The Memory Scrambler is a blue-gray rectangular handheld device. It has a single antennae on top that extends out when in use, and a red light on the front that lights up when in use. It has several buttons on it, with the yellow button on the far right being used to activate it.
Features and traits
When activated, the Memory Scrambler fires a purple energy beam that temporarily erases the memory of the person it hits. The signs displayed by a person affected by the Memory Scrambler can include a purple aura of energy surrounding said people or a purple color appearing in the affected people's eyes. People affected by the Memory Scrambler will behave uncomfortably and are vulnerable to manipulation. The effects of a Memory Scrambler will fade away over time, but a person's memory can be restored faster with either a Power Ring or a strong blow to the head.
When Sonic the Hedgehog rescued some Freedom Fighters from the Roboticizer, a Tech-Bot managed to use a Memory Scrambler on Sonic, leaving the hedgehog stricken with amnesia. Using the amnesiac Sonic, Snively persuaded him to help him find Knothole Village. When Knothole was located for him by Sonic, Snively went there with the Swat-Bots, while also taking a Memory Scrambler with him. Upon finding Dulcy, Bunnie, Rotor, and Antoine, Snively used the Memory Scrambler on each of them. Meanwhile, Sonic regained his memories when Sally, Chuck and Tails gave him a Power Ring. Sonic proceeded to catch Snively and take the Memory Scrambler from him. After using the Memory Scrambler on Snively, Sonic took him to Robotropolis, where he convinced him that Dr. Robotnik was his enemy. When Robotnik later returned, Snively attacked him, only hit his head and regain his memories when he got pushed into a wall by Robotnik.