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Mario and Sonic compete for the Gold!


— Tagline

Mario & Sonic at the Olympic Games (マリオ&ソニック in 北京オリンピック Mario & Sonikku in Pekin Orinpikku?, lit. "Mario & Sonic in the Beijing Olympics"), is a sports game developed and published by Sega in North America and Europe, and by Nintendo in Japan.

The game was officially licensed by the International Olympic Committee through exclusive licensee International Sports Multimedia in 2005.[4] It was the first official video game of the 2008 Summer Olympic Games to be released. The game was first announced by Sega and Nintendo on 28 March 2007. Sega showed the first screenshots and a movie of both versions of Mario & Sonic at the Olympic Games at E3 2007.[5] Many users of the internet from both fandom used think this game was an April Fools joke from Sega before it was eventually officially released.[6]

The game was known for being the first official crossover title to feature both Mario and Sonic the Hedgehog, Nintendo and Sega's former rival mascots, along with other characters from the respective series. The player can assume the role as one of these characters while competing against the others in numerous Olympic events as well as fantasy events.

Gameplay

Each character has their own stats.

Mario & Sonic at the Olympic Games brings together the title characters and 14 more from both franchises to participate in environments based on the official venues of the 2008 Summer Olympics in Beijing. These environments are stylized to fit the art styles of the Mario and Sonic video games. Besides the characters from the Mario and Sonic games, Miis can also be played as in the Wii version. There are also a few randomly selected non-playable characters acting as referees or the audience for certain events. Each playable character has their own statistics which can serve as an advantage or disadvantage depending on the event. They are divided into four categories: all-around, speed, power, and skill. All-Around isn't really its own skill, but more of just being good enough in the other categories. There is also a statistic for stamina.

The gameplay involves utilizing either or a combination of the Wii Remote and Nunchuk on the Wii or stylus and button controls on the DS in various ways to complete each event. The events can require a combination of speed, timing, and some strategy. Each competition offers a slight degree of difference. In the running events, for example, getting a starting boost in the 100m dash will either make or break the player's place, while in a relay race, which can last for well over a minute, this may not determine place as effectively. The game also has leaderboards that make use of the Nintendo Wi-Fi Connection to show the best times and scores.

Face-Offs

Luigi facing Shadow in hurdles.

Between each character, each have their own rival as based on either mission mode or by the starting prologue. Here are the following face-offs:

Characters

Playable characters

Team Sonic

Character Skill Type Stats Flag
Sonic the Hedgehog Speed Sonic-stats.png MyS emblem Sonic.png
Shadow the Hedgehog Speed Shadow-Stats.png MyS emblem Shadow.png
Knuckles the Echidna Power Knuckles-Stats.png MyS emblem Knuckles.png
Vector the Crocodile Power Vector-Stats.png Vector Olympics Emblem.png
Miles "Tails" Prower Skill Tails-Stats.png MyS emblem Tails.png
Dr. Eggman Skill Eggman stats.png MyS emblem Eggman.png
Amy Rose All Around Amy-Stats.png MyS emblem Amy.png
Blaze the Cat All Around Blaze-Stats.png MyS emblem Blaze.png

Team Mario

Character Skill Type Stats Flag
Mario All Around Mario-Stats.png MyS emblem Mario.png
Luigi All Around Luigi-Stats.png MyS emblem Luigi.png
Princess Peach Skill Peach-Stats.png MyS emblem Peach.png
Waluigi Skill Waluigi-Stats.png MyS emblem Waluigi.png
Bowser Power Bowser-stats.png MyS emblem Bowser.png
Wario Power Wario-Stats.png MyS emblem Wario.png
Yoshi Speed Yoshi-Stats.png MS emblem yoshi.png
Princess Daisy Speed Daisy-Stats.png MyS emblem Daisy.png

Referees

Guard viewing

Cream acting as a referee

Air viewing

Ground viewing

Events

Sonic and Knuckles facing off in fencing.

The Wii game has twenty Olympic events which are divided into eight different classifications; athletics, gymnastics, shooting, rowing, archery, aquatics, fencing and table tennis. All of these events are organized in the tournament and circuit modes. Some events such as 4x100 m relay race, allow the player to have a team of four characters. Circuit mode is where players compete for the highest overall score in a pre-determined series of events or design their own circuit. In the single-player mission mode, each of the competitors has six character-specific missions to complete, however each of the characters statistics are not as balanced as in the main game. For example, one of Mario's missions, beating Sonic, is more challenging here. Mario & Sonic on the Nintendo DS has 16 Olympic sports, most of them from the Wii version. Cycling and 10m Platform Diving are exclusive Olympic events on this handheld.

There is an unlockable version of four of the Olympic events in the Wii game called "Dream Events". They differ from their real-life counterparts by applying more fictional video game attributes from the Mario and Sonic worlds. As a result, these events also have recognizable locations, abilities, objects, and support characters from both gaming worlds. The Nintendo DS version has five exclusive Dream Events: canoeing, boxing, basketball, long jump and skeet shooting.

Icon Type Wii Nintendo DS
Aquatics icon (Mario & Sonic 2008).png Aquatics 100m Freestyle
4x100m Freestyle
100m Freestyle
10m Platform
Archery icon (Mario & Sonic 2008).png Archery Archery
Atletics icon (Mario & Sonic 2008).png Athletics 100m
400m
4x100m Relay
110m Hurdles
400m Hurdles
Long Jump
Triple Jump
High Jump
Pole Vault
Javelin Throw
Hammer Throw
100m
400m
400m Hurdles
Long Jump
Triple Jump
Javelin Throw
Hammer Throw
Fencing.png Fencing Individual Epée
Gymnastic icon (Mario & Sonic 2008).png Gymnastics Trampoline
Vault
Rowing icon (Mario & Sonic 2008).png Rowing Single Sculls N/A
Skeet.png Shooting Skeet
Table Tennis icon (Mario & Sonic 2008).png Table Tennis Singles
Cycling N/A Pursuit
Dream Events icon (Mario & Sonic 2008).png Dream Dream Race (Sandhill Race Course)
Dream Platform
Dream Fencing
Dream Table Tennis
Dream Race (Blue Sky Island)
Dream Fencing
Dream Table Tennis
Dream Basketball
Dream Canoe
Dream Boxing
Dream Shooting
Dream Long Jump

Circuits

Yoshi, Tails, and Knuckles ranking in a circuit.

  • Beginner's Class
    • Mercury
      • 100m
      • Long Jump
      • Hammer Throw
    • Venus
      • 110m Hurdles
      • Skeet
      • Javelin Throw
    • Jupiter
      • 100m Freestyle
      • Triple Jump
      • Trampoline
    • Saturn
      • Singles
      • 4x100m Freestyle
      • Individual epée
    • Moonlight
      • 4x100m Relay
      • Single Sculls
      • Dream Race
  • Advance Class
    • Stardust
      • 100m
      • Long Jump
      • Hammer Throw
      • Archery
    • Planet
      • 110m Hurdles
      • Skeet
      • Javelin Throw
      • High Jump
    • Comet
      • 100m Freestyle
      • Triple Jump
      • Trampoline
      • 400m
    • Satellite
      • Singles
      • 4x100m Freestyle
      • Dream Race
      • Dream Fencing
    • Sunlight
      • 4x100m Relay
      • Single Sculls
      • Individual epée
      • Dream Table Tennis
  • Master's Class
    • Meteorite
      • 100m
      • Long Jump
      • Hammer Throw
      • Archery
      • 400m Hurdles
    • Supernova
      • 110m Hurdles
      • Skeet
      • Javelin Throw
    • High Jump
      • Pole Vault
    • Cosmos
      • 100m Freestyle
      • Triple Jump
      • Trampoline
      • 400m
      • Vault
    • Galaxy
      • Singles
      • 4x100m Freestyle
      • Individual epée
      • Dream Race
      • Dream Platform
    • Universal
      • 4x100m Relay
      • Single Sculls
      • Dream Table Tennis
      • Dream Fencing
      • Dream Race
    • Big Bang
      • Dream Race
      • Dream Fencing
      • Dream Platform
      • Singles
      • 4x100m Relay

Gallery mode

Both the console and handheld versions of Mario & Sonic at the Olympic Games feature a gallery where facts and trivia can be found. Brief facts of the Olympics can be found. There are five categories of trivia with matching mini-games that, once completed, will unlock the answer to trivia questions. Classic music from both series is available for use in the gallery once all levels in a category are cleared. There is also a standard gallery theme. The information, mini-games, and songs differ between Wii and Nintendo DS.

Music

Sonic

Wii Nintendo DS
"Green Hill Zone" (Sonic the Hedgehog)
"Star Light Zone" (Sonic the Hedgehog)
"Special Stage" (Sonic the Hedgehog 2) "Emerald Hill Zone" (Sonic the Hedgehog 2)
"Sonic Heroes" (Instrumental) (Sonic Heroes) "Right There, Ride On" (Sonic Rush)
"Let the Speed Mend It" (Instrumental) (Sonic and the Secret Rings) "A New Venture" (Instrumental) (Sonic Rush Adventure)

Mario

Wii Nintendo DS
"Ground Theme" (Super Mario Bros.) "Mario Puzzle Mix" (Tetris DS)
"Underground Theme" (Super Mario Bros.) "Mini-Games Coincentration" (Super Mario 64 DS)
"Underwater Theme" (Super Mario Bros.) "Bowser Battle" (Tetris DS)
"Ground Theme" (Super Mario Bros. 3) "Mini-Games Bounce and Pounce" (Super Mario 64 DS)
"Ground Theme" (Super Mario World) "Mario Circuit" (Mario Kart: Double Dash!!)

Development

Sega decided to use their characters that "young people love and are very iconic" instead of just developing a simulation. The corporation then requested and received approval from Nintendo to include Mario in the game Sega was going to use to help introduce young people into the Olympics. As a result of this and to ensure quality, Nintendo partnered with the developer in-house.

The creator of Mario, Shigeru Miyamoto, supervised the project and the game or one of its two versions may have been co-developed by TOSE, a developer known to not be credited for the games it produces. Sega revealed in early October 2007 that Mario & Sonic at the Olympic Games release date schedule has been advanced by two weeks and the game has gone gold. Over 20 characters were originally planned including D.K, Birdo, Silver, Jet, Rouge, Bowser Jr, Diddy Kong, Omega and Cream, as well as some sports, such as judo; however, some of these were left out of the final release.

Reception

 Reception
Review scores
Publication Score
1Up.com C+ (Wii)
C+ (DS)
Edge 6/10 (Wii)
Electronic Gaming Monthly 6.3/10 (Wii)
Eurogamer 5/10 (DS)[7]
GameSpot 6.0/10 (Wii)[8]
6.0/10 (DS)[8]
IGN 7.9/10 (Wii)[9]
7.8/10 (DS)[10]
Nintendo Life 7/10[11]
X-Play 3/5 stars
Awards
Entity Award
Games Convention Best Game of 2007

The Wii version of Mario & Sonic at the Olympic Games was awarded as the Best Game of 2007 on its platform at the Games Convention in Leipzig.[12]

GameSpot praised the Wii game for its wide variety of events, but thought a number of them were too similar to each other. The reviewer called the motion controls utilized in the events as commonly "uninteresting and occasionally frustrating". X-Play agreed, calling the controls "non-intuitive" and some of the minigames require players to "wave their Wiimotes frantically while press several buttons at the same time, which can be a tad bit frustrating". An Electronic Gaming Monthly editor mentioned the controls are complicated for a game that should be a "pure pick-up-and-play party game".[8]

Nintendo Life praised the game in terms of controls, and numbers of events. Nintendo Life stated that Wii version was the innovation SEGA brought to the table in terms of control, while every previous Olympic games relied on speedy button bashing.[11]

IGN called the game a success in their minds in regard to the slight degree of differences each competition had to offer and generally most of the events were entertaining. However, the events within their own classifications felt similar, for example, the track events, the reviewer thought "five or six that feel nearly identical" and lacked diversity. Both IGN and GameSpot favored archery and the fantasy events Mario & Sonic at the Olympic Games had to offer which IGN states ends up "stealing the show".[9][10]

Sales performance

Mario & Sonic at the Olympic Games has received mixed reactions by critics, however it was commercially successful, exceeding Sega's expectations by selling over four million copies. The Wii version has sold half a million units during its first 7 weeks of sale in the UK. By June 2008, both versions reached 1.2 million copies combined in UK sales prompting Sega to create plans on re-marketing the game there.

Mario & Sonic at the Olympic Games claims two-times of the top charts in the UK's Top 30 charts released by GameIndustry International and Chart-Track.[13][14] According to the NPD Group, the Wii game was one of the top-ten best-sellers for the month of December 2007 in the United States, selling 613000 units.[15]

In just over three months of being released, Sega announced on 5 March 2008 that both versions have sold 5 million units worldwide combined.[16] Simon Jeffery, president of Sega of America, in July 2008 showed interest in another game collaboration between the two mascots and has announced that the game has sold approximately 10 million units worldwide combined.[17]

Trivia

  • Both Mario female contestants wear clothing from sports games they have previously been in. Amy and Blaze wear new sporting gear similar to what they wore in Sonic Riders: Zero Gravity.
  • This is the only Mario & Sonic game to feature Jen Taylor as the voice of Peach.
  • This is Vector's first playable appearance since Shadow the Hedgehog.
    • This is also the debut of Team Chaotix on the Wii and DS.
    • This is also Charmy's first appearance on a handheld console.
    • This is also Vector's first time being the only playable Team Chaotix member in a video game.
  • The only Mario characters with new artwork are Mario, Luigi, Peach, Daisy and Bowser.
  • In the aquatic events, Sonic wears a Orange lifejacket since he cannot actually swim.
  • Silver the Hedgehog, Jet the Hawk, Cream the Rabbit, Big the Cat, Espio the Chameleon, Rouge the Bat, Donkey Kong, Birdo, and a Goomba were all supposed to be playable characters in this game, but were scrapped. They are still in the beta and are only available by hacking the game.
  • In the track and field events, players can see Big the Cat in the entrance to the stadium. He is also seen being the referee of the Single Sculls event.
  • In the USA Wii commercial of the game, the played song is called "The Final Countdown" by the Swedish hard rock, heavy metal and glam metal band Europe. It was released in 1986.
  • In Shadow's artwork for this game, he is missing his tail.
  • Peach and Daisy were planned to have swimsuits for the aquatic events, but the designs were rejected by Nintendo. They were later given swimsuits in Mario & Sonic at the London 2012 Olympic Games along with Amy and Blaze.[18]

Videos

Trailers


Commercials


References

  1. マリオ&ソニック in 北京オリンピック (Japanese). Nintendo. Archived from the original on 13 November 2017.
  2. Mario & Sonic at the Olympic Games. Nintendo. Archived from the original on 19 January 2015.
  3. Mario & Sonic at the Olympic Games. Nintendo. Archived from the original on 14 October 2013.
  4. Bramwell, Tom (6 December 2005). SEGA to develop Olympic Games 2008 title. GamesIndustry.biz. Retrieved on 3 August 2018.
  5. Devries, Jack (11 July 2007). E3 2007: Mario & Sonic at The Olympic Games. IGN. Retrieved on 1 August 2018.
  6. Lord_Ian (8 June 2007). Mario & Sonic at The Olympic Games. Roosterteeth Forum. Retrieved on 3 August 2018.
  7. Gibson, Ellie (11 February 2008). Mario & Sonic at the Olympic Games, Not even bronze. Eurogamer. Archived from the original on 28 June 2009. Retrieved on 3 August 2018.
  8. 8.0 8.1 8.2 Thomas, Aaron (8 November 2007). Mario & Sonic at the Olympic Games Review. GameSpot. Retrieved on 1 August 2018.
  9. 9.0 9.1 Harris, Craig (22 January 2008). Mario & Sonic at The Olympic Games Review for Nintendo DS. IGN. Retrieved on 1 August 2018.
  10. 10.0 10.1 Bozon (6 November 2007). Mario & Sonic at The Olympic Games Review for Nintendo Wii. IGN. Retrieved on 1 August 2018.
  11. 11.0 11.1 Dickens, Anthony (17 February 2008). Mario & Sonic at the Olympic Games Review (DS). NintendoLife. Retrieved on 1 August 2018.
  12. Arenot, Susan (27 August 2007). Mario & Sonic at the Olympic Games beats Super Mario Galaxy in Leipzig 'Best of' awards. Wired. Retrieved on 1 August 2018.
  13. Bramwell, Tom (22 January 2008). Mario & Sonic comes from behind. Eurogamer. Retrieved on 2 August 2018.
  14. GamesIndustry International (11 December 2007). Mario & Sonic tops Charts. Eurogamer. Retrieved on 2 August 2018.
  15. Thorsen, Tor (18 January 2008). NPD: 2007 game earnings nearly $18 billion, Halo 3 sells 4.82 million. GameSpot. Retrieved on 2 August 2018.
  16. IGN Staff (5 March 2008). Mario & Sonic at the Olympic Games hits 5 million in Global Sales. IGN. Retrieved on 1 August 2018.
  17. Crecente, Brian (18 July 2008). Another Mario Sonic Collaboration in the Works?. Kotaku. Retrieved on 2 August 2018.
  18. Wotts, Steve (19 December 2011). How Mario and Sonic get outfitted for the Olympics. Shack News. Retrieved on 2 August 2018.

External links

Sonic the Hedgehog handheld games
Sonic the Hedgehog spin-off games
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