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Sonic Wiki Zone
Sonic Wiki Zone
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(I actually played to see and there are Jump Panels on the wing section if you go right.)
Tag: Visual edit
 
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{{Infobox item
{{Quote|Jump on panel No. 1. It will take you to panels 2 and 3. Jump as soon as you land on the panel, or else you'll fall.|[[Tikal]], ''[[Sonic Adventure]]''}}
 
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|title = Jump Panel
{{Item
 
|title = Number Panels
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|image = Number Panels Sonic Adventure.png
 
|caption = A Jump Panel, from ''[[Sonic Adventure DX: Director's Cut]]''.
|image = [[File:Number_Panels_Sonic_Adventure.png|242px]]
 
|caption = A Number Panel in ''[[Sonic Adventure]]''.
 
 
|1st_app = ''[[Sonic Adventure]]''
 
|1st_app = ''[[Sonic Adventure]]''
|other_apps =
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|game_apps =
 
*''[[Sonic Adventure]]''
 
*''[[Sonic Adventure DX: Director's Cut]]''
 
*''[[Sonic Adventure DX: Director's Cut]]''
*''[[Sonic Generations]]''<br>{{C|[[Nintendo 3DS]] version}}
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*''[[Sonic Rivals 2]]''
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*[[Sonic Generations (Nintendo 3DS)|''Sonic Generations'' {{c|Nintendo 3DS version}}]]
|user = {{Scroll box|content=
 
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|user =
*[[Sonic the Hedgehog]]
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*[[Sonic the Hedgehog (Classic)|Classic Sonic]]
*[[Miles "Tails" Prower]]
 
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*[[Espio the Chameleon]]
 
*[[Knuckles the Echidna]]
 
*[[Knuckles the Echidna]]
 
*[[Metal Sonic]]
 
*[[Miles "Tails" Prower]]
 
*[[Rouge the Bat]]
 
*[[Rouge the Bat]]
 
*[[Shadow the Hedgehog]]
 
*[[Shadow the Hedgehog]]
*[[Metal Sonic]]
 
 
*[[Silver the Hedgehog]]
 
*[[Silver the Hedgehog]]
*[[Espio the Chameleon]]
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*[[Sonic the Hedgehog]]
 
|use = Transportation
}}
 
|use = Transportation
 
 
|description = A sequence of panels that will take the character to higher areas as soon he jumps on it as a chortcut.
 
|description = A sequence of panels that will take the character to higher areas as soon he jumps on it as a chortcut.
 
}}
 
}}
 
{{Quote left|Jump on panel No. 1. It will take you to panels 2 and 3. Jump as soon as you land on the panel, or else you'll fall.|[[Tikal]], ''[[Sonic Adventure]]''}}
The '''Number Panels''', also called '''Boost Panels''', are a type of gimmick that appear´s in ''[[Sonic Adventure]]'', ''[[Sonic Rivals 2]]'' and ''[[Sonic Generations]]''. They are a sequence of panels the player can jump to in-between in order to proceed through a stage.
 
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The {{Nihongo|'''Jump Panel'''|ジャンプパネル<ref name="JP-Guide">{{Cite book|title=ソニックアドベンチャー ナビゲーションガイド|publisher=SoftBank|page=18|chapter=仕掛け|date=16 March 1999|isbn=978-4797308624|quote=ジャンプパネル - 上に乗ってジャンプすると次の番号のパネルに移動するパネル。 ソニックでプレイ時に登場する。}}</ref>|Janpu paneru}} is a gimmick that appears in the [[Sonic the Hedgehog series|''Sonic the Hedgehog'' series]]. It is a sequence of panels the playable characters can jump to in-between in order to proceed through a [[Zone|level]].
   
 
==Description==
 
==Description==
The number panels are a bunch of five or more panels that the player can use to reach higher places that are hard to access as a shortcut. When using the number panels, the player have to go to the first panel and then press the jump bottom to be warped at light speed to the second panel, and then to the rest, even if the number panels are set on vertical walls. However, if the player does not press the jump button quickly once warped to the next panel, the playable character will fall off it and the player has to restart.
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The Jump Panels are a bunch of five or more panels that the player can use to reach higher places that are hard to access, as a shortcut. When using the Jump Panels, the player goes to go to the first panel and presses the jump button to be warped to the second panel, then jumps again to be warped to the next panel, until reaching the final panel. The warping works even if the panels are in vertical walls. However, if the player does not press the jump button quickly once warped to a panel, they will fall off it and must restart the chain of panels.
   
==Game appearences==
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==Game appearances==
 
===''Sonic Adventure''===
 
===''Sonic Adventure''===
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[[File:Jump-Panel-Sonic-Adventure-Art.png|thumb|220px|left|A Jump Panel, from ''[[Sonic Adventure]]''.]]
Number panels first appeared in ''Sonic Adventure'' and later in the [[Sonic Adventure DX: Director's Cut|remake]]. In this game, they are five panels numbered in order, and are colored orange, yellow and green (they will turn into black when the playable character is standing in them). They appear in [[Emerald Coast]], [[Windy Valley]], [[Ice Cap (Sonic Adventure)|Ice Cap]] and [[Red Mountain]].
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Number panels first appeared in ''[[Sonic Adventure]]'' and its enhanced port ''[[Sonic Adventure DX: Director's Cut]]''. In this game, they are five panels numbered in order, and are colored orange, yellow and green (they will turn into black when the playable character is standing on them). They appear in [[Emerald Coast]], [[Windy Valley]], [[Icecap (Sonic Adventure)|Icecap]], [[Red Mountain]], and [[Sky Deck]].
   
===''Sonic Generations'' (3DS)===
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===''Sonic Rivals 2''===
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In ''[[Sonic Rivals 2]]'', the Jump Panels are featured in [[Frontier Canyon Zone]], [[Mystic Haunt Zone]] and [[Chaotic Inferno Zone]]. When landing on it, pressing {{Cross Button (PS)}}/{{Circle Button (PS)}} will make the playable character jump to another Jump Panel to repeat the same rapid leap until the playable character reaches another section of their respective [[Zone]].
The number panels reappeared in the [[Nintendo 3DS]] version of ''[[Sonic Generations]]'', where they only appear in both Acts of [[Emerald Coast (Sonic Generations)|Emerald Coast]]. They have the same design as in ''[[Sonic Adventure]]'', but due to the gameplay being in 2.5D, the panels have a numbered sprite with a circle around looking at the camera.
 
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===''Sonic Generations''===
 
In the [[Nintendo 3DS]] [[Sonic Generations (Nintendo 3DS)|version]] of ''[[Sonic Generations]]'', the Jump Panels appear in [[Emerald Coast (Sonic Generations)|Emerald Coast]] Act 1 and 2. They have the same design as in ''[[Sonic Adventure]]'', but due to the gameplay being in 2.5D, the panels have a numbered sprite with a circle around looking at the camera. Also, when Sonic first touches a Jump Panel or jumps off of it, it releases a rainbow aura.
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In order to use a Jump Panel in gameplay, the player must press {{B Button (DS)}}.
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==Trivia==
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*The mechanic of jumping between predetermined points in walls was reused in ''[[Sonic the Hedgehog (2006)]] ''to jump from wall to wall, however without visible Jump Panels.
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[[File:Sa-ic5.jpg|thumb|150px|The Jump Panel in the prototype images of ''[[Sonic Adventure]]''.]]
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*In the prototype images for ''[[Sonic Adventure]] ''(particularly from the autodemo), the Jump Panel had a [[Target Switch]]-like pad that marked the spot where the player would land after using the Jump Panels.
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*Jump Panels appear in ''[[LEGO Dimensions]]'', within the Emerald Coast portion of the Sonic Level Pack and in various places in the Adventure World.
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*Although the highest number of Jump Panels seen in ''Sonic Adventure'' is eight, a fully-functional ninth jump panel was present in the AutoDemo version of [[Speed Highway]], and can still be found in the game's files.
   
 
==Gallery==
 
==Gallery==
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===Screenshots===
 
{{Gallery start}}
 
{{Gallery start}}
<gallery>
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<gallery widths="200">
Number Panels Sonic Adventure DX.png|''[[Sonic Adventure DX]]''
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ECSONIC34.png|''[[Sonic Adventure DX: Director's Cut]]''
Number Panels Sonic Generations.png|''[[Sonic Generations]] (3DS)''
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Dolphin 2015-10-09 19-35-15-940.png|''[[Sonic Adventure DX: Director's Cut]]''.
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Number Panels Sonic Generations.png|[[Sonic Generations (Nintendo 3DS)|''Sonic Generations'' (Nintendo 3DS)]]
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citra-qt 2017-08-28 20-53-51-136.png|[[Sonic Generations (Nintendo 3DS)|''Sonic Generations'' (Nintendo 3DS)]]
 
</gallery>
 
</gallery>
 
{{Gallery end}}
 
{{Gallery end}}
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{{-}}
 
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==See also==
{{Adventure Info}}
 
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*[[Jump Panel (disambiguation)]]
{{Generations Info}}
 
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[[Category:Sonic Adventure]]
 
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==References==
[[Category:Sonic Generations]]
 
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{{Reflist}}
 
{{Adventure info}}
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{{Rivals 2 info}}
 
{{Generations (3DS) info}}
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[[pl:Panel skoku]]
 
[[Category:Gimmicks and obstacles]]
 
[[Category:Gimmicks and obstacles]]
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[[Category:Sonic Adventure]]
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[[Category:Sonic Generations (Nintendo 3DS)]]

Latest revision as of 21:44, 6 April 2024

Jump on panel No. 1. It will take you to panels 2 and 3. Jump as soon as you land on the panel, or else you'll fall.


Tikal, Sonic Adventure

The Jump Panel (ジャンプパネル[1] Janpu paneru?) is a gimmick that appears in the Sonic the Hedgehog series. It is a sequence of panels the playable characters can jump to in-between in order to proceed through a level.

Description

The Jump Panels are a bunch of five or more panels that the player can use to reach higher places that are hard to access, as a shortcut. When using the Jump Panels, the player goes to go to the first panel and presses the jump button to be warped to the second panel, then jumps again to be warped to the next panel, until reaching the final panel. The warping works even if the panels are in vertical walls. However, if the player does not press the jump button quickly once warped to a panel, they will fall off it and must restart the chain of panels.

Game appearances

Sonic Adventure

Jump-Panel-Sonic-Adventure-Art

A Jump Panel, from Sonic Adventure.

Number panels first appeared in Sonic Adventure and its enhanced port Sonic Adventure DX: Director's Cut. In this game, they are five panels numbered in order, and are colored orange, yellow and green (they will turn into black when the playable character is standing on them). They appear in Emerald Coast, Windy Valley, Icecap, Red Mountain, and Sky Deck.

Sonic Rivals 2

In Sonic Rivals 2, the Jump Panels are featured in Frontier Canyon Zone, Mystic Haunt Zone and Chaotic Inferno Zone. When landing on it, pressing Cross/Circle will make the playable character jump to another Jump Panel to repeat the same rapid leap until the playable character reaches another section of their respective Zone.

Sonic Generations

In the Nintendo 3DS version of Sonic Generations, the Jump Panels appear in Emerald Coast Act 1 and 2. They have the same design as in Sonic Adventure, but due to the gameplay being in 2.5D, the panels have a numbered sprite with a circle around looking at the camera. Also, when Sonic first touches a Jump Panel or jumps off of it, it releases a rainbow aura.

In order to use a Jump Panel in gameplay, the player must press DSB.

Trivia

  • The mechanic of jumping between predetermined points in walls was reused in Sonic the Hedgehog (2006) to jump from wall to wall, however without visible Jump Panels.
Sa-ic5

The Jump Panel in the prototype images of Sonic Adventure.

  • In the prototype images for Sonic Adventure (particularly from the autodemo), the Jump Panel had a Target Switch-like pad that marked the spot where the player would land after using the Jump Panels.
  • Jump Panels appear in LEGO Dimensions, within the Emerald Coast portion of the Sonic Level Pack and in various places in the Adventure World.
  • Although the highest number of Jump Panels seen in Sonic Adventure is eight, a fully-functional ninth jump panel was present in the AutoDemo version of Speed Highway, and can still be found in the game's files.

Gallery

Screenshots

Gallery

See also

References

  1. "仕掛け". ソニックアドベンチャー ナビゲーションガイド. SoftBank. 16 March 1999. p. 18. ISBN 978-4797308624. "ジャンプパネル - 上に乗ってジャンプすると次の番号のパネルに移動するパネル。 ソニックでプレイ時に登場する。"

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