- For the Nintendo 3DS version of the game, see Mario & Sonic at the Rio 2016 Olympic Games (Nintendo 3DS). For the arcade version, see Mario & Sonic at the Rio 2016 Olympic Games Arcade Edition.
Mario & Sonic at the Rio 2016 Olympic Games (マリオ&ソニック AT リオオリンピック Mario & Sonikku AT Rio Orinpikku?, lit. "Mario & Sonic AT Rio Olympics") is the fifth installment of the Mario & Sonic series for the Wii U, along with the Nintendo 3DS version. The game was first announced on the Japanese Nintendo Direct on 31 May 2015.[5][6]
Unlike previous games, this game was officially licensed by the International Olympic Committee for the 31st Summer Olympic Games and taking place in the host city Rio de Janeiro in Brazil.[7] Both versions of the game were released in 2016.[8][9]
An arcade version of the game was announced by Sega on 16 July 2015, which was later released in 2016.[10]
Characters[]
Playable[]
There are a total of 35 playable characters in this game. All 21 characters from previous games return in this game while 14 new characters (13 of which were in the Nintendo 3DS version) are added. In this game, characters who were playable in older installments are playable in all events, while newcomers (known as "Guests" in this game) are exclusive to one event each. Guests must first be unlocked by beating them in their event after completing a tournament.
Team Sonic[]
Guests[]
Team Mario[]
Guests[]
Additional characters[]
Copacabana Beach[]
Supporting characters[]
- Boom Boom (Rugby Sevens teammates)
- Birdo (Football goalie)
- Egg Pawn (Rugby Sevens teammates and Football goalie)
Audience[]
Other[]
- Vinicius (cameo)
Events[]
There are a total of 14 events and 3 Duel events in the Wii U version of Mario & Sonic at the Rio 2016 Olympic Games. Three events also have another form known as "Duel Events", which contain elements from the Mario and Sonic series, replacing the Dream Events from previous installments.
- Football
- Duel Football
- Rugby Sevens
- Duel Rugby Sevens
- Beach Volleyball
- Duel Beach Volleyball
- BMX
- 100m
- Triple Jump
- 100m Freestyle
- Boxing
- Equestrian
- Rhythmic Gymnastics
- Songs:
- "From the New World - Antonín Dvořák, Symphony No. 9"
- "Vento brasileiro"
- "Super Bell Hill" (Remix) - Super Mario 3D World
- "Reach for the Stars" (Arrangement) - Sonic Colors
- Songs:
- 4x100m Relay
- Javelin Throw
- Archery
- Table Tennis
Development[]
The game was officially revealed during a Nintendo Direct on 31 May 2015,[6][11] showcasing two new game modes, Golf and Rugby along with twenty new characters, ten from the Mario series, ten from the Sonic the Hedgehog series. The game supports amiibo functionality.[12]
When composing the soundtrack, sound directors Teruhiko Nakagawa and Kenichi Tokoi decided to use Rio-inspired samba rhythms with the sound team studying Brazilian music to get a feel for it. However, when a percussionist from Brazil listened to samples of their music, he was apparently dissatisfied with some of their work, commenting that it sounded more Cuban than Brazilian. In response, Tokoi had the team record the soundtrack in Brazil itself, using native musicians to capture a more authentic sound. The team arrived two weeks before the Rio Carnival, and had to work within strict time limits to record the tracks before the carnival.[13]
Reception[]
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
Metacritic | 65%[14] |
Review scores | |
Publication | Score |
Digitally Downloaded | [15] |
ImpulseGamer | 4.3/5[16] |
Mario & Sonic at the Rio 2016 Olympic Games received a score of 65% on review aggregator website Metacritic.[14] ImpulseGamer praised the graphics and audio that were carried from the previous installments, but criticized the controls.[16] Forbes, however, did not see it as a title that can take the place of the previous Mario & Sonic titles, though still enjoyable for friends and family.[17] Other reviewers, such as Digitally Downloaded and Atomix, praised the how the game's overall sports are presented while critisizing the lack of depth in gameplay and the new Olympic festival.[15][18] Overall, the lack of challenges and depth of its large contents, with the absence of motion controls in some events, led to less than great reception. Some also felt it was repetitive and betrayed the Mario & Sonic fans.[19][20]
Cast[]
Announcers[]
Role | Voice actor | ||||||
---|---|---|---|---|---|---|---|
English | Japanese | French | Italian | German | Spanish | Dutch | |
Announcer | Tiago Augusto Souza Barreiro (male) | Olivier Deslandes | Angelo Cola | Steffan Boje | Fabio Tassone | Lars Oostven | |
Ana Carolina Souza Barreiro (female) |
Sonic characters[]
Mario characters[]
Role | Voice actor |
---|---|
Mario | Charles Martinet |
Luigi | |
Wario | |
Waluigi | |
Peach | Samantha Kelly |
Toad | |
Princess Daisy | Deanna Mustard |
Rosalina | Laura Faye Smith |
Yoshi | Kazumi Totaka |
Birdo | |
Donkey Kong | Takashi Nagasako |
Diddy Kong | Katsumi Suzuki |
Bowser | Kenny James |
Dry Bowser | |
Bowser Jr. | Caety Sagoian |
Larry Koopa | Michelle Hippe |
Wendy O. Koopa | Ashley Flannegan |
Nabbit | Natsuko Yokoyama |
Boom Boom | Sho Murata |
Lakitu | Tadd Morgan |
Pianta | Scott Burns |
Shy Guy | Nate Bihldorff |
Trivia[]
- This is the first game in the Mario & Sonic series to have:
- New characters since Mario & Sonic at the Olympic Winter Games.
- New female characters.
- Different character rosters between each version, with Omega, Eggman Nega, Cream, Dry Bones, Ludwig, Roy, and Birdo being exclusive to the Nintendo 3DS version, and Toad being exclusive to the Wii U version.
- The handheld version having more playable characters than the console version. The Wii versions of the first three games had more characters due to the presence of the Miis.
- The home console version of the game be released on the year of the Olympics, rather than the year before it.
- The handheld version of an Olympic Games title to be released before the home console version.
- Sonic speak with text-based dialog as opposed to being mute like Mario.
- This is the first game where:
- Wave the Swallow is playable outside of the Sonic Riders series, as well as the first time that Jet and Wave appear without Storm the Albatross.
- Vector the Crocodile and Espio the Chameleon appear as playable characters, despite that Charmy Bee has not become playable.
- Zavok, and Zazz are playable, as opposed to being only being boss characters in previous games.
- This also applies to both Boom Boom for the Mario series, though he is only a side character for Rugby Sevens.
- Rouge the Bat has appeared on the box art of a game since Sonic Rivals 2.
- Matthew Mercer voices Espio.
- Kotaro Nakamura voices Dr. Eggman in Japanese, following the death of his previous voice actor, Chikao Ōtsuka, in early 2015.
- Before being playable in this game, Rouge the Bat, Jet the Hawk, and Dry Bowser appeared in the previous installments (except for Mario & Sonic at the Olympic Games) as rival characters while Toad and Espio appeared as referees.
- However, Toad is still a referee in the Nintendo 3DS version.
- Interestingly, Toad, Jet, Rouge, and Espio were supposed to appear as playable characters in the first installment but were cut for unknown reasons.
- The Japanese version of the arcade game uses Aime cards to record progresses in the game.
- This is the first game in the Mario & Sonic series, as well as outside of the Sonic Boom series that Colleen O'Shaughnessey voices Tails.
- This is the first modern Sonic game where Sticks the Badger appears outside of the Sonic Boom series, though this is her second appearance outside of the series in general after Sonic Runners.
- This is the final game to feature Laura Bailey as the voice of Blaze.
- In Japan, this game was released on the 25th anniversary of the Sonic the Hedgehog series, as it was released on the same day the original Sonic the Hedgehog was released.
- In the Arcade Edition's title screen, there are four characters running: Mario, Sonic, Tails and Luigi. They can be moved to the other side of the screen by running. They also jump when player jumps.
- This was the final Sonic-related game released on the Wii U.
- Excluding the Super Smash Bros. series, this game and the 3DS version are currently the only Sonic-related games to feature Amiibo support.
- Oddly, most of the non-Japanese voice actors for the Sonic characters are not listed in the credits for unknown reasons. The game only credits voice actors that voice a guest in the game (as well as Colleen O'Shaughnessey as Tails and Charmy in the English credits).
- Another oddity is that Chie Nakamura, the Japanese voice actress for Wave, is not listed in the Japanese credits for this game, despite being credited in the Nintendo 3DS version.
- In the Wii U version, the award ceremony for the 4-man team events (4x100m Relay, Rugby Sevens, and Football) does not show the characters doing their victory animations (except for pair animations if applicable). Because of that, Toad, Diddy Kong, and Jet's Gold Medal and Silver/Bronze Medal animations cannot be seen in-game.
Videos[]
References[]
- ↑ Zoney (@TwilightZoney) on Twitter (18 November 2017). Retrieved on 24 November 2022. "Zoney: A lot of Hedgehog Engine 2's file formats were already in Mario and Sonic Rio Olympics. And we just never knew it... Shaders/Material setups/Texture naming/Lightfield stuff pretty much everything..."
- ↑ マリオ&ソニック AT リオオリンピック (Japanese). Nintendo (JP).
- ↑ Mario & Sonic at the Rio 2016 Olympic Games. Nintendo (US). Archived from the original on 3 July 2018.
- ↑ Thigolf (12 January 2016). Potentieller Releasetag für Mario & Sonic 2016 Wii U aufgetaucht [Update] (German). Spin Dash.
- ↑ Mario & Sonic at the Rio 2016 Olympic Games unveiled for Wii U and 3DS. Sonic Stadium (31 May 2015). Retrieved on 31 May 2015.
- ↑ 6.0 6.1 Nintendo Direct 2015.5.31 プレゼンテーション映像. YouTube (31 May 2015). Retrieved on 31 May 2015.
- ↑ Replay Editor (1 June 2016). Sega Celebrates Sonic's 25th Birthday! - May 2016. Replay Magazine. Archived from the original on 24 October 2017. Retrieved on 17 August 2018. "Mario and Sonic have been responsible for some of the biggest selling video titles of all time, and while they’ve both been seen in a number of coin-op games, they’ve never been seen in the same one until now. This 2016 Rio Olympic Games – Arcade Edition game is the first to be officially licensed by the International Olympic Committee, by the way."
- ↑ Mario & Sonic at the Rio 2016 Olympic Games. Nintendo. Retrieved on 17 June 2015.
- ↑ Mario & Sonic at the Rio 2016 Olympic Games. Nintendo. Retrieved on 17 June 2015.
- ↑ M&S Rio 2016 Arcade Edition out in Spring 2016 in Japan. Sonic Stadium.
- ↑ Mario & Sonic at the Rio 2016 Olympic Games announced. Nintendo Everything (31 May 2015). Retrieved on 31 May 2015.
- ↑ Various European Wii U/3DS boxarts. Nintendo Everything (18 June 2015). Retrieved on 22 June 2015.
- ↑ https://web.archive.org/web/20160620025635/http://blogs.sega.com/2016/06/17/special-sound-interview-for-mario-sonic-at-the-rio-2016-olympic-games-part-1/
- ↑ 14.0 14.1 Mario & Sonic at the Rio 2016 Olympic Games. Metacritic.
- ↑ 15.0 15.1 S, Matt (30 June 2016). Review: Mario & Sonic at the Rio 2016 Olympic Games (Nintendo Wii U). Digitally Downloaded. Retrieved on 17 July 2016.
- ↑ 16.0 16.1 O'Connor, Chris (4 July 2016). Mario & Sonic at the Rio 2016 Olympic Games Wii U Review. ImpulseGamer. Retrieved on 17 July 2016.
- ↑ Mario & Sonic At The Rio 2016 Olympic Games' Review: This Is Really Fun. Forbes (3 July 2016). Retrieved on 17 July 2016.
- ↑ Review – Mario & Sonic at the Rio 2016 Olympic Games (Wii U). Atomix (1 July 2016). Retrieved on 17 July 2016.
- ↑ Mario & Sonic at the Rio 2016 Olympic Games. FNintendo (26 June 2016). Retrieved on 17 July 2016.
- ↑ Mario & Sonic At The Rio 2016 Olympic Games (Wii U). XGN (22 June 2016). Retrieved on 17 July 2016.
External links[]
- Mario & Sonic at the Rio 2016 Olympic Games at Nintendo (Japanese)
- Mario & Sonic at the Rio 2016 Olympic Games at Nintendo (English) (archived)
- Mario & Sonic at the Rio 2016 Olympic Games at Wikipedia, the free encyclopedia
- Mario & Sonic at the Rio 2016 Olympic Games at MarioWiki, the Fandom wiki of Mario.
- Mario & Sonic at the Rio 2016 Olympic Games at Super Mario Wiki, the Super Mario wiki.