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Despite their name, Mantids resemble and behave more like grasshoppers than mantids. They have green armor with minor silver details such as feelers, mouth plate and pairs of bolts on their legs and heads. Their robotic hind legs are powerful and stretch backwards when preparing to jump.
In Sonic the Hedgehog 4, the Mantises look mostly the same, but with minor changes, like having eyes instead of bolts and longer feelers.
In gameplay, the Mantises hide in the ground or stand around tricky sections. When the player comes near one, the Mantis leaps on the spot and keeps doing this for as long as the playable character is close to it. When finally moving, it can jump right over the player, making it very easy to avoid. They are easily defeated with the Spin Jump. Also, upon their destruction, they will reward the player 100 points and release an Animal.
In gameplay, the Mantises behave much like they did in Sonic the Hedgehog 3, although they are slightly less predictable. Some Mantises can also stand on ceilings and will drop down when the player gets close. Also, upon their destruction, they will reward the player 100 points and release an Animal.
Powers and abilities
Mantises have enhanced agility and wallcrawling skills, allowing them to perform rapid leaps in one place and stand on ceilings.
In the Sonic the Comic series published by Fleetway Editions, the Mantises are a part of Dr. Robotnik's Badnik army and are among the third set of Badniks the doctor produced. In this media, they look radically different from their game counterparts and are capable of flight.
In the French Sonic Adventures comic book, Robotnik sents numerous Badniks (including Mantis) on huge chase after Sonic and Tails when they escaped from his spaceship.