Despite this, the total time needed to beat the Zone is used for the Time Bonus, but with 3 minutes added to the usual Time requirements.
- ↑ The timer subtracts 80 points for every second used, from 1 minute and 31 seconds until 10 minutes and 25 seconds. However, if the player completes the stage in 1:30 or less, the player is awarded 50000 points.
- ↑ If a Stage is completed in over 10:25, no Time Bonus is awarded.
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 As the player builds up a Combo, the point multiplier will increase by one (x2, x3, and so on up to x9). Taking damage or missing a shot will reset the Combo.
- ↑ Slicers can activate self-destruction after they perform their attack pattern once. The player does not receive points if the Badnik does this.
- ↑ Badniks that get crushed by rolling snowballs in White Park Zone do not grant points.
- ↑ The time spent in the action stage beforehand is not counted.
- ↑ However, getting an Eggman bomb from the Combi Catcher afterwards will reset the total score back to zero.
References[]
- ↑ Sonic the Hedgehog (Sega Mega Drive) United States instruction booklet, pg. 10.
- ↑ Sonic the Hedgehog (Sega Game Gear) United States instruction booklet, pg. 7.
- ↑ 3.0 3.1 3.2 3.3 3.4 Sonic the Hedgehog 2 (Sega Game Gear) United States instruction booklet, pg. 10.
- ↑ 4.0 4.1 Sonic the Hedgehog 2 (Sega Genesis) United States instruction booklet, pg. 18.
- ↑ 5.0 5.1 5.2 5.3 Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 17.
- ↑ 6.0 6.1 Sonic Chaos (Sega Game Gear) United States instruction booklet, pg. 10.
- ↑ 7.0 7.1 Sonic Chaos (Sega Game Gear) United States instruction booklet, pg. 9.
- ↑ 8.0 8.1 Sonic Chaos (Sega Game Gear) United States instruction booklet, pg. 12.
- ↑ 9.0 9.1 Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 11.
- ↑ 10.0 10.1 Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 12.
- ↑ Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 16.
- ↑ 12.0 12.1 12.2 "トゥインクルパーク" (in Japanese). ソニックアドベンチャー オペレーションガイド. SoftBank. January 1999. p. 133. ISBN 978-4757203006.
- ↑ 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 "アイスキャップ" (in Japanese). ソニックアドベンチャー オペレーションガイド. SoftBank. January 1999. pp. 134–135. ISBN 978-4757203006.
- ↑ 14.0 14.1 14.2 14.3 14.4 14.5 "ホットシェルター" (in Japanese). ソニックアドベンチャー オペレーションガイド. SoftBank. January 1999. p. 137. ISBN 978-4757203006.
- ↑ Kaizen Media Group (22 November 2005). "Enemies". Shadow the Hedgehog: Prima Official Game Guide. Prima Games. pp. 90-91. ISBN 978-0761551959.
- ↑ 16.0 16.1 16.2 Shadow the Hedgehog (Nintendo GameCube) United States instruction booklet, pg. 24.
- ↑ 17.0 17.1 BradyGames (16 November 2010). "The Basics". Sonic Colors: BradyGames Official Strategy Guide. BradyGames. p. 7. ISBN 978-0744012583.