Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!
Unsurprisingly, the construction of the harbor leads to an abundance of Rails, all of which can be grinded upon. As Sonic races through this level, he encounters many G.U.N. robots trying to stop him from escaping, as well as fighter jets.
Sonic must escape from Prison Island after being freed by Amy. G.U.N. is aware that Sonic has escaped, and several bomber planes have been deployed in an attempt to impede his progress. At the end, Sonic hitches a ride with a missile in order to escape the military base.
This section requires an expansion.
1st Mission: Escape from the military base!
Sonic is freed from his cell and can now get away from the base. This stage is fairly easy, but there are parts where Sonic must use the Light Speed Dash and Homing Attack to get across gaps. During the missile segment, Sonic can quickly take a shorter path to get on and slide down inside of it. He then jumps off the missile and goes through a tunnel on a Snowboard and rides through a loop-de-loop to reach the Goal Ring.
Sonic will need the Mystic Melody, along with the Bounce Bracelet, to complete this mission. This can be tricky due to where the Chao is located. In the area with the Wooden Containers, Sonic must bounce himself up to the Ancient Ruin and play the Mystic Melody. This will cause some platforms to appear, and Sonic can jump to them. The player must then carefully jump over more platforms to reach the lost Chao.
4th Mission: Reach the goal within 2 minutes 0 seconds!
This is a very strict time limit to complete this level. From the beginning, the player should immediately Light Speed Dash across the Rings after the Mono Beetles to shave off some time. Sonic should then quickly run through the level while ignoring the G.U.N. robots and quickly grab onto the missile. There are no Point Markers in the stage for this mission.
Last Mission: Clear Hard mode!
Not much differs from the basic layout in this mission, except for an increased number of enemies. However, the missile is completely absent and the player must instead use the Homing Attack to skip across some enemies. Otherwise, it is simple to earn a high score and complete this level.
After passing the first Point Marker and bouncing off the set of two Springs, the player will land on an enclosed hallway. They must climb onto the roof, perform a Homing Attack on the enemy to their right, then perform another to reach the fuel tank behind Sonic, where the first Chao Container is.
The second is found in the middle garage on the left-hand side of the aircraft carrier.
The final Chao Container is located to the right of the third Point Marker.
There are a number of differences between the main stage and the multiplayer version. Notable ones are that Springs replace the need to Homing Attack or Light Speed Dash across gaps. The Goal Ring has been moved to where the lower point Sonic could grab onto the missile was, as it no longer launches. The Level Up Item is replaced with four RingItem Boxes. There are also metal platforms with Springs that take the player to the missile, instead of the Rocket that normally takes Sonic there.
The missile featured in this stage has two handles, but the higher one is a more difficult to reach due to the limited amount of time. The easiest way to get an A-Rank is to use the upper handle.
In the original soundtrack for Sonic Adventure 2, there is an electric guitar instrumental intro in the background music. This has also been included in later games that features the background music as well. However, in the Dreamcast version of the game, it does not have this addition.
In the game's two player mode, the second part of the intro music plays as the race begins.