- For other uses of the term, see Planet Wisp (disambiguation).
Next stop, Planet Wisp. This attraction is currently off-limits as it is still under construction and may not be dangerous enough for visitors yet.
— Dr. Eggman
Planet Wisp (プラネットウィスプ Puranetto U~isupu?) is the fourth, fifth, or sixth Area of Sonic Colors (depending which stage the player chooses). It is the homeworld of the Wisps, which is said to have been created by Mother Wisp. The planet has been occupied by Eggman, who is reconstructing the planet for use in his Interstellar Amusement Park.
Being a construction site, the level has large amounts of Eggman's machinery, tearing apart the original plant life and rock and replacing it with red steel. The Egg Pawns have a construction worker outfit in this level. The planet is "off-limits" to visitors since it's not dangerous enough yet. This level has six Acts (two in the DS version) and a boss.
Eggman doesn't make any in-game announcements in this stage since visitors aren't supposed to be there.
This Area's boss is called Refreshinator. It is quite similar to Tropical Resort's boss, Rotatatron, as it resembles a one-eyed, long-armed robot climbing on a Ferris wheel. However, this boss is more difficult, with quicker attacks and circular platforms. Sonic can use Pink Spikes to stay on the platforms. Refreshinator's eye is its weak point, and can only be damaged when it is open. When the boss closes its eye, it fires lasers in several directions that rotate around the wheel, causing the platforms to spin. It usually takes four hits to defeat Refreshinator, but it can be defeated in two hits using Pink Spikes.
On the Nintendo DS, the boss is a variation of Globotron called Drillinator. It has two drills that spin around on its arms. It can also launch the drills up in the air and make them spin around the stage. After boosting into it, Sonic will obtain the Yellow Drill Wisp, allowing him to dig beneath the main platform and hit its weak point. Drillinator will also recharge its health if Sonic doesn't act quick enough.
Other game appearances
In Sonic Generations, Planet Wisp appears as the third and final stage of the Modern Era.
Mario & Sonic at the Sochi 2014 Olympic Winter Games
In Mario & Sonic at the Sochi 2014 Olympic Winter Games, certain prompts and set pieces from Planet Wisp appear as part of Sonic's Figure Skating Spectaücle, such as Wisps and the unique plant life of the planet. Planet Wisp's music also plays partially during this event.
Team Sonic Racing
In Team Sonic Racing, Planet Wisp appears as one of the main locations in the game. It has three racetracks, each of which explore different aspects of the planet.
Team Sonic and Team Dark eventually participated in a race on Planet Wisp, but soon found trouble in the form of Dr. Eggman, who was invited to participate in the race as well. With Dodon Pa's help, Eggman constantly cheated in the race. However, with the combined efforts of Team Sonic, Team Dark, Team Rose and Team Vector, Eggman was stopped and the race ended in a tie between Sonic and Shadow the Hedgehog. Due to this, Sonic and Shadow had a rematch.
In other media
In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, Planet Wisp's history is virtually identical to its game counterpart. It was later visited by the Black Arms who took of its local Wisp species to cultivate the Dark Arms.
|Act 1||Act 2||Act 3||Act 4||Act 5||Act 6|
Through there are no PA announcements play during the acts, in two cutscenes in this world, Eggman says the following:
- "Attention guests. If you can hear this message, you are trespassing in an area still under renovation. If you are not a robot, please return to the main park areas and ignore anything evil you might have seen here. Thank you."
- (Quickly)"Some displacement of indigenous aliens and destruction of natural resources may occur. Eggman Enterprises not responsible."
- "Please remember, all planets in Eggman's Incredible Interstellar Amusement Park are, as far as you know, wholly owned properties of Eggman Enterprises and its subsidiaries. All unauthorized photography, video reproduction, or shutting down of generators is strictly prohibited. Thank you."
- With hacks or glitching, players can see that Acts of Planet Wisp are actually loaded as part of one single map. Depending on which Act the player chooses to play first (For example, Act 1) any gimmicks such as ramps, Rings, Wisp capsules, springs and enemies are not loaded for any other Acts/Segments of the map.
- This stage reappeared in Sonic Generations along with the Spike and Rocket Wisps.
- This planet is similar to the Little Planet, as they were both being cyber-formed.
- The music for Act 2 has a slower tone that sounds similar to Sonic the Hedgehog CD's past themes.
- After two minutes and thirty-one seconds, the music for Act 1 hits an off-key note.
- This is the only Area in Sonic Colors that doesn't have another Area having the same first letter as this one (Tropical Resort and Terminal Velocity; Sweet Mountain and Starlight Carnival; Aquarium Park and Asteroid Coaster).
- This is the only Area where there are no PA announcements playing during the Acts.
- In the Wii version of Sonic Colors, the Yellow Drill is never used on Planet Wisp, while in the Nintendo DS version it appears in all three Acts (Acts 1 and 2 and Drillinator fight). Thus, this is one of the three Areas (the others being Starlight Carnival and Asteroid Coaster) that doesn't use the Yellow Wisp in the Wii version.
- The music for the Boss Stage has the same opening sound as Deep Core's music from Sonic Rush Adventure.
|Song Name||Music Track||Length||Composer/Performer|
|Planet Wisp - Act 1||5:07||Kenichi Tokoi|
|Planet Wisp - Act 2||4:25||Kenichi Tokoi|
|Planet Wisp - Act 3||3:55||Kenichi Tokoi|
|Area - Planet Wisp||4:56||Mariko Nanba|