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:''For the ramp-like [[Dash Panel]] gimmick, see [[Ramp]]. For the gimmick in [[Shadow the Hedgehog (game)|Shadow the Hedgehog]], see [[Jump Panel (Shadow the Hedgehog)]].''
 
{{Quote|Jump on panel No. 1. It will take you to panels 2 and 3. Jump as soon as you land on the panel, or else you'll fall.|[[Tikal]], ''[[Sonic Adventure]]''}}
 
 
{{Infobox item
 
{{Infobox item
 
|title = Jump Panel
 
|title = Jump Panel
|image = [[File:Number Panels Sonic Adventure.png|242px]]
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|image = Number Panels Sonic Adventure.png
|caption = A Jump Panel in ''[[Sonic Adventure]]''.
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|caption = A Jump Panel in ''[[Sonic Adventure DX: Director's Cut]]''.
 
|1st_app = ''[[Sonic Adventure]]''
 
|1st_app = ''[[Sonic Adventure]]''
 
|other_apps =
 
|other_apps =
 
*''[[Sonic Adventure DX: Director's Cut]]''
 
*''[[Sonic Adventure DX: Director's Cut]]''
*''[[Sonic Generations]]''<br>{{C|[[Nintendo 3DS]] version}}
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*''[[Sonic Rivals 2]]''
|user = {{Scroll box|content=
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*''[[Sonic Generations]]'' {{C|[[Nintendo 3DS]] version}}
*[[Sonic the Hedgehog]]
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|user =
*[[Miles "Tails" Prower]]
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*[[Sonic the Hedgehog (Classic Sonic's world)|Classic Sonic]]
  +
*[[Espio the Chameleon]]
 
*[[Knuckles the Echidna]]
 
*[[Knuckles the Echidna]]
  +
*[[Metal Sonic]]
  +
*[[Miles "Tails" Prower]]
 
*[[Rouge the Bat]]
 
*[[Rouge the Bat]]
 
*[[Shadow the Hedgehog]]
 
*[[Shadow the Hedgehog]]
*[[Metal Sonic]]
 
 
*[[Silver the Hedgehog]]
 
*[[Silver the Hedgehog]]
*[[Espio the Chameleon]]
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*[[Sonic the Hedgehog]]
}}
 
 
|use = Transportation
 
|use = Transportation
 
|description = A sequence of panels that will take the character to higher areas as soon he jumps on it as a chortcut.
 
|description = A sequence of panels that will take the character to higher areas as soon he jumps on it as a chortcut.
 
}}
 
}}
  +
{{Quote left|Jump on panel No. 1. It will take you to panels 2 and 3. Jump as soon as you land on the panel, or else you'll fall.|[[Tikal]], ''[[Sonic Adventure]]''}}
 
The {{Nihongo|'''Jump Panel'''|ジャンプパネル|Janpu paneru}} is a type of gimmick that appear´s in ''[[Sonic Adventure]]'', ''[[Sonic Rivals 2]]'' and ''[[Sonic Generations]]''. They are a sequence of panels the player can jump to in-between in order to proceed through a stage.
 
The {{Nihongo|'''Jump Panel'''|ジャンプパネル|Janpu paneru}} is a type of gimmick that appear´s in ''[[Sonic Adventure]]'', ''[[Sonic Rivals 2]]'' and ''[[Sonic Generations]]''. They are a sequence of panels the player can jump to in-between in order to proceed through a stage.
   
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==Game appearences==
 
==Game appearences==
 
===''Sonic Adventure''===
 
===''Sonic Adventure''===
Number panels first appeared in ''Sonic Adventure'' and later in the [[Sonic Adventure DX: Director's Cut|remake]]. In this game, they are five panels numbered in order, and are colored orange, yellow and green (they will turn into black when the playable character is standing in them). They appear in [[Emerald Coast]], [[Windy Valley]], [[Ice Cap (Sonic Adventure)|Ice Cap]] and [[Red Mountain]].
+
Number panels first appeared in ''Sonic Adventure'' and later in the [[Sonic Adventure DX: Director's Cut|remake]]. In this game, they are five panels numbered in order, and are colored orange, yellow and green (they will turn into black when the playable character is standing in them). They appear in [[Emerald Coast]], [[Windy Valley]], [[Icecap (Sonic Adventure)|Icecap]] and [[Red Mountain]].
  +
  +
===''Sonic Rivals 2''===
  +
{{Expansion}}
   
 
===''Sonic Generations'' (3DS)===
 
===''Sonic Generations'' (3DS)===
The number panels reappeared in the [[Nintendo 3DS]] version of ''[[Sonic Generations]]'', where they only appear in both Acts of [[Emerald Coast (Sonic Generations)|Emerald Coast]]. They have the same design as in ''[[Sonic Adventure]]'', but due to the gameplay being in 2.5D, the panels have a numbered sprite with a circle around looking at the camera.
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The number panels reappeared in the [[Nintendo 3DS]] version of ''[[Sonic Generations]]'', where they only appear in both Acts of [[Emerald Coast (Sonic Generations)|Emerald Coast]]. They have the same design as in ''[[Sonic Adventure]]'', but due to the gameplay being in 2.5D, the panels have a numbered sprite with a circle around looking at the camera. Also, when Sonic first touches a Jump Panel or jumps off of it, it releases a rainbow aura.
  +
  +
In order to use a Jump Panel in gameplay, the player must press {{B Button (DS)}}.
   
 
== Trivia ==
 
== Trivia ==
* The idea of jumping between walls were reused in ''[[Sonic the Hedgehog (2006)]] ''to jump from wall to wall, however the Jump Panels that enable the move did not appear in the game but instead Sonic and Shadow stuck in the wall and jump by pressing the Jump button without using the Jump Panels.[[File:Sa-ic5.jpg|thumb|180x180px|The Jump Panel in the prototype images of [[Sonic Adventure|''Sonic Adventure'']]]]
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* The idea of jumping between walls was reused in ''[[Sonic the Hedgehog (2006)]] ''to jump from wall to wall, however the Jump Panels that enable the move did not appear in the game but instead Sonic and Shadow stuck in the wall and jump by pressing the Jump button without using the Jump Panels.
* In the prototype images of ''[[Sonic Adventure]],'' The Jump Panel seems to have a completely different outfit similar to that of a [[Target Switch]].
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[[File:Sa-ic5.jpg|thumb|150px|The Jump Panel in the prototype images of ''[[Sonic Adventure]]''.]]
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*In the prototype images for ''[[Sonic Adventure]] ''(particularly from the autodemo), the Jump Panel had a [[Target Switch]]-like pad that marked the spot where the player would land after using the Jump Panels.
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*Jump Panels appear in ''[[LEGO Dimensions]]'', within the Emerald Coast portion of the Sonic Level Pack and in various places in the Adventure World.
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*Although the highest number of Jump Panels seen in ''Sonic Adventure'' is eight, a fully-functional ninth jump panel was present in the AutoDemo version of Speed Highway, and can still be found in the game's files.
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==See also==
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*[[Jump Panel (disambiguation)]]
   
 
==Gallery==
 
==Gallery==
  +
{{Gallery start}}
 
<gallery>
 
<gallery>
Number Panels Sonic Adventure DX.png|''[[Sonic Adventure DX: Director's Cut]]''
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ECSONIC34.png|''[[Sonic Adventure DX: Director's Cut]]''
Number Panels Sonic Generations.png|''[[Sonic Generations]] (3DS)''
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Dolphin 2015-10-09 19-35-15-940.png|Sonic jumping from a Jump Panel to another in ''[[Sonic Adventure DX: Director's Cut]]''.
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Number Panels Sonic Generations.png|A Jump Panel in the [[Nintendo 3DS]] version of ''[[Sonic Generations]]''.
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citra-qt 2017-08-28 20-53-51-136.png|A Jump Panel in the [[Nintendo 3DS]] version of ''[[Sonic Generations]]''.
 
</gallery>
 
</gallery>
{{-}}
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{{Gallery end}}
 
{{Adventure info}}
 
{{Adventure info}}
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{{Rivals 2 info}}
 
{{Generations info}}
 
{{Generations info}}
 
[[Category:Sonic Adventure]]
 
[[Category:Sonic Adventure]]

Latest revision as of 15:38, June 10, 2018

Quotation1 Jump on panel No. 1. It will take you to panels 2 and 3. Jump as soon as you land on the panel, or else you'll fall. Quotation2
Tikal, Sonic Adventure

The Jump Panel (ジャンプパネル Janpu paneru?) is a type of gimmick that appear´s in Sonic Adventure, Sonic Rivals 2 and Sonic Generations. They are a sequence of panels the player can jump to in-between in order to proceed through a stage.

DescriptionEdit

The Jump Panels are a bunch of five or more panels that the player can use to reach higher places that are hard to access as a shortcut. When using the Jump Panels, the player have to go to the first panel and then press the jump bottom to be warped at light speed to the second panel, and then to the rest, even if the Jump Panels are set on vertical walls. However, if the player does not press the jump button quickly once warped to the next panel, the playable character will fall off it and the player has to restart.

Game appearencesEdit

Sonic AdventureEdit

Number panels first appeared in Sonic Adventure and later in the remake. In this game, they are five panels numbered in order, and are colored orange, yellow and green (they will turn into black when the playable character is standing in them). They appear in Emerald Coast, Windy Valley, Icecap and Red Mountain.

Sonic Rivals 2Edit

Sonic Generations (3DS)Edit

The number panels reappeared in the Nintendo 3DS version of Sonic Generations, where they only appear in both Acts of Emerald Coast. They have the same design as in Sonic Adventure, but due to the gameplay being in 2.5D, the panels have a numbered sprite with a circle around looking at the camera. Also, when Sonic first touches a Jump Panel or jumps off of it, it releases a rainbow aura.

In order to use a Jump Panel in gameplay, the player must press DSB.

Trivia Edit

  • The idea of jumping between walls was reused in Sonic the Hedgehog (2006) to jump from wall to wall, however the Jump Panels that enable the move did not appear in the game but instead Sonic and Shadow stuck in the wall and jump by pressing the Jump button without using the Jump Panels.
Sa-ic5

The Jump Panel in the prototype images of Sonic Adventure.

  • In the prototype images for Sonic Adventure (particularly from the autodemo), the Jump Panel had a Target Switch-like pad that marked the spot where the player would land after using the Jump Panels.
  • Jump Panels appear in LEGO Dimensions, within the Emerald Coast portion of the Sonic Level Pack and in various places in the Adventure World.
  • Although the highest number of Jump Panels seen in Sonic Adventure is eight, a fully-functional ninth jump panel was present in the AutoDemo version of Speed Highway, and can still be found in the game's files.

See alsoEdit

GalleryEdit

Gallery

Main article | Gallery | Beta Elements | Staff | Glitches | Re-releases (DX | 2010) Scripts (Sonic, Tails, Knuckles, Amy, Big, Gamma, Super Sonic)

Main article | Gallery | Staff

Main article | Gallery | Script (Console/PC, 3DS) | Beta elements | Staff (Console/PC, 3DS) | Glitches
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