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Metal Sonic is the first rival boss in the console/PC version of Sonic Generations, and the game's overall first boss. He is fought with Classic Sonic and can be found in the Classic Era section of White Space after completing Sky Sanctuary.
The boss battle takes place on an infinite stretch of road in the bad future of Stardust Speedway.
Boss guide[]
Normal Mode[]
The stage begins with a cutscene, in which Classic Sonic is shown running through Stardust Speedway until Metal Sonic destroys the road. Sonic then uses the falling debris to get back up, along with jumping on top of Metal Sonic. Metal Sonic recovers from the blow and attempts to hit Sonic, but misses. After that, the two begin to battle.
The entire fight is a high-speed chase in 2D, with Metal Sonic flying overhead, attacking Sonic. During the battle, the player will be constantly running to the right, though they can control their speed by pressing the left or right buttons. Metal Sonic has a variety of attacks, including the Ring Spark Field, flying into the foreground to snap off street lights to fall on the player, and the V. Maximum Overdrive Attack. After attacking, Metal Sonic becomes vulnerable for a short amount of time, allowing the player to counterattack with a Spin Jump.
Metal Sonic starts the fight by lunging forward at Sonic, forcing the player to jump out of the way. After being attacked, Metal Sonic will perform a Ring Spark Field attack where he generates a huge amount of electricity around and directly underneath him that Sonic must avoid or attack while he's charging it. Metal Sonic's next attack involves snapping off street lights to throw directly at Sonic; the player must avoid these by watching the shadows of the streetlights on the road. Finally, Metal Sonic will attack with a powered up version of his first attack, which can avoided by jumping up on higher platforms. It takes a total of four hits to defeat Metal Sonic on Normal and Hard mode. Once Metal Sonic is given the final blow, there is a brief cutscene of Sonic roundhouse kicking Metal Sonic away, who proceeds to explode.
Hard Mode[]
In Hard Mode, Metal Sonic is much faster, making it harder to avoid his attacks. The order of his attacks also changes; he snaps a total of five street lights at Classic Sonic before performing his Electric Shield attack, as opposed to two in Normal Mode.
The boss battle takes place on a finite racing course in Casino Night.
Boss guide[]
The battle is a simple race against Metal Sonic to the Goal Plate. Based on the player's position to Metal Sonic, the robotic hedgehog will either resort to use the Ring Spark Field or his V. Maximum Overdrive Attack. If the player is before him, he will use the former, but if the player is ahead of him, he will use the later to slowly outpace Sonic.
During the race, Metal Sonic does not seek every shortcut along the racing course in case the player is not ahead of him or has used them. The player can also attack him with a Spin Attack to slow him down.
The background music used during the battle against Metal Sonic is a remix of "Stardust Speedway "B" mix" from the Japanese soundtrack of Sonic the Hedgehog CD.
The console/PC version of the game also allows an optional remix of "Stardust Speedway - Bad Future", from the American soundtrack of Sonic the Hedgehog CD, to be played instead.
Metal Sonic is the only rival boss that is not an ally of Sonic.
Metal Sonic is the only rival that Classic Sonic fights.
The aspect of Stardust Speedway in the console/PC version of the game would later be reused for the opening cutscene of Sonic the Hedgehog 4: Episode Metal released the following year.
Some of the skyscrapers in the background look similar to the Ionian column design used in Greek architecture. This could be a reference to how Stardust Speedway's past is heavily based on ancient Greece.
This is the only Classic Sonic boss fight to have an auto running feature, as if the player does not move the control stick that moves Sonic, he will continue to move at a slow pace that barely keeps him from falling with the disintegrating road.
While facing Metal Sonic, there is a glitch possible when he uses his final attack. Getting hit at a certain point on the screen will cause nearly all of the platforms on the stage to vanish. Sonic will turn around and continue running, with the camera fixed so that he does not always run in the same direction. Despite the glitch, Metal Sonic will continue to attack, and can in fact be beaten. The floor will remain invisible during the cutscene and result screen. The glitch can be removed by pausing and starting over.
In the console/PC version of the battle, Metal Sonic's jet engine emits purple energy streams behind him. However, in the Nintendo 3DS version, the energy streams are blue colored.