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Similar to the Grabbers, the Jellygnites have more realistic movements. If a character gets caught in their long arms, it will electrify them and blow themselves up a short while afterward (without releasing an Animal) to damage the player. Like the Grabbers, the player can escape the Jellygnites' grasp by tapping left and right repeatedly. To destroy a Jellygnite, the player has to hit it from above to avoid being grabbed.
Powers and abilities
The Jellygnites have an ability to swim. When they manage to catch their prey in their tentacles, they are able to self-destruct to inflict damage to their captive.
Being the only new Badnik to be featured in the 2013 remaster of Sonic 2, Jellygnites do not appear in anyknown prototype versions of the game and were likely an original concept for the Zone's official re-creation.
Jellygnite's name may be a pun on "jellyfish" and "gelignite", a type of gelatin-like explosive.