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Sonic Riders: Zero Gravity
Megalo Station

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Dodge skytrains and race the main drag of this futuristic city!

— In-game description

Megalo Station is the first course in the Heroes story of Sonic Riders: Zero Gravity and a location in the city of Monopole. It is where Sonic must race six SCR-GPs and SCR-HD to escape with the Ark of the Cosmos.


Megalo Station

Like Metal City from Sonic Riders, Megalo Station is a futuristic city with many hovering cars and trains zooming about. The starting gate is in a futuristic train station that opens up to a freeway that has multiple branching paths, depending on the player's Extreme Gear.

The city of Monopole, where Megalo Station is located, is much more streamlined than Metal City was. It functions more as a regular city in the future with mass transport by train, parking lots, gardens and freeways, compared to how Metal City functioned like a giant highway.


Megalo Station as seen in gameplay.

The story begins with the "meteor" falling. Then Sonic, Knuckles and Tails are seen driving on a futuristic road toward Megalo Station. Tails is driving the car and telling Sonic about the meteor that fell last night. Upon entering a tunnel, a surveillance camera identifies the ring-shaped stone in Sonic's possession. Suddenly, MeteorTech robots burst out and begin attacking them. After escaping into an elevator, Tails has his suspicions about why the robots are on a rampage. Upon attempting to leave the elevator, they are assaulted by more MeteorTech robots, causing them to crash into the wall and be hurled out of the tunnel. Tails and Knuckles are able to avoid falling to their demise because of their ability to fly and glide. On the other hand, Sonic finds himself freefalling to his doom. About three hundred stories down, the "stone" suddenly activates, subtracting gravity and thus saving Sonic, to his surprise. Sonic is then seen playing with the "stone" for fun. He then races the MeteorTech robots in Megalo Station.


The player can Gravity Dive straight through the freeway, ride along a wall, smash through a parking lot, ride in a car, grind on a rail, or use an Air Ride. No matter which path is chosen, the player will end up back at the train station. The course contains a total of two rail sections. The first section is a series of two rails at the start of the track after the first trick ramp. These rails lead past the trains in the shelter. The second is also a two-rail series, located just after the only Gravity Dive in the course; the first rail leads the player to the top right passage near the end while the second rail leads the player back down.

The course contains only one barricaded shortcut. It is accessible right after the open passage way for players to use their Gravity Control boost. To access it, the player must remain on the right during the linear section where the player is prompted to Gravity Dive. Inside the tunnel there is a trail of cars that can be easily broken through. The second shortcut is next to the second rail in the course, leading the player across a passage to a shorter one.

The course contains two Air Ride shortcuts; the first is located after the only Gravity Dive section near the open passage around the end where the player is required to launch themselves into the air via a quarter-pipe ramp, leading the player to the same place as the second grind shortcut while the second Air-Ride shortcut is located in the lower path of the home stretch, leading the player to the upper finishing line.

There are two shortcuts in this track that require the player to be on-foot or under the effects of "Attack". One is a spring near the start, while the other lets the player take control of a car to drive themselves nearer to the station on the upper passageway which can only be reached by using Gravity Control after gaining enough height when being launched from the second ramp.


In Free Race and Time Attack modes, Megalo Station is unlocked from the beginning of the game.

When playing the Story mission, the course features a unique introduction sequence where Sonic falls through the roof of the Megalo Station course and halts his fall with the Ark of the Cosmos (following from the opening cutscene). Because these animations occur as the pre-race timer starts counting down, Sonic can never electrocute himself and can always net a perfect start dash by constantly moving forward during the race's starting phase.


Mission Objective Character Rank requirements
1 Find the fastest route to the goal to reach it in under 1:02 minutes! Sonic
  • Normal: 1:02:00-0:57:01
  • Super: 0:57:00-0:52:01
  • Extreme: <0:52:01
2 Reach the goal with at least 100 Rings! Sonic
  • Normal: 100-129 Rings
  • Super: 130-159 Rings
  • Extreme: 160 or more Rings
3 Score at least 15 points by performing stunning tricks! Tails
  • Normal: 15-27 points
  • Super: 28-34 points
  • Extreme: 35 or more points
4 Perform at least 3 grinds before reaching the goal! Sonic
  • Normal: 3-5 grinds
  • Super: 6-8 grinds
  • Extreme: 9 or more grinds
5 Earn 520 points performing meteor bursts before reaching the goal! Sonic
  • Normal: 520-749 points
  • Super: 750-899 points
  • Extreme: 900 or more points
6 Take on 3 robots and outrace them all! Knuckles
  • Normal: 3rd place
  • Super: 2nd place
  • Extreme: 1st place
7 Use gravity control to break at least 5 targets! Amy
  • Normal: 5-7 targets
  • Super: 8-10 targets
  • Extreme: 11 targets


  • A 100 Ring Capsule is located at the start, on a wall running section. To reach it, the player must let other characters trail ahead of them, so that the player can ride on the slipstream path their opponent leaves behind, and use Gravity Control to reach the wall.
    • It is also possible to obtain it without using the slipstream path if the player uses Gravity Control aimed upwards towards the Ring Capsule from a certain position on the ground.


Concept artwork







Name Artist(s) Length Music Track
Through Traffic N/A 4:45


See also

Main article | Scripts (Heroes, Babylon) | Staff | Glitches | Beta elements | Gallery