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The classic Nebulas look like small green creatures hiding inside black, egg-shaped metal shells that they control by seemingly clutching a pair of control levers. It is unclear what these creatures fully look like, but they do have two cartoony black eyes, orange arms and faces, and wear white gloves. Each of their shells also have a hole on the bottom where a small cannon is equipped, and a yellow propeller on top of their shells.
In Sonic Lost World and several subsequent games, the Nebulas' design was slightly altered. Their metal shells became green and the creature hiding inside became black with cyan eyes. Due their size, the Nebulas' arms were also moved outside their protective shells, where they held control sticks in their hands.
In Sonic Forces, the Nebulas received a more modernized and militaristic design. These Nebulas were designed to resemble white-gray eggs with red-eyed black faces on their upper fronts, a wide propeller on their tops, and a small cannon on their bottoms.
Sonic the Hedgehog 2 (16-bit)
The first appearance of this Badnik was in the 16-bit version of Sonic the Hedgehog 2, where it served as an enemy. This time around, this Badnik is referred to as Nebula (ポトス,Potosu?). In this game, the player encounters them in Sky Chase Zone, where the player controls Sonic with his Tornado that is piloted by Tails (and vice versa).
In gameplay, the Nebulas start out by hovering in one place, but will start to move up and above the player a little when they come close. They will similarly move down after the player passes them. If the player get below them, the Nebulas will start dropping small, flashing spiked balls, which inflict damage, on the player.
The Nebulas appear in different formations as the player progresses through Sky Chase Zone. The first Nebula the player meets is flying alone, but the rest will attack in groups of three to seven. The most general formation they use are three in row. Also, destroying a Nebula will release an Animal from inside it.
In gameplay, the Nebulas behave and attack exactly like how they did in Sonic the Hedgehog 2. They appear mostly in the same formations, even through these Badniks only appear in two or three rows. Also, when destroying a Nebula, an Animal will be released from inside it.
Sonic Rivals 2
In Sonic Rivals 2, the Nebula made an appearance on the 71st collectible card in the game. To collect it, the player has to either get the high score in Blue Coast Zone Act 1 or unlock the Chao Detector in Blue Coast Zone.
In gameplay, the Nebulas float around in groups or chains, but they do not fire spike balls from their cannons, dropping bombs instead. In Tropical Coast Zone 3, Frozen Factory Zone 3 and Lava Mountain Zone 2, the Nebulas can be found hovering in one place, mostly for the purpose of allowing the player to use them to reach Grind Rails or cross over volatile minecarts. However, in Tropical Coast Zone ?, Nebulas hover upwards with some distance between them so that the player can pass in-between them or destroy them. Also, in Hidden World Zone 2, they suddenly appear from clouds in groups which the player has to avoid. In addition, when destroying a Nebula, an Animal will be released from inside it.
In gameplay, when Nebulas appear, they attack by dropping spike balls in intervals before eventually slamming themselves downwards. Both of these attacks will cause the player to fall below the screen to an instant death if they touch the playable character.
Sonic Runners series
In Sonic Runners, the Nebulas appear as enemies. In this game, they retained their design from Sonic Lost World. They are also some of the more common foes encountered in the Power Type characters' stages. In gameplay, they do not fire spike balls from their cannons. Instead, they appear either separately or in groups. Some are also stationary while others move around.
The player can destroy the Nebulas with any move or offensive power-up in the playable characters' arsenal. When destroyed, a Nebula will grant the player 100 points.
Nebulas in Sonic Runners come in three types. Aside from the regular Nebulas, there are golden ones which grant 300 points when defeated, and silver ones that grant 200 points when eliminated and which only Color Powers, Invincible and the Power Type characters' dash attack can defeat. All three variations also contain Animals that are released when they are destroyed. The Nebulas also appear as part of several episodes' narrative, which features them being defeated time and time again by Team Sonic.
In gameplay, the Nebulas both appear on their own and in groups while also hovering in stationary positions. In some stages, they do nothing, and in others, they drop bombs, similar to Sonic Lost World. Overall, they are weak enemies that are taken out with just one attack. They are also often arranged in midair so they form chains that the player can skip cross using the Homing Attack/Wire Attack.
Mario & Sonic at the Olympic Games Tokyo 2020
In the Nintendo Switch version of Mario & Sonic at the Olympic Games Tokyo 2020, the Nebulas appear as enemies in the "Tokyo Sky Flight" mini-game. Here, they have their sprite-based appearance from Sonic the Hedgehog 2. During the "Tokyo Sky Flight" mini-game, Nebulas either float in stationary positions or move directly up and down, all while dropping mines from their bottoms when the playable characters approach from below. Regardless of their behavior, the Nebulas are easily destroyed with two gunshots from the Tornado.
Some Nebulas come equipped with Bumper shields that can protect them from the Tornado's gunshots. However, they can be knocked away with the Tornado's shockwave attack. Also, upon destroying a Nebula, the player receives 100 points.
Powers and abilities
The Nebulas are capable of flight using their propellers, and can deploy spiked balls or bombs from a cannon on their underside. Aside from these abilities, the Nebula Badniks are relatively harmless.
In the Sonic the Comic comic series and its spin-offs published by Fleetway, the Nebulas were standard flying units in Dr. Robotnik's Badnik army. During the comic's run, Nebula Badniks demonstrated the ability to aim their projectiles at their target rather than simply dropping them. Robotnik used the Nebulas for countless attacks on various Zone until his downfall from an electromagnetic pulse which disabled all his Nebulas, although they would be revived over time.