The Pecky (ペッキー Pekkī?) is a creature in the Sonic the Hedgehog series which first appeared in the original Sonic the Hedgehog. They are a race of penguin Animals that live in many locations across Sonic's world, and are close friends of Sonic the Hedgehog and his allies. For years, the Peckies have been hunted by Dr. Eggman who seeks to use them as energy sources for his Badnik army or imprison them in Capsules for later use.
- 1 Description
- 2 Game appearances
- 2.1 Sonic the Hedgehog (1991)
- 2.2 Sonic the Hedgehog 2
- 2.3 Sonic the Hedgehog CD
- 2.4 Sonic the Hedgehog 3
- 2.5 Sonic the Hedgehog's Gameworld
- 2.6 Sonic the Hedgehog The Screen Saver
- 2.7 Sonic Jam
- 2.8 Sonic the Hedgehog Pocket Adventure
- 2.9 Mario & Sonic series
- 2.10 Sonic the Hedgehog 4
- 2.11 Sonic Generations
- 2.12 Sonic Jump (2012)
- 2.13 Sonic Dash
- 2.14 Sonic Lost World
- 2.15 Super Smash Bros. for Wii U
- 2.16 Sonic Runners series
- 2.17 Sonic Mania
- 2.18 Sonic Forces
- 3 In other media
- 4 Early canon
- 5 Trivia
- 6 References
The typical Pecky bears several similar traits to the macaroni penguin and the typical Flicky. About half a meter tall, they have round-shaped heads with two large grey eyes (originally black), soft orange beaks, small cheeks, small round torsos, medium-sized wings compared to their bodies, and two orange three-toed webbed feet. Their plumage is mainly black with a white belly, and they each have a wide turf of yellow hair on their head which has, over time, taken the shape of a five-pointed leaf.
Like actual animals, the Peckies can only speak in a language consisting of small quack-sounding noises. Although recognized as animal life, Peckies are remarkably intelligent and sociable, being capable of understanding normal language and establishing their own Animal communities. All Peckies are generally good-hearted, helpful, friendly and playful, but their small stature leaves them rather defenseless on their own. They also have great respect and appreciation for nature, choosing to live in complete harmony with it.
Peckies inhabit various natural environments all around Earth and its unusual satellites, such as South Island, West Side Island, Little Planet, Angel Island and the Lost Hex, where they have established their own small villages, more often than not with other Animal species. While they can reside on dry land, they have a penchant for residing in Zones with water.
Sonic the Hedgehog (1991)
The Peckies' first appearance was in the 16-bit version of Sonic the Hedgehog. In this game, the Peckies on South Island were some of the Animals Sonic went to save after they were captured by Dr. Robotnik and turned into energy sources for the doctor's Badnik army - all as a part of a plot to collect the Chaos Emeralds. The Peckies can be found in Labyrinth Zone and Scrap Brain Zone Act 3, where they pop out of destroyed Badniks or opened Capsules. They also appear in the ending cinematic where they celebrate Sonic's triumph over Robotnik.
Sonic the Hedgehog 2
In the 16-bit version of Sonic the Hedgehog 2, the Peckies repeated their roles from the first title. In this game, the Peckies of West Side Island, along with the other Animal residents, were kidnapped by Dr. Robotnik and turned into energy sources for the doctor's Badniks so Robotnik could get a workforce to finish the Death Egg with. They can be found in Aquatic Ruin Zone and Oil Ocean Zone where they pop out of destroyed Badniks or opened Capsules.
In the 8-bit version of the game with same name, the Peckies only appear in Aqua Lake Zone Act 3, where they, like in their previous 8-bit appearance in Sonic the Hedgehog, only appear from the opened Capsule at the end of the Act.
Sonic the Hedgehog CD
In Sonic the Hedgehog CD, Peckies are shown to inhabit Little Planet. In this game, Peckies will appear and happily prance around in Wacky Workbench alongside other Animals after certain conditions are met. The players can either ensure a good future for this Round by collecting its Time Stone or destroying the robot transporters hosted there to make the Peckies appear in the good future, or they can destroy a Zone's Metal Sonic Projector to make the Peckies appear in every timeframe of said Zone.
Sonic the Hedgehog 3
In Sonic the Hedgehog 3, the Peckies once again reprised their roles from the first games. In this game, the Peckies and their fellow Animals on Angel Island were captured by Dr. Robotnik so the doctor could implant them in Badniks and create a workforce to restore the Death Egg with. The Peckies can be found in IceCap Zone where they pop out of destroyed Badniks or the opened Capsule at the end of the second Act.
Sonic the Hedgehog's Gameworld
In Sonic the Hedgehog's Gameworld, Pecky is seen along with Sonic, Tails, Amy and the other Animals. Pecky and Flicky dolls can be collected in the Toy Drop mini-game and in the Concentration mini-game, a pair of Pecky-marked card appear. The Slot Machine and Bakudan Nuki mini-games also feature Pecky icons, though these mini-games are only featured in the Japanese release of the game.
Sonic the Hedgehog The Screen Saver
Sonic the Hedgehog Pocket Adventure
In Sonic the Hedgehog Pocket Adventure, a Pecky appears alongside several Animals in the game's perfect ending that appears after clearing Chaotic Space Zone, where they celebrate Sonic's victory over Eggman.
Mario & Sonic series
In all of the games in the Mario & Sonic series, several Peckies appear amongst the audience of every event along with other characters from both the Sonic and Mario franchises, cheering on the competitors.
Sonic the Hedgehog 4
In Sonic the Hedgehog 4, the Peckies reappeared in all three episodes of the series, reprising their roles from the first games. In Episode I, the Peckies and other Animals were this time captured by Dr. Eggman to power an improved Badnik army meant to defeat Sonic.
The Peckies can be found in Lost Labyrinth Zone in Episode I and in Sylvania Castle Zone and White Park Zone in Episode II, where they pop out of destroyed Badniks or opened Capsules after the boss Acts. When Peckies get out of a Capsule in Episode II, they are either slowly walking or quickly sliding away. The Peckies also appear at the end of Episode Metal, where they and the other Animals see Sonic and Tails leave in the Tornado, before being scared off by Metal Sonic when the robot expressed his fury over missing Sonic.
In the console/PC version of Sonic Generations, Peckies appeared alongside other Animals in the Challenge Acts Rescue the Animals! and Rescue the Animals 2!. In these Acts, the player has to find a certain number of Capsules containing the Peckies and other Animals, and free them. Additionally, a statue of the Pecky along other Animals can be unlocked in the Statue Room.
Sonic Jump (2012)
In the 2012 remake of Sonic Jump, the Peckies made an appearance during gameplay. In this game, the Peckies appear from the prison cages that are encountered at the end of each Boss Act.
In Sonic Dash, Pecky makes an appearance in the game's update to version 4.0.0. In the game, players are able to collect them by destroying Badniks once the Snow Mountain Zone is unlocked, and can then use them to rebuild both the Snow Mountain Zone and Green Hill Zone. Amy, Silver, Espio and Big also have an affinity bonus towards the Peckies, which will double the amount of Peckies saved while playing.
Sonic Lost World
In Sonic Lost World, the Peckies, along with other Animals, are shown to inhabit the Lost Hex. During the events of the game, Dr. Eggman, with the assistance of the Deadly Six, resumed kidnapping the Peckies and other Animals to create a new Badnik army. A small group of Animals who managed to evade capture, including a Pecky, remained with Knuckles and Amy while Sonic and Tails went out to save their friends, during which they had fun at the expense of Knuckles.
The Peckies and the other Animals serve as collectible content used to progress with the game. Once the players have collected a set amount of Animals, they gain access to the fourth Zone in each World. They player can collect Peckies by defeating Badniks, opening smaller Capsules in the Zones, and opening the larger Capsules at the end of most Zones. Peckies and other Animals can also be collected from Circus tents. The Peckies can be found in the following places (depending on the version of the game):
|Wii U/PC||Nintendo 3DS|
|Windy Hill Zone 3; Desert Ruins Zone 3; Tropical Coast Zone 1, 2 and 3; Frozen Factory Zone 1, 2 and 4; Silent Forest Zone 3; Sky Road Zone 4; Lava Mountain Zone 2; Hidden World Zone 1 and 4||Frozen Factory|
Super Smash Bros. for Wii U
|Fauna of Windy Hill||Windy Hill, a plain on the floating Lost Hex continent, is the first area in Sonic Lost World. It has giant windmills and mysterious caves and is home to a wide variety of animals...that Dr. Eggman has gone and used as a power source for his robot collection. Typical... Just destroy the robots and set those animals free.
Excluding the trophy, the Pecky also occasionally makes a cameo appearance in the background of the Windy Hill Zone.
Sonic Runners series
In Sonic Runners, the Peckies played supporting roles to the main cast in the storyline. In this game, most individual Peckies are referred to as "Pecky". Over the course of the game, Team Sonic comes across the Peckies several times, whom they usually save from Dr. Eggman and/or his lackeys. Occasionally, the Peckies will also ask the team for help solving different problems, whether it be either Eggman-related trouble or more personal issues. Sometimes though, the Peckies will help Team Sonic as well, usually by providing information or handling smaller tasks.
In gameplay, Peckies will pop out of destroyed Badniks and bounce a little further down the path before falling behind the player. If the player grabs them as they pass by, the player will build up their Combo and earn 2,500 bonus points on the result screen for each Pecky.
Sonic Runners Adventure
In Sonic Runners Adventure, the Peckies reprised their roles as power sources for Dr. Eggman's Badniks. In gameplay, Peckies will pop out of destroyed Badniks in any stage and then bounce out of the player's sight.
In Sonic Mania, the Peckies reprised their roles from the Sonic games on the Sega Genesis by being organic power sources for Dr. Eggman's Badniks again. The Peckies can be found in Studiopolis Zone and Oil Ocean Zone, where they pop out of destroyed Badniks or opened Capsules.
In Sonic Forces, Peckies can be found inside Capsules in blue SOS Mission at random. The objective of these missions is to rescue the Peckies and the other prisoners in the Capsule using either Sonic, Classic Sonic, the Avatar or Shadow. After the Peckies and the other prisoners have been freed from their Capsule, the player has to complete their stage to complete the SOS Mission.
In other media
Sonic the Hedgehog Story Comic
Pecky along with other animal friends, appears in Sonic the Hedgehog Story Comic manga. He appears in few panels in first two stories. In Sonic the Hedgehog Story Comic Volume 3's story Sonic Rampage!! he, Flicky and Rocky gets kidnapped by doctor Eggman who uses them as baits to get rid of Sonic. During the moment of truth, Eggman threatened to torture them to death if Sonic would not give up. Despite that, Sonic manages to free Tux and others from device of Egg Mobile with the speed of sound and after that he finished Eggman.
Sonic the Comic
In the Sonic the Comic series published by Fleetway Editions, Tux is an anthropomorphic penguin and one of the Emerald Hill Folks, although he was never explicitly named. During the series' early run, he would often be among the unfortunate victims of Dr. Robotnik's schemes for the subjugation of Mobius.
Early on in the series, Sega of America renamed Pecky Penguin for the western media and market in the first draft of the Sonic Bible. Pecky's name would later be changed to Tux in the second draft of the bible. It is stated in each draft of the Sonic Bible that Tux comes from a large family like the other Animals (which was intended to explain the appearance of multiple identical Peckies in the games) and helped raise an orphaned Sonic.
It is stated in the second bible that Tux specifically taught Sonic the skills needed to find Air Bubbles underwater, though it is later said in the guidebook Stay Sonic that Tux taught Sonic how to control his breathing underwater for long periods. The Stay Sonic guide also gives a background for Tux, stating he got separated from his friends when an iceberg broken away from his homeland and carried him to the Green Hill Zone. This is however, only stated once in the guidebook. Unlike his Japanese counterpart, Tux wore a bow tie.
- The Peckies were presumably created by Naoto Ōshima, the character designer on the original Sonic the Hedgehog.
- DiC Entertainment had plans for a early Sonic cartoon before Adventures of Sonic the Hedgehog and Sonic the Hedgehog animated series, which was scrapped before it reached production. The single promo picture shows Sonic leading the "Freedom Team" which consists of many anthropomorphic animals, one of which is an angry little penguin named Tux.
- Sonic the Hedgehog (Sega Mega Drive) Japanese instruction manual, pg. 10.
- Sonic Team (February 25, 2015). Sonic Runners. iOS. Sega. Area/Level: Episode 27-1. "Pecky: Wark! Warrrk..."
- Sonic Team (February 25, 2015). Sonic Runners. iOS. Sega. Area/Level: Episode 11-1. "Tails: Hey, Omochao, could you ask these guys where they were when Eggman's minions captured them? / Animals: (chatter chirp) / Omochao: They say their village is just east of here, and Eggman built a base right next to it!"
- Sonic Team (February 25, 2015). Sonic Runners. iOS. Sega. Area/Level: Episode 14-1. "Knuckles: Yeah. This factory closes now. The Animals need to be living in harmony with nature again!"
- Sonic the Hedgehog (Sega Mega Drive) Japanese instruction manual, pg. 10-13.
- Sonic The Hedgehog 4. Sega. Archived from the original on 30 May 2013. Retrieved on 26 January 2015.
- Sonic the Hedgehog 3 (Sega Mega Drive) Japanese instruction manual, p. 4-6.
- Sonic the Hedgehog Bible Draft I (page 11). nemesis.hacking-cult.org. Archived from the original on 25 Ocotber 2020. Retrieved on 25 October 2020. “Sonic's main buddies are Rabbit, Squirrel, Pig, Flicky the Duck, Penguin, Chicken, and Seal. Each comes from a large family, each is playful and friendly.”
- Sonic the Hedgehog Bible Draft II (page 15). nemesis.hacking-cult.org. Archived from the original on 25 October 2020. Retrieved on 25 October 2020. “Sonic's main buddies are Johnny Lightfoot, Sally Acorn, Porker Lewis, Chirps, Tux, Flicky the Blue Bird, and Joe Sushi. Each comes from a large family, and each is playful and friendly.”
- Sonic the Hedgehog Bible Draft I (page 6). nemesis.hacking-cult.org. Archived from the original on 25 October 2020. Retrieved on 25 October 2020. “Orphaned at an early age, Sonic grows up in the forest of the Green Hill Zone and fall in with a clan of rambunctious animal friends. His friends teach him all the tricks they know:”
- Sonic the Hedgehog Bible Draft II (page 9). nemesis.hacking-cult.org. Archived from the original on 25 October 2020. Retrieved on 25 October 2020. “Orphaned at an early age, Sonic grows up in the forest of the Green Hill Zone and fall in with a clan of rambunctious animal friends. His friends teach him all the tricks they know.”
- Sonic the Hedgehog Bible Draft II (page 9). nemesis.hacking-cult.org. Archived from the original on 25 October 2020. Retrieved on 25 October 2020. “and from Tux (the penguin), Sonic picks up the skill of finding air bubbles underwater.”
- Pattenden, Mike (4 January 1993). "Sonic the Hedgehog". Stay Sonic. Fantail. pp. 18–19. ISBN 978-0140903904. "Tux, a lone penguin who was separated from his fellow pals when an iceberg broke away from the mainland and carried him to the Green Hill Zone, taught Sonic how to control his breathing underwater for long periods."