- "Jungle" redirects here. For the Zone in Sonic Superstars, see Speed Jungle Zone. For other uses, see Jungle (disambiguation).
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Jungle Zone (ジャングル[1] Janguru?, lit. "Jungle") is the third Zone in the 8-bit version of Sonic the Hedgehog (1991). It is a lush, tropical jungle that sits at the foot of a mountain on South Island.[1] As with other Zones in Sonic the Hedgehog, Jungle Zone is composed on three Acts, with the third one featuring the boss of the Zone.
Description[]
Jungle Zone is a jungle on South Island that is packed with dense trees and giant waterfalls.[1] This jungle sits at the center of the island, at the foot of a massive, rocky mountain.[1] The background of this Zone is covered by green bushes, making it impossible to see what is behind them. The platforms in this Zone are as well made of light brown blocks in rectangular forms. They can also be made of intangible brown soil covered by thick layers of lime grass. Some of these platforms are also adorned with wild flowers and exotic plants of many kinds. Artificial objects in this Zone include wooden bridges and yellowish, spiked platforms. Jungle Zone also has a lake of water at the bottom that leads to a bottomless pit. At various points, the player might also find small ponds of water.
In the Sega Game Gear version of the game, Jungle Zone looks the same for the most part, except that the bushes in the background feature many kinds of fruit, such as apples and oranges.
Story[]
As part of his mission to find and collect the six Chaos Emeralds, Dr. Ivo Robotnik would invade most of South Island, including Jungle Zone. He kidnapped the local Animals and filled the Zone with Badniks to do his evil bidding.[2]
Jungle Zone would later become the third Zone that Sonic the Hedgehog would visit to free South Island and foil Dr. Robotnik's plans. While braving this Zone, Sonic would find the third Chaos Emerald hidden deep in Jungle Zone. Later, Sonic is attacked by Robotnik in a modified Egg Mobile. After defeating the doctor, Sonic frees some Animals from a nearby metal cage and continues his adventure.
Gameplay[]
Jungle Zone is a pretty straightforward Zone that uses a lot of platforming. Aside from the Badniks, the most common gimmicks are the spiked platforms that appear frequently. In addition, small wooden logs make various appearances as platforms that the player can stand on. In Act 1, these logs fall down waterfalls so that the player can traverse them. In this Act, they are also found on ponds of water, with the same functionality as in Green Hill Zone; after standing on one, the player can run left or right to move the log and travel across water pools safely.
Overview[]
Act 1[]
Jungle Zone Act 1 starts out with a couple of scattered floating platforms, the path splits after a climbing a vine. If Sonic takes the lower path, he’ll find a Shield Monitor, then dodge some spikes under the waterfall, he’ll reach the Point Marker. Likewise, if he takes the upper path, he’ll find some Rings and the 1-Up of the stage before reaching the same Point Marker. Next, Sonic will encounter a medium sized waterfall which he’ll need to jump on floating logs to cross. After dodging a trap spring and crossing a swinging platform, he’ll find a tricky pool of water that’ll slow his movement (fortunately, he can’t drown in these pools). After braving that and crossing some more spiked logs, he’ll find another one of those waterfals. This time, if he stays on the first log, he’ll find a pathway leading to a Chaos Emerald. Continuing on, Sonic will find a second Point Marker and another swinging platform. He’ll then roll down the slope and make it to a high platform, there’s ground underneath if he fails, but it has spiked logs. On said platform, there’s a Super Ring monitor and a rolling log over another tricky pool. Once Sonic has made it through the water, the Goal Panel is in plain sight.
Act 2[]
Jungle Zone Act 2 is a vertical Act, in contrast to Act 1, where Sonic has to get to the top of the waterfall by climbing on platforms while avoiding spikes. On the Master System version, whenever Sonic lands on a higher platform, everything below him becomes a bottomless pit. There is a 1-Up in the middle of the Act that hides a Spring that leads into the bottomless pit, so the player has to be careful not to land on it.
Act 3[]
Jungle Zone Act 3 is a short Act that starts out on a platform, followed by a vine where the boss fight takes place. After the battle, another platform appears with a Capsule on it for the player to open and end the Act.
Boss[]
The boss of Jungle Zone Act 3 is Dr. Robotnik in a modified Egg Mobile. During the battle, the playable character will stand on a green platform curving downwards. To attack the player, Robotnik will move to either side of the platform and drop an iron ball that will spin through the platform. In order to defeat the doctor, the player has to hit the Egg Mobile eight times.
Chaos Emerald location[]
To get the Chaos Emerald in Jungle Zone, the player must descend down the second big waterfall in Act 1, and jump upon seeing a platform. Going to left greets the player with a log that they can roll to the left or right, and they will find the Chaos Emerald at the point where the log can't go left.
In other media[]
Sonic the Comic[]
The Jungle Zone appears in the "Face from the Past" storyline of Sonic the Comic, in issues #51 and #52. It was in this Zone that Metamorphia attempted to infiltrate the Freedom Fighters by posing as Sonic's long-lost brother Tonic. The ruse was quickly discovered and Metamorphia defeated.
Music[]
Name | Artist(s) | Length | Music track |
---|---|---|---|
N/A | Yuzo Koshiro | 3:05 |
Video[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 Sonic the Hedgehog (Sega Game Gear) Japanese instruction booklet, pg. 19.
- ↑ Sonic the Hedgehog (Sega Game Gear) Japanese instruction booklet, pgs. 4-5.
Playable characters | Sonic | |
Non-playable characters | Eggman · Animals (Flicky, Pocky, Pecky, Cucky, Ricky, Picky, Rocky) | |
Zones | Green Hill Zone · Bridge Zone · Jungle Zone · Labyrinth Zone · Scrap Brain Zone · Sky Base Zone · Special Stages | |
Enemies | Ball Hog · Bomb · Burrobot · Buzz Bomber · Caterkiller · Chopper · Crabmeat · Jaws · Moto Bug · Newtron · Orbinaut (Uni Uni, Unidasu) · Spikes | |
Bosses | Green Hill Zone boss · Bridge Zone boss · Jungle Zone boss · Labyrinth Zone boss · Sky Base Zone boss | |
Moves/techniques | Crouch · Spin Attack · Spin Jump | |
Gimmicks and obstacles | Bomb · Bumper · Capsule · Conveyor Belt · Crusher · Electrical emitter · Fireball · Flipper · Giant spear · Goal Plate · Iron ball · Seesaw · Spikes · Spring · Switch | |
Items | Air bubble · Chaos Emerald · Item Box (1-Up, Continue Monitor, Marker, Invincible, Shield, Super Ring, Power Sneakers) · Ring | |
Other | Continue · Egg Mobile · Game Over · Life · South Island · Time Over · Teleporter · Totem pole · Water |