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Sonic Wiki Zone
Sonic Wiki Zone
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|bg = greentab
 
|bg = greentab
 
}}
 
}}
:''For the [[round]] in [[Sonic the Hedgehog CD]], see [[Metallic Madness]].''
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{{Otheruses4|the [[Zone]] in [[Sonic Mania]]|the Round in [[Sonic the Hedgehog CD]]|Metallic Madness}}
 
{{Stage order
 
{{Stage order
 
|game = Sonic Mania
 
|game = Sonic Mania
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|title = Metallic Madness Zone
 
|title = Metallic Madness Zone
 
|image = <gallery>
 
|image = <gallery>
MMZ1.png|Act 1
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MMZ1.png|Act 1 (Mania Mode)
MMZ2.png|Act 2
+
MMZ2.png|Act 2 (Mania Mode)
  +
Sonic Mania MMZ2.jpg|Act 1 (Encore Mode)
  +
Sonic Mania MMZ3.jpg|Act 2 (Encore Mode)
 
</gallery>
 
</gallery>
|caption = [[Classic Sonic|Sonic]] and [[Miles "Tails" Prower (Classic Sonic's world)|Tails]] in Metallic Madness Zone.
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|caption = Metallic Madness Zone
 
|1st_app = ''[[Sonic Mania]]''
 
|1st_app = ''[[Sonic Mania]]''
 
|other_apps = ''[[Sonic Mania Plus]]''
 
|other_apps = ''[[Sonic Mania Plus]]''
|description = An industrial metallic factory.
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|description = A massive metallic factory filled with machines and deathtraps.
 
|theme = [[Industrial theme]]
 
|theme = [[Industrial theme]]
|location = [[Little Planet (Classic Sonic's world)|Little Planet]]
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|location = [[Little Planet]]
 
|charas =
 
|charas =
  +
*[[Knuckles the Echidna]]
*[[Sonic the Hedgehog (Classic Sonic's world)|Sonic the Hedgehog]]
 
**[[Super Sonic (Classic Sonic's world)|Super Sonic]]
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**[[Super Knuckles]]
  +
*[[Mighty the Armadillo]] {{C|''[[Sonic Mania Plus]]''}}
*[[Miles "Tails" Prower (Classic Sonic's world)|Miles "Tails" Prower]]
 
**[[Super Tails (Classic Sonic's world)|Super Tails]]
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**[[Super Mighty]] {{C|''[[Sonic Mania Plus]]''}}
  +
*[[Miles "Tails" Prower]]
*[[Knuckles the Echidna (Classic Sonic's world)|Knuckles the Echidna]]
 
**[[Super Knuckles (Classic Sonic's world)|Super Knuckles]]
+
**[[Super Tails]]
  +
*[[Ray the Flying Squirrel]] {{C|''[[Sonic Mania Plus]]''}}
*[[Mighty the Armadillo (Classic Sonic's world)|Mighty the Armadillo]]
 
**[[Super Mighty]]
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**[[Super Ray]] {{C|''[[Sonic Mania Plus]]''}}
  +
*[[Sonic the Hedgehog]]
*[[Ray the Flying Squirrel (Classic Sonic's world)|Ray the Flying Squirrel]]
 
**[[Super Ray]]
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**[[Super Sonic]]
|story_charas = [[Doctor Eggman (Classic Sonic's world)|Dr. Eggman]]
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|story_charas = [[Dr. Eggman]]
|number = 11 (12 in Encore Mode)
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|number =
  +
*11 {{C|Mania Mode}}
  +
*12 {{C|Encore Mode}}
 
|acts = 2
 
|acts = 2
 
|enemies =
 
|enemies =
*[[Bigbom]]
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*[[Amy Doll]]
  +
*[[Matryoshka-Bom]]
 
*[[Mecha-Bu]]
 
*[[Mecha-Bu]]
 
*[[Poh-Bee]]
 
*[[Poh-Bee]]
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|next = [[Titanic Monarch Zone]]
 
|next = [[Titanic Monarch Zone]]
 
}}
 
}}
  +
'''Metallic Madness Zone '''is the eleventh [[Zone]] in the Mania Mode of ''[[Sonic Mania]]'' and ''[[Sonic Mania Plus]]'', and the twelfth Zone in the Encore Mode of ''Sonic Mania Plus''. This Zone is a re-imagination of [[Metallic Madness]] from ''[[Sonic the Hedgehog CD]] ''for the [[Sega Mega-CD]].
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'''Metallic Madness Zone''' is the eleventh and penultimate [[Zone]] of the Mania Mode in ''[[Sonic Mania]]'' and ''[[Sonic Mania Plus]]'', and the twelfth and penultimate Zone of the Encore Mode in ''Sonic Mania Plus''. This Zone is a re-imagination of [[Metallic Madness]] from ''[[Sonic the Hedgehog CD]]'' for the [[Sega CD]].
  +
  +
The Zone is a metallic and deathtrap-ridden factory on [[Little Planet]] that belongs to [[Doctor Eggman|Dr. Eggman]]. As with most other Zones in ''Sonic Mania'' and ''Sonic Mania Plus'', Metallic Madness Zone is composed of two Acts, with a boss fight at the end of both.
   
 
==Description==
 
==Description==
Like the [[Metallic Madness|original]], Metallic Madness Zone is a huge metallic factory made by [[Doctor Eggman (Classic Sonic's world)|Dr. Robotnik]] that is highly protected by death traps and [[Badnik]]s, such as buzz saws, blades and cages. Unlike [[Stardust Speedway Zone (Sonic Mania)|Stardust Speedway Zone]], both Acts of this [[Zone]] takes place within the same time frame (the Present).
+
Metallic Madness Zone is a huge metallic stronghold owned by [[Doctor Eggman|Dr. Eggman]]. The Zone borrows many parts from the [[Metallic Madness|original Round]] from ''[[Sonic the Hedgehog CD]]''. The platforms are made of green metal and decorated with many silver machines and plaques bearing Eggman's face. All of Metallic Madness Zone is also highly protected by many death traps and [[Badnik|Badniks]], such as [[Saw|buzz saw]]s, blades and cages.
   
Metallic Madness Zone Act 1's appearance is heavily based on the Past version of the original Metallic Madness. The construction work here is near completion, though the work cranes can still be spotted outside of the base through holes in the dome.
+
Metallic Madness Zone Act 1 looks very similar to the past of the original Metallic Madness Zone 1. The base is still under construction, with the background showing many cranes underneath a light blue sky. From what can be seen outside of the base through holes in the base's dome, there are also many gigantic machines at both the top and bottom of the Act, some of which are incomplete and possess hanging wires.
   
In Metallic Madness Zone Act 2, the player goes deeper into the mechanical base. This Act's appearance is based on the Present version of the original Metallic Madness Zone 2 while also sporting the background from the Bad Future of the original Metallic Madness Zone 3.
+
In Metallic Madness Zone Act 2, the Act takes place deeper into the mechanical base, which is now shown to be complete. This Act's appearance is based on the present version of the original Metallic Madness Zone 2 while also sporting the background from the bad future of the original Metallic Madness Zone 3. The background depicts a blue wall with many purple lights and some gigantic, damaged, brown-colored machines in front of it. At the very bottom of the Act, there is also some dark gray machinery that barely can be seen due to the little light present.
   
In Encore Mode, Metallic Madness has a dull orange color scheme, bearing a striking resemblance to the Bad Future of the Round in ''[[Sonic the Hedgehog CD]]''.
+
In Encore Mode, Metallic Madness Zone has undergone a color palette change. Most of the metal now has a dull orange color scheme, bearing a striking resemblance to the bad future of the original Round. The sky in Act 1 is as well tinted pink, while the inside of the stronghold is colored purple and has green lights instead of purple ones. The machinery at the bottom of the Act is also red-colored instead of gray.
   
 
==Story==
 
==Story==
 
===Mania Mode===
 
===Mania Mode===
During their mission to reclaim the [[Phantom Ruby]] from [[Doctor Eggman (Classic Sonic's world)|Dr. Eggman]], [[Sonic the Hedgehog (Classic Sonic's world)|Sonic]], [[Miles "Tails" Prower (Classic Sonic's world)|Tails]] and [[Knuckles the Echidna (Classic Sonic's world)|Knuckles]] have returned to [[Little Planet (Classic Sonic's world)|Little Planet]], which has become Eggman's base of operations. As they pass through the Metallic Madness Zone, the trio overcome Eggman's traps and devious contraptions one after another. The doctor tries to stop the heroes in their tracks with the Gachapandora machine, but as always he is quickly bested by the heroes. As Eggman makes his escape, all power in the factory shuts off. As Sonic and co. proceed, they approach an exit in the back end of the factory, as lightning illuminates the path to a [[Titanic Monarch Zone|Zone containing Eggman's biggest robotic creation yet]].
+
During their mission to reclaim the [[Phantom Ruby]] from [[Doctor Eggman|Dr. Eggman]], [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]] and [[Knuckles the Echidna|Knuckles]] have returned to [[Little Planet]], which has become Eggman's base of operations. As they pass through Metallic Madness Zone, the trio overcome Eggman's traps and devious contraptions one after another. The doctor tries to stop the heroes in their tracks with the [[Gachapandora]] machine, although he is quickly bested by the heroes. As Eggman makes his escape, all power in the factory shuts off. With Sonic and his gang proceeding forward, they approach an exit in the back end of the factory, as lightning illuminates the path to a [[Titanic Monarch Zone|Zone containing Eggman's biggest robotic creation yet]].
   
 
===Encore Mode===
 
===Encore Mode===
Having arrived on [[Little Planet (Classic Sonic's world)|Little Planet]] once more, [[Sonic the Hedgehog (Classic Sonic's world)|Sonic]], [[Miles "Tails" Prower (Classic Sonic's world)|Tails]], [[Knuckles the Echidna (Classic Sonic's world)|Knuckles]], [[Mighty the Armadillo (Classic Sonic's world)|Mighty]] and [[Ray the Flying Squirrel (Classic Sonic's world)|Ray]] resume their mission to retrieve the [[Phantom Ruby]] from [[Doctor Eggman (Classic Sonic's world)|Dr. Eggman]] before it is too late. Along the way through the Zone, Sonic and co. are attacked by Eggman and his contraptions again and again. During each encounter with Eggman in particular, the heroes manage to defeat the doctor, only for Eggman to escape each time. Eventually though, Sonic and co. manage to shut off the power to the factory once again and find themselves on the doorstep to Eggman and the [[Hard Boiled Heavies]]' headquarters - the rebuilt [[Titanic Monarch Zone]].
+
Having arrived on [[Little Planet]] once more, [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]], [[Knuckles the Echidna|Knuckles]], [[Mighty the Armadillo|Mighty]] and [[Ray the Flying Squirrel|Ray]] resume their mission to retrieve the [[Phantom Ruby]] from [[Doctor Eggman|Dr. Eggman]] before it is too late. Along the way through the Zone, the heroes are attacked by Eggman and his contraptions again and again. During each encounter with Eggman in particular, they manage to defeat the doctor, only for Eggman to escape each time. Eventually though, Sonic's crew manage to shut off the power to the factory once again and find themselves on the doorstep to Eggman's headquarters - the rebuilt [[Titanic Monarch Zone]].
   
 
==Gameplay==
 
==Gameplay==
The gameplay in this Zone is the same as the original [[Metallic Madness]], being a rife with giant buzzsaws, steep bank platforms, [[crusher]]s, passages that close off behind the player, and other sharp-edged objects ideal for harming the player. Each Act also introduces both old and new gimmicks.
+
The gameplay in Metallic Madness Zone is the same as the original [[Metallic Madness]], being rife with giant [[Saw|buzz-saw]]s, steep bank platforms, [[crusher]]s, passages that close off behind the player, and other sharp-edged objects ideal for harming the player. Each Act also introduces both old and new gimmicks.
   
In Act 1, there is an exclusive new gimmick that lets the player do a little plane switching. By utilizing red and blue [[seesaw]]s (based on the ones from ''[[Sonic the Hedgehog CD]]''), the player can catapult themselves into a second layer of [[Zone]] geometry in the background, granting the player extra platforming segments. To return to the foreground, the player must use another seesaw.
+
In Act 1, there is an exclusive new gimmick that lets the player do a plane switching. By utilizing red and blue [[seesaw]]s (based on the ones from ''[[Sonic the Hedgehog CD]]''), the player can catapult themselves into a second layer of [[Zone]] geometry in the background, granting them extra platforming segments. To return to the foreground, the player must use another seesaw.
   
Act 2 reintroduces the original Metallic Madness's [[Flywheel]] gimmick, moving [[Spring]]s, spinning poles with interchangeable blades that move along the ground, and plane-switching metal curtain puzzles (which allow the player to be slightly behind the foreground as opposed to far away from it). Another returning gimmick exclusive to Act 2 are the [[Size Beam|lasers that can shrink and regrow the playable character]], which are put to more prominently use here than in the original Metallic Madness to match the level layout.
+
Act 2 reintroduces the original Metallic Madness's [[Flywheel]] gimmick, moving [[Spring]]s, spinning poles with interchangeable blades that move along the ground, and plane-switching metal curtain puzzles (which allow the player to be slightly behind the foreground as opposed to far away from it). Another returning gimmick exclusive to Act 2 are the [[shrink ray]]s, which are put to more prominently use here than in the original Metallic Madness to match the level layout.
   
 
==Overview==
 
==Overview==
 
===Act 1===
 
===Act 1===
  +
Metallic Madness Zone Act 1 takes place in an under construction section of the stronghold. Similar to the original Metallic Madness Zone 1, the upper paths usually serve as the quickest and most open ones, with many paths that can lead to the lower sections, which are usually slower and make more use of platforming. Returning sections are the diagonal [[Spring]]s from the original Round that send the player flying to the left, which most of the time serve as obstacles. Perhaps the most notable new feature here is the ability to move through two different layers of the Act by using [[seesaw]]-like gimmicks. These sections are usually short, although they can lead to different paths.
The first part of Act 1 is near identical to the original [[Metallic Madness]] Zone 1, with the rest being new sections.
 
  +
  +
In Encore Mode, Metallic Madness Zone Act 1 remains mostly the same, except that a few new paths are added, and [[Spikes (obstacle)|spikes]] and [[saw]]s are much more prominent than before, specially in the closed paths, making the Act more difficult than in Mania Mode.
   
 
===Act 2===
 
===Act 2===
  +
Metallic Madness Zone Act 2 has a similar level layout compared to the original Metallic Madness Zone 2, with most of the action taking place on closed, linear paths, although there are many sections that branch into more pathways. Act 2 re-uses most of the gimmicks from Act 1, as well as the return of the [[flywheel]]s from the original Round. The core item in this Act is the [[shrink ray]] from the original Metallic Madness Zone 2. Notably, it is used much more often than in the original Zone, with many sections using it for smaller passages and automated [[tunnel]] sections. Also returning from the original Metallic Madness are the spiked platforms, which are much wider than before and work slightly different; instead of them slowly falling to the ground, a light will show it for one second, indicating the player where they must stand on to be safe. After that, the platform will fall to the ground, albeit at a much faster speed than before.
A large portion of the Act is intended to be played as a miniature version of the player, shrunk down by the [[Size Beam]], as there are now several places with passages and transport tunnels akin to [[Winding Tunnel]]s that can only be traversed while miniaturized.
 
  +
  +
In Encore Mode, the Act is mostly unchanged, except that a few obstacles and secrets have been added. Like in Act 1, saws are more frequent than in Mania Mode, making exploration more difficult.
   
 
==Bosses==
 
==Bosses==
 
===Act 1===
 
===Act 1===
 
{{Main|Egg Pistons mk.II}}
 
{{Main|Egg Pistons mk.II}}
[[File:MM mania boss2.jpg|thumb|200px|right|The Egg Pistons mk.II.]]
+
[[File:MM mania boss2.jpg|thumb|225px|The Egg Pistons mk.II in Mania Mode, from ''[[Sonic Mania]]''.]]
The boss of Metallic Madness Zone Act is the '''Egg Pistons mk.II''', an updated version of the [[Final Zone|final boss]] in the [[Sonic the Hedgehog (1991)|first game]]. Eggman will stand inside one of five crushing pistons, and the player must strike the piston housing Eggman as they protrude. Between these phases, four energy balls will close in around the protagonist before the pistons once again resume. Hit Eggman four times and the pistons will change to a more erratic pattern. The player will also not have to contend with the energy balls in this phase. Hit Eggman another four times, and this boss will be defeated.
+
The boss of Metallic Madness Zone Act is the '''Egg Pistons mk.II''', an updated version of the [[Egg Crusher]] from the [[Sega Mega Drive|Sega Genesis]] version of the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''. Eggman will stand inside one of five crushing pistons, and the player must strike the piston housing Eggman as they protrude. Between these phases, four energy balls will close in around the protagonist before the pistons once again resume. Hit Eggman four times and the pistons will change to a more erratic pattern. The player will also not have to contend with the energy balls in this phase. Hit Eggman another four times, and this boss will be defeated.
   
 
===Act 2===
 
===Act 2===
{{Main|Gachapandora}}[[File:MM2 mania boss.jpg|thumb|200px|right|The Gachapandora.]]
+
{{Main|Gachapandora}}
  +
[[File:MM2 mania boss.jpg|thumb|225px|The Gachapandora in Mania Mode, from ''[[Sonic Mania]]''.]]
The boss of Metallic Madness Zone Act 2 is the '''Gachapandora''', a mobile [[Wikipedia:Gashapon|Gashapon]] machine. When entering the arena for this boss, the player will be [[Size Beam|miniaturized]]. To defeat him, the player must spin the crank on the Gachapandora to dispense a miniaturized version of either the [[Egg Mobile-D]], [[Marble Zone boss]], or an [[Amy Rose (Classic Sonic's world)|Amy Rose]] doll. After the Gachapandora has dispensed eight "prizes", Eggman flies away. The player must then defeat any remaining "prizes" to make Eggman descend once more. In this final phase, Eggman shoots projectiles at the player in his broken Gachapandora. One more turn of the dial will cause Eggman himself to be dispensed from the machine, ending the battle.
+
The boss of Metallic Madness Zone Act 2 is the '''Gachapandora''', a mobile [[Wikipedia:Gashapon|Gashapon]] machine. When entering the arena for this boss, the player will be [[Shrink ray|miniaturized]]. To defeat him, the player must spin the crank on the Gachapandora to dispense a miniaturized version of either the [[Egg Drillster]] or [[Egg Scorcher]], as well as [[Amy Doll]]s. After the Gachapandora has dispensed eight "prizes", Eggman flies away. The player must then defeat any remaining "prizes" to make Eggman descend once more. In this final phase, Eggman shoots projectiles at the player in his broken Gachapandora. One more turn of the dial will cause Eggman himself to be dispensed from the machine, ending the battle.
   
 
==Trivia==
 
==Trivia==
*This Zone marks the second time in which [[Knuckles the Echidna (Classic Sonic's world)|Knuckles]] is playable in a ''[[Sonic the Hedgehog CD]]'' Zone, the other being [[Stardust Speedway Zone (Sonic Mania)|Stardust Speedway Zone]].
+
*This Zone marks the second time in which [[Knuckles the Echidna|Knuckles]], [[Mighty the Armadillo|Mighty]] and [[Ray the Flying Squirrel|Ray]] are playable in a ''[[Sonic the Hedgehog CD]]'' Zone, the other being [[Stardust Speedway Zone]].
 
*In keeping with the nomenclature of ''Sonic Mania'', Metallic Madness is referred to as a "Zone". In ''Sonic the Hedgehog CD'', "Zones" are the individual levels that make up a stage (typically referred to as an "Act") and the stages themselves referred to as "Rounds".
 
*In keeping with the nomenclature of ''Sonic Mania'', Metallic Madness is referred to as a "Zone". In ''Sonic the Hedgehog CD'', "Zones" are the individual levels that make up a stage (typically referred to as an "Act") and the stages themselves referred to as "Rounds".
*This version of Metallic Madness uses the song from the Japan/Europe soundtrack of ''Sonic the Hedgehog CD'' and not the one composed for North America.
+
*The tracks for Metallic Madness Zone are based on the tracks from the Japanese soundtrack of ''Sonic the Hedgehog CD'' instead of the American ones.
**The music for Metallic Madness Zone Act 1 take elements mostly from its original Past version, while the music for Metallic Madness Zone Act 2 combines elements from the Present and Bad future version.
+
** "Metallic Madness Zone (Act 1)" takes elements mostly from its original past version, while the music for Metallic Madness Zone Act 2 combines elements from the present and bad future version.
**The music also features the almost incomprehensible raps that were also featured in the original music from ''Sonic CD'', but with new lyrics. Apparently, the raps from Act 1 are sung in Sonic's perspective, while the raps from Act 2 are sung in Eggman's perspective.
+
**The music also features the almost incomprehensible raps that were also featured in the original music from ''Sonic CD'', but with new lyrics. Apparently, the raps from "Metallic Madness Zone (Act 1)" are sung in [[Sonic the Hedgehog|Sonic]]'s perspective, while the raps from "Metallic Madness Zone (Act 2)" are sung in [[Doctor Eggman|Eggman]]'s.
*When the [[Size Beam]] hits [[Super Sonic (Classic Sonic's world)|Super Sonic]], he will have the appearance of Sonic with golden fur along with keeping Sonic's normal animations.
+
* When the [[shrink ray]] hits [[Super Sonic]], he will have the appearance of Sonic with golden fur along and will keep his untransformed version's normal animations.
 
*Metallic Madness Zone features several references and Easter eggs:
 
*Metallic Madness Zone features several references and Easter eggs:
 
**The level geometry in the background of Metallic Madness Zone Act 1 that the player can go to is similar to the background areas the player can enter at [[Sky Babylon]] from ''[[Sonic Rush Adventure]]'' and [[White Park Zone]] Act 2 from ''[[Sonic the Hedgehog 4: Episode II]]''.
 
**The level geometry in the background of Metallic Madness Zone Act 1 that the player can go to is similar to the background areas the player can enter at [[Sky Babylon]] from ''[[Sonic Rush Adventure]]'' and [[White Park Zone]] Act 2 from ''[[Sonic the Hedgehog 4: Episode II]]''.
**The [[Egg Pistons mk.II|mini-boss]] of Metallic Madness Zone is essentially the [[Final Zone|final boss]] from the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''.
+
** The [[Egg Pistons mk.II|mini-boss]] of Metallic Madness Zone is essentially the [[Egg Crusher]], the boss of [[Final Zone]] from the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''.
**[[Gachapandora]], the boss of Metallic Madness Zone Act 2, heavily resembles the [[Botanic Base boss]] from ''[[Knuckles' Chaotix]]''. In addition, the crank that the player must turn to dispense the prizes resembles the one featured in the [[Bonus Stage (Sonic the Hedgehog 3 & Knuckles)|Gumball Machine Bonus Game]] from ''[[Sonic the Hedgehog 3]]''.
+
**[[Gachapandora]], the boss of Metallic Madness Zone Act 2, heavily resembles the [[Botanic Base boss]] from ''[[Knuckles' Chaotix]]''. In addition, the crank that the player must turn to dispense the prizes resembles the one featured in the [[Bonus Stage (Sonic the Hedgehog 3 & Knuckles)#Gumball Machine|Gumball Machine Bonus Game]] from ''[[Sonic the Hedgehog 3]]''.
 
**The "prizes" which Gachapandora dispenses are miniature versions of elements from previous ''Sonic'' games:
 
**The "prizes" which Gachapandora dispenses are miniature versions of elements from previous ''Sonic'' games:
***[[Egg Mobile-D]], the boss of [[Emerald Hill Zone]] from ''[[Sonic the Hedgehog 2]]''.
+
***[[Egg Drillster]], the boss of [[Emerald Hill Zone]] from ''[[Sonic the Hedgehog 2]]''.
***The [[Marble Zone boss|boss]] of [[Marble Zone]] from the original ''Sonic the Hedgehog''.
+
***The [[Egg Scorcher]], the boss of [[Marble Zone]] from the original ''Sonic the Hedgehog''.
***A robot duplicate of [[Amy Rose (Classic Sonic's world)|Amy Rose]] that chases the player like the original Amy did in ''[[Sonic the Hedgehog CD]]''. This robot also seems to borrow design elements from the [[Tails Doll]], a character that appeared in ''[[Sonic R]]''.
+
***[[Amy Doll]]s, robot duplicates of [[Amy Rose]] that chase and hug the player like the original Amy did in ''[[Sonic the Hedgehog CD]]''. These robots also seems to borrow design elements, and the name itself as well, from the [[Tails Doll]], a character that appeared in ''[[Sonic R]]''.
**In Metallic Madness Zone Act 2 in ''Sonic Mania'' v1.05.0713, Tails jumps when the lightning strikes during the Zone transition. This is a reference to Tails' [[media:Sonic Jam.png|profile]] in ''[[Sonic Jam]]'', which mentions that he has [[Wikipedia:Astraphobia|astraphobia]].
+
**In Metallic Madness Zone Act 2, as of Version 1.04/RC 1.05.0713, Tails jumps when the lightning strikes during the Zone transition. This is a reference to Tails' [[Media:Sonic Jam.png|profile]] in ''[[Sonic Jam]]'', which mentions that he dislikes thunder.
*In the initial release of ''Sonic Mania'', when playing with Tails as a partner (or with "& Knuckles" mode in [[Sonic Mania#No Save|No Save]] mode) in Metallic Madness Zone Act 2, the partner character always respawned at their regular size even inside small areas which the player is required to have been hit by a shrinking [[Size Beam]] to navigate through. The version 1.03 patch released on September 2017 now matches the partner character's size with the player character's current size when the former respawns back into the Act.
+
*In the initial release of ''[[Sonic Mania]]'', when playing with Tails or Knuckles as a partner in Metallic Madness Zone Act 2, the partner character always respawned at their regular size even inside small areas which the player is required to have been hit by a shrinking [[shrink ray]] to navigate through. The Version 1.03 patch released on September 2017 now matches the partner character's size with the player character's current size when the former respawns back into the Act.
   
 
==Music==
 
==Music==
{| class="wikitable" width="670" border="1"
+
{| class="wikitable"
  +
!Name
! style="text-align: center; " |'''Name'''
 
!Artist
+
!Artist(s)
 
!Length
 
!Length
!Music Track
+
!Music track
 
|-
 
|-
|Metallic Madness Zone (Act 1)
+
|"[[Metallic Madness (song)|Metallic Madness Zone]] (Act 1)"
|[[Tee Lopes]], [[Naofumi Hataya]]
+
|rowspan="2"|[[Tee Lopes]], [[Naofumi Hataya]]
|1:07
+
|2:16
|[[File:Sonic Mania OST - Metallic Madness Zone Act 1.ogg|center]]
+
|[[File:Metallic Madness Zone (Act 1).ogg|center]]
 
|-
 
|-
|Metallic Madness Zone (Act 2)
+
|"Metallic Madness Zone (Act 2)"
  +
|2:36
|[[Tee Lopes]], [[Naofumi Hataya]]
 
 
|[[File:Metallic Madness Zone (Act 2).ogg|center]]
|1:13
 
|[[File:Sonic Mania OST - Metallic Madness Zone Act 2.ogg|center]]
 
 
|}
 
|}
   
 
==Videos==
 
==Videos==
[[File:Sonic Mania Sonic Solo Part 11 - Metallic Madness Zone|thumb|left|350 px]]
+
[[File:Metallic Madness Zone Act 1 & 2 - Sonic Mania|left|350px]]
 
{{-}}
 
{{-}}
  +
  +
==References==
  +
{{Reflist}}
 
{{Mania info}}
 
{{Mania info}}
  +
[[es:Metallic Madness Zone]]
  +
[[fr:Metallic Madness Zone]]
  +
[[pl:Metallic Madness Zone (Sonic Mania)]]
  +
[[ru:Metallic Madness Zone]]
 
[[Category:Sonic Mania Zones]]
 
[[Category:Sonic Mania Zones]]
 
[[Category:Industrial theme]]
 
[[Category:Industrial theme]]
  +
[[Category:Eggman's bases]]
  +
[[Category:Multiplayer stages]]

Latest revision as of 03:23, 14 March 2024

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Metallic Madness Zone is the eleventh and penultimate Zone of the Mania Mode in Sonic Mania and Sonic Mania Plus, and the twelfth and penultimate Zone of the Encore Mode in Sonic Mania Plus. This Zone is a re-imagination of Metallic Madness from Sonic the Hedgehog CD for the Sega CD.

The Zone is a metallic and deathtrap-ridden factory on Little Planet that belongs to Dr. Eggman. As with most other Zones in Sonic Mania and Sonic Mania Plus, Metallic Madness Zone is composed of two Acts, with a boss fight at the end of both.

Description

Metallic Madness Zone is a huge metallic stronghold owned by Dr. Eggman. The Zone borrows many parts from the original Round from Sonic the Hedgehog CD. The platforms are made of green metal and decorated with many silver machines and plaques bearing Eggman's face. All of Metallic Madness Zone is also highly protected by many death traps and Badniks, such as buzz saws, blades and cages.

Metallic Madness Zone Act 1 looks very similar to the past of the original Metallic Madness Zone 1. The base is still under construction, with the background showing many cranes underneath a light blue sky. From what can be seen outside of the base through holes in the base's dome, there are also many gigantic machines at both the top and bottom of the Act, some of which are incomplete and possess hanging wires.

In Metallic Madness Zone Act 2, the Act takes place deeper into the mechanical base, which is now shown to be complete. This Act's appearance is based on the present version of the original Metallic Madness Zone 2 while also sporting the background from the bad future of the original Metallic Madness Zone 3. The background depicts a blue wall with many purple lights and some gigantic, damaged, brown-colored machines in front of it. At the very bottom of the Act, there is also some dark gray machinery that barely can be seen due to the little light present.

In Encore Mode, Metallic Madness Zone has undergone a color palette change. Most of the metal now has a dull orange color scheme, bearing a striking resemblance to the bad future of the original Round. The sky in Act 1 is as well tinted pink, while the inside of the stronghold is colored purple and has green lights instead of purple ones. The machinery at the bottom of the Act is also red-colored instead of gray.

Story

Mania Mode

During their mission to reclaim the Phantom Ruby from Dr. Eggman, Sonic, Tails and Knuckles have returned to Little Planet, which has become Eggman's base of operations. As they pass through Metallic Madness Zone, the trio overcome Eggman's traps and devious contraptions one after another. The doctor tries to stop the heroes in their tracks with the Gachapandora machine, although he is quickly bested by the heroes. As Eggman makes his escape, all power in the factory shuts off. With Sonic and his gang proceeding forward, they approach an exit in the back end of the factory, as lightning illuminates the path to a Zone containing Eggman's biggest robotic creation yet.

Encore Mode

Having arrived on Little Planet once more, Sonic, Tails, Knuckles, Mighty and Ray resume their mission to retrieve the Phantom Ruby from Dr. Eggman before it is too late. Along the way through the Zone, the heroes are attacked by Eggman and his contraptions again and again. During each encounter with Eggman in particular, they manage to defeat the doctor, only for Eggman to escape each time. Eventually though, Sonic's crew manage to shut off the power to the factory once again and find themselves on the doorstep to Eggman's headquarters - the rebuilt Titanic Monarch Zone.

Gameplay

The gameplay in Metallic Madness Zone is the same as the original Metallic Madness, being rife with giant buzz-saws, steep bank platforms, crushers, passages that close off behind the player, and other sharp-edged objects ideal for harming the player. Each Act also introduces both old and new gimmicks.

In Act 1, there is an exclusive new gimmick that lets the player do a plane switching. By utilizing red and blue seesaws (based on the ones from Sonic the Hedgehog CD), the player can catapult themselves into a second layer of Zone geometry in the background, granting them extra platforming segments. To return to the foreground, the player must use another seesaw.

Act 2 reintroduces the original Metallic Madness's Flywheel gimmick, moving Springs, spinning poles with interchangeable blades that move along the ground, and plane-switching metal curtain puzzles (which allow the player to be slightly behind the foreground as opposed to far away from it). Another returning gimmick exclusive to Act 2 are the shrink rays, which are put to more prominently use here than in the original Metallic Madness to match the level layout.

Overview

Act 1

Metallic Madness Zone Act 1 takes place in an under construction section of the stronghold. Similar to the original Metallic Madness Zone 1, the upper paths usually serve as the quickest and most open ones, with many paths that can lead to the lower sections, which are usually slower and make more use of platforming. Returning sections are the diagonal Springs from the original Round that send the player flying to the left, which most of the time serve as obstacles. Perhaps the most notable new feature here is the ability to move through two different layers of the Act by using seesaw-like gimmicks. These sections are usually short, although they can lead to different paths.

In Encore Mode, Metallic Madness Zone Act 1 remains mostly the same, except that a few new paths are added, and spikes and saws are much more prominent than before, specially in the closed paths, making the Act more difficult than in Mania Mode.

Act 2

Metallic Madness Zone Act 2 has a similar level layout compared to the original Metallic Madness Zone 2, with most of the action taking place on closed, linear paths, although there are many sections that branch into more pathways. Act 2 re-uses most of the gimmicks from Act 1, as well as the return of the flywheels from the original Round. The core item in this Act is the shrink ray from the original Metallic Madness Zone 2. Notably, it is used much more often than in the original Zone, with many sections using it for smaller passages and automated tunnel sections. Also returning from the original Metallic Madness are the spiked platforms, which are much wider than before and work slightly different; instead of them slowly falling to the ground, a light will show it for one second, indicating the player where they must stand on to be safe. After that, the platform will fall to the ground, albeit at a much faster speed than before.

In Encore Mode, the Act is mostly unchanged, except that a few obstacles and secrets have been added. Like in Act 1, saws are more frequent than in Mania Mode, making exploration more difficult.

Bosses

Act 1

Main article: Egg Pistons mk.II
MM mania boss2

The Egg Pistons mk.II in Mania Mode, from Sonic Mania.

The boss of Metallic Madness Zone Act is the Egg Pistons mk.II, an updated version of the Egg Crusher from the Sega Genesis version of the original Sonic the Hedgehog. Eggman will stand inside one of five crushing pistons, and the player must strike the piston housing Eggman as they protrude. Between these phases, four energy balls will close in around the protagonist before the pistons once again resume. Hit Eggman four times and the pistons will change to a more erratic pattern. The player will also not have to contend with the energy balls in this phase. Hit Eggman another four times, and this boss will be defeated.

Act 2

Main article: Gachapandora
MM2 mania boss

The Gachapandora in Mania Mode, from Sonic Mania.

The boss of Metallic Madness Zone Act 2 is the Gachapandora, a mobile Gashapon machine. When entering the arena for this boss, the player will be miniaturized. To defeat him, the player must spin the crank on the Gachapandora to dispense a miniaturized version of either the Egg Drillster or Egg Scorcher, as well as Amy Dolls. After the Gachapandora has dispensed eight "prizes", Eggman flies away. The player must then defeat any remaining "prizes" to make Eggman descend once more. In this final phase, Eggman shoots projectiles at the player in his broken Gachapandora. One more turn of the dial will cause Eggman himself to be dispensed from the machine, ending the battle.

Trivia

  • This Zone marks the second time in which Knuckles, Mighty and Ray are playable in a Sonic the Hedgehog CD Zone, the other being Stardust Speedway Zone.
  • In keeping with the nomenclature of Sonic Mania, Metallic Madness is referred to as a "Zone". In Sonic the Hedgehog CD, "Zones" are the individual levels that make up a stage (typically referred to as an "Act") and the stages themselves referred to as "Rounds".
  • The tracks for Metallic Madness Zone are based on the tracks from the Japanese soundtrack of Sonic the Hedgehog CD instead of the American ones.
    • "Metallic Madness Zone (Act 1)" takes elements mostly from its original past version, while the music for Metallic Madness Zone Act 2 combines elements from the present and bad future version.
    • The music also features the almost incomprehensible raps that were also featured in the original music from Sonic CD, but with new lyrics. Apparently, the raps from "Metallic Madness Zone (Act 1)" are sung in Sonic's perspective, while the raps from "Metallic Madness Zone (Act 2)" are sung in Eggman's.
  • When the shrink ray hits Super Sonic, he will have the appearance of Sonic with golden fur along and will keep his untransformed version's normal animations.
  • Metallic Madness Zone features several references and Easter eggs:
  • In the initial release of Sonic Mania, when playing with Tails or Knuckles as a partner in Metallic Madness Zone Act 2, the partner character always respawned at their regular size even inside small areas which the player is required to have been hit by a shrinking shrink ray to navigate through. The Version 1.03 patch released on September 2017 now matches the partner character's size with the player character's current size when the former respawns back into the Act.

Music

Name Artist(s) Length Music track
"Metallic Madness Zone (Act 1)" Tee Lopes, Naofumi Hataya 2:16
"Metallic Madness Zone (Act 2)" 2:36

Videos


References


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