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Sonic Wiki Zone
Sonic Wiki Zone
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Tag: sourceedit
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Tag: sourceedit
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==Overview==
 
==Overview==
 
[[File:Pirates'_Island_door.png|thumb|left|200px|Pirates' Island's entrance.]]
 
[[File:Pirates'_Island_door.png|thumb|left|200px|Pirates' Island's entrance.]]
Pirates' Island takes place within a colossal undersea cave housing an entire city. The entrance is through a near-impenetrable door which can only be open once the bits on the middle of the door are aligned properly.
+
Pirates' Island takes place within a colossal undersea cave housing an entire city. The entrance is through a near-impenetrable door which can only be open once the bits on the middle of the door are aligned properly.<ref>Sonic Team, Dimps (September 14, 2007). Sonic Rush Adventure. Nintendo DS. Sega. Level/area: Pirates' Island. "'''Captain Whisker''': Whisker: Indeed! Arr, and ye'll not be gettin' in through this here door, neither, ye troublemakers! It be far too strong to just blow down with any of your crafty little weapons! / '''Tails''': He's right. If the door can withstand the water pressure at this depth, then..."</ref>
   
 
The ancient city is in remarkably good condition. It has various, though often tall, [[Wikipedia:Venetian Gothic architecture|Venetian Gothic]] buildings and surprisingly deep water canals instead of streets with bridges across them. Due to the pirates' remodeling however, there are also cannons on the buildings, menacing iron gates and skull and crossbones symbols here and there.
 
The ancient city is in remarkably good condition. It has various, though often tall, [[Wikipedia:Venetian Gothic architecture|Venetian Gothic]] buildings and surprisingly deep water canals instead of streets with bridges across them. Due to the pirates' remodeling however, there are also cannons on the buildings, menacing iron gates and skull and crossbones symbols here and there.

Revision as of 17:44, 12 February 2016

For the location in the Archie Comics, see Pirate Island.
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Pirates' Island
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Pirates' Island (パイレーツアイランド Pairētsu Airando?) is the seventh and final regular stage of Sonic Rush Adventure. This stage takes place in an ancient city, taken over by Captain Whisker and his band of pirates and is located in Blaze's world. Black Material can be earned by completing this stage's Acts.

Overview

Pirates' Island door

Pirates' Island's entrance.

Pirates' Island takes place within a colossal undersea cave housing an entire city. The entrance is through a near-impenetrable door which can only be open once the bits on the middle of the door are aligned properly.[1]

The ancient city is in remarkably good condition. It has various, though often tall, Venetian Gothic buildings and surprisingly deep water canals instead of streets with bridges across them. Due to the pirates' remodeling however, there are also cannons on the buildings, menacing iron gates and skull and crossbones symbols here and there.

Story

According to lore, Pirates' Island was once a continent floating in the sky which was inhabited by a long-lost civilization. One day, however, it fell from the sky and crashed into the ocean, becoming an island. Abandoning their former home to live on the surface, the civilization left behind three stone markers showing how unlock the underwater entrance to their homeland in hopes that their descendants could one day return to the sky with Pirates' Island.[2][3]

Pirates' Island was eventually found by Captain Whisker and his pirate crew with the aid of Eggman Nega. Establishing their hideout here, the pirates filled the ruins with weaponry and remodeled the archeologically-valuable relics.

Having found the stone markers, Sonic, Blaze and Tails came to Pirates' Island to take down Whisker for good. Unlocking the entrance, the trio traversed the ruins to find Whisker, who gave them a rather bellicose introduction upon finding him. Wasting no time, Blaze demanded that Whisker returned the Jeweled Scepter. Instead, Whisker challenged Sonic and Blaze to combat, along with the newly-arrived Johnny.

Upon the pirates' defeat, Johnny left Whisker behind to escape. As Blaze again demanded the Jeweled Scepter, Whisker remained oddly reluctant, fearing his master's wrath if he lost the scepter. Fortunately for Whisker, Mini & Mum provided him with an escape route, and Whisker left Sonic and co. behind in the ruins. To everyone's surprise however, Marine arrived, having seemingly followed her friends, and chased after Whisker, prompting Sonic and co. to follow Marine to Big Swell.

Gameplay

Being the final "regular" level of the game, Pirates' Island features a large number of game gimmicks: trebuchets allows Sonic and Blaze to launch themselves into air while catapults throw rocks along with the player, breaks down obstacles, high-pressure water cannons creates rails for Sonic and Blaze to grind on, large anchors which either acts as a platform or a large weight that can crush the player, fountains that can shoot people into the air, dolphins that can be ridden underwater, and finally timed gates that will close after a certain amount of time has elapsed, thus blocking shortcuts.

Boss

The bosses of Pirates' Island are Captain Whisker and Johnny, two robot pirates in service to Eggman and Eggman Nega. They can be fought after clearing Pirates' Island Act 2.

This is a somewhat unique boss in the Sonic series as the player faces two opponents at the same time. In battle, Whisker breaths fire, launches his fists and creates shockwaves by stomping, while Johnny fires himself as a projectile. The duo also has a co-op attack where Whisker throws Johnny as a faster, ricocheting projectile. In addition, sweeping saw blades will start appearing around the arena as the battle progresses. Two defeat the duo, keep hitting them until they get knocked out.

Trivia

  • Pirates' Island is seemingly inspired by Venice, a real-life Italian city where there are buildings with canals, instead of streets.

Music


References

  1. Sonic Team, Dimps (September 14, 2007). Sonic Rush Adventure. Nintendo DS. Sega. Level/area: Pirates' Island. "Captain Whisker: Whisker: Indeed! Arr, and ye'll not be gettin' in through this here door, neither, ye troublemakers! It be far too strong to just blow down with any of your crafty little weapons! / Tails: He's right. If the door can withstand the water pressure at this depth, then..."
  2. Sonic Team, Dimps (September 14, 2007). Sonic Rush Adventure. Nintendo DS. Sega. Level/area: Sky Babylon. "Blaze the Cat: Yes. The ancient texts speak of an old civilization. That civilization existed on a continent that floated in the sky, just like Sky Babylon... But one day, it fell from the sky and crashed into the ocean and became an island."
  3. Sonic Team, Dimps (September 14, 2007). Sonic Rush Adventure. Nintendo DS. Sega. "Blaze the Cat: After the floating continent fell to earth, the people had to live down here among us. But they longed one day to return to the sky, so they left keys to point the way. So that, one day, their descendants might regain what they had lost."