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Mining Mayhem R is a track that appears in Sonic Forces: Speed Battle. It is unlocked in Tier 7, or upon reaching 3000 Trophies. It was added in promotion of Sonic Colors: Ultimate, along with Mining Mayhem.

Description

Mining Mayhem R is a reversed track based in Planet Wisp. As its location dictates, this track possesses much untouched, unspoiled and unmatched natural beauty. The track, while having a distinct alien appeal to it, is nonetheless covered in nature somewhat similar to that on Sonic's world. The environment is dominated by bluish-gray, rocky terrains with valleys, plateaus, rock pillars, fields and canyons covered in a lush variety of flora. These floras include green grass, various kinds of flowers in different colors with alien petals, extremely tall trees with straight tree trunks, platform-shaped tree crowns, and roots standing above the ground, bushes, green ivy, bioluminescent plants in various colors, and small bodies of clear water. Along the sides of the racetrack are also numerous Wisp breeds, including Black Wisps, Blue Wisps, Crimson Wisps, Cyan Wisps, Gray Wisps, Ivory Wisps, Magenta Wisps, Pink Wisps, Red Wisps, White Wisps, and Yellow Wisps.

In addition to Planet Wisp's nature, there are equally as many industrial elements imposed by Dr. Eggman. These elements primarily include red, gray and yellow metal structures in the form of massive and tall frameworks, large pipes heading over the roads or across the landscape into massive processing complexes, short metal walls along the racetrack, framework pillars that either hold up structures or just lie around the landscape, tunnels and bridges, large circular sawlades for deforestation and cranes for carrying trees, and mobile, cone-shaped towers equipped with massive gray drills on robot arms that dig into the rocky terrain. In addition, there are different hazard signs and entire rivers and waterfalls filled with a polluted purple liquid. Curiously, the track also features advertising signs for Sonic Colors: Ultimate.

Gameplay

In Mining Mayhem R, the playable characters are stuck running down the level's road and can only move left and right between the road's four lanes (akin to the Quick Step). While running, the player can pick up Rings or power-ups from Item Boxes and utilize the gimmicks native to this track. Rings and Item Boxes in particular respawn almost immediately after a playable character picks them up from the track.

Mining Mayhem R has many environmental obstacles which the player can either jump over, roll or slide under or move around. Running into one of these obstacles will result in the player taking damage and lose some of their Rings. Falling into bottomless pits on the other hand forces the player to restart from an earlier point on the track.

Overview

The track's layout is very similar to that of the normal Mining Mayhem, with the primary feature being that the players start at the finish line and go through the track to the start.

The player begins the track by racing into an industrial site from an open field. When the race starts out, the player will be racing through a series of twists and turns that head left and right repeatedly. Towards the end of this section, a bar across the track will come in from the left, which the player has to slide underneath of. From here, the track will continue straight ahead for a little while before another bar across the track comes into view. After sliding under it, the road will turn to the right before turning leftward for an extensive time. After that, the track will continue straight ahead before leading into a Grind Rail corkscrew. Once off the Grind Rails, the track will turn to the left before turning to the right. During this transition, there will be a saw arm across the track that the player has to slide under. After the aforementioned turn to the right, there will be a blockage across the track the player has to jump over. After the track has continued straight ahead of there for a while, the player enters a metal tunnel where the road turns left for a time. After that, the track will straighten out again for a while, before turning to the right, and then to the left. After that, the player will race straight ahead for a while before turning to the left, then right, with a row of barricades across the track that must be jumped over, and then left again for while until the player reaches the goal.

Music

Name Artist(s) Length Music track
"Planet Wisp - Act 1 (Remix)" Kenichi Tokoi 5:08

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