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Sonic Wiki Zone
Sonic Wiki Zone
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{{Tab
 
{{Tab
|tab1 = Main page
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|title1 = Main page
|tab2 = Gallery
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|tab2 = Gallery
  +
|bg = greentab
}}
+
}}
 
:''For the [[round]] in [[Sonic the Hedgehog CD]], see [[Metallic Madness]].''
 
:''For the [[round]] in [[Sonic the Hedgehog CD]], see [[Metallic Madness]].''
 
{{Stage order
 
{{Stage order
Line 12: Line 13:
 
}}
 
}}
 
{{Infobox level
 
{{Infobox level
|title = Metallic Madness Zone
+
|title = Metallic Madness Zone
 
|image = <gallery>
 
|image = <gallery>
MMZ1st.jpg|Act 1
+
MMZ1.png|Act 1
MMZ2st.jpg|Act 2
+
MMZ2.png|Act 2
 
</gallery>
 
</gallery>
|caption = [[Sonic the Hedgehog|Sonic]] and [[Miles "Tails" Prower|Tails]] in Metallic Madness Zone.
+
|caption = [[Classic Sonic|Sonic]] and [[Miles "Tails" Prower (Classic Sonic's world)|Tails]] in Metallic Madness Zone.
|1st_app = ''[[Sonic Mania]]''
+
|1st_app = ''[[Sonic Mania]]''
  +
|other_apps = ''[[Sonic Mania Plus]]''
|description = An industrial metallic madness.
+
|description = An industrial metallic factory.
|theme = [[Industrial theme]]
 
|location = [[Little Planet]]
+
|theme = [[Industrial theme]]
  +
|location = [[Little Planet (Classic Sonic's world)|Little Planet]]
|charas =
+
|charas =
*[[Sonic the Hedgehog]]
 
  +
*[[Sonic the Hedgehog (Classic Sonic's world)|Sonic the Hedgehog]]
*[[Miles "Tails" Prower]]
 
  +
**[[Super Sonic (Classic Sonic's world)|Super Sonic]]
*[[Knuckles the Echidna]]
 
  +
*[[Miles "Tails" Prower (Classic Sonic's world)|Miles "Tails" Prower]]
|number = 11
 
  +
**[[Super Tails (Classic Sonic's world)|Super Tails]]
|acts = 2
 
  +
*[[Knuckles the Echidna (Classic Sonic's world)|Knuckles the Echidna]]
|enemies =
 
  +
**[[Super Knuckles (Classic Sonic's world)|Super Knuckles]]
  +
*[[Mighty the Armadillo (Classic Sonic's world)|Mighty the Armadillo]]
  +
**[[Super Mighty]]
  +
*[[Ray the Flying Squirrel (Classic Sonic's world)|Ray the Flying Squirrel]]
  +
**[[Super Ray]]
  +
|story_charas = [[Doctor Eggman (Classic Sonic's world)|Dr. Eggman]]
  +
|number = 11 (12 in Encore Mode)
 
|acts = 2
 
|enemies =
 
*[[Bigbom]]
 
*[[Bigbom]]
 
*[[Mecha-Bu]]
 
*[[Mecha-Bu]]
 
*[[Poh-Bee]]
 
*[[Poh-Bee]]
 
*[[Scarab]]
 
*[[Scarab]]
|sub-boss = [[Egg Pistons mk.II]]
+
|sub-boss = [[Egg Pistons mk.II]]
  +
|boss = [[Gachapandora]]
|boss = [[Gashapandora]]<ref>{{Cite web|url=https://youtu.be/m36BVlGFb20 |title= Live Sonic Mania Developer Playthrough |publisher=[[Headcannon|Stealth]] |date=20 August 2017|accessdate=22 August 2017}}</ref>
 
|previous = [[Lava Reef Zone (Sonic Mania)|Lava Reef Zone]]
+
|previous = [[Lava Reef Zone (Sonic Mania)|Lava Reef Zone]]
|next = [[Titanic Monarch Zone]]
+
|next = [[Titanic Monarch Zone]]
 
}}
 
}}
'''Metallic Madness Zone '''is the eleventh [[Zone]] in ''[[Sonic Mania]]''. This zone is a re-imagination of the original zone, [[Metallic Madness]] that appeared in ''[[Sonic CD]]''.
+
'''Metallic Madness Zone '''is the eleventh [[Zone]] in the Mania Mode of ''[[Sonic Mania]]'' and ''[[Sonic Mania Plus]]'', and the twelfth Zone in the Encore Mode of ''Sonic Mania Plus''. This Zone is a re-imagination of [[Metallic Madness]] from ''[[Sonic the Hedgehog CD]]'' for the [[Sega Mega-CD]].
   
==Overview==
+
==Description==
Like the original, it is a huge metallic factory made by [[Doctor Eggman|Dr. Robotnik]] that is highly protected by death traps and [[Badnik]]s, such as buzz saws, blades and cages.
+
Like the [[Metallic Madness|original]], Metallic Madness Zone is a huge metallic factory made by [[Doctor Eggman (Classic Sonic's world)|Dr. Robotnik]] that is highly protected by death traps and [[Badnik]]s, such as buzz saws, blades and cages. Unlike [[Stardust Speedway Zone (Sonic Mania)|Stardust Speedway Zone]], both Acts of this [[Zone]] takes place within the same time frame (the Present).
  +
  +
Metallic Madness Zone Act 1's appearance is heavily based on the Past version of the original Metallic Madness. The construction work here is near completion, though the work cranes can still be spotted outside of the base through holes in the dome.
  +
  +
In Metallic Madness Zone Act 2, the player goes deeper into the mechanical base. This Act's appearance is based on the Present version of the original Metallic Madness Zone 2 while also sporting the background from the Bad Future of the original Metallic Madness Zone 3.
  +
  +
In Encore Mode, Metallic Madness has a dull orange color scheme, bearing a striking resemblance to the Bad Future of the Round in ''[[Sonic the Hedgehog CD]]''.
   
 
==Story==
 
==Story==
  +
===Mania Mode===
In their mission to reclaim the [[Phantom Ruby]] from [[Doctor Eggman|Dr. Eggman]], [[Sonic the Hedgehog|Sonic]], [[Miles "Tails" Prower|Tails]] and [[Knuckles the Echidna|Knuckles]] have returned to [[Little Planet]], which has become Eggman's base of operations. As they pass through the Metallic Madness Zone, the trio overcome Eggman's traps and devious contraptions one after another. However, the evil doctor continues to escape them upon defeat, leaving Sonic and co. with no choice but to follow him to a [[Titanic Monarch Zone|Zone containing his biggest robotic creation yet]].
+
During their mission to reclaim the [[Phantom Ruby]] from [[Doctor Eggman (Classic Sonic's world)|Dr. Eggman]], [[Sonic the Hedgehog (Classic Sonic's world)|Sonic]], [[Miles "Tails" Prower (Classic Sonic's world)|Tails]] and [[Knuckles the Echidna (Classic Sonic's world)|Knuckles]] have returned to [[Little Planet (Classic Sonic's world)|Little Planet]], which has become Eggman's base of operations. As they pass through the Metallic Madness Zone, the trio overcome Eggman's traps and devious contraptions one after another. The doctor tries to stop the heroes in their tracks with the Gachapandora machine, but as always he is quickly bested by the heroes. As Eggman makes his escape, all power in the factory shuts off. As Sonic and co. proceed, they approach an exit in the back end of the factory, as lightning illuminates the path to a [[Titanic Monarch Zone|Zone containing Eggman's biggest robotic creation yet]].
  +
  +
===Encore Mode===
  +
[[File:Super Sonic and Mighty in Metallic Madness Zone.jpg|left|thumb|200px|Super Sonic and Mighty in Metallic Madness Zone]]
  +
Having arrived on [[Little Planet (Classic Sonic's world)|Little Planet]] once more, [[Sonic the Hedgehog (Classic Sonic's world)|Sonic]], [[Miles "Tails" Prower (Classic Sonic's world)|Tails]], [[Knuckles the Echidna (Classic Sonic's world)|Knuckles]], [[Mighty the Armadillo (Classic Sonic's world)|Mighty]] and [[Ray the Flying Squirrel (Classic Sonic's world)|Ray]] resume their mission to retrieve the [[Phantom Ruby]] from [[Doctor Eggman (Classic Sonic's world)|Dr. Eggman]] before it is too late. Along the way through the Zone, Sonic and co. are attacked by Eggman and his contraptions again and again. During each encounter with Eggman in particular, the heroes manage to defeat the doctor, only for Eggman to escape each time. Eventually though, Sonic and co. manage to shut off the power to the factory once again and find themselves on the doorstep to Eggman and the [[Hard Boiled Heavies]]' headquarters - the rebuilt [[Titanic Monarch Zone]].
   
 
==Gameplay==
 
==Gameplay==
The gameplay is the same with the actual Metallic Madness. The player has a lot of things to destroy and avoid.
+
The gameplay in this Zone is the same as the original [[Metallic Madness]], being rife with giant buzzsaws, steep bank platforms, [[crusher]]s, passages that close off behind the player, and other sharp-edged objects ideal for harming the player. Each Act also introduces both old and new gimmicks.
   
  +
In Act 1, there is an exclusive new gimmick that lets the player do a little plane switching. By utilizing red and blue [[seesaw]]s (based on the ones from ''[[Sonic the Hedgehog CD]]''), the player can catapult themselves into the second layer of [[Zone]] geometry in the background, granting the player extra platforming segments. To return to the foreground, the player must use another seesaw.
In Act 1, there are still Mother Bombs and moving springs laying around. It also involves a new feature that can move the player to another layer in the background.
 
   
  +
Act 2 reintroduces the original Metallic Madness's [[Flywheel]] gimmick, moving [[Spring]]s, spinning poles with interchangeable blades that move along the ground, and plane-switching metal curtain puzzles (which allow the player to be slightly behind the foreground as opposed to far away from it). Another returning gimmick exclusive to Act 2 are the [[Size Beam|lasers that can shrink and regrow the playable character]], which are put to more prominently use here than in the original Metallic Madness to match the level layout.
Act 2 makes heavy use of a [[Size Beam|laser that can shrink and regrown the playable character]] for the navigation of the majority of the Act.
 
   
==Description==
+
==Overview==
 
===Act 1===
 
===Act 1===
  +
The first part of Act 1 is near identical to the original [[Metallic Madness]] Zone 1, with the rest being new sections.
   
 
===Act 2===
 
===Act 2===
  +
A large portion of the Act is intended to be played as a miniature version of the player, shrunk down by the [[Size Beam]], as there are now several places with passages and transport tunnels akin to [[Winding Tunnel]]s that can only be traversed while miniaturized.
   
 
==Bosses==
 
==Bosses==
 
===Act 1===
 
===Act 1===
 
{{Main|Egg Pistons mk.II}}
 
{{Main|Egg Pistons mk.II}}
[[File:MM mania boss2.jpg|thumb|200px|right|The boss of Metallic Madness Zone Act 1.]]
+
[[File:MM mania boss2.jpg|thumb|200px|right|The Egg Pistons mk.II.]]
This boss is a throwback to the [[Final Zone|final boss]] in the [[Sonic the Hedgehog (1991)|first game]]. Eggman will stand inside one of five crushing pistons, with two descending at a time, and the player must strike the piston housing Eggman. Between these phases, four energy balls will be generated by a device on the far wall that will attempt to close in around the protagonist before the pistons once again resume. Hit Eggman enough times and the pistons will change to a more erratic pattern where only one descends at a time but are in near-constant motion. The energy device will be destroyed before this phase begins, meaning the player only has to contend with the pistons.
+
The boss of Metallic Madness Zone Act is the '''Egg Pistons mk.II''', an updated version of the [[Final Zone|final boss]] in the [[Sonic the Hedgehog (1991)|first game]]. Eggman will stand inside one of five crushing pistons, and the player must strike the piston housing Eggman as they protrude. Between these phases, four energy balls will close in around the protagonist before the pistons once again resume. Hit Eggman four times and the pistons will change to a more erratic pattern. The player will also not have to contend with the energy balls in this phase. Hit Eggman another four times, and this boss will be defeated.
   
 
===Act 2===
 
===Act 2===
{{Main|Gashapandora}}
+
{{Main|Gachapandora}}
[[File:MM2 mania boss.jpg|thumb|200px|right|The boss of Metallic Madness Zone Act 2.]]
+
[[File:MM2 mania boss.jpg|thumb|200px|right|The Gachapandora.]]
At the end of Act 2, Eggman chooses to fight a shrunken-down version of the player character using a gashapon-style contraption. To defeat him, the player must spin the dial on the gashapon machine to dispense either a [[Eggmin|miniaturized version]] of the [[Egg Mobile-D]] that moves around the floor, a miniaturized version of the [[Marble Zone boss]] that periodically launches fireballs that cover parts of the arena with flames, or an [[Amy Rose]] doll that chases after the player and explodes when it catches them. After the gashapon machine dispenses eight "prizes", the tubes break and Eggman flies away. The player must defeat any "prizes" that they have not defeated already to make Eggman descend once more. In this final phase of the battle, Eggman shoots projectiles at the player in his broken gashapon machine. One more turn of the dial causes Eggman himself to be dispensed from the machine, ending the battle as he runs away in defeat yet again.
+
The boss of Metallic Madness Zone Act 2 is the '''Gachapandora''', a mobile [[Wikipedia:Gashapon|Gashapon]] machine. When entering the arena for this boss, the player will be [[Size Beam|miniaturized]]. To defeat him, the player must spin the crank on the Gachapandora to dispense a miniaturized version of either the [[Egg Mobile-D]], [[Marble Zone boss]], or an [[Amy Rose (Classic Sonic's world)|Amy Rose]] doll. After the Gachapandora has dispensed eight "prizes", Eggman flies away. The player must then defeat any remaining "prizes" to make Eggman descend once more. In this final phase, Eggman shoots projectiles at the player in his broken Gachapandora. One more turn of the dial will cause Eggman himself to be dispensed from the machine, ending the battle.
   
 
==Trivia==
 
==Trivia==
*This marks the second time in which [[Knuckles the Echidna|Knuckles]] is playable in a [[Sonic CD|''Sonic the Hedgehog CD'']] Zone, the other being [[Stardust Speedway Zone (Sonic Mania)|Stardust Speedway]].
+
*This Zone marks the second time in which [[Knuckles the Echidna (Classic Sonic's world)|Knuckles]], [[Mighty the Armadillo (Classic Sonic's world)|Mighty]] and [[Ray the Flying Squirrel (Classic Sonic's world)|Ray]] are playable in a ''[[Sonic the Hedgehog CD]]'' Zone, the other being [[Stardust Speedway Zone (Sonic Mania)|Stardust Speedway Zone]].
*In keeping with the nomenclature of ''Sonic Mania'', Metallic Madness is referred to as a "Zone". In ''Sonic CD'', "Zones" are the individual levels that make up a stage (typically referred to as an "Act") and the stages themselves referred to as "Rounds".
+
*In keeping with the nomenclature of ''Sonic Mania'', Metallic Madness is referred to as a "Zone". In ''Sonic the Hedgehog CD'', "Zones" are the individual levels that make up a stage (typically referred to as an "Act") and the stages themselves referred to as "Rounds".
  +
*This version of Metallic Madness uses the song from the Japan/Europe soundtrack of ''Sonic the Hedgehog CD'' and not the one composed for North America.
*The music for Act 1 take elements mostly from its original Past version, while the music for Act 2 combines elements from the Present and Bad future version.
+
**The music for Metallic Madness Zone Act 1 take elements mostly from its original Past version, while the music for Metallic Madness Zone Act 2 combines elements from the Present and Bad future version.
*The boss of the Zones second Act heavily resembles the [[Botanic Base boss]] from ''[[Knuckles' Chaotix]]''.
 
  +
**The music also features the almost incomprehensible raps that were also featured in the original music from ''Sonic CD'', but with new lyrics. Apparently, the raps from Act 1 are sung in Sonic's perspective, while the raps from Act 2 are sung in Eggman's perspective.
*When the size beam hits [[Super Sonic]], he will have the appearance of Sonic with golden fur along with keeping Sonic's normal animations.
+
*When the [[Size Beam]] hits [[Super Sonic (Classic Sonic's world)|Super Sonic]], he will have the appearance of Sonic with golden fur along with keeping Sonic's normal animations.
  +
*Metallic Madness Zone features several references and Easter eggs:
  +
**The level geometry in the background of Metallic Madness Zone Act 1 that the player can go to is similar to the background areas the player can enter at [[Sky Babylon]] from ''[[Sonic Rush Adventure]]'' and [[White Park Zone]] Act 2 from ''[[Sonic the Hedgehog 4: Episode II]]''.
  +
**The [[Egg Pistons mk.II|mini-boss]] of Metallic Madness Zone is essentially the [[Final Zone|final boss]] from the original ''[[Sonic the Hedgehog (1991)|Sonic the Hedgehog]]''.
  +
**[[Gachapandora]], the boss of Metallic Madness Zone Act 2, heavily resembles the [[Botanic Base boss]] from ''[[Knuckles' Chaotix]]''. In addition, the crank that the player must turn to dispense the prizes resembles the one featured in the [[Bonus Stage (Sonic the Hedgehog 3 & Knuckles)|Gumball Machine Bonus Game]] from ''[[Sonic the Hedgehog 3]]''.
  +
**The "prizes" which Gachapandora dispenses are miniature versions of elements from previous ''Sonic'' games:
  +
***[[Egg Mobile-D]], the boss of [[Emerald Hill Zone]] from ''[[Sonic the Hedgehog 2]]''.
  +
***The [[Marble Zone boss|boss]] of [[Marble Zone]] from the original ''Sonic the Hedgehog''.
  +
***A robot duplicate of [[Amy Rose (Classic Sonic's world)|Amy Rose]] that chases the player like the original Amy did in ''[[Sonic the Hedgehog CD]]''. This robot also seems to borrow design elements from the [[Tails Doll]], a character that appeared in ''[[Sonic R]]''.
  +
**In Metallic Madness Zone Act 2 in ''Sonic Mania'' as of Version 1.04/RC 1.05.0713, Tails jumps when the lightning strikes during the Zone transition. This is a reference to Tails' [[media:Sonic Jam.png|profile]] in ''[[Sonic Jam]]'', which mentions that he dislikes thunder.
  +
*In the initial release of ''Sonic Mania'', when playing with Tails as a partner (or with "& Knuckles" mode in [[Sonic Mania#No Save|No Save]] mode) in Metallic Madness Zone Act 2, the partner character always respawned at their regular size even inside small areas which the player is required to have been hit by a shrinking [[Size Beam]] to navigate through. The Version 1.03 patch released on September 2017 now matches the partner character's size with the player character's current size when the former respawns back into the Act.
   
 
==Music==
 
==Music==
{| class="wikitable" border="1" width="670"
+
{| class="wikitable" width="670" border="1"
 
! style="text-align: center; " |'''Name'''
 
! style="text-align: center; " |'''Name'''
 
!Artist
 
!Artist
Line 83: Line 117:
 
!Music Track
 
!Music Track
 
|-
 
|-
|Metallic Madness Zone Act 1
+
|Metallic Madness Zone (Act 1)
|[[Tee Lopes]]
+
|[[Tee Lopes]], [[Naofumi Hataya]]
|1:07
+
|2:16
|[[File:Sonic Mania OST - Metallic Madness Zone Act 1.ogg|center]]
+
|[[File:Metallic Madness Zone (Act 1).ogg|center]]
 
|-
 
|-
|Metallic Madness Zone Act 2
+
|Metallic Madness Zone (Act 2)
|[[Tee Lopes]]
+
|[[Tee Lopes]], [[Naofumi Hataya]]
|1:13
+
|2:36
|[[File:Sonic Mania OST - Metallic Madness Zone Act 2.ogg|center]]
+
|[[File:Metallic Madness Zone (Act 2).ogg|center]]
 
|}
 
|}
   
==References==
+
==Videos==
  +
[[File:Sonic Mania Sonic Solo Part 11 - Metallic Madness Zone|thumb|left|350 px]]
{{Reflist}}
 
  +
{{-}}
 
{{Mania info}}
 
{{Mania info}}
{{Stub/Game information}}
 
 
[[Category:Sonic Mania Zones]]
 
[[Category:Sonic Mania Zones]]
 
[[Category:Industrial theme]]
 
[[Category:Industrial theme]]

Revision as of 11:23, 10 April 2020

Main page Gallery
For the round in Sonic the Hedgehog CD, see Metallic Madness.
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Metallic Madness Zone
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Metallic Madness Zone is the eleventh Zone in the Mania Mode of Sonic Mania and Sonic Mania Plus, and the twelfth Zone in the Encore Mode of Sonic Mania Plus. This Zone is a re-imagination of Metallic Madness from Sonic the Hedgehog CD for the Sega Mega-CD.

Description

Like the original, Metallic Madness Zone is a huge metallic factory made by Dr. Robotnik that is highly protected by death traps and Badniks, such as buzz saws, blades and cages. Unlike Stardust Speedway Zone, both Acts of this Zone takes place within the same time frame (the Present).

Metallic Madness Zone Act 1's appearance is heavily based on the Past version of the original Metallic Madness. The construction work here is near completion, though the work cranes can still be spotted outside of the base through holes in the dome.

In Metallic Madness Zone Act 2, the player goes deeper into the mechanical base. This Act's appearance is based on the Present version of the original Metallic Madness Zone 2 while also sporting the background from the Bad Future of the original Metallic Madness Zone 3.

In Encore Mode, Metallic Madness has a dull orange color scheme, bearing a striking resemblance to the Bad Future of the Round in Sonic the Hedgehog CD.

Story

Mania Mode

During their mission to reclaim the Phantom Ruby from Dr. Eggman, Sonic, Tails and Knuckles have returned to Little Planet, which has become Eggman's base of operations. As they pass through the Metallic Madness Zone, the trio overcome Eggman's traps and devious contraptions one after another. The doctor tries to stop the heroes in their tracks with the Gachapandora machine, but as always he is quickly bested by the heroes. As Eggman makes his escape, all power in the factory shuts off. As Sonic and co. proceed, they approach an exit in the back end of the factory, as lightning illuminates the path to a Zone containing Eggman's biggest robotic creation yet.

Encore Mode

File:Super Sonic and Mighty in Metallic Madness Zone.jpg

Super Sonic and Mighty in Metallic Madness Zone

Having arrived on Little Planet once more, Sonic, Tails, Knuckles, Mighty and Ray resume their mission to retrieve the Phantom Ruby from Dr. Eggman before it is too late. Along the way through the Zone, Sonic and co. are attacked by Eggman and his contraptions again and again. During each encounter with Eggman in particular, the heroes manage to defeat the doctor, only for Eggman to escape each time. Eventually though, Sonic and co. manage to shut off the power to the factory once again and find themselves on the doorstep to Eggman and the Hard Boiled Heavies' headquarters - the rebuilt Titanic Monarch Zone.

Gameplay

The gameplay in this Zone is the same as the original Metallic Madness, being rife with giant buzzsaws, steep bank platforms, crushers, passages that close off behind the player, and other sharp-edged objects ideal for harming the player. Each Act also introduces both old and new gimmicks.

In Act 1, there is an exclusive new gimmick that lets the player do a little plane switching. By utilizing red and blue seesaws (based on the ones from Sonic the Hedgehog CD), the player can catapult themselves into the second layer of Zone geometry in the background, granting the player extra platforming segments. To return to the foreground, the player must use another seesaw.

Act 2 reintroduces the original Metallic Madness's Flywheel gimmick, moving Springs, spinning poles with interchangeable blades that move along the ground, and plane-switching metal curtain puzzles (which allow the player to be slightly behind the foreground as opposed to far away from it). Another returning gimmick exclusive to Act 2 are the lasers that can shrink and regrow the playable character, which are put to more prominently use here than in the original Metallic Madness to match the level layout.

Overview

Act 1

The first part of Act 1 is near identical to the original Metallic Madness Zone 1, with the rest being new sections.

Act 2

A large portion of the Act is intended to be played as a miniature version of the player, shrunk down by the Size Beam, as there are now several places with passages and transport tunnels akin to Winding Tunnels that can only be traversed while miniaturized.

Bosses

Act 1

Main article: Egg Pistons mk.II
MM mania boss2

The Egg Pistons mk.II.

The boss of Metallic Madness Zone Act is the Egg Pistons mk.II, an updated version of the final boss in the first game. Eggman will stand inside one of five crushing pistons, and the player must strike the piston housing Eggman as they protrude. Between these phases, four energy balls will close in around the protagonist before the pistons once again resume. Hit Eggman four times and the pistons will change to a more erratic pattern. The player will also not have to contend with the energy balls in this phase. Hit Eggman another four times, and this boss will be defeated.

Act 2

Main article: Gachapandora
MM2 mania boss

The Gachapandora.

The boss of Metallic Madness Zone Act 2 is the Gachapandora, a mobile Gashapon machine. When entering the arena for this boss, the player will be miniaturized. To defeat him, the player must spin the crank on the Gachapandora to dispense a miniaturized version of either the Egg Mobile-D, Marble Zone boss, or an Amy Rose doll. After the Gachapandora has dispensed eight "prizes", Eggman flies away. The player must then defeat any remaining "prizes" to make Eggman descend once more. In this final phase, Eggman shoots projectiles at the player in his broken Gachapandora. One more turn of the dial will cause Eggman himself to be dispensed from the machine, ending the battle.

Trivia

  • This Zone marks the second time in which Knuckles, Mighty and Ray are playable in a Sonic the Hedgehog CD Zone, the other being Stardust Speedway Zone.
  • In keeping with the nomenclature of Sonic Mania, Metallic Madness is referred to as a "Zone". In Sonic the Hedgehog CD, "Zones" are the individual levels that make up a stage (typically referred to as an "Act") and the stages themselves referred to as "Rounds".
  • This version of Metallic Madness uses the song from the Japan/Europe soundtrack of Sonic the Hedgehog CD and not the one composed for North America.
    • The music for Metallic Madness Zone Act 1 take elements mostly from its original Past version, while the music for Metallic Madness Zone Act 2 combines elements from the Present and Bad future version.
    • The music also features the almost incomprehensible raps that were also featured in the original music from Sonic CD, but with new lyrics. Apparently, the raps from Act 1 are sung in Sonic's perspective, while the raps from Act 2 are sung in Eggman's perspective.
  • When the Size Beam hits Super Sonic, he will have the appearance of Sonic with golden fur along with keeping Sonic's normal animations.
  • Metallic Madness Zone features several references and Easter eggs:
  • In the initial release of Sonic Mania, when playing with Tails as a partner (or with "& Knuckles" mode in No Save mode) in Metallic Madness Zone Act 2, the partner character always respawned at their regular size even inside small areas which the player is required to have been hit by a shrinking Size Beam to navigate through. The Version 1.03 patch released on September 2017 now matches the partner character's size with the player character's current size when the former respawns back into the Act.

Music

Name Artist Length Music Track
Metallic Madness Zone (Act 1) Tee Lopes, Naofumi Hataya 2:16
Metallic Madness Zone (Act 2) Tee Lopes, Naofumi Hataya 2:36

Videos

File:Sonic Mania Sonic Solo Part 11 - Metallic Madness Zone



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