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− | {{enWP|Mario & Sonic at the Olympic Games}} |
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{{Tab |
{{Tab |
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− | | |
+ | |title1 = Main page |
− | |tab2 = Gallery |
+ | |tab2 = Gallery |
+ | |tab3 = Staff |title3 = Credits |
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+ | |bg = browntab |
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}} |
}} |
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{{Infobox video game |
{{Infobox video game |
||
− | |title = ''Mario & Sonic at the Olympic Games'' |
+ | |title = ''Mario & Sonic at the Olympic Games'' |
+ | |image = |
||
− | |image = Mario-and-sonic-at-the-olympic-games-wii.jpg |
||
+ | <gallery> |
||
+ | Mario_and_Sonic_at_the_Olympic_Games_-_Wii_North_American_boxart.png|Wii |
||
+ | DSMarioand Sonicattheolympicgames US front.jpg|DS |
||
+ | </gallery> |
||
|developer = Sega Japan, Sega Sports |
|developer = Sega Japan, Sega Sports |
||
|publisher = Japan: [[Nintendo]]<br/>Europe and North America: [[Sega]] |
|publisher = Japan: [[Nintendo]]<br/>Europe and North America: [[Sega]] |
||
− | |producer = |
+ | |producer = Takashi Yuda |
− | |designer = Shigeru Miyamoto ( |
+ | |designer = Shigeru Miyamoto (Senior Producer) |
− | |released = '''Wii'''<br>{{vgrelease|NA=6 November 2007|JP=22 November 2007|AUS=22 November 2007|EU=23 November 2007|KO=29 May 2008}}<br>'''Nintendo DS'''<br>{{vgrelease|JP=17 January 2008|NA=22 January 2008|AUS=7 February 2008|EU=8 February 2008|KO=26 June 2008}} |
+ | |released = '''Wii'''<br>{{vgrelease|NA=6 November 2007|JP=22 November 2007<ref>{{Cite web |author=Mighty |url=https://forums.khinsider.com/video-games/93401-nintendo-fall-conference-sonic-brawl-plus-new-games.html |title=Nintendo Fall Conference (Sonic In Brawl, plus new games) |work=Kingdom Hearts Insider Forum |date=10 October 2007 |accessdate=02 August 2018}}</ref>|AUS=22 November 2007|EU=23 November 2007|KO=29 May 2008}}<br>'''Nintendo DS'''<br>{{vgrelease|JP=17 January 2008|NA=22 January 2008|AUS=7 February 2008|EU=8 February 2008|KO=26 June 2008}} |
− | |genre = [[wikipedia:Sports party game|Sports party game]] |
+ | |genre = [[wikipedia:Sports party game|Sports party game]] |
− | |modes = Single-player, multiplayer |
+ | |modes = Single-player, multiplayer |
− | |ratings = ESRB: E (Everyone)<br/> |
+ | |ratings = ESRB: E (Everyone)<br/> |
OFLC: G<br/> |
OFLC: G<br/> |
||
PEGI: 3+ |
PEGI: 3+ |
||
|platforms = [[Wii]], [[Nintendo DS]] |
|platforms = [[Wii]], [[Nintendo DS]] |
||
− | |media = '''Wii:''' Wii Optical Disc<br/> '''DS:''' DS Game Card |
+ | |media = '''Wii:''' Wii Optical Disc<br/> '''DS:''' DS Game Card |
− | |input = '''Wii:''' Wii Remote and Nunchuk<br/> '''DS:''' Touch screen |
+ | |input = '''Wii:''' Wii Remote and Nunchuk<br/> '''DS:''' Touch screen |
− | |followed = ''[[Mario & Sonic at the Olympic Winter Games]]'' |
+ | |followed = ''[[Mario & Sonic at the Olympic Winter Games]]'' |
}} |
}} |
||
{{Quote left|Mario and Sonic compete for the Gold!|Tagline}} |
{{Quote left|Mario and Sonic compete for the Gold!|Tagline}} |
||
{{Nihongo|'''''Mario & Sonic at the Olympic Games'''''|マリオ&ソニック in 北京オリンピック|Mario & Sonikku in Pekin Orinpikku|lit. "Mario & Sonic in the Beijing Olympics"}}, is a sports game developed and published by [[Sega]] for North America and Europe and was published by Nintendo for Japan. |
{{Nihongo|'''''Mario & Sonic at the Olympic Games'''''|マリオ&ソニック in 北京オリンピック|Mario & Sonikku in Pekin Orinpikku|lit. "Mario & Sonic in the Beijing Olympics"}}, is a sports game developed and published by [[Sega]] for North America and Europe and was published by Nintendo for Japan. |
||
+ | The game was officially licensed by the ''International Olympic Committee'' through exclusive licensee ''International Sports Multimedia'' in 2005.<ref>{{Cite web |last=Bramwell |first=Tom |url=https://www.gamesindustry.biz/articles/sega-to-develop-olympic-games-2008-title |title=SEGA to develop Olympic Games 2008 title |publisher=gamesindustry.biz |date=06 December 2005 |accessdate=03 August 2018}}</ref> It was the first official video game of the 2008 Summer Olympic Games to be released. |
||
− | The game is officially licensed by the International Olympic Committee through exclusive licensee International Sports Multimedia. It is the first official video game of the 2008 Summer Olympic Games to be released, with a more realistic sports game released by Sega in 2008. The idea of an Olympic setting for ''Mario & Sonic'' has been around for a few years prior to 2007, while casual discussions of a game in general existed for some time beforehand. The two publishers were looking for a proper setting that would give the game "an exclamation mark". In combination with the atmosphere of competitive sportsmanship the Olympics had to offer and making the transition from hardware development to producing third-party software in 2001, Sega received approval by Nintendo to include Mario in the game. It was released on the [[Wii]] in November 2007 and the [[Nintendo DS]] handheld in early 2008. |
||
+ | The game was first announced by Sega and Nintendo on March 28, 2007. Sega showed the first screenshots and a movie of both versions of ''Mario & Sonic at the Olympic Games'' at E3 2007.<ref>{{Cite web |last=Devries |first=Jack |url=http://www.ign.com/articles/2007/07/12/e3-2007-mario-sonic-at-the-olympic-games |title=E3 2007: ''Mario & Sonic at The Olympic Games'' |date=11 July 2007 |publisher=IGN |accessdate=01 August 2018}}</ref> |
||
+ | Many users of the internet from both fandom used think this game was an April Fools joke from Sega before it was eventually officially released.<ref>{{Cite web |author=Lord_Ian |url=https://roosterteeth.com/forum/wii/topic/2205105 |title=Mario & Sonic at The Olympic Games |work=Robosheep |publisher=Roosterteeth Forum |date=08 June 2007 |accessdate=03 August 2018}}</ref> |
||
− | The game |
+ | The game was known for being the first official crossover title to feature both [[Mario]] and [[Sonic the Hedgehog]], Nintendo and [[Sega]]'s former rival mascots, along with other characters from the respective series. The player can assume the role as one of these characters while competing against the others in numerous Olympic events as well as fantasy events. |
− | == |
+ | ==Characters== |
+ | ===[[Team Sonic]]=== |
||
− | When Sega changed its status as a hardware developer to a third-party developer in 2001, it opened up the opportunity for them and Nintendo to form a partnership. Yuji Naka and Shigeru Miyamoto, the creators of Sega's and Nintendo's mascots respectively, held private discussions about Mario and Sonic appearing in a game together. Approximately a year later, Sega obtained the Beijing 2008 Olympic license. The corporation used the International Olympic Committee's mission of promoting the spirit of sport and wanting to get younger people interested in the Olympics as an idea to where to take their newly acquired license. Sega decided to use their characters that "young people love and are very iconic" instead of just developing a simulation. The corporation then requested and received approval from Nintendo to include Mario in the game Sega was going to use to help introduce young people into the Olympics. As a result of this and to ensure quality, Nintendo partnered with the developer in-house. Another reason the Olympic Games was chosen as the backdrop for Mario and Sonic's first game together is due to the sportsmanship and competitiveness of the Games provided an ideal choice as a setting for the once-rival mascots. |
||
+ | {| class="wikitable sortable" |
||
+ | !Name |
||
+ | ! Skill Type |
||
+ | !Stats |
||
+ | !Flag |
||
+ | |- |
||
+ | |'''[[Sonic the Hedgehog|Sonic]]''' |
||
+ | |Speed |
||
+ | |[[File:Sonic-stats.png|150px]] |
||
+ | |[[File:MyS emblem Sonic.jpg]] |
||
+ | |- |
||
+ | |'''[[Shadow the Hedgehog|Shadow]]''' |
||
+ | |Speed |
||
+ | |[[File:Shadow-Stats.png|150px]] |
||
+ | |[[File:MyS emblem Shadow.jpg]] |
||
+ | |- |
||
+ | |'''[[Knuckles the Echidna|Knuckles]]''' |
||
+ | |Power |
||
+ | |[[File:Knuckles-Stats.png|150px]] |
||
+ | |[[File:MyS emblem Knuckles.jpg]] |
||
+ | |- |
||
+ | |'''[[Vector the Crocodile|Vector]]''' |
||
+ | |Power |
||
+ | |[[File:Vector-Stats.png|150px]] |
||
+ | |[[File:MyS emblem Vector.jpg]] |
||
+ | |- |
||
+ | |'''[[Miles "Tails" Prower|Tails]]''' |
||
+ | |Skill |
||
+ | |[[File:Tails-Stats.png|150px]] |
||
+ | |[[File:MyS emblem Tails.jpg]] |
||
+ | |- |
||
+ | |'''[[Doctor Eggman|Dr. Eggman]]''' |
||
+ | |Skill |
||
+ | |[[File:Eggman stats.png|155px]] |
||
+ | |[[File:MyS emblem Eggman.jpg]] |
||
+ | |- |
||
+ | |'''[[Amy Rose|Amy]]''' |
||
+ | |All Around |
||
+ | |[[File:Amy-Stats.png|150px]] |
||
+ | |[[File:MyS emblem Amy.jpg]] |
||
+ | |- |
||
+ | |'''[[Blaze the Cat|Blaze]]''' |
||
+ | |All Around |
||
+ | |[[File:Blaze-Stats.png|150px]] |
||
+ | |[[File:MyS emblem Blaze.jpg]] |
||
+ | |} |
||
+ | In addition, [[Cream the Rabbit|Cream]], [[Espio the Chameleon|Espio]] and [[Charmy Bee|Charmy]] act as referees in both the [[Wii]] and [[Nintendo DS|DS]] versions, and [[Big the Cat|Big]] makes further background appearances on the [[Wii]] version. |
||
− | The game was first announced by Sega and Nintendo on March 28, 2007. Sega showed the first screenshots and a movie of both versions of ''Mario & Sonic at the Olympic Games'' at E3 2007. The creator of Mario, Shigeru Miyamoto, supervised the project and the game or one of its two versions may have been co-developed by TOSE, a developer known to not be credited for the games it produces. Sega revealed in early October 2007 that ''Mario & Sonic at the Olympic Games''' schedule release date has been advanced by two weeks and the game has gone gold. Over 20 characters were originally planned including D.K, Birdo, Silver, Jet, Rouge, Bowser Jr, Diddy Kong, Omega and Cream,as well as some sports, such as judo; however, these were left out of the final product. |
||
+ | |||
+ | ===Team Mario=== |
||
+ | {| class="wikitable sortable" |
||
+ | !Name |
||
+ | ! Skill Type |
||
+ | !Stats |
||
+ | !Flag |
||
+ | |- |
||
+ | |'''[[Mario]]''' |
||
+ | |All Around |
||
+ | |[[File:Mario-Stats.png|150px]] |
||
+ | |[[File:MyS emblem Mario.jpg]] |
||
+ | |- |
||
+ | |'''[[Luigi]]''' |
||
+ | |All Around |
||
+ | |[[File:Luigi-Stats.png|150px]] |
||
+ | |[[File:Luigilogo.jpg]] |
||
+ | |- |
||
+ | |'''[[Princess Peach]]''' |
||
+ | |Skill |
||
+ | |[[File:Peach-Stats.png|150px]] |
||
+ | |[[File:MyS emblem Peach.jpg]] |
||
+ | |- |
||
+ | |'''[[Waluigi]]''' |
||
+ | |Skill |
||
+ | |[[File:Waluigi-Stats.png|150px]] |
||
+ | |[[File:MyS emblem Waluigi.jpg]] |
||
+ | |- |
||
+ | |'''[[Bowser]]''' |
||
+ | |Power |
||
+ | |[[File:Bowser-stats.png|150px]] |
||
+ | |[[File:MyS emblem Bowser.jpg]] |
||
+ | |- |
||
+ | |'''[[Wario]]''' |
||
+ | |Power |
||
+ | |[[File:Wario-Stats.png|150px]] |
||
+ | |[[File:MyS emblem Wario.jpg]] |
||
+ | |- |
||
+ | |'''[[Yoshi]]''' |
||
+ | |Speed |
||
+ | |[[File:Yoshi-Stats.png|150px]] |
||
+ | |[[File:MyS emblem Yoshi.jpg]] |
||
+ | |- |
||
+ | |'''[[Princess Daisy]]''' |
||
+ | |Speed |
||
+ | |[[File:Daisy-Stats.png|150px]] |
||
+ | |[[File:MyS emblem Daisy.jpg]] |
||
+ | |} |
||
+ | |||
+ | In addition, [[mariowiki:Shy Guy|Shy Guy]], [[mariowiki:Lakitu|Lakitu]], and [[mariowiki:Toad|Toad]] and act as referees in both the [[Wii]] and [[Nintendo DS|DS]] versions, and [[mariowiki:Koopa Troopa|Koopa Troopa]] makes further background appearances on the [[Wii]] version. |
||
+ | |||
+ | ===Referees=== |
||
+ | [[File:Cream the Rabbit calls foul.jpg|thumb|right|200px|[[Cream the Rabbit|Cream]] acting as a referee]] |
||
+ | '''Guard viewing''': |
||
+ | *[[Cream the Rabbit|Cream]] |
||
+ | *[[mariowiki:Toad|Toad]] |
||
+ | |||
+ | '''Air viewing''': |
||
+ | *[[Charmy Bee|Charmy]] |
||
+ | *[[mariowiki:Lakitu|Lakitu]] |
||
+ | |||
+ | '''Ground viewing''': |
||
+ | *[[Espio the Chameleon|Espio]] |
||
+ | *[[mariowiki:Shy Guy|Shy Guy]] |
||
==Gameplay== |
==Gameplay== |
||
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The Wii game has twenty Olympic events which are divided into eight different classifications; athletics, gymnastics, shooting, rowing, archery, aquatics, fencing and table tennis. All of these events are organized in the tournament and circuit modes. Some events such as 4x100 m relay race, allow the player to have a team of four characters. Circuit mode is where players compete for the highest overall score in a pre-determined series of events or design their own circuit. In the single-player mission mode, each of the competitors has six character-specific missions to complete, however each of the characters statistics are not as balanced as in the main game. For example, one of Mario's missions, beating Sonic, is more challenging here. ''Mario & Sonic'' on the [[Nintendo DS]] has 16 Olympic sports, most of them from the [[Wii]] version. Cycling and 10m Platform Diving are exclusive Olympic events on this handheld. |
The Wii game has twenty Olympic events which are divided into eight different classifications; athletics, gymnastics, shooting, rowing, archery, aquatics, fencing and table tennis. All of these events are organized in the tournament and circuit modes. Some events such as 4x100 m relay race, allow the player to have a team of four characters. Circuit mode is where players compete for the highest overall score in a pre-determined series of events or design their own circuit. In the single-player mission mode, each of the competitors has six character-specific missions to complete, however each of the characters statistics are not as balanced as in the main game. For example, one of Mario's missions, beating Sonic, is more challenging here. ''Mario & Sonic'' on the [[Nintendo DS]] has 16 Olympic sports, most of them from the [[Wii]] version. Cycling and 10m Platform Diving are exclusive Olympic events on this handheld. |
||
− | There is an unlockable version of four of the Olympic events in the [[Wii]] game called "[[Dream Event]]s". They differ from their |
+ | There is an unlockable version of four of the Olympic events in the [[Wii]] game called "[[Dream Event]]s". They differ from their real-life counterparts by applying more fictional video game attributes from the Mario and Sonic worlds. As a result, these events also have recognizable locations, abilities, objects, and support characters from both gaming worlds. The Nintendo DS version has five exclusive Dream Events: canoeing, boxing, basketball, long jump and skeet shooting. |
{| class="wikitable sortable" |
{| class="wikitable sortable" |
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***Singles |
***Singles |
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***4x100m Relay |
***4x100m Relay |
||
− | |||
− | ==Characters== |
||
− | ===[[Team Sonic]]=== |
||
− | {| class="wikitable sortable" |
||
− | !Name |
||
− | ! Skill Type |
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− | !Stats |
||
− | !Flag |
||
− | |- |
||
− | |'''[[Sonic the Hedgehog|Sonic]]''' |
||
− | |Speed |
||
− | |[[File:Sonic-stats.png|150px]] |
||
− | |[[File:MyS emblem Sonic.jpg]] |
||
− | |- |
||
− | |'''[[Shadow the Hedgehog|Shadow]]''' |
||
− | |Speed |
||
− | |[[File:Shadow-Stats.png|150px]] |
||
− | |[[File:MyS emblem Shadow.jpg]] |
||
− | |- |
||
− | |'''[[Knuckles the Echidna|Knuckles]]''' |
||
− | |Power |
||
− | |[[File:Knuckles-Stats.png|150px]] |
||
− | |[[File:MyS emblem Knuckles.jpg]] |
||
− | |- |
||
− | |'''[[Vector the Crocodile|Vector]]''' |
||
− | |Power |
||
− | |[[File:Vector-Stats.png|150px]] |
||
− | |[[File:MyS emblem Vector.jpg]] |
||
− | |- |
||
− | |'''[[Miles "Tails" Prower|Tails]]''' |
||
− | |Skill |
||
− | |[[File:Tails-Stats.png|150px]] |
||
− | |[[File:MyS emblem Tails.jpg]] |
||
− | |- |
||
− | |'''[[Doctor Eggman|Dr. Eggman]]''' |
||
− | |Skill |
||
− | |[[File:Eggman stats.png|155px]] |
||
− | |[[File:MyS emblem Eggman.jpg]] |
||
− | |- |
||
− | |'''[[Amy Rose|Amy]]''' |
||
− | |All Around |
||
− | |[[File:Amy-Stats.png|150px]] |
||
− | |[[File:MyS emblem Amy.jpg]] |
||
− | |- |
||
− | |'''[[Blaze the Cat|Blaze]]''' |
||
− | |All Around |
||
− | |[[File:Blaze-Stats.png|150px]] |
||
− | |[[File:MyS emblem Blaze.jpg]] |
||
− | |} |
||
− | |||
− | In addition, [[Cream the Rabbit|Cream]], [[Espio]] and [[Charmy]] act as referees in both the [[Nintendo DS|DS]] & [[Wii]] versions, and [[Big the Cat|Big]] makes further background appearances on the [[Wii]] version. |
||
− | |||
− | ===Team Mario=== |
||
− | {| class="wikitable sortable" |
||
− | !Name |
||
− | ! Skill Type |
||
− | !Stats |
||
− | !Flag |
||
− | |- |
||
− | |'''[[Mario]]''' |
||
− | |All Around |
||
− | |[[File:Mario-Stats.png|150px]] |
||
− | |[[File:MyS emblem Mario.jpg]] |
||
− | |- |
||
− | |'''[[Luigi]]''' |
||
− | |All Around |
||
− | |[[File:Luigi-Stats.png|150px]] |
||
− | |[[File:Luigilogo.jpg]] |
||
− | |- |
||
− | |'''[[Princess Peach]]''' |
||
− | |Skill |
||
− | |[[File:Peach-Stats.png|150px]] |
||
− | |[[File:MyS emblem Peach.jpg]] |
||
− | |- |
||
− | |'''[[Waluigi]]''' |
||
− | |Skill |
||
− | |[[File:Waluigi-Stats.png|150px]] |
||
− | |[[File:MyS emblem Waluigi.jpg]] |
||
− | |- |
||
− | |'''[[Bowser]]''' |
||
− | |Power |
||
− | |[[File:Bowser-stats.png|150px]] |
||
− | |[[File:MyS emblem Bowser.jpg]] |
||
− | |- |
||
− | |'''[[Wario]]''' |
||
− | |Power |
||
− | |[[File:Wario-Stats.png|150px]] |
||
− | |[[File:MyS emblem Wario.jpg]] |
||
− | |- |
||
− | |'''[[Yoshi]]''' |
||
− | |Speed |
||
− | |[[File:Yoshi-Stats.png|150px]] |
||
− | |[[File:MyS emblem Yoshi.jpg]] |
||
− | |- |
||
− | |'''[[Princess Daisy]]''' |
||
− | |Speed |
||
− | |[[File:Daisy-Stats.png|150px]] |
||
− | |[[File:MyS emblem Daisy.jpg]] |
||
− | |} |
||
− | |||
− | In addition, [[mariowiki:Shy Guy|Shy Guy]], [[mariowiki:Lakitu|Lakitu]], and [[mariowiki:Toad|Toad]] and act as referees in both [[Wii]] & [[Nintendo DS|DS]] versions, [[mariowiki:Koopa Troopa|Koopa Troopa]] on the [[Wii]] version. |
||
− | |||
− | ===Referees=== |
||
− | [[File:Cream the Rabbit calls foul.jpg|thumb|right|200px|[[Cream the Rabbit|Cream]] acting as a referee]] |
||
− | Guard viewing |
||
− | *[[Cream the Rabbit|Cream]] |
||
− | *[[mariowiki:Toad|Toad]] |
||
− | |||
− | Air viewing |
||
− | *[[Charmy]] |
||
− | *[[MarioWiki:Lakitu|Lakitu]] |
||
− | |||
− | Ground viewing |
||
− | *[[Espio]] |
||
− | *[[MarioWiki:Shy Guy|Shy Guy]] |
||
==Gallery Feature== |
==Gallery Feature== |
||
Both the console and the handheld versions feature a gallery where facts and trivia can be found. In order to answer the question, the player has to play a mini-game. As a bit of fan service, unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between [[Wii]] and [[Nintendo DS]]. |
Both the console and the handheld versions feature a gallery where facts and trivia can be found. In order to answer the question, the player has to play a mini-game. As a bit of fan service, unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between [[Wii]] and [[Nintendo DS]]. |
||
− | + | ===Wii=== |
|
+ | '''Unlockable ''Sonic'' songs''' |
||
+ | *"[[Green Hill Zone (Sonic the Hedgehog)|Green Hill Zone]]" (from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'') |
||
+ | *"[[Star Light Zone]]" (from ''Sonic the Hedgehog'') |
||
+ | *"[[Special Stage (Sonic the Hedgehog 2)|Special Stage]]" (from ''[[Sonic the Hedgehog 2]]'') |
||
+ | *"[[Sonic Heroes (song)|Sonic Heroes]]" [Instrumental] (from ''[[Sonic Heroes]]'') |
||
+ | *"[[Let the Speed Mend It]]" [Instrumental] (from ''[[Sonic and the Secret Rings]]'') |
||
− | '''Unlockable '' |
+ | '''Unlockable ''Mario'' songs''' |
− | * |
+ | *"Ground Theme" (from ''[[mariowiki:Super Mario Bros.|Super Mario Bros.]]'') |
− | * |
+ | *"Underground Theme" (from ''Super Mario Bros.'') |
− | * |
+ | *"Underwater Theme" (from ''Super Mario Bros.'') |
+ | *"Ground Theme" (from ''[[mariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]'') |
||
− | *[[Sonic Heroes (song)|Sonic Heroes Theme]] [Instrumental] (from ''[[Sonic Heroes]]'') |
||
− | * |
+ | *"Ground Theme" (from ''[[mariowiki:Super Mario World|Super Mario World]]'') |
+ | ===[[Nintendo DS]]=== |
||
− | '''Unlockable ''Mario'' Songs''' |
||
+ | '''Unlockable ''Sonic'' songs''' |
||
− | *Ground Theme (from ''Super Mario Bros.'') |
||
+ | *"[[Green Hill Zone (Sonic the Hedgehog)|Green Hill Zone]]" (from ''[[Sonic the Hedgehog (16-bit)|Sonic the Hedgehog]]'') |
||
− | *Underground Theme (from ''Super Mario Bros.'') |
||
− | * |
+ | *"[[Star Light Zone]]" (from ''Sonic the Hedgehog'') |
− | * |
+ | *"[[Emerald Hill Zone]]" (from ''[[Sonic the Hedgehog 2]]'') |
− | * |
+ | *"[[Right There, Ride On]]" (from ''[[Sonic Rush]]'') |
+ | *"[[A New Venture]]" [Instrumental] (from ''[[Sonic Rush Adventure]]'') |
||
− | ''' |
+ | '''Unlockable ''Mario'' songs''' |
+ | *"Mario Puzzle Mix" (from ''[[mariowiki:Tetris DS|Tetris DS]]'') |
||
− | |||
+ | *"Mini-Games Coincentration" (from ''[[mariowiki:Super Mario 64 DS|Super Mario 64 DS]]'') |
||
− | '''Unlockable ''Sonic'' Songs''' |
||
− | * |
+ | *"Bowser Battle" (from ''Tetris DS'') |
− | * |
+ | *"Mini-Games Bounce and Pounce" (from ''Super Mario 64 DS'') |
− | * |
+ | *"Mario Circuit" (from ''[[mariowiki:Mario Kart: Double Dash!!|Mario Kart: Double Dash!!]]'') |
− | *Right There, Ride On (from ''[[Sonic Rush]]'') |
||
− | *New Venture [Instrumental] (from ''[[Sonic Rush Adventure]]'') |
||
− | |||
− | '''Unlockable ''Mario'' Songs''' |
||
− | *Mario Puzzle Mix (from ''Tetris DS'') |
||
− | *Mini-Games Coincentration (from ''Super Mario 64 DS'') |
||
− | *Bowser Battle (from ''Tetris DS'') |
||
− | *Mini-Games Bounce and Pounce (from ''Super Mario 64 DS'') |
||
− | *Mario Circuit (from ''Mario Kart: Double Dash!!'') |
||
==Face-Offs== |
==Face-Offs== |
||
Line 402: | Line 402: | ||
*Blaze vs. Daisy |
*Blaze vs. Daisy |
||
*Vector vs. Bowser |
*Vector vs. Bowser |
||
+ | |||
+ | ==Development== |
||
+ | Sega decided to use their characters that "young people love and are very iconic" instead of just developing a simulation. The corporation then requested and received approval from Nintendo to include Mario in the game Sega was going to use to help introduce young people into the Olympics. As a result of this and to ensure quality, Nintendo partnered with the developer in-house. |
||
+ | |||
+ | The creator of Mario, Shigeru Miyamoto, supervised the project and the game or one of its two versions may have been co-developed by TOSE, a developer known to not be credited for the games it produces. Sega revealed in early October 2007 that ''Mario & Sonic at the Olympic Games'' release date schedule has been advanced by two weeks and the game has gone gold. Over 20 characters were originally planned including D.K, Birdo, Silver, Jet, Rouge, Bowser Jr, Diddy Kong, Omega and Cream,as well as some sports, such as judo; however, some of these were left out of the final release. |
||
==Reception== |
==Reception== |
||
Line 419: | Line 424: | ||
|- |
|- |
||
|Eurogamer |
|Eurogamer |
||
+ | |5 of 10 (DS)<ref>{{Cite web |last=Gibson |first=Ellie |url=https://www.eurogamer.net/articles/r_mariosonic_ds |title=Mario & Sonic at the Olympic Games, Not even bronze |publisher=Eurogamer |date=11 February 2008 archiveurl=http://web.archive.org/web/20090628072558/https://www.eurogamer.net/articles/r_mariosonic_ds archivedate=28 June 2009 |accessdate=03 August 2018}}</ref> |
||
− | |7 of 10 (Wii) |
||
− | 5 of 10 (DS) |
||
− | |- |
||
− | |GamePro |
||
− | |3.50 of 5 (Wii) |
||
− | |||
− | 3.25 of 5 (DS) |
||
|- |
|- |
||
|GameSpot |
|GameSpot |
||
− | |6.0 of 10 (Wii) |
+ | |6.0 of 10 (Wii)<ref name="Gamespot"/> |
− | 6.0 of 10 (DS) |
+ | 6.0 of 10 (DS)<ref name="Gamespot"/> |
|- |
|- |
||
|IGN |
|IGN |
||
− | |7.9 of 10 (Wii) |
+ | |7.9 of 10 (Wii)<ref name="IGN Wii"/> |
− | 7.8 of 10 (DS) |
+ | 7.8 of 10 (DS)<ref name="IGN DS"/> |
+ | |- |
||
+ | |Nintendo Life |
||
+ | |{{Rating|7|10}}<ref name="Nintendo Life"/> |
||
|- |
|- |
||
|X-Play |
|X-Play |
||
+ | |{{Rating|3.0|5}} |
||
− | |3/5 Stars |
||
|} |
|} |
||
+ | The Wii version of this game was awarded as the best game of 2007 on its platform at the Games Convention in Leipzig.<ref>{{Cite web |last=Arenot |first=Susan |url=https://www.wired.com/2007/08/mario-sonic-at/ |title=''Mario & Sonic at the Olympic Games'' beats ''Super Mario Galaxy'' in Leipzig 'Best of' awards |date=27 August 2007 |publisher=Wired |accessdate=01 August 2018}}</ref> |
||
− | ''Mario & Sonic at the Olympic Games'' has received mixed reactions by critics, however it was commercially successful, exceeding Sega's expectations by selling over four million copies. The game resided at the top of the United Kingdom all-formats chart for two weeks shortly after its release, and topped the charts numerous times afterward. The Wii game has sold half a million units during its first 7 weeks of sale in the UK. By June 2008, both versions reached 1.2 million copies combined in UK sales prompting Sega to create plans on re-marketing the game there. According to the NPD Group, the Wii game was one of the top-ten best-sellers for the month of December 2007 in the United States, selling 613,000 units. In just over three months of being released, Sega announced on March 5, 2008 that both versions have sold 5 million units worldwide combined. Simon Jeffrey, president of Sega of America, in July 2008 showed interest in another game collaboration between the two mascots and has announced that the game has sold approximately 10 million units worldwide combined. |
||
+ | GameSpot praised the Wii game for its wide variety of events, but thought a number of them were too similar to each other. The reviewer called the motion controls utilized in the events as commonly "uninteresting and occasionally frustrating". X-Play agreed, calling the controls "non-intuitive" and some of the minigames require players to "wave their Wiimotes frantically while press several buttons at the same time, which can be a tad bit frustrating". An Electronic Gaming Monthly editor mentioned the controls are complicated for a game that should be a "pure pick-up-and-play party game". <ref name="Gamespot">{{Cite web |last=Thomas |first=Aaron |url=https://www.gamespot.com/reviews/mario-and-sonic-at-the-olympic-games-review/1900-6182587/ |title=Mario & Sonic at the Olympic Games Review |publisher=GameSpot |date=08 November 2007 |accessdate=01 August 2018}}</ref> |
||
− | ===Critical response=== |
||
− | ''Mario & Sonic at the Olympic Games'' on the Wii is known for being an entertaining multiplayer experience, having colorful graphics and physically demanding gameplay, but criticized for shallow gameplay and having complex rules and instructions for numerous events. Its Nintendo DS counterpart is regarded as virtually the same game in design. However, reception of its control scheme varied greatly. 1UP.com said in nearly "every case, events are far more enjoyable on the DS", Eurogamer and IGN, meanwhile, said the lack of physical demand will make the player feel less immersed with the game. The title has undergone scrutiny for having Mario and Sonic appear in a 'minigame collection' based on the 2008 Olympic Games as their first game together which GamePro criticized as being "a marketing tool to promote the upcoming 2008 Olympic Games in Beijing". |
||
+ | Nintendo Life praised the game in terms of controls, and numbers of events. Nintendo Life stated that Wii version was the innovation SEGA brought to the table in terms of control, while every previous Olympic games relied on speedy button bashing.<ref name="Nintendo Life">{{Cite web |last=Dickens |first=Anthony |url=http://www.nintendolife.com/reviews/2008/02/mario_and_sonic_at_the_olympic_games_ds |title=Mario & Sonic at the Olympic Games Review {{C|DS}} |date=17 February 2008 |publisher=Nintendo Life |accessdate=01 August 2018}}</ref> |
||
− | GameSpot praised the Wii game for its wide variety of events, but thought a number of them were too similar to each other. The reviewer called the motion controls utilized in the events as commonly "uninteresting and occasionally frustrating". X-Play agreed, calling the controls "non-intuitive" and some of the minigames require players to "wave their Wiimotes frantically while press several buttons at the same time, which can be a tad bit frustrating". An Electronic Gaming Monthly editor mentioned the controls are complicated for a game that should be a "pure pick-up-and-play party game". GamePro said the events are "short and fairly shallow" and that they mostly require movement of the "Wii Remote and Nunchuks in specific ways--rapidly up and down for running events, for example". IGN called the game a success in their minds in regard to the slight degree of differences each competition had to offer and generally most of the events were entertaining. However, the events within their own classifications felt similar, for example, the track events, the reviewer thought "five or six that feel nearly identical" and lacked diversity. Both IGN and GameSpot favored archery and the fantasy events ''Mario & Sonic'' had to offer which IGN states ends up "stealing the show". |
||
+ | IGN called the game a success in their minds in regard to the slight degree of differences each competition had to offer and generally most of the events were entertaining. However, the events within their own classifications felt similar, for example, the track events, the reviewer thought "five or six that feel nearly identical" and lacked diversity. Both IGN and GameSpot favored archery and the fantasy events ''Mario & Sonic'' had to offer which IGN states ends up "stealing the show".<ref name="IGN Wii">{{Cite web |last=Harris |first=Craig |url=http://www.ign.com/articles/2008/01/22/mario-sonic-at-the-olympic-games-review |title=Mario & Sonic at The Olympic Games Review for Nintendo DS |publisher=IGN |date=22 January 2008 |accessdate=01 August 2018}}</ref><ref name="IGN DS">{{Cite web |author=Bozon |url=http://www.ign.com/articles/2007/11/06/mario-sonic-at-the-olympic-games-review-2 |title=Mario & Sonic at The Olympic Games Review for Nintendo Wii |date=06 November 2007 |publisher=IGN |accessdate=01 August 2018}}</ref> |
||
− | ==Trivia== |
||
− | *All ''Mario'' female contestants wear clothing from sports games they've been in. However, Amy and Blaze wear new sporting gear similar to what they wore in ''[[Sonic Riders: Zero Gravity]].'' |
||
− | *This is Vector's first playable appearance since ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. |
||
− | **This is also the debut of Team Chaotix on the Wii and DS. |
||
− | **This is also Charmy's first appearance on a handheld console. |
||
− | **This is also Vector's first time being the only playable Team Chaotix member. |
||
− | * The only ''Mario'' characters with new artwork are Mario (cover & special posters), Luigi (poster), Peach, Daisy, & Bowser (Poster). |
||
− | *In the aquatic events, Sonic wears a lifejacket, since he can't swim. |
||
− | *[[Silver the Hedgehog]], [[Jet the Hawk]], [[Cream the Rabbit]], [[Big the Cat]], [[Espio the Chameleon]], [[Rouge the Bat]], [[Donkey Kong]], Birdo, and a Goomba were all supposed to be playable characters in this game, but got deleted. They are still in the beta and are only available by hacking the game. |
||
− | **Donkey Kong and Silver are playable in ''[[Mario & Sonic at the Olympic Winter Games]],'' ''[[Mario & Sonic at the London 2012 Olympic Games]], ''and'' [[Mario & Sonic at the Sochi 2014 Olympic Winter Games]]'' though. Jet, Cream, Espio, Rouge, and Birdo would not become playable characters until ''[[Mario & Sonic at the Rio 2016 Olympic Games]]'' |
||
− | *In the track and field events, you can see [[Big the Cat]] in the entrance to the stadium. He is also seen being the referee of the Single Sculls event. |
||
− | *The Dream Race event can be seen as an on-foot version of Mario Kart. |
||
− | *There is a Co-Op event in ''[[Super Smash Bros. Brawl]]'' called "Sonic and Mario". That event may have referenced this game. |
||
− | *In the USA Wii commercial of the game, the played song is called "The Final Countdown" by the Swedish hard rock, heavy metal and glam metal band Europe. It was released in 1986. |
||
− | *In Shadow's artwork for this game, he's missing his tail. |
||
− | **Shadow's artwork also has him doing the same pose as one of the Japanese artwork of Sonic for ''[[Sonic the Hedgehog CD]]''. |
||
− | *It appears Blaze was a last minute character, as her model appears unfinished in Pole Vault. It looks as if she only moves one leg at the start. This may just be the angle of the camera, though. |
||
− | *In this game, Dr. Eggman and Bowser are rivals, yet in ''Mario & Sonic at the Olympic Winter Games'', they work together. |
||
− | *Tails and Yoshi were the only two rivals in both the introduction and the mission mode to have the same eye color. Both of them having blue eyes. |
||
− | *Peach and Daisy were planned to have swimsuits for the aquatic events, but the designs were rejected by Nintendo. They were later given swimsuits in ''Mario & Sonic at the London Olympic Games'' along with Amy and Blaze.<ref>[http://www.shacknews.com/article/71640/how-mario-and-sonic-get-outfitted-for-the-olympics Shack News]</ref> |
||
+ | ===Sales performance=== |
||
− | ==References== |
||
+ | ''Mario & Sonic at the Olympic Games'' has received mixed reactions by critics, however it was commercially successful, exceeding Sega's expectations by selling over four million copies. The Wii version has sold half a million units during its first 7 weeks of sale in the UK. By June 2008, both versions reached 1.2 million copies combined in UK sales prompting Sega to create plans on re-marketing the game there. |
||
− | {{Reflist}} |
||
+ | |||
+ | Mario & Sonic at the Olympic Games claims two-times of the top charts in the UK's Top 40 charts released by GameIndustry International and Chart-Track.<ref>{{Cite web |last=Bramwell |first=Tom |url=https://www.eurogamer.net/articles/mario-and-sonic-comes-from-behind |title=Mario & Sonic comes from behind |publisher=Eurogamer |date=22 January 2008 |accessdate=02 August 2018}}</ref><ref>{{Cite web |author=GamesIndustry International |url=https://www.eurogamer.net/articles/mario-and-sonic-tops-charts |title=Mario & Sonic tops Charts |publisher=Eurogamer |date=11 December 2007 |accessdate=02 August 2018}}</ref> According to the NPD Group, the Wii game was one of the top-ten best-sellers for the month of December 2007 in the United States, selling 613,000 units.<ref>{{Cite web |last=Thorsen |first=Tor |url=https://www.gamespot.com/articles/npd-2007-game-earnings-nearly-18-billion-halo-3-sells-482-million/1100-6184847/ |title=NPD: 2007 game earnings nearly $18 billion, Halo 3 sells 4.82 million |publisher=GameSpot |date=18 January 2008 |accessdate=02 August 2018}}</ref> |
||
+ | |||
+ | In just over three months of being released, Sega announced on March 5, 2008 that both versions have sold 5 million units worldwide combined<ref>{{Cite web |author=IGN Staff |url=http://www.ign.com/articles/2008/03/05/mario-sonic-at-the-olympic-games-hits-5-million-in-global-sales |title=Mario & Sonic at the Olympic Games hits 5 million in Global Sales |date=05 March 2008 |publisher=IGN |accessdate=01 August 2018}}</ref>. [[Simon Jeffery]], president of Sega of America, in July 2008 showed interest in another game collaboration between the two mascots and has announced that the game has sold approximately 10 million units worldwide combined.<ref>{{Cite web |last=Crecente |first=Brian |url=https://kotaku.com/5026683/another-mario-sonic-collaboration-in-the-works |title=Another Mario Sonic Collaboration in the Works? |publisher=Kotaku |date=18 July 2008 |accessdate=02 August 2018}}</ref> |
||
==Videos== |
==Videos== |
||
+ | ===Trailers=== |
||
<tabber> |
<tabber> |
||
− | + | Teaser = [[File:Mario & Sonic at the Olympic Games (Wii) Teaser|thumb|left|350px]] |
|
|-| |
|-| |
||
− | + | Cinematic = [[File:MARIO & SONIC AT THE OLYMPIC GAMES - Trailer|thumb|left|350px]] |
|
|-| |
|-| |
||
− | + | Team Sonic = [[File:Mario & Sonic at the Olympic Games - Team Sonic trailer|thumb|left|350px]] |
|
|-| |
|-| |
||
− | + | Team Mario = [[File:Mario & Sonic at the Olympic Games Trailer - Team Mario|thumb|left|350px]] |
|
|-| |
|-| |
||
− | + | Mii = [[File:Mario & Sonic at the Olympic Games (Wii) Mii Trailer|thumb|left|350px]] |
|
|-| |
|-| |
||
− | + | Nintendo DS #1 = [[File:Mario & Sonic at the Olympic Games Nintendo DS 1|thumb|left|350px]] |
|
|-| |
|-| |
||
− | + | Nintendo DS #2 = [[File:Mario & Sonic at the Olympic Games Nintendo DS Trailer 2|thumb|left|350px]] |
|
|-| |
|-| |
||
− | + | Dream Event = [[File:The Dream Event - Mario & Sonic at the Olympic Games Trailer|thumb|left|350px]] |
|
|-| |
|-| |
||
− | + | Hammer Throw = [[File:Mario & Sonic at the Olympics Games - Hammer Throw Trailer|thumb|left|350px]] |
|
|-| |
|-| |
||
− | + | 110m Hurdles = [[File:Mario & Sonic at the Olympics Games - 110M Hurdles Trailer|thumb|left|350px]] |
|
+ | </tabber> |
||
+ | |||
+ | {{Clear}} |
||
+ | ===Commercials=== |
||
+ | <tabber> |
||
+ | Final Countdown = [[File:Mario & Sonic at the Olympic Games (Wii) commercial|thumb|left|350px]] |
||
|-| |
|-| |
||
− | + | Mario and Sonic =[[File:Mario & Sonic (ALL COMMERCIALS) M&S at the Olympic Games|thumb|left|350px]] |
|
− | |-| |
||
− | Nintendo DS Gameplay 4= [[File:Mario & Sonic at the Olympic Games Nintendo DS Gameplay - 100 meter Dash|left|200px]] |
||
− | |-| |
||
− | Nintendo DS Trailer= [[File:Mario & Sonic at the Olympic Games Nintendo DS Trailer - Trailer|left|200px]] |
||
− | |-| |
||
− | Nintendo DS Trailer - Events Trailer= [[File:Mario & Sonic at the Olympic Games Nintendo DS Trailer - Events Trailer|left|200px]] |
||
− | |-| |
||
− | Wii Trailer - Events Trailer= [[File:Mario & Sonic at the Olympic Games Nintendo Wii Trailer - Events Trailer|left|200px]] |
||
− | |-| |
||
− | Dream Event Trailer= |
||
− | |-| |
||
− | Wii/Nintendo DS Trailer= |
||
− | |-| |
||
− | Clip Hurdles= |
||
</tabber> |
</tabber> |
||
{{-}} |
{{-}} |
||
+ | |||
+ | ==Trivia== |
||
+ | *Both ''Mario'' female contestants wear clothing from sports games they have previuously been in. Amy and Blaze wear new sporting gear similar to what they wore in ''[[Sonic Riders: Zero Gravity]]''. |
||
+ | *This is Vector's first playable appearance since ''[[Shadow the Hedgehog (game)|Shadow the Hedgehog]]''. |
||
+ | **This is also the debut of [[Team Chaotix]] on the Wii and DS. |
||
+ | **This is also Charmy's first appearance on a handheld console. |
||
+ | **This is also Vector's first time being the only playable Team Chaotix member in a video game. |
||
+ | *The only ''Mario'' characters with new artwork are Mario, Luigi, Peach, Daisy and Bowser. |
||
+ | *In the aquatic events, Sonic wears a lifejacket since he cannot actually swim. |
||
+ | *[[Silver the Hedgehog]], [[Jet the Hawk]], [[Cream the Rabbit]], [[Big the Cat]], [[Espio the Chameleon]], [[Rouge the Bat]], [[Donkey Kong]], Birdo, and a Goomba were all supposed to be playable characters in this game, but were scrapped. They are still in the beta and are only available by hacking the game. |
||
+ | **Donkey Kong and Silver were later made playable in following ''Mario & Sonic'' titles. Jet, Cream, Espio, Rouge, and Birdo would not become playable characters until ''[[Mario & Sonic at the Rio 2016 Olympic Games]]''. |
||
+ | *In the track and field events, players can see [[Big the Cat]] in the entrance to the stadium. He is also seen being the referee of the Single Sculls event. |
||
+ | *In the USA Wii commercial of the game, the played song is called "The Final Countdown" by the Swedish hard rock, heavy metal and glam metal band Europe. It was released in 1986. |
||
+ | *In Shadow's artwork for this game, he is missing his tail. |
||
+ | **Shadow's artwork also has him doing the same pose as Japanese [[media:Sonic-the-hedgehog-cdv2.png|artwork]] of Sonic for ''[[Sonic the Hedgehog CD]]''. |
||
+ | *Peach and Daisy were planned to have swimsuits for the aquatic events, but the designs were rejected by Nintendo. They were later given swimsuits in ''[[Mario & Sonic at the London 2012 Olympic Games]]'' along with Amy and Blaze.<ref>{{Cite web |last=Wotts |first=Steve |url=https://www.shacknews.com/article/71640/how-mario-and-sonic-get-outfitted-for-the-olympics |title=How Mario and Sonic get outfitted for the Olympics |publisher=Shack News |date=19 December 2011 |accessdate=02 August 2018}}</ref> |
||
+ | |||
+ | ==References== |
||
+ | {{Reflist|2}} |
||
==External links== |
==External links== |
||
− | * |
+ | *{{Plain link|http://www.nintendo.co.jp/wii/rwsj/index.html|Official website; Wii}} '''(Japanese)''' |
− | * |
+ | *{{Plain link|https://www.nintendo.co.jp/ds/ay9j/|Official website; DS}} '''(Japanese)''' |
{{Sonic games (handheld)}} |
{{Sonic games (handheld)}} |
Revision as of 05:29, 3 September 2019
Mario & Sonic at the Olympic Games (マリオ&ソニック in 北京オリンピック Mario & Sonikku in Pekin Orinpikku?, lit. "Mario & Sonic in the Beijing Olympics"), is a sports game developed and published by Sega for North America and Europe and was published by Nintendo for Japan.
The game was officially licensed by the International Olympic Committee through exclusive licensee International Sports Multimedia in 2005.[2] It was the first official video game of the 2008 Summer Olympic Games to be released. The game was first announced by Sega and Nintendo on March 28, 2007. Sega showed the first screenshots and a movie of both versions of Mario & Sonic at the Olympic Games at E3 2007.[3] Many users of the internet from both fandom used think this game was an April Fools joke from Sega before it was eventually officially released.[4]
The game was known for being the first official crossover title to feature both Mario and Sonic the Hedgehog, Nintendo and Sega's former rival mascots, along with other characters from the respective series. The player can assume the role as one of these characters while competing against the others in numerous Olympic events as well as fantasy events.
Characters
Team Sonic
Name | Skill Type | Stats | Flag |
---|---|---|---|
Sonic | Speed | ||
Shadow | Speed | File:MyS emblem Shadow.jpg | |
Knuckles | Power | File:MyS emblem Knuckles.jpg | |
Vector | Power | File:MyS emblem Vector.jpg | |
Tails | Skill | File:MyS emblem Tails.jpg | |
Dr. Eggman | Skill | File:MyS emblem Eggman.jpg | |
Amy | All Around | File:MyS emblem Amy.jpg | |
Blaze | All Around | File:MyS emblem Blaze.jpg |
In addition, Cream, Espio and Charmy act as referees in both the Wii and DS versions, and Big makes further background appearances on the Wii version.
Team Mario
Name | Skill Type | Stats | Flag |
---|---|---|---|
Mario | All Around | ||
Luigi | All Around | ||
Princess Peach | Skill | File:MyS emblem Peach.jpg | |
Waluigi | Skill | File:MyS emblem Waluigi.jpg | |
Bowser | Power | File:MyS emblem Bowser.jpg | |
Wario | Power | File:MyS emblem Wario.jpg | |
Yoshi | Speed | File:MyS emblem Yoshi.jpg | |
Princess Daisy | Speed | File:MyS emblem Daisy.jpg |
In addition, Shy Guy, Lakitu, and Toad and act as referees in both the Wii and DS versions, and Koopa Troopa makes further background appearances on the Wii version.
Referees
Guard viewing:
Air viewing:
Ground viewing:
Gameplay
Mario & Sonic brings together the title characters and 14 more from both franchises to participate in environments based on the official venues of the 2008 Summer Olympics in Beijing. These environments are stylized to fit the art styles of the Mario & Sonic video games. Besides the characters from the Mario & Sonic games, Miis can also be used in the Wii version. There are also a few randomly selected non-playable characters acting as referees or the audience for certain events. Each playable character has their own statistics which can serve as an advantage or disadvantage depending on the event. They are divided into four categories: all-around, speed, power, and skill. All-Around isn't really its own skill, but more of just being good enough in the other categories. There is also a statistic for stamina.
The gameplay involves utilizing either or a combination of the Wii Remote and Nunchuk on the Wii or stylus and button controls on the DS in various ways to complete each event. The events can require a combination of speed, timing, and some strategy. Each competition offers a slight degree of difference. In the running events, for example, getting a starting boost in the 100 m dash will either make or break the player's place, while in a relay race, which can last for well over a minute, this may not determine place as effectively. The game also has leaderboards that make use of the Nintendo Wi-Fi Connection to show the best times and scores.
Mario & Sonic features a gallery mode, where brief facts of the Olympics can be found. There are five categories of trivia with matching mini-games that, once completed, will unlock the answer to trivia questions. Classic music from both series is available for use in the gallery once all levels in a category are cleared. There is also a standard gallery theme.
Events
The Wii game has twenty Olympic events which are divided into eight different classifications; athletics, gymnastics, shooting, rowing, archery, aquatics, fencing and table tennis. All of these events are organized in the tournament and circuit modes. Some events such as 4x100 m relay race, allow the player to have a team of four characters. Circuit mode is where players compete for the highest overall score in a pre-determined series of events or design their own circuit. In the single-player mission mode, each of the competitors has six character-specific missions to complete, however each of the characters statistics are not as balanced as in the main game. For example, one of Mario's missions, beating Sonic, is more challenging here. Mario & Sonic on the Nintendo DS has 16 Olympic sports, most of them from the Wii version. Cycling and 10m Platform Diving are exclusive Olympic events on this handheld.
There is an unlockable version of four of the Olympic events in the Wii game called "Dream Events". They differ from their real-life counterparts by applying more fictional video game attributes from the Mario and Sonic worlds. As a result, these events also have recognizable locations, abilities, objects, and support characters from both gaming worlds. The Nintendo DS version has five exclusive Dream Events: canoeing, boxing, basketball, long jump and skeet shooting.
Icon | Type | Wii Events | Nintendo DS Events |
---|---|---|---|
Aquatics |
|
| |
Archery |
|
| |
Athletics |
|
| |
Fencing |
|
| |
Gymnastics |
|
| |
Rowing |
|
None | |
Shooting |
|
| |
Table Tennis |
|
| |
Cycling | None |
| |
Dream |
|
|
Circuits
- Beginner's Class
- Mercury
- 100m
- Long Jump
- Hammer Throw
- Venus
- 110m Hurdles
- Skeet
- Javelin Throw
- Jupiter
- 100m Freestyle
- Triple Jump
- Trampoline
- Saturn
- Singles
- 4x100m Freestyle
- Individual epée
- Moonlight
- 4x100m Relay
- Single Sculls
- Dream Race
- Mercury
- Advance Class
- Stardust
- 100m
- Long Jump
- Hammer Throw
- Archery
- Planet
- 110m Hurdles
- Skeet
- Javelin Throw
- High Jump
- Comet
- 100m Freestyle
- Triple Jump
- Trampoline
- 400m
- Satellite
- Singles
- 4x100m Freestyle
- Dream Race
- Dream Fencing
- Sunlight
- 4x100m Relay
- Single Sculls
- Individual epée
- Dream Table Tennis
- Stardust
- Master's Class
- Meteorite
- 100m
- Long Jump
- Hammer Throw
- Archery
- 400m Hurdles
- Supernova
- 110m Hurdles
- Skeet
- Javelin Throw
- High Jump
- Pole Vault
- Cosmos
- 100m Freestyle
- Triple Jump
- Trampoline
- 400m
- Vault
- Galaxy
- Singles
- 4x100m Freestyle
- Individual epée
- Dream Race
- Dream Platform
- Universal
- 4x100m Relay
- Single Sculls
- Dream Table Tennis
- Dream Fencing
- Dream Race
- Big Bang
- Dream Race
- Dream Fencing
- Dream Platform
- Singles
- 4x100m Relay
- Meteorite
Gallery Feature
Both the console and the handheld versions feature a gallery where facts and trivia can be found. In order to answer the question, the player has to play a mini-game. As a bit of fan service, unlocking all mini-games in a section will unlock a tune from both series. The information, mini-games, and songs differ between Wii and Nintendo DS.
Wii
Unlockable Sonic songs
- "Green Hill Zone" (from Sonic the Hedgehog)
- "Star Light Zone" (from Sonic the Hedgehog)
- "Special Stage" (from Sonic the Hedgehog 2)
- "Sonic Heroes" [Instrumental] (from Sonic Heroes)
- "Let the Speed Mend It" [Instrumental] (from Sonic and the Secret Rings)
Unlockable Mario songs
- "Ground Theme" (from Super Mario Bros.)
- "Underground Theme" (from Super Mario Bros.)
- "Underwater Theme" (from Super Mario Bros.)
- "Ground Theme" (from Super Mario Bros. 3)
- "Ground Theme" (from Super Mario World)
Nintendo DS
Unlockable Sonic songs
- "Green Hill Zone" (from Sonic the Hedgehog)
- "Star Light Zone" (from Sonic the Hedgehog)
- "Emerald Hill Zone" (from Sonic the Hedgehog 2)
- "Right There, Ride On" (from Sonic Rush)
- "A New Venture" [Instrumental] (from Sonic Rush Adventure)
Unlockable Mario songs
- "Mario Puzzle Mix" (from Tetris DS)
- "Mini-Games Coincentration" (from Super Mario 64 DS)
- "Bowser Battle" (from Tetris DS)
- "Mini-Games Bounce and Pounce" (from Super Mario 64 DS)
- "Mario Circuit" (from Mario Kart: Double Dash!!)
Face-Offs
Between each character, each have their own rival as based on either mission mode or by the starting prologue. Here are the following face-offs:
- Sonic vs. Mario
- Shadow vs. Luigi
- Knuckles vs. Wario
- Amy vs. Peach
- Tails vs. Yoshi
- Dr. Eggman vs. Waluigi
- Blaze vs. Daisy
- Vector vs. Bowser
Development
Sega decided to use their characters that "young people love and are very iconic" instead of just developing a simulation. The corporation then requested and received approval from Nintendo to include Mario in the game Sega was going to use to help introduce young people into the Olympics. As a result of this and to ensure quality, Nintendo partnered with the developer in-house.
The creator of Mario, Shigeru Miyamoto, supervised the project and the game or one of its two versions may have been co-developed by TOSE, a developer known to not be credited for the games it produces. Sega revealed in early October 2007 that Mario & Sonic at the Olympic Games release date schedule has been advanced by two weeks and the game has gone gold. Over 20 characters were originally planned including D.K, Birdo, Silver, Jet, Rouge, Bowser Jr, Diddy Kong, Omega and Cream,as well as some sports, such as judo; however, some of these were left out of the final release.
Reception
Publication | Score |
---|---|
1UP.com | C+ (Wii)
C+ |
Edge | 6 of 10 (Wii) |
Electronic Gaming Monthly | 6.3 of 10 (Wii) |
Eurogamer | 5 of 10 (DS)[5] |
GameSpot | 6.0 of 10 (Wii)[6]
6.0 of 10 (DS)[6] |
IGN | 7.9 of 10 (Wii)[7]
7.8 of 10 (DS)[8] |
Nintendo Life | [9] |
X-Play |
The Wii version of this game was awarded as the best game of 2007 on its platform at the Games Convention in Leipzig.[10]
GameSpot praised the Wii game for its wide variety of events, but thought a number of them were too similar to each other. The reviewer called the motion controls utilized in the events as commonly "uninteresting and occasionally frustrating". X-Play agreed, calling the controls "non-intuitive" and some of the minigames require players to "wave their Wiimotes frantically while press several buttons at the same time, which can be a tad bit frustrating". An Electronic Gaming Monthly editor mentioned the controls are complicated for a game that should be a "pure pick-up-and-play party game". [6]
Nintendo Life praised the game in terms of controls, and numbers of events. Nintendo Life stated that Wii version was the innovation SEGA brought to the table in terms of control, while every previous Olympic games relied on speedy button bashing.[9]
IGN called the game a success in their minds in regard to the slight degree of differences each competition had to offer and generally most of the events were entertaining. However, the events within their own classifications felt similar, for example, the track events, the reviewer thought "five or six that feel nearly identical" and lacked diversity. Both IGN and GameSpot favored archery and the fantasy events Mario & Sonic had to offer which IGN states ends up "stealing the show".[7][8]
Sales performance
Mario & Sonic at the Olympic Games has received mixed reactions by critics, however it was commercially successful, exceeding Sega's expectations by selling over four million copies. The Wii version has sold half a million units during its first 7 weeks of sale in the UK. By June 2008, both versions reached 1.2 million copies combined in UK sales prompting Sega to create plans on re-marketing the game there.
Mario & Sonic at the Olympic Games claims two-times of the top charts in the UK's Top 40 charts released by GameIndustry International and Chart-Track.[11][12] According to the NPD Group, the Wii game was one of the top-ten best-sellers for the month of December 2007 in the United States, selling 613,000 units.[13]
In just over three months of being released, Sega announced on March 5, 2008 that both versions have sold 5 million units worldwide combined[14]. Simon Jeffery, president of Sega of America, in July 2008 showed interest in another game collaboration between the two mascots and has announced that the game has sold approximately 10 million units worldwide combined.[15]
Videos
Trailers
Commercials
Trivia
- Both Mario female contestants wear clothing from sports games they have previuously been in. Amy and Blaze wear new sporting gear similar to what they wore in Sonic Riders: Zero Gravity.
- This is Vector's first playable appearance since Shadow the Hedgehog.
- This is also the debut of Team Chaotix on the Wii and DS.
- This is also Charmy's first appearance on a handheld console.
- This is also Vector's first time being the only playable Team Chaotix member in a video game.
- The only Mario characters with new artwork are Mario, Luigi, Peach, Daisy and Bowser.
- In the aquatic events, Sonic wears a lifejacket since he cannot actually swim.
- Silver the Hedgehog, Jet the Hawk, Cream the Rabbit, Big the Cat, Espio the Chameleon, Rouge the Bat, Donkey Kong, Birdo, and a Goomba were all supposed to be playable characters in this game, but were scrapped. They are still in the beta and are only available by hacking the game.
- Donkey Kong and Silver were later made playable in following Mario & Sonic titles. Jet, Cream, Espio, Rouge, and Birdo would not become playable characters until Mario & Sonic at the Rio 2016 Olympic Games.
- In the track and field events, players can see Big the Cat in the entrance to the stadium. He is also seen being the referee of the Single Sculls event.
- In the USA Wii commercial of the game, the played song is called "The Final Countdown" by the Swedish hard rock, heavy metal and glam metal band Europe. It was released in 1986.
- In Shadow's artwork for this game, he is missing his tail.
- Shadow's artwork also has him doing the same pose as Japanese artwork of Sonic for Sonic the Hedgehog CD.
- Peach and Daisy were planned to have swimsuits for the aquatic events, but the designs were rejected by Nintendo. They were later given swimsuits in Mario & Sonic at the London 2012 Olympic Games along with Amy and Blaze.[16]
References
- ↑ Mighty (10 October 2007). Nintendo Fall Conference (Sonic In Brawl, plus new games). Kingdom Hearts Insider Forum. Retrieved on 02 August 2018.
- ↑ Bramwell, Tom (06 December 2005). SEGA to develop Olympic Games 2008 title. gamesindustry.biz. Retrieved on 03 August 2018.
- ↑ Devries, Jack (11 July 2007). E3 2007: Mario & Sonic at The Olympic Games. IGN. Retrieved on 01 August 2018.
- ↑ Lord_Ian (08 June 2007). Mario & Sonic at The Olympic Games. Robosheep. Roosterteeth Forum. Retrieved on 03 August 2018.
- ↑ Gibson, Ellie (11 February 2008 archiveurl=http://web.archive.org/web/20090628072558/https://www.eurogamer.net/articles/r_mariosonic_ds archivedate=28 June 2009). Mario & Sonic at the Olympic Games, Not even bronze. Eurogamer. Retrieved on 03 August 2018.
- ↑ 6.0 6.1 6.2 Thomas, Aaron (08 November 2007). Mario & Sonic at the Olympic Games Review. GameSpot. Retrieved on 01 August 2018.
- ↑ 7.0 7.1 Harris, Craig (22 January 2008). Mario & Sonic at The Olympic Games Review for Nintendo DS. IGN. Retrieved on 01 August 2018.
- ↑ 8.0 8.1 Bozon (06 November 2007). Mario & Sonic at The Olympic Games Review for Nintendo Wii. IGN. Retrieved on 01 August 2018.
- ↑ 9.0 9.1 Dickens, Anthony (17 February 2008). Mario & Sonic at the Olympic Games Review (DS). Nintendo Life. Retrieved on 01 August 2018.
- ↑ Arenot, Susan (27 August 2007). Mario & Sonic at the Olympic Games beats Super Mario Galaxy in Leipzig 'Best of' awards. Wired. Retrieved on 01 August 2018.
- ↑ Bramwell, Tom (22 January 2008). Mario & Sonic comes from behind. Eurogamer. Retrieved on 02 August 2018.
- ↑ GamesIndustry International (11 December 2007). Mario & Sonic tops Charts. Eurogamer. Retrieved on 02 August 2018.
- ↑ Thorsen, Tor (18 January 2008). NPD: 2007 game earnings nearly $18 billion, Halo 3 sells 4.82 million. GameSpot. Retrieved on 02 August 2018.
- ↑ IGN Staff (05 March 2008). Mario & Sonic at the Olympic Games hits 5 million in Global Sales. IGN. Retrieved on 01 August 2018.
- ↑ Crecente, Brian (18 July 2008). Another Mario Sonic Collaboration in the Works?. Kotaku. Retrieved on 02 August 2018.
- ↑ Wotts, Steve (19 December 2011). How Mario and Sonic get outfitted for the Olympics. Shack News. Retrieved on 02 August 2018.
External links
- Official website; Wii (Japanese)
- Official website; DS (Japanese)