Sonic Wiki Zone

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic Wiki Zone
Advertisement
Sonic Wiki Zone
For this power-up's counterpart in the Sonic Boom continuity, see Magnet (Sonic Boom).

The Magnet is a recurring power-up in the Sonic the Hedgehog series. It allows the player to pull in nearby objects.

Description

The Magnet's function is near identical to the Thunder Shield, in that it pulls Rings towards the user though it does not protect the user from damage. Over time though, it has been expanded to draw in other objects as well, such as Crystals and Animals. However, the Magnet can only stay in effect for a short time after being activated.

Game appearances

Sonic Rivals series

Sonic Rivals

The Magnet first appeared in Sonic Rivals as an elemental Power-Up whose icon is represented by an actual magnet. In this game, it can be found lying in Acts of Sky Park Zone and onwards. When activated, the user performs the Ring Magnet (when used both offensively and defensively), which creates several magnets appear and start revolving around the user, drawing in Rings from within the vicinity from the user's current location, though the effects only last for a limited time. Any Rings moving towards the player when the Ring Magnet wears off are immediately lost and cannot be collected. To use the Magnet Power-Up, the player must press PSTriangleButton.

Sonic Rivals 2

In Sonic Rivals 2, the Magnet returned as a Power-Up item which can be obtained at random in any Act. Its effects and usage are exactly the same as it is in Sonic Rivals. The Ring Magnet in this game also has sound effects that can be heard when active and when it wears off.

Sonic Dash

In Sonic Dash, Magnets can be found inside Item Boxes on the level courses. The duration of the Magnet can be increased by leveling it up.

Sonic Jump Fever

In Sonic Jump Fever, the Magnet is an exclusive power-up to certain characters, namely Tails, Knuckles, Blaze and Shadow. When active, the user pulses in a red/pink aura but like in previous games, it is used to draw in Rings. The effect's duration is represented on-screen as a circular gauge that depletes over time. Magnet ends once the gauge depletes, the player falls below the screen or touches an enemy or obstacle. The player can refresh the duration of Magnet by collecting additional Magnet TVs and extend its base duration by spending Rings to upgrade each individual user.

Sonic Runners series

Sonic Runners

Magnet Sonic Runners

The Magnet in Sonic Runners.

In Sonic Runners, the Magnet is one of the Equippable Items for the playable characters. In this game, it can draw in nearby Rings, Animals and Crystals. Like in previous games, the player can level up the Magnet to extend its duration; at max level, it will last for about ten seconds. There are also several Buddies that can enhance or affect the Magnet's effect in some way, such as Reala or the Star-Shaped Missiles.

Sonic Runners Adventure

Trivia

  • The Magnet appears primarily within the Sonic the Hedgehog mobile games.

Gallery


Main article | Scripts (Sonic, Tails, Knuckles, Rouge, Shadow, Metal Sonic, Silver, Espio) | Staff | Gallery
Advertisement