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Well, well... if it isn't Shadow! Your timing is impeccable. You know that Eggman fella pretty well, don't ya? Well, we need your help to hack into his computer... and don't ask why!


Vector the Crocodile, Shadow the Hedgehog

Mad Matrix is one of the fourth Stages in Shadow the Hedgehog. It is reached by completing either the Hero mission of Prison Island or the Normal mission of Circus Park.

Description

Story

After either assisting Charmy Bee in stealing the five disks on Prison Island, or simply retrieving the Chaos Emerald from Circus Park, Shadow enters a part of one of Dr. Eggman's bases, and runs into Team Chaotix while they are trying to hack Dr. Eggman's computer. Shadow assists them in hacking the computer (by smashing the keyboard), and goes into the cyberworld himself, just before Espio goes in. Shadow finds himself in the Blue Network of Eggman's Mad Matrix, and plans to go to the core because he believes "the Doctor must know something." Inside of the Blue Network, Espio asks Shadow to help him extract data from all four terminals. Just outside the blue terminal, Doom's Eye informs Shadow that bombs have been set along the circuitry and instructs Shadow to detonate them all, as this will destroy the Doctor's mainframe. The player can then either choose to help Espio re-activate the computer terminals, escape the cyberworld, or help Doom's Eye destroy the cyberworld.

Throughout the level, Espio instructs Shadow to leave the Egg Pawns alone, lest they attract the notice of not just antivirus programs, but Eggman himself. Regardless of the route Shadow takes, Eggman eventually ambushes the intruders with his Egg Breaker.

Gameplay

Weapons

The following weapons can be found in Mad Matrix:

Secret Key locations

  1. The first Secret Key is in the blue area next to a light-speed circuit that connects the green area.
  2. In the Yellow Terminal, after jumping on the rising and descending blocks, line up the colors. As the platform rises, the Key will come up.
  3. While riding the second platform in the green tower, deactivate the first shield by lining up the colors, and maneuver behind the switch to get the Key.
  4. In the Red Terminal, upon reaching the two Egg Pawns on the platforms to the right and left, destroy them and a block will come out from below. Ride it to reach the Key.
  5. In the final area of the Red Terminal, float all the way to the back behind the warp hole and there will be a lone block with the Key on it.

The Secret Door is located on the two-toned mini-tower, with there being shortcut leading directly to the Red Terminal inside.

Overview

Story Mode

Dark mission

Guide Mission Objective
Shadow the Hedgehog - Dark Mission - Doom's Eye.png Blow up all 30 bombs! Detonate all of the bombs

All of the bombs are in the exit from the Blue Terminal. They are all on the light-speed circuit, but tracking them down can be confusing. An A-Rank can easily be achieved by not losing a life.

Ranking
Rank Score[1]
A Rank (Mini) (Shadow the Hedgehog).png ≥ 4,000
B Rank (Mini) (Shadow the Hedgehog).png 3,500
C Rank (Mini) (Shadow the Hedgehog).png 2,500
D Rank (Mini) (Shadow the Hedgehog).png 1000
E Rank (Mini) (Shadow the Hedgehog).png < 1000

Normal mission

Guide Mission Objective
Escape the digital realm! Reach the Goal Ring.

Throughout this Stage are various Color Panels. Upon stepping on a tile, it will change colors. To trigger the mechanism that they are attached to, the colors must be matched up. The color pattern changes as follows: Yellow, Green, Blue, Red, Yellow. After the first Save Point, ride the beams of light up to the top of this tower. Make sure to get the weapons from one of the Egg Pawns, because they will be needed to shoot the tiles. Once the end of the section is reached, the blue terminal will be activated.

The Goal Ring is inside the Red Terminal. Once inside the main chamber with Goal Ring, use the wind to float over to the right or left side with the Egg Pawn, and step on the colored platform. When all the colors line up, Shadow will be taken to the Goal Ring.

Ranking
Rank Score[1]
A Rank (Mini) (Shadow the Hedgehog).png ≥ 27,000
B Rank (Mini) (Shadow the Hedgehog).png 24,000
C Rank (Mini) (Shadow the Hedgehog).png 18,000
D Rank (Mini) (Shadow the Hedgehog).png 10,000
E Rank (Mini) (Shadow the Hedgehog).png < 10,000

Hero mission

Guide Mission Objective
Shadow the Hedgehog - Hero Mission - Espio.png Access all terminals! Access all four terminals.
  • Blue Terminal: This terminal is where Shadow starts the Stage.
  • Yellow Terminal: After the third Save Point, jump across to some rising and descending blocks. At the next platform, turn all the Color Panels at the top then Light Dash to the exit of the terminal
  • Green Terminal: Match up the Color Panels in order to remove the barriers. After getting by the Black Hawks in the beginning section, there will be a long path hovering in the air. Jump onto the yellow block then change them all to green. The fifth Save Point is just past here. Go up the moving platform and shoot the panels that correspond to the barriers ahead. After activating the next platform, shoot the next colored tiles while the platform is moving. Once at the section with colored tiles on the floor, jump off and line them up to make that platform rise.
  • Red Terminal: After entering this terminal, there will be many Color Panels, along with Egg Pawns to either side. Match the panels up to raise the platform then Triangle Jump between the blocks to reach the other side where the light-speed circuit is. Float up to the top using the fan and go towards the center area above the large sphere. Don't touch the Warp Hole or Shadow will be sent out of the terminal.
Ranking
Rank Score[1]
A Rank (Mini) (Shadow the Hedgehog).png ≥ 3,000
B Rank (Mini) (Shadow the Hedgehog).png 2,500
C Rank (Mini) (Shadow the Hedgehog).png 1,500
D Rank (Mini) (Shadow the Hedgehog).png 500
E Rank (Mini) (Shadow the Hedgehog).png < 500

Expert Mode

One thing that is different in Mad Matrix's Expert Mode is the Color Panels, as there are now more of them to line up. Besides making the level longer, it should still pose no problem. The changes to each terminal are as follows:

  • Yellow Terminal: Pass through the Dash Ring to bounce off a spring that leads to an incomplete platform. After that, the player should land on one of the Color Panels, and must change them to the same color to make it rise. When the player reaches the next set of tiles after the third Save Point, it also has incomplete tiles. When the player reaches the top, they will need to Jump Dash to the other side.
  • Green Terminal: There are more Color Panels in this version of the stage than in its regular version which the player has to match up their colors in order to activate them. During the last Color Panels that escort the player to the main room, they should stand to the far left or right of the Color Panels in order to avoid being knocked off.
  • Red Terminal: In the Story Mode after riding the platform up, the player had to triangle jump. But, in this version of the stage, there are two floating blocks. Jump to the first block, and jump Dash to make it to the second block.

Boss

Main article: Egg Breaker

The boss of Mad Matrix is the Egg Breaker, one of Dr. Eggman's machines. The guide for this battle is Espio.

The player must the springs around the arena to get above the boss. Up there are Egg Pawns with Egg Guns, which are more effective on the Egg Breaker than the RPGs in the bottom level. Also, using Chaos Control can quickly finish him off.

Trivia

  • Although Espio is the partner character for the Hero mission, he will attack and defeat the Egg Pawns, earning the player Dark points. This is especially ironic as Espio will scold the player for defeating them, despite being the one doing it.
  • In this level (in Expert Mode), instead of going straight to the goal, the player has to activate all the terminals like in the Hero mission. This is probably due to the goal being too easy to access.
  • Also in Expert Mode, Omega "challenges" the player to access the terminals instead of wishing Shadow good luck like every other character via Hint Ring.
  • During the boss battle, if the player destroys Egg Pawns, Espio tells Shadow to stop because they may attract the attention of Eggman, despite the fact that Eggman clearly already knows that they are there.
  • In the opening cutscene for the stage, Shadow will hit the computer to get it to work which succeeds. Charmy Bee would later replicate this in The Last Way to the same result.

Music

Name Artist(s) Length Music track
"Mad Matrix" Jun Senoue 2:13

Videos


References

  1. 1.0 1.1 1.2 Kaizen Media Group (22 November 2005). "Stage Rankings". Shadow the Hedgehog: Prima Official Game Guide. Prima Games. p. 94. ISBN 978-0761551959.

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