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It hops to gain height on its shots


— Description, Sonic the Hedgehog Encyclo-speed-ia[1]

The Octus[2] (オクター[3] Okutā?) is an enemy that appears in the Sonic the Hedgehog series. It is a mass-produced, octopus-based Badnik created by Dr. Eggman that can float in the air and shoot energy projectiles from its small snout.

Appearance[]

Octuses are based on the octopus. They have pink round heads with black eyes, small corkscrews ears on each side of their heads and a tiny snout each. Their most noticeable feature are their six mechanical tentacles on their lower body which they can use as a propeller. These tentacles have small suction cups on their ends. Also, their lower body, where their tentacles connect, are yellow on the middle section and blue on the bottom. In Sonic Lost World, the Octuses received eyelashes and cyan eyes, as well as no suction cups on their tentacles.

Game appearances[]

Sonic the Hedgehog 2[]

Octus sprite-1-

The first appearance of this Badnik was in Sonic the Hedgehog 2, where it served as an enemy. In this game, the player only encounters them in Oil Ocean Zone.

In gameplay, Octuses appear sitting on the ground motionless (with an angry stare no less), mostly at stair sections. In these areas, there can be up to two Octuses in one area. When seeing the player however, the Octuses will start hovering up in the air by spinning their tentacles and then shoot one, small energy projectile in a straight line ahead. They will then land in the same place as before to repeat their attack pattern after a while. The player has to avoid the Octuses' projectile while moving forward. Other than that, the player can destroy these Badniks with either a Spin Jump or Spin Dash. Also, upon their destruction, they release an animal.

Sonic Free Riders[]

Main articles: Octo-Ink and Octo-Boost
Course 5 2

Sonic holding an Octo-Ink, from Sonic Free Riders.

In Sonic Free Riders, the Octus makes a cameo appearance in the form of two different Action Items which can be obtained from Item boxes: Octo-Ink and Octo-Boost. Each item resembles a miniature version of the Octus, but with a button on top. In gameplay, the Octo-Ink can obscure opponent's view with ink, and the Octo-Boost can provide the user with a brief speed boost.

Sonic Lost World[]

In the Wii U version and PC version of Sonic Lost World, the Octuses serve again as enemies. During the game, all of Eggman's Badniks, including the Octuses, got hijacked by the Deadly Six. In this game, the Octuses mostly retained their original design from Sonic the Hedgehog 2.

In Tropical Coast Zone 4, lone Octuses can be found sneaking on water surfaces. In Frozen Factory Zone 4, some Octuses will float up from oil pools inside the factory section and fire projectiles. Finally, in Silent Forest Zone 3, Octuses will skate with their tentacles towards the player while firing projectiles.

Sonic Mania[]

SMOctus

In Sonic Mania, and its expansion Sonic Mania Plus, Octuses are enemies found in both Acts of Oil Ocean Zone. In gameplay, they appear sitting on the ground motionless, mostly at stair sections. In these areas, there can be up to two Octuses in one area. When seeing the playable character however, they will start hovering up in the air by spinning their tentacles and then shoot one, small energy projectile in a straight line ahead. These projectiles can be deflected by using Shield-derived power-ups or through Mighty's Spin Attack. They will then land in the same place as before to repeat their attack pattern after a while. Octuses can be easily destroyed by attacking them with a Spin Attack-related move. Doing so will release the Animals inside of them and award the player with 100 points.

The main boss of Oil Ocean Zone is also a large Octus-themed submarine named the Mega Octus.

Other game appearances[]

Mario & Sonic at the Rio 2016 Olympic Games[]

Moto-Bug-Octus-Mario-&-Sonic

Octuses, from the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games.

In Wii U version of Mario & Sonic at the Rio 2016 Olympic Games, the Octuses appear as hazards. In this game, they retain their design from Sonic Lost World.

In gameplay, two Octuses serve as hazards in the Duel Beach Volleyball event. During this event, a platform with two Octuses sitting on it will occasionally move in-between the fences in the center of the field. From there, the Octuses will spit out projectiles upwards or towards players. These projectiles can stun the playable characters (as well decreasing their duel points by twenty points) or change the flight direction of the volleyball.

Powers and abilities[]

Octuses are capable of flight and can shoot small, yellow energy projectile from their small snout.

In other media[]

Animation[]

Adventures of Sonic the Hedgehog[]

Octus AoStH

An Octus, from "Untouchable Sonic".

In the Adventures of Sonic the Hedgehog television series, an Octus appeared briefly in "Untouchable Sonic" where it and other Badniks chased after Sonic underwater, only to be caught in some seaweed.

Books and comics[]

Sonic the Comic[]

Octus

An Octus, from Sonic the Poster Mag #5. Art by Richard Elson.

In the Sonic the Comic series published by Fleetway Editions, the Octus are a part of Dr. Robotnik's Badnik army. However, they only made a few brief appearances during the series' run.

Archie Comics[]

Main article: Octus (Archie)
Octus Archie Comics

An Octus, from Sonic the Hedgehog #5.

In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, an Octus was a part of Dr. Robotnik's Badnik Horde and among the doctor's Classic Badniks. It made a brief appearance during the Robotropolis Olympic Games where it competed against the Knothole Freedom Fighters.

IDW Publishing[]

OctusClassicIDW

An Octus, from Sonic the Hedgehog 30th Anniversary Special.

In the Sonic the Hedgehog comic series and its spin-offs published by IDW Publishing, an Octus would help other Badniks throw a birthday party for Dr. Eggman in the past, which he did not enjoy. The Octus even tried giving Eggman a macaroni drawing of him fighting Sonic.[4]

Trivia[]

  • In the Simon Wai prototype of Sonic the Hedgehog 2, there is another movement for the Octus after shooting its energy projectile, as it then starts quickly fly away horizontally if the player is approaching it. The movement has been later removed from final version of the game. Additionally, it is internally called "oct".
  • The Octuses heads strongly resemble Q*bert from the game of the same name.
  • In the 2013 remaster of Sonic the Hedgehog 2, the Octus has an added minor sound effect when it fires the projectile. This sound effect is taken from Sonic the Hedgehog 3.

Gallery[]

Artwork[]

Sprites[]

Models[]

Screenshots[]

Gallery

References[]

  1. Flynn, Ian; Sega (8 December 2021). "Sonic the Hedgehog 2 (16-bit)". Sonic the Hedgehog Encyclo-speed-ia. Dark Horse Books. p. 25. ISBN 978-1506719276. "Octus- It hops to gain height on its shots"
  2. Sonic the Hedgehog 2 (Sega Genesis) United States instruction booklet, pg. 15.
  3. Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction booklet, pg. 51.
  4. Sonic the Hedgehog 30th Anniversary Special, "Dr. Eggman's Birthday"

Main article (Knuckles in Sonic 2) · Staff · Manuals · Glitches · Beta elements · Gallery · Pre-releases (Nick Arcade, Simon Wai) · Re-releases (2006, Dash!, Crash!, 2013, 3D, Sega Ages)

Main article | Scripts (Introduction, Team Heroes, Team Babylon, Team Dark, Team Rose, Final Race) | Staff | Gallery

Main article · Script · Beta elements · Credits · Glitches · Gallery · Re-releases (PC)

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