Information in this article may not be canonical to the storyline of the games or any other Sonic continuity. |
In Sonic Boom: Fire & Ice, a number of unnamed enemies appear in Paleo Tarpits.
Floater A[]
The Floater A, from Sonic Boom: Fire & Ice.
The Floater A is a hover unit-based robot created by Dr. Eggman that floats in the air. It is mainly golden with a curved shell on its top, a tripod for legs, and a green eye with a slit-like pupil on it. It appears in Primeval Jungle, Jungle Labyrinth, Sinkhole, Tarpit Depths, Sunken Gulch and Prehistoric Outback. It is also encountered on Kodiak Frontier and Seaside Island and Cutthroat Cove.
In gameplay, this enemy slowly hovers around, patrolling its designated area. Upon seeing the playable character however, it starts shooting projectiles at them. Destroying it will award the player a Ragnium shard.
Jumper A[]
The Jumper A, from Sonic Boom: Fire & Ice.
The Jumper A is a snake-based robot created by Dr. Eggman. It possesses a thin body serpentine body with pointy green ends, three technological-looking golden rings around its body, a gray drill for a nose, collapsed fins on its tail tip, and an electric-green aura. It appears in Primeval Jungle, Jungle Labyrinth and Tarpit Depths.
In gameplay, multiple units of this enemy usually appear side-by-side when encountered. As its main means of attack, this enemy will jump up from holes in the ground to damage the playable character, much like the electric eel-based enemy on Seaside Island. Destroying it will award the player a Ragnium shard.
Walker A[]
The Walker A, from Sonic Boom: Fire & Ice.
The Walker A is a beetle-based robot created by Dr. Eggman. It has a dome-shaped purple body with four thick legs with thin points, magenta-colored spikes on its back, and a single eyestalk on its front with a blue eye that possesses a slit-like pupil. It appears in Primeval Jungle and Jungle Labyrinth. It is also encountered in Gothic Gardens.
In gameplay, this enemy attacks the playable characters by firing partial homing missiles that move in the direction of the playable character. Destroying it will award the player a Ragnium shard.
Charger A[]
The Charger A, from Sonic Boom: Fire & Ice.
The Charger A is a lizard-based robot created by Dr. Eggman. It is mostly lime green in color with yellow frills down its face and spine, three-toed feet, and yellow eyes with black ripple patterns. It appears in Tarpit Depths and Prehistoric Outback. It is also encountered on Seaside Island and Cutthroat Cove.
In gameplay, this enemy slowly patrols its designated area. Upon detecting the playable character however, it curls into a ball and charges towards its target, dealing damage upon impact. Destroying it will award the player a Ragnium shard.
Climber C[]
The Climber C, from Sonic Boom: Fire & Ice.
The Climber C is a caterpillar-based robot by Dr. Eggman that can appear on the floor, walls and ceilings. It consists of six yellow cubic segments. Its face segment has two green eyes, a mouthpiece, two short forehead horns, and blue details on top of its forehead and around its neck. Its next four segments are basic cubes with blue circles with recesses in them on their sides. Lastly, its tail segment is slightly longer with a number of blue spikes on it. It appears in Prehistoric Outback. It is also encountered in Gothic Gardens.
In gameplay, this enemy slowly patrols its designated by crawling around. When it detects the playable character above it however, it will start firing upward-aimed lasers from each segment on its body while trying to follow the playable character's movements. Destroying it will award the player a Ragnium shard.