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Mobius Encyclopaedia
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Template:Infobox Comic Character Mordred Hood, known as Lord Hood to his underlings, is a Mobian cobra and Grandmaster of Doctor Eggman's Dark Egg Legion. He is the leader of the Mercia local D.E.L. chapter.

History

Early Life

Prior to becoming Dr. Eggman's Grandmaster over Mercia, Lord Hood was the adviser of Rob o' the Hedge's father. However, after two generations of kings ignored his advice and refused to put the populace in their "proper place", Hood took matters into his own hands, joining up with the Eggman Empire to impose his own idea of order on the land. As a result, he earned the ire of both Rob and Rob's loyal lieutenant, Bow Sparrow, who would try to hit Mordred with one of his arrows-and fail-at least seven times in their early engagements

Meeting of the Grandmasters

Lord Hood was in his base of operations, Snottingham castle, when he (like all other Grandmasters) received a falsified message from Eggman's nephew Snively, stating that Sonic the Hedgehog had finished off Eggman as the Death Egg Mark 2 plummeted into the ocean.

File:Mordred Hood.jpg

Hood, working his duties.

Falling for Snively's fib that all D.E.L. chapters to disband, Lord Hood decided to "celebrate" the doctor's demise and his new-found freedom with punishments for his prisoners. While in the midst of having one of his men dictate this order, he was teleported away and found himself seated at a table in the Death Egg's conference room, along with ten other equally-surprised Grandmasters. Eggman himself appeared in the room, confirming that he was neither dead nor had his Empire fallen. After cruelly reasserting his control over the Grandmasters, he set a new task before them, instructing them to search for and recover his missing Blue Chaos Emerald while also continuing to expand their own territories. Lord Hood and the other Grandmasters were then dismissed and forcefully returned to their posts to resume their duties. (SU: #37)

Enter the Chaotix

Lord Hood became obsessed with locating Hideaway, the village-hideout of the Mercian Freedom Fighters. His various methods included using his hypnotic abilities on prisoners he took from among Mercia's citizenry-many of whom were easy prey to his Legion due to living out in the open-and various assaults on Deerwood Forest in which he attempted to locate the haven. One such attempt-in which the Legion tried to burn the forest-was thwarted by the Freedom Fighters and their allies, Mighty the Armadillo and Ray the Flying Squirrel. Afterwards, Mordred was attempting to learn the location of Hideaway by hypnotizing a prisoner when he was alerted to the presence of the Freedom Fighters and several of Mighty and Ray's Chaotix teammates in the castle. However, Mordred was aware of their route of infiltration, and had purposefully left it open in order to trap the heroes.

Despite his springing a trap to capture his enemies, Hood was unable to stop their advance, and the Chaotix caused considerable havoc with Bow and the Freedom Fighters nowhere in sight. Hood was then informed that they had used a Warp Ring to depart, and realized that they must have gone to the dungeons to free his prisoners. Making his way there with several guards, he made his entrance, thanking Bow for giving him the opportunity to "crush an idiot archer" following Rob's departure, which he described as cowardice. Enraged by the insults to his king, Bow denounced the Cobra for a previous attempt to kill Rob's son Jon. Amused by Bow's false kingly accent, he reminded him of his previous failures to dispatch him with an arrow, and dodged Bow's eighth attempt with ease. However, Bow's arrow carried an explosive, which knocked Hood off balance, allowing Bow to direct Friar Buck lead an escape through the Warp Ring. A Legionnaire shut the portal by seizing the ring, and threw it to Lord Hood, only for it to be intercepted by Thorn the Lop.

Dazed both by the explosion and by a rock that had hit him in the head, Lord Hood regained his senses as two of his men attempted to carry him out. Refusing to be defeated, he employed his hypnotic abilities, bringing the Freedom Fighters to their knees. After citing his attempts to "bring order to" Mercia, he taunted Bow's inability to save his king, his people, and even himself. Bow responded that he wouldn't need to do so, and Hood's inquiry as to how he expected to escape was cut short by an attack from behind by Vector tthe Crocodile. Knocked senseless again, Lord Hood recovered to find his enemies and prisoners gone, and led his men in the chase. Finding the door to the inner wall shut, he ordered his men to lift it, and got through just in time to see Bow disappear through the Warp Ring.

Personality

Lord Hood appears to be a remarkably cruel individual, taking sadistic delight in abuse of prisoners without any purpose in mind other than personal amusement. When he believed Eggman had been defeated he rejoiced at his temporary freedom, showing that, like most of the other Grandmasters, he has no desire to serve the Eggman Empire, only accepting Legionization as a means of claiming power. Despite his brash personality he was deathly afraid of his master Eggman, keeping completely silent as he was lectured and put back to work.

Trivia

  • Mordred Hood's first name wasn't revealed in-story, but rather it was printed on a piece of concept art in his debut issue's Off-Panel.
    • If one wasn't to notice this, the reader would have eventually figured his name by Archie Sonic Universe Issue 46.
    • That name is most likely taken from the villain of the King Arthur legends. This makes Mordred Hood one of the only prominent Mercians whose name and character are not based upon Robin Hood  folklore, although his name still comes from British literature.
    • Mordred Hood's hypnotic abilities are stereotypical of snakes, particularly cobras, in fiction. Ironically, the animated Robin Hood produced by Walt Disney Animation, which also featured anthropomorphic animals who approximated characters from the Robin Hood legends, also featured a snake character with hypnotic powers known as Sir Hiss, who served as an adviser to he wicked Prince John.
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