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===Act 2=== |
===Act 2=== |
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{{Main|Gachapandora}} |
{{Main|Gachapandora}} |
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− | [[File:MM2 mania boss.jpg|thumb|200px|right|The |
+ | [[File:MM2 mania boss.jpg|thumb|200px|right|The Gachapandora.]] |
− | + | The boss of Metallic Madness Zone Act 2 is the '''Gachapandora''', a mobile [[Wikipedia:Gashapon|Gashapon]] machine. When entering the arena for this boss however, the player will be [[Size Beam|miniaturized]]. To defeat him, the player must spin the dial on the Gachapandora to dispense either a miniaturized version of the [[Egg Mobile-D]], [[Marble Zone boss]], or an [[Amy Rose]] doll. After the Gachapandora has dispensed eight "prizes", Eggman flies away. The player must defeat any "prizes" that they have not defeated already to make Eggman descend once more. In this final phase, Eggman shoots projectiles at the player in his broken Gachapandora. One more turn of the dial causes Eggman himself to be dispensed from the machine, ending the battle. |
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==Trivia== |
==Trivia== |
Revision as of 18:00, 3 October 2017
- For the round in Sonic the Hedgehog CD, see Metallic Madness.
<< Previous Zone | — | Sonic Mania Metallic Madness Zone |
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Metallic Madness Zone is the eleventh Zone in Sonic Mania. This Zone is a re-imagination of Metallic Madness from Sonic the Hedgehog CD for the Sega Mega-CD.
Overview
Like the original, it is a huge metallic factory made by Dr. Robotnik that is highly protected by death traps and Badniks, such as buzz saws, blades and cages.
Act 1 's appearance is heavily based on the past version of the original Metallic Madness, while Act 2 is heavily based on the present and bad future of the original Metallic Madness.
Story
In their mission to reclaim the Phantom Ruby from Dr. Eggman, Sonic, Tails and Knuckles have returned to Little Planet, which has become Eggman's base of operations. As they pass through the Metallic Madness Zone, the trio overcome Eggman's traps and devious contraptions one after another. However, the evil doctor continues to escape them upon defeat, leaving Sonic and co. with no choice but to follow him to a Zone containing one of his biggest robotic creations yet.
Gameplay
The gameplay in this Zone is the same as the original Metallic Madness. It also involves a new feature that lets the player do plane switching, allowing the playable characters to switch between the foreground and the background for extra platforming
In Act 1, there are still Mother Bombs and moving springs laying around. Also, exclusive to Act 2 is laser that can shrink and regrown the playable character.
Description
Act 1
Act 1's layout is based on the original Metallic Madness's past version, although there are new mechanics never before seen in this Act, such as plane switching between the foreground and the background. The first part of the Act is near identical to the original Zone, with the rest being new sections.
Act 2
Act 2 features prominent use of Metallic Madness's original plane switching mechanics (which allow the player to be slightly behind the foreground as opposed to far away from it) and a large portion of the Act is intended to be played as a miniature version of the player, shrunk down by the Size Beam. The Act also features an increased amount of small corridor-like areas that can only be traversed while miniaturized.
Bosses
Act 1
The boss of Metallic Madness Zone Act is the Egg Pistons mk.II, an updated version of the final boss in the first game. Eggman will stand inside one of five crushing pistons, and the player must strike the piston housing Eggman as the protrude. Between these phases, four energy balls will be generated that will attempt to close in around the protagonist before the pistons once again resume. Hit Eggman four times and the pistons will change to a more erratic pattern. The player will also have to only contend with the pistons in this phase. Hit Eggman another four times, and this boss will be defeated.
Act 2
The boss of Metallic Madness Zone Act 2 is the Gachapandora, a mobile Gashapon machine. When entering the arena for this boss however, the player will be miniaturized. To defeat him, the player must spin the dial on the Gachapandora to dispense either a miniaturized version of the Egg Mobile-D, Marble Zone boss, or an Amy Rose doll. After the Gachapandora has dispensed eight "prizes", Eggman flies away. The player must defeat any "prizes" that they have not defeated already to make Eggman descend once more. In this final phase, Eggman shoots projectiles at the player in his broken Gachapandora. One more turn of the dial causes Eggman himself to be dispensed from the machine, ending the battle.
Trivia
- This marks the second time in which Knuckles is playable in a Sonic the Hedgehog CD Zone, the other being Stardust Speedway.
- In keeping with the nomenclature of Sonic Mania, Metallic Madness is referred to as a "Zone". In Sonic CD, "Zones" are the individual levels that make up a stage (typically referred to as an "Act") and the stages themselves referred to as "Rounds".
- The music for Act 1 take elements mostly from its original Past version, while the music for Act 2 combines elements from the Present and Bad future version.
- The boss of the Zones second Act heavily resembles the Botanic Base boss from Knuckles' Chaotix.
- When the size beam hits Super Sonic, he will have the appearance of Sonic with golden fur along with keeping Sonic's normal animations.
Music
Name | Artist | Length | Music Track |
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Metallic Madness Zone Act 1 | Tee Lopes | 1:07 | |
Metallic Madness Zone Act 2 | Tee Lopes | 1:13 |
Videos