- For other uses of the term, see Lava Reef (disambiguation).
Sonic & Knuckles
Lava Reef Zone (ラバーリーフ ゾーン Rabārīfu Zōn?) is the fourth Zone of Sonic & Knuckles, and the tenth overall Zone of Sonic the Hedgehog 3 & Knuckles. It is the last Zone with Giant Rings in it, making Lava Reef Zone the last chance for the player to capture any missing Chaos Emeralds or Super Emeralds.
Lava Reef Zone is the longest Zone in Sonic & Knuckles, as well as the longest Zone in any other Sega Mega Drive Sonic game. The Zone takes place in an abandoned network of mines and caves as well as the magma chamber in the Floating Island's dormant volcano. The Death Egg is visible in both Acts during Sonic and/or Tails' plathrough, face-down through the volcano's mouth. The Death Egg is absent from the Zone if playing as Knuckles; this is because Sonic's/Tails's adventure chronologically precedes Knuckles' playthrough, which takes place after the Death Egg had left the Floating Island.
Act 1 comprises an area set in a cavernous chamber deep underground. Large, dark green pillar-like formations of rock dominate the foreground, and speleothems dot the background amongst an eerie reddish glow. A vast plain of freshly-cooled magma stretches far beyond into the horizon. Pipes festoon the walls and floor, and the inactive Death Egg can be seen on the chamber's roof during Sonic and/or Tails's playthrough, sitting beside a pillar in the near background. A flowing fall of lava makes up the background of the site where the player fights Heat Arms.
Act 2 is mainly composed of a network of caves with the corners and walls curved and smoothed out. Most likely due to the magma solidifying, the walls sport cooled-down blue crystals and rocks of many sizes. The stairs approaching the area where Knuckles knocks the characters into the boss room overlooks a subterranean cavern bearing much similarity to the background of Act 1; however, the rock formations are adorned with blue color instead of red and green. The Death Egg once again becomes visible in this area's ceiling during Sonic and/or Tails's playthrough, albeit much closer to the player's perspective than the previous Act. The boss site of Act 2 uses the same blued-out cavern background of the two acts with a major difference; during Sonic and/or Tails's playthrough, the Death Egg is extremely close to the player's perspective, taking up nearly the whole top of the screen. When the Death Egg activates its laser attack, the background switches to a fiery red tint; a mirage effect caused from the extreme heat also causes the image of the background to "wiggle" from side to side, just before the Hot Mobile fight begins.
In Act 1, common gimmicks include platforms that break and fall away (often into magma) if stepped on, spirals and ramps that propel the player over magma pits, holes that shoot damage-inflicting fireballs horizontally in a straight line, and doors that can only be opened by pressing a nearby Switch. A section of Act 1 includes a long, slanted path that releases a large iron ball if the player travels through it.
Gimmicks found in Act 2 include geysers that shoot streams of fire every few seconds, pads that launch small spiked balls into the air at audible time intervals, large steel blocks that move up and down or side to side, high-speed warp tubes, and rotating blue rods with bars on them. If the playable character grabs these bars, they will latch on and move around and around with the rod; Spin Jumping propels them either up or down, depending on if they were moving up or down when the player presses //.
When arriving at the slanted path with the iron ball coming down it, the player cannot resort to Spin Jumping over the iron ball as it is impossible to get over the iron ball without taking damage. Instead, the player must dodge it by crouching in the small pit at the end of the path and waiting for it to pass.
After navigating through the zone, the player must then face the Act's boss, Heat Arms.
After the player defeats Heat Arms, much of the magma hardens and cools into a solid state, rendering it safe to touch and walk on.
After moving through the complex system of caves, the player proceeds up a staircase followed by a large, flat platform that breaks away when stepped on, and another set of stairs. There, the player again encounters Knuckles, who laughs smugly and pushes a large boulder into the playable character, taking them with it as it falls into the boss room.
If playing as Knuckles instead of Sonic/Tails, he does not enter the Act 3. Instead, Knuckles proceeds past the site where he drops the boulder on Sonic/Tails and travels through a tunnel into Hidden Palace Zone.
Similar to the beginning of Act 1, Sonic/Tails falls into the boss room, where the Death Egg awaits; suddenly, the once inactive spacecraft activates the laser cannons in its eyes, engulfing the entire screen in a bright flash. When the flash dies down, the once solidified magma has reheated into a molten state by the Death Egg's attack, which has also caused some of the ground to become fragile. Afterward, Dr. Robotnik appears in the Hot Mobile and releases a barrage of missiles. Now, Sonic/Tails must make his way by jumping from platform to platform while avoiding the raining missiles as the screen forcibly advances forward as Robotnik watches in the background before retreating into the magma for the boss fight later. After reaching a Star Post, Sonic/Tails then has to traverse across sparse footing down a fall of magma, where he can find a Lightning Shield and a Flame Shield positioned on stationary ledges. At the foot of the magma fall, the player encounters Dr. Robotnik in the Hot Mobile.
In a similar fashion to the Submarine Eggman from Hill Top Zone, the Hot Mobile is a submarine capable of withstanding the extremely hot temperatures of the magma. However, this machine is thoroughly protected by long protruding spikes. Dr. Robotnik will appear on the right and left sides, rising from the lava. Creating a sloping current in his direction, he will attempt to make the platforms Sonic/Tails is standing on run into his protected machine, while constantly shooting spiked mines in order to add another danger to the player hopping from platform to platform; ironically, his own mines will follow the current's flow and damage him. Eventually, after 14 mines hit his machine, the scientist will be defeated and the lava will once again cool down, allowing access to Hidden Palace Zone.
In other media
Sonic the Comic
In the Sonic the Comic series and its spin-offs published by Fleetway Editions, Lava Reef Zone is a Zone set in the volcano on the Floating Island. Sonic and Knuckles pass through here after escaping from Sandopolis Zone. There, they found the eath Egg II sitting in the volcano's funnel. A squadron of EggRobos soon after arrived, but were defeated by Knuckles, who proceeded to the Emerald Chamber with Sonic. Later, Knuckles would return to Lava Reef Zone to rescue a boy named Jake from an Eggrobo.
In the Sonic the Hedgehog comic series published by Archie Comics, Lava Reef Zone was a location on Angel Island. It was originally the Fire Ants' place of residence until the Dark Legion came and turned it into their hiding place. Sonic, Knuckles, and the Chaotix later visited Lava Reef when they went to go rescue Locke from captivity.
- The level background music of Act 2 is recycled and used again for the succeeding Zone, Hidden Palace Zone.
- The boss segment in Act 2 is considered to be an Act 3 of Lava Reef by many fans since the player can restart from the beginning of the boss if they die instead of having to restart from the Act itself.
- Lava Reef Zone appears as a part of the Sonic the Hedgehog Level Pack in Lego Dimensions.
|Lava Reef Zone (Act 1)||Tatsuyuki Maeda, Tomonori Sawada, Sachio Ogawa, Masayuki Nagao, Masanori Hikichi||1:27|
|Lava Reef Zone (Act 2)||Masayuki Nagao||1:43|