The Metal Carrier is a huge, long single-person aircraft in colors of blue, red, and white.
Features and abilities
The Metal Carrier has a huge amount of equipment. It can unleash Balkirys and launch plasma balls and powerful laser beams from its cannons. It can also take out a second type of cannon with a skull-like insignia on, which launches cannonballs. Needless to say, it is very fast and can keep up with the Tornado. Another feature that it has is that it can be piloted upside down or sideways, and thus launch lasers from different angles.
The Metal Carrier, like many crafts made by Dr. Eggman, has a weak point: its cockpit. Hitting it causes great damage to the controls, and to the ship in general. Its own cannonballs also deal damage to it.
Sonic the Hedgehog 4
Sonic the Hedgehog 4: Episode II
The Metal Carrier is the boss of Sky Fortress Zone in Sonic the Hedgehog 4: Episode II. It is the fourth boss in the game, and the ninth overall boss in the complete history of Sonic the Hedgehog 4. It is confronted by Sonic, with Tails piloting the Tornado to prevent the hedgehog from falling.
Act 1 - "The Tornado Takes Off!"
The aircraft is first encountered in Sky Fortress Zone Act 1, where it appears several times to attack the player, during this time, Metal Sonic will send out Balkirys to attack the player shoot out energy blasts from the aircraft. Near the end of the Act, Metal Sonic will fire several cannon balls at the player, Sonic can then damage the Metal Carrier by rebounding the cannon balls fired from the aircraft into Metal Sonic. After a certain amount of time has passes, Metal Sonic will get distracted and crash into the Sky Fortress, forcing him to flee, however, if the player hits Metal Sonic enough times during this segment, the Metal Carrier will get damaged, causing the aircraft to fall, doing so will award the player with an achievement/trophy.
Act 4 - "Showdown in the Skies"
The Metal Carrier returns as the boss battle for Sky Fortress Zone. During the battle, Metal Sonic will fly the craft upside down and fire lasers at the player, the player must avoid these lasers and attack Metal Sonic. The laser typically fire in a pattern such as firing all four lasers in canon or firing two lasers at the same time. Metal Sonic is unreachable if he moves underneath the Tornado. Once Metal Sonic has received enough hits, Metal Sonic will pilot the aircraft directly in front of the Tornado and fire laser directly in front of the player whilst sending out Balkirys to disrupt the player's movement, the player must once again try to attack Metal Sonic whilst avoiding these obstacles. After a certain number of hits, Metal Sonic will try to flee, at this point, missiles from the Sky Fortress will fire at the player, is the Tornado is hit by these, they will push the player off the edge of the screen, costing them a life. The player must avoid these missiles and use the Tornado's Tornado Boost Tag Action to hit Metal Sonic one last time, defeating the aircraft.
After the aircraft is defeated, Metal Sonic will jump out of the craft as it explodes and flee to the now heavily damaged Sky Fortress, which the player pursues. Then, Sonic and Tails can proceed to the Capsule and end the Zone.
- The sequence where the Tornado must dodge the Metal Carrier's lasers is akin to the final battle in Sonic Rush, where Super Sonic and Burning Blaze avoid lasers from the Egg Salamander in order to reach the boss itself.
- This is one of the few instances in the series where Metal Sonic fights his enemies with a machine under his control, rather than fighting the opponents directly.
|Boss : Metal Sonic||Jun Senoue||1:19|