The Mini-Games in Sonic Advance 3 are optional Mini-games that can be played by any of our five furry heroes to gain Extra Lives for their journey to save the planet.
The mini-games can only be played in single or multi player adventure mode. There are two optional mini-games to play from, and one of each mini-game can be found in the Hub world of each zone. The entrance to a mini-game is a blue, dome shaped transporter with the Bumper symbol in its center. To play a mini-game, one must locate a transporter within the Zone map. However, there appears to be no difference between the domes of both mini-games. Once a mini-game has been played, the dome transporter darkens, and the mini-game for that zone can no longer be played for the remainder of the adventure session. (The mini-games can be replayed if system is reset.)
Our heroes have a set amount of time to complete a mini-game. The two different styles of mini-games are as followed:
Defeat all Enemies: defeat all eight enemies scattered throughout the layout of this mini-game! Our heroes do not die while taking damage from an enemy, and no rings can be found. The gimmicks and enemies are all based off of the current zone's. These mini-games start with a 60:00 time limit.
Push the Switch and get (x) Points: There is a giant Capsule with five switches in the center of the stage. (One switch on top and two on each of its sides). To obtain points, our heroes must hit the switches when they are glowing, and obtain the required amount of points within 30:00 seconds. Only one switch may glow at a time, and will glow randomly on any of its five positions. (it may also glow on the switch it was just on.) The glowing switch starts off red, but will quickly change to yellow, then blue. The color signifies the amount of points our heroes will receive:
- Red = 3 points
- Yellow = 2 points
- Blue = 1 point
Each Zone map will also have a different amount of points to accumulate, with a higher number Zone barring a higher requirement.
To obtain extra lives from these mini-games, the time requirements from the mini-game being played must be fulfilled upon clearing. The amount of Lives received vary on the time completion requirements:
- 16:00 or more seconds remaining = x5 Extra Lives
- Between 6:00 seconds and 14:99 seconds remaining = x2 Extra Lives
- Below 6:00 seconds remaining = x1 Extra Life
- In the Defeat All Enemies mini-game, no rings are dropped from enemies. Instead, a flower seed emerges. This is similar to the enemies in Sonic CD.
- The Defeat All Enemies Mini-Game in Zone 5 is the only mini-game the player may fail in without getting a Time Up.