Sonic News Network

Know something we don't about Sonic? Don't hesitate in signing up today! It's fast, free, and easy, and you will get a wealth of new abilities, and it also hides your IP address from public view. We are in need of content, and everyone has something to contribute!

If you have an account, please log in.

READ MORE

Sonic News Network
Advertisement
Sonic News Network
Sonic Boom Tv logo.png
This location exists primarily within the Sonic Boom continuity.
Information in this article may not be canonical to the storyline of the games or any other Sonic continuity.
Main page Gallery

Sonic Boom: Rise of Lyric
Lyric's Tomb

Next level >>

Lyric's Tomb (古代の墓 Kodai no haka?, lit. "Ancient Tomb") is the first area in Sonic Boom: Rise of Lyric.[1] It is a dense forest area on an island littered with ruins from the Ancients. It is also the location of the tomb where Lyric the Last Ancient was imprisoned. It is entered upon beginning the game and serves as the game's tutorial level.

A thousand years ago, Lyric the Last Ancient was imprisoned here. In the present, Team Sonic came to Lyric's Tomb while chasing Dr. Eggman, but got trapped inside the tomb. While attempting to escape, they accidentally freed Lyric.

Description

Lyric's Tomb is separated into two areas: the exterior of the tomb and the interior (where Lyric was imprisoned). The exterior is a large and dense forest area in a slightly mountainous region, filled with lush, tropical and colossal trees at the size of skyscrapers. The forest's floor is a rocky surface of dirt and enormous roots that is covered in green flora, vines, rock pillars and chasms. It also includes a few rivers and waterfalls. Among the raw nature, there are ruins of some stone foundations originating from the Ancients and a giant statue.

In the center of the jungle lies the tomb containing Lyric. It is an old, cylinder-shaped building with large gates depicting Sonic and Tails, and a lock only Sonic can open.

The interior of Lyric's tomb is a dark, ancient and smelly stone structure (with a few metallic components). It is heavily affected by the hands of time, having grass and moss growing out of the floor and thick vines coming out of the walls. It contains five rooms in total: one large room in the center where Lyric was contained and four surrounding it. In each of the surrounding rooms there is a device shooting a light beam into a receptacle in Lyric's room which emitted a light that kept Lyric frozen.

Story

A thousand years ago, the Ancients created a tomb to imprison Lyric in after he tried to destroy the world. In recognition of the help Sonic and Tails provided to stop Lyric, the Ancients depicted them on the tomb and equipped it with a lock only Sonic could open. To power the tomb, they used the Shock Crystal not far away.

In the present, on a regular day of thwarting Dr. Eggman's schemes, Team Sonic came to Lyric's Tomb while pursuing Eggman. As Eggman ambushed the heroes with Metal Sonic, Sonic and Tails went after Eggman while Knuckles and Amy went after Metal Sonic. After being ambushed by Eggman's Destruction Troops, Sonic and Tails reunited with their friends at Lyric's tomb whose depictions puzzled them. Attacked by the Destruction Troops and Metal Sonic immediately after, Sonic unlocked the tomb against his team's wishes and had them seek refuge inside. Though Eggman and Metal Sonic were locked out, Eggman was pleased that his plan to awaken Lyric was working. Meanwhile Shadow looked from afar.

Trapped inside the tomb, Team Sonic tried escaping by moving some receptacles in hopes of unlocking a door. However, in the central chamber, they found the frozen Lyric and got trapped. As everyone got angry at Sonic for getting them locked up, Lyric came to life since the team had disabled the system keeping him frozen. As Lyric showed familiarity with Sonic, Sonic tried to spin attack him, but Lyric dodged him and tied them up with his shackles. Lyric then broke out of the tomb, but Tails freed them and converted their shackles into Enerbeams which they used to pursue Lyric. However, Lyric escaped, so Team Sonic turned to Cliff for help.

Gameplay

In Lyric's Tomb, the player passes through the forest and the tomb where Lyric is imprisoned. Here, the player is incapable of manually switching between all four playable characters.

As a tutorial level, the gameplay in Lyric's Tomb focuses on obligatory sections where the player gets to test out the basic game aspects and the playable characters' unique skills. Like other areas in the game, Lyric's Tomb includes speed level sections, where the player runs down a long path with speed-enhancing gimmicks while avoiding hazardous obstacles, and as well slower-paced areas for exploration and combat. The latter half of the area features different puzzles that must be completed to progress, which mainly involves the Button gimmick. Sometimes, rows of Rings also appear to guide the player.

Lyric's Tomb introduces the basic gimmicks for the specific character actions (most of which are introduced in the latter half of the game). This include Spin Ramps for Sonic, Climbable Walls and Ceilings for Knuckles and Balance Beams for Amy. Near the end, the player is also introduced to the Enerbeam, where it is used for combat and an Ener-Rail. Because it is a beginner area, Lyric's Tomb has few and fairly easy enemies. It also has nearly no environmental hazards, except for bottomless pits.

Overview

The first speed section in Lyric's Tomb.

Lyric's Tomb begins in the forest on a speed section with the player assuming control over Sonic and Tails, where the player must avoid obstacles, falling objects and projectiles from Dr. Eggman. Shortly after, Metal Sonic joins the fray, along with Knuckles and Amy for the player to control. Near the end of the speed section, Metal Sonic destroys the road and the player takes control of Sonic and Tails again as they jump over the broken road. After landing, the player has to defeat a group of Destruction Troops, After defeating two waves of Swordsman Troopers, a passage to the forest will be opened. The player then has to follow a fairly calm path with no enemies along it. After Sonic and Tails have spotted the Ancient ruins in the background and decide to head towards it, the player must continue down the path. Along it, the player must cross a gab with a Double Jump. After that, Sonic and Tails split up at a path that divides into two, with the player taking control of Sonic. There, the player is introduced to Spin Ramps, which must be used to climb the pathway. After that, Sonic and Tails will reunite. Following that, the player has to cross a section with numerous pillars. Right after this, the player will arrive at the entrance to the tomb. After the cutscene has played, the player automatically takes control of Knuckles, with the rest of Team Sonic available, as they take on a large group of Swordsman Troopers accompanied by Parasite Snakes.

After defeating the Destruction Troops, the player enters the tomb, which they must try to escape. From there, the player has to go through four different sections for each of the four characters, with each section being tailored to the character's moveset. First, the player takes control of Sonic, who must travel through a maze using Spin Ramps and find Buttons to press and open new pathways or change the configuration of the pathways and Spin Ramps to form new paths. Along the way are also breakable walls that hide collectibles behind them, and Bounce Pads which the player is introduced to. At the end, Sonic has to enter a Tube on the ceiling to be transferred to a light receptacle. Press the Button on it, and a door will open right below it. Reach this door by entering the Tube next to the light receptacle and go through the door. The player will then enter the section where they take control of Tails and must get through another maze-like section with many more Bounce Pads in it than before. Here, the player has to utilize Tails' Hover ability to cross gaps and press Buttons to open pathways to proceed through. At one point in this section, the player has to get through three rows of floating Bounce Pads to reach an appropriate Button. At the end of the maze, Tails will enter a Tube in the ceiling that will transfer him to a light receptacle. Press the Button on it, and a door will open right below it. Reach this door by entering the Tube next to the light receptacle and go through the door. The player will then enter the section where they take control of Amy and must get through a third maze-like section where the player must use Amy's Triple Jump to reach and climb pink ledges. Along the way are also breakable walls that may hide collectibles behind them. Inside this section, there are also a stair mechanism that the payer has to utilize to get through the maze. However, this stair mechanism's stairs move left and right in intervals, so the player has to scale them quick. At the end of this section, the player has to enter a Tube in the ceiling that will transfer Amy to a light receptacle. Press the Button on it, and a door will open right below it. Reach this door by entering the Tube next to the light receptacle and go through the door. The player will then enter the last section where they take control of Knuckles and must get through another maze where they must utilize Climbable Walls and Climbable Ceilings, and press Buttons to advance. Along the way are also breakable walls and hidden collectibles, At the end of this section, the player has to enter a Tube in the ceiling that will transfer Knuckles to a light receptacle. Press the Button on it, and a door will open right below it. Reach this door by entering the Tube next to the light receptacle and go through the door.

The Ener-Rail section in Lyric's Tomb.

After the subsequent cutscene has played, the player has to defeat a wave of Swordsman Troops. After defeating the wave and being introduced to the Enerbeam, the fight with the Swordsman Troops resumes, but with Shockers joining the fight too. During this fight, the player has to catch and throw enemies into a statue in front of the arena to open up a passage and unlock an Ener-Rail. This will also automatically end the fight with the Destruction Troops. Grab onto the Ener-Rail with the Enerbeam and ride it out of the tomb. Once outside the tomb, the player will be confronted by Lyric. As the player follows Lyric along the Ener-Rail, avoid his energy blasts by veering left and right. At the end of the Ener-Rail, the player will enter another speed section, where they must avoid obstacles dropped on the road by Lyric. The chase eventually ends with a cutscene where Team Sonic is knocked into the sky by Lyric. After that, the player ends up at Cliff's Excavation Site.

Collectibles

This level has the following total of collectable items:

Trivia

  • The forest area shares the same music as the title screen for Sonic Boom: Rise of Lyric.
  • Because of Knuckles' "infinite jump" glitch, it was possible to bypass the fight against the Destruction Troops that takes place outside of the tomb and jump directly into the tomb. Using the glitch again, the player could skip activating the four receptacles segments of the level and directly confront Lyric.
    • However, this glitch was fixed in January 2015 patch.

Music

Name Artist Length Music Track
N/A (Forest Area) Richard Jacques 2:21
N/A (Forest Battle) Richard Jacques 2:50
N/A (Tomb Area) Richard Jacques 2:58
N/A (Chase) Richard Jacques 2:08

Video


References

  1. Sonic Toon. ワールド紹介 (16 October 2014). Retrieved on 17 October 2014.

Main article | Script | Staff | Glitches | Gallery
Advertisement