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Sonic News Network
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Jump on panel No. 1. It will take you to panels 2 and 3. Jump as soon as you land on the panel, or else you'll fall.

Tikal, Sonic Adventure

The Jump Panel (ジャンプパネル Janpu paneru?) is a gimmick that appears in the Sonic the Hedgehog series. It is a sequence of panels the playable characters can jump to in-between in order to proceed through a level.


The Jump Panels are a bunch of five or more panels that the player can use to reach higher places that are hard to access, as a shortcut. When using the Jump Panels, the player goes to go to the first panel and presses the jump button to be warped to the second panel, then jumps again to be warped to the next panel, until reaching the final panel. The warping works even if the panels are in vertical walls. However, if the player does not press the jump button quickly once warped to a panel, they will fall off it and must restart the chain of panels.

Game appearances

Sonic Adventure

Number panels first appeared in Sonic Adventure and its enhanced port Sonic Adventure DX: Director's Cut. In this game, they are five panels numbered in order, and are colored orange, yellow and green (they will turn into black when the playable character is standing on them). They appear in Emerald Coast, Windy Valley, Icecap and Red Mountain.

Sonic Rivals 2

In Sonic Rivals 2, the Jump Panels are featured in Frontier Canyon Zone, Mystic Haunt Zone and Chaotic Inferno Zone. When landing on it, pressing Cross/Circle will make the playable character jump to another Jump Panel to repeat the same rapid leap until the playable character reaches another section of their respective Zone.

Sonic Generations

In the Nintendo 3DS version of Sonic Generations, the Jump Panels appear in Emerald Coast Act 1 and 2. They have the same design as in Sonic Adventure, but due to the gameplay being in 2.5D, the panels have a numbered sprite with a circle around looking at the camera. Also, when Sonic first touches a Jump Panel or jumps off of it, it releases a rainbow aura.

In order to use a Jump Panel in gameplay, the player must press DSB.png.


  • The mechanic of jumping between predetermined points in walls was reused in Sonic the Hedgehog (2006) to jump from wall to wall, however without visible Jump Panels.

The Jump Panel in the prototype images of Sonic Adventure.

  • In the prototype images for Sonic Adventure (particularly from the autodemo), the Jump Panel had a Target Switch-like pad that marked the spot where the player would land after using the Jump Panels.
  • Jump Panels appear in LEGO Dimensions, within the Emerald Coast portion of the Sonic Level Pack and in various places in the Adventure World.
  • Although the highest number of Jump Panels seen in Sonic Adventure is eight, a fully-functional ninth jump panel was present in the AutoDemo version of Speed Highway, and can still be found in the game's files.




See also

Main article | Scripts (Sonic, Tails, Knuckles, Amy, Big, Gamma, Super Sonic) | Story Screens (Sonic, Tails, Knuckles, Amy, Big, Gamma) | Credits | Glitches | Beta elements | Gallery | Re-releases (DX, 2010)

Main article | Scripts (Sonic, Tails, Knuckles, Rouge, Shadow, Metal Sonic, Silver, Espio) | Staff | Gallery

Main article | Script | Staff | Beta elements | Gallery