This page acts as a list of power-ups in the Sonic the Hedgehog series. The most common power-ups through the series found in Item Boxes are the Super Ring, Shield, Invincible, Power Sneakers, and 1-Up, although their effects might vary depending on the game they appear.
Name | Effect | Image |
---|---|---|
1-Up | Adds an extra life to the player's total number of lives. The icon for this power-up is either the head of the current player character, or, in later games, a "1Up" symbol. | |
5 Ring Bonus | Gives five Rings. | |
Air | Replenishes the user's Air Tank with varying amounts of Air. | |
All-Star Item | Allows the user to perform their All-Star Move. | |
Attack (Sonic Advance 2) | A multiplayer-exclusive power-up. Creates a shockwave attack that inflicts damage on opponents. | |
Attack (Sonic Riders: Zero Gravity) | Allows the player to perform attacks during Extreme Gear races for a short period of time. It also allows the user to activate Springs and access special shortcuts while it is active. | |
Attract | A multiplayer-exclusive power-up. Allows the player to teleport an opponent to their location. | |
Aqua Shield | Allows the user to breath underwater indefinitely without drowning and envelopes the user in a barrier that protects the playable character from a single hit of damage. It also allows Sonic to use the Bound Jump. It can also repel certain projectiles, not including spiked projectiles and explosives. Once damage is taken, the playable character will lose the Aqua Shield and suffer knockback without taking damage. However, it does not protect the user from getting crushed or falling into bottomless pits. | |
Bashosen | Allows the user to throw Bashōsens down the lane they were deployed on. As they move forward, the Bashōsens will pass through any obstacle or enemy until this power-up wears off. In addition, the Bashosen will leave behind a green trail while moving that will slow down those that touch it. The Bashōsens deal damage on a direct hit. Upon dealing damage, the Bashosen will also steal some of its victims' Rings and add them to the user's own Ring count. | |
Big 50 Ring | Gives fifty Rings. | |
Black Wisp | Grants a Black Wisp that allows the user to use the Black Bomb. | |
Blind | A multiplayer-exclusive power-up. Temporarily blacks out the opponent's screen except for a tiny spotlight around their character. | |
Blizzard Bomb | Allows the user to toss the head of a snowman that will freeze opponents upon impact. | |
Blowfish | Allows the user to deploy a puffer fish-like mine that slows down opponents that hit them. | |
Blue Shield | Grants the user immunity to electrical damage and envelopes the user in a barrier that protects the playable character from a single hit of damage. Once damage is taken, the playable character will lose the Blue Shield and suffer knockback without taking damage. However, it does not protect the user from falling into bottomless pits. | |
Blue Wisp | Grants a Blue Wisp that allows the user to use the Blue Cube. | |
Bomb | Allows the player to destroy all enemies on-screen. | |
Booby Trap | Allows the user to drop fake Item Boxes on the lanes that the user is not currently on. Touching a Booby Trap with a playable character (including the user) will cause the player's Item slots to be blocked. This means that power-ups in these Item slots cannot be used, nor can the blocked Item slots be used to store new power-ups. To unlock one's Item slots, the player must spend some of the Rings they have collected. | |
Boost | Grants the player a temporary speed boost for acceleration. | |
Boost Up | Increases the Wave Cyclone's Boost Gauge by a varying amount. | |
Bowling Bomb | Allows the player to deploy a rolling bomb that will damage and slow down opponents. | |
Bowling Strike | Grants the player a large bowling ball to roll down Extreme Gear tracks with. | |
Bubble Bomb | Allows the user to drop bubblegum puddles on the lanes that the user is not currently on. Touching a Bubble Bomb with a playable character (including the user) will cause the player's screen to be obscured by bubbles and prevent them from using Items. This effect lasts for a short amount of time, but can be ended early by tapping the bubbles on the touch screen in order to pop them. | |
Bunny Boost | Allows the user to increase their speed for a short time. Also, upon switching lanes, the user will receive a fast, but brief burst of additional speed. | |
Captive Light | A blinding Trap Item that also slows down opponents. | |
Change | Replaces the player's Combi Partner with one of the other playable characters for a short amount of time. | |
Chao Attack | Allows the user to launch Cheese down the lane the user was one when the Chao Attack was deployed. After flying down the lane for a while, Cheese will then ricochet in the opposite direction. Opponents caught in the path of the Chao Attack will be slowed down and lose Rings. In addition, the Chao Attack can travel through walls and will continue to move after hitting players. | |
Chao Chase | A Boost Item that can temporarily increase the base speed if the user hits an opponent with it. | |
Chao Guardians | A Projectile Item that acts boomerang-like, first traveling up the track and then back down. | |
Chao-nado | Allows the user to place a swirling tornado in front of a nearby opponent. If the user is in first place when they use the Chao-nado however, it will drop down directly behind the user. Should an opponent run into the Chao-nado, they will be temporarily slowed down. In return, the character who deployed the Chao-nado will receive the opponent's lost speed, thus granting them a short burst of speed of their own. | |
Chaos Emerald | Allows the player passage into the Special Stage if they are carrying fifty Rings when breaking this Item Box. | |
Character | Adds another party member to the player's roster. | |
Chopper Chomp | Allows the user to send a Chopper rushing down the lane the user was on when this power-up was first deployed. Should the Chopper Chomp make contact with a playable character, it will damage them. Being capable of passing through obstacles, the Chopper Chomp will continue its path until it either hits an opponent or disappears on its own. | |
Colorball | Temporarily obscures the player's vision by smearing the screen with colors. | |
Combine Ring | Merges the player's Rings together so that less Rings are dropped when taking damage. | |
Combo Bonus | Combo counts cannot be broken and combo bonuses are boosted. | |
Confusion | A multiplayer-exclusive power-up. Allows the player to scramble the opponent's character controls for a short time. | |
Confusion Boost | Allows the user to increase their speed for a short amount of time and surround themselves in a crimson energy field that causes an opponent's controls to be temporarily reversed should they make contact with the user. | |
Confusion Mine | Allows the user to drop three clusters of energy cubes on the lanes that the user is not currently on. Touching an Illusion Mine with a playable character (including the user) will cause the character's controls to be temporarily reversed. | |
Confusing Star | Targets the nearest rival racer and confuses them by flipping their view upside down. | |
Continue Monitor | Gives the player an extra Continue. As such, if the player loses all of their lives, they can start a Zone over with three extra lives. | |
Crimson Wisp | Grants a Crimson Wisp that allows the user to use the Crimson Eagle. | |
Cyan Laser | Allows the user to fire two Cyan Laser shots in front and behind them. | |
Cyan Wisp | Grants a Cyan Wisp that allows the user to use the Cyan Laser. | |
Cyclone Charge | A Trap Item that can boost the user forward if no opponent is hit by it. | |
Damage Recover | Restores part of the Health Gauge for the vehicle the player is in command of. | |
Dead End | A Trap Item that freezes opponents. | |
Drac-O'-Lantern | Allows the player to send a pumpkin head flying down the lane it was deployed on until it dissipates. In addition, it is unaffected by obstacles, which it will pass right through. Opponents hit by the Drac-O'-Lantern will be slowed down heavily and lose Rings. | |
Dragon Dance | Allows the player to send a dragon flying down the lane it was deployed on until it turns around and comes bouncing back down the lane it is on. It will also ignore any obstacle in its way by passing right through them. Opponents hit by the Dragon Dance will be slowed down heavily and lose Rings. | |
Drone | Grants the player a remote-controlled drone that will seek out a rival racer and detonate, thereby damaging the rival racer and slowing them down. | |
Eggman Mark | Causes the player to take damage, resulting in the loss of either a shield, Rings or even a life in case the player does not have any Rings on them. However, it does not have any effect if the playable character is invincible or in a Super State. In some games, however, the Eggman Marks do nothing when opened. | |
Electro Boost | Allows the user to increase their speed for a short amount of time and surround themselves in an electric field. It also attracts Rings from adjacent lanes and removes a random power-up item from any opponent that comes into contact with the user. | |
EMP Boost | Grants the user a boost while enclosing them in a blue electric field. | |
Exploding Balloon | A multiplayer-exclusive power-up. Puts an Exploding Balloon near the opponent. | |
Explosion | Launches a bomb at Extreme Gear opponents ahead of them, knocking them off balance. | |
Explosive Mine | Allows the player to drop iron balls on the lanes that the user is not currently on. Touching an Explosive Mine's iron balls with a playable character (including the user) will make them explode instantly, causing the playable character to lose Rings and slow down drastically. | |
Festive Umbrella Boost | Allows the user to increase their speed for a short time. It also allows the user to damage enemies and opponents upon contact, resulting in the latter losing Rings and being slowed down slightly. | |
Fire Boost | Allows the user to increase their speed for a short time and surround themselves in a fiery blaze that damages opponents on contact, resulting in the opponents losing Rings and being slowed down temporarily. | |
Fire Whirl | Allows the player to deploy a fire tornado that will travel down the lane it was deployed on until its duration expires or it travels off course. In addition, the Fire Whirl can pass through obstacles and continue forward after hitting opponents. Opponents hit by the Fire Whirl will be slowed down heavily and lose lots of Rings. | |
Fireball | Allows the player to launch a fireball that will fly down the lane it was deployed on at high speed. However, it will dissipate when it hits an opponent, collides with an obstacle, or travels off course. Opponents hit by the Fireball will be slowed down heavily and lose Rings. | |
Firework | Allows the player to fire a rocket at rival racers to stun them. If the rocket hits a barrier, it will bounce off it. | |
Firework Flurry | Allows the player to fire up to three glowing shots that will fly down the lane they were deployed on. However, the shots will dissipate when they hit an opponent, collide with an obstacle, or travel off course. The shots come in three colors (blue, red and yellow), but the color the shots will assume is picked at random. In addition, the differently-colored shots will have different effects on the opponents they hit. | |
Flame Jump | Allows the player to chain together multiple Double Jumps. | |
Flame Shield | Negates any fire-based damage and envelopes the user in a barrier that protects the playable character from a single hit of damage. It also allows Sonic to use the Fireball Spin Dash. It can also repel certain projectiles, not including spiked projectiles and explosives. Once non-fire damage is taken, the playable character will lose the Flame Shield and suffer knockback without taking damage. The Flame Shield will also disperse if the user dives into water deep enough to drown in. It also does not protect the user from getting crushed or falling into bottomless pits | |
Flue Shot | Allows the user to place a chimney on each of the lanes available on the road. Shortly after being deployed, half of the chimneys will then each expel one iron ball and keep them suspended above them; which one of chimneys that will expel an iron ball is chosen at random. Should a playable character (including the user) touch the Flue Shot's iron ball or chimney, they will take damage and be slowed down temporarily. | |
Fly Charge | Fully charges the player's Flight Gauge. | |
Free Throw | Grants the user a basket ball to stun the leading character in an Extreme Gear race with. It is only available to Bike Type Extreme Gear racers. | |
Frozen Chopper Chomp | Allows the user to send a Chopper circling around an ice orb rushing down the lane the user was on when this power-up was first deployed. Should the Frozen Chopper Chomp make contact with an opponent, it will freeze them and make them lose Rings. Being capable of passing through obstacles, the Frozen Chopper Chomp will continue its path until either hits an opponent or disappears on its own. | |
Gauge Up | Fully charges the player's Action Gauge. It has no effect when picked up by Sonic. | |
Giant Rocket | Allows the player to send a rocket down the racing track that the player can detonate at will. | |
Glove | Temporarily equips the user with a baseball glove that can deflect projectiles and obstacles once. | |
Gold Shield | Allows the player to use the Blast Attack and envelopes the user in a barrier that protects the playable character from a single hit of damage. Once damage is taken, the playable character will lose the Gold Shield and suffer knockback without taking damage. However, it does not protect the user from falling into bottomless pits. | |
GP Boost | Replenishes the user's GP Gauge with varying amounts of Gravity Points. | |
Gray Wisp | Grants a Gray Wisp that allows the user to use the Gray Quake. | |
Green Hover | A Boost Item that allows the user to hover along the track. | |
Green Wisp | Grants a Green Wisp that allows the user to use the Green Hover. | |
Grow | Doubles the playable character in size, thus increasing his weight and jump height, for twenty seconds. Enlarged characters cannot be held, however. | |
Harvest Time | A scythe that travels sideways to attack opponents. | |
Health | Restores the playable character's Health Gauge. | |
Heat Barrier | Envelopes the user in a barrier that protects the playable character from a single hit of damage and deals damage to surrounding enemies. Once damage is taken, the playable character will lose the Heat Shield and suffer knockback without taking damage. However, it does not protect the user from falling into bottomless pits. | |
Hedge Maze | Allows the user to drop plant pillars on all the lanes. Up to three of these lanes (or none at all) in particular gets plant pillars so tall that they cannot be jumped over. The rest of the lanes receives shorter plant sprouts. Regardless, touching any plant pillars will result in the playable character (including the user) losing Rings. In addition, after colliding with a plant pillar, the victim will, for several seconds, lose speed every time they switch lanes. | |
High Speed (Sonic Riders) | Increases an Extreme Gear rider's speed for about a second. | |
High Speed (Sonic Rush Adventure) | Increases the user's performance speed when pulling of Trick Actions. | |
Home Run | This Item acts as baseball plates that the player can run over to keep up a consecutive boost. | |
Hot Rod | Grants the playable character a massive speed boost. Additionally, it can be detonated by the player, causing an explosion that will damage and slow down nearby opponents. If left on for too long however, the Hot Rod will detonate itself, causing the player to be slowed down. | |
Hyper Heli-Tails | Allows Tails to fly forward at high speeds for about five seconds. Equivalent to the Rocket Shoes. | |
Ice Boost | Allows the user to increase their speed for a short period of time while surrounding them in an icy flurry that freezes opponents upon contact with the user. | |
Ice Cannon | Allows the player to fire snowballs at rival racers. Hitting rivals once with the Ice Cannon will slow them down, while hitting them twice or trice will freeze them. | |
Ice Mine | Allows the user to drop three iron balls made of ice on the lanes that the user is not currently on. Touching an Ice Mine with a playable character (including the user) will cause them to freeze instantly. | |
Ice Wave | Allows the player to launch a wave of ice down the lane it was deployed on until it hits an opponent, collides with an obstacle or travels off course. Opponents hit by the Ice Wave will be frozen and lose Rings. | |
Indigo Wisp | Grants an Indigo Wisp that allows the user to use the Indigo Asteroid. | |
Invincible | Bestows an aura upon the user that grants the user temporary immunity to damage, destroys lesser enemies on contact and inflicts damage on tougher foes. While Invincibility is active, the background music changes to an upbeat fanfare. However, it does not protect the user from drowning, getting crushed or falling into bottomless pits. | |
Ivory Wisp | Grants an Ivory Wisp that allows the user to use the Ivory Lightning. | |
Jade Wisp | Grants a Jade Wisp that allows the user to use the Jade Ghost. | |
Jet Board | Grants the user a Snowboard to travel faster through the Robotnik Winter Zone. It lasts until Sonic collides with an object, takes damage or falls into a hole. The player can also cancel the Jet Board by jumping off of it. | |
Jump | Allows the user to launch themselves through the air, similar to when touching a Spring. | |
K.O. Glove | Allows the player to deploy a projectile that bounces off walls. | |
Lava Bomb | Allows the user to drop a lava bomb on the user's lane. If a playable character (including the user) touches a Lava Bomb, they will lose a large amount of Rings and be slowed down. | |
Lightning | Allows the user to manifest electricity above opponents for a second before unleashing a downward lightning bolt. Should this lightning bolt connect with their targets, it will cause the recipient(s) to become temporarily stunned, take damage, and lose one of the power-ups they have on them. | |
Lilytrap | Allows the user to set lily pads on all the lanes. Half of these lily pads (which are chosen at random) will then produce water geysers that will inflict damage on anyone who touches them (including the user). | |
Magenta Wisp | Grants a Magenta Wisp that allows the user to use the Magenta Rhythm. | |
Magnet | Pulls in nearby objects for a short period of time. | |
Manual Rocket | Grants the player a rocket that homes in on the nearest rival in a race and flips them over. | |
Marker | The checkpoints for several 8-bit games for the Sega Game Gear and Sega Master System. When opened, it saves the player's progress and allows the player to restart from said Marker's position after they lose a life. | |
Maximum Tension Bonus | Fully charges the player's Tension Gauge. | |
Mega Horn | Allows the player to produce a soundwave that flips over surrounding rivals in a race. | |
Missile | Grants the playable character a missile to launch at opponents with Gravity Control during an Extreme Gear competition. | |
Mine | Allows the user to set up mines as traps for opposing players. | |
Mine (Sonic & Sega All-Stars Racing) | Allows the user to set up motion-activated mines in the path of oncoming racers. They spin around the other racers by exploding on contact or after a certain time has passed. | |
Minus Ring | A multiplayer-exclusive power-up. | |
Mosaic | A multiplayer-exclusive power-up. Allows the user to turn their opponent's playfield into a blurred mosaic. | |
Moto-Bug | Allows the user to send a Moto Bug down the lane it was deployed on. When an opponent makes contact with this Moto Bug, it will damage them, paralyze them, and make them lose a random power-up in their possession. The Moto Bug will also disappear when it hits an obstacle or travels off course. | |
Octo-Boost | Increases an Extreme Gear rider's speed for a few moments. | |
Octo-Ink | Temporarily obscures an opponent's vision by smearing their view with ink. | |
Orange Wisp | Grants an Orange Wisp that allows the user to use the Orange Rocket. | |
Parts Lock | Deactivates all Gear Parts for a limited time. | |
Pink Spikes | A buzzsaw made of pink energy that slows damages and slows down opponents. | |
Pink Wisp | Grants a Pink Wisp that allows the user to use the Pink Spikes. | |
Player Swap | Switches players' position on the map. It typically only appears in multiplayer mode. In Sonic Mania Plus however, they also appears in the game's Encore Mode where it lets the player swap characters with those in the player's party. | |
Pogo Spring | Equips the playable character with a movable Pogo Spring. With it, the player can bounce higher than normal while moving. However, this power-up will get neutralized should the player take damage or jump off the Pogo Spring. | |
Power Core | Comes in three colors: blue (Speed), yellow (Fly), and red (Power). It levels up a character depending on their character type. | |
Power Sneakers | Provides the user with a boost of speed for a limited time which increases top speed, jumping height and acceleration. While active, the background music plays at an increased tempo or as a separate track. | |
Propeller Shoes | Allows Sonic propulsion through Tidal Plant Zone's underwater sections for eight seconds. | |
Pocket Rainbow | Allows the player to temporarily obstruct the view of other racers with a spectrum of dazzling colors. | |
Pyro-Mine | Allows the user to set a pack of firework in front of the opponent directly ahead of the user. If the user is in first place when they use the Pyro-Mine however, they will drop the Pyro-Mine directly behind them. It has infinite range and will both deal large amounts of damage and slow down those who collide with it (including the user). In addition, it will deal splash damage to all surrounding racers when it detonates. | |
Random | Gives a random power-up to the user and can give additional power-ups that do not appear in the mode they are featured in. | |
Random Ring Bonus | Gives random amounts of Rings. | |
Reaper | A multiplayer-exclusive power-up. Makes the opponent lose a try when the next instance of damage occurs, regardless of the number of Rings in the opponent's possession. | |
Red Wisp | Grants a Red Wisp that allows the user to use the Red Burst. | |
Ring Can | Provides the user with additional Rings during an Extreme Gear race. | |
Ring Portal | Grants the user an invincible boost by allowing them to travel through a Ring that acts as a portal down the track. | |
Ring Time | Allows the player to turn surrounding enemies into Rings for a short time. | |
Rings | Gives specific amounts of Rings in different locations. | |
Rocket Shoes | Grants Sonic the ability to fly through midair at high speed for about five seconds. Equivalent to the Hyper Heli-Tails. | |
S | Depending on game, the S can give Power Sneakers and Invincibility or grant a Super State and fifty Rings. It only appears in the Debug Mode of certain games. | |
Score Bonus | Grants the player 8,000 bonus points. | |
Shield | Encases the user in a barrier that protects the playable character from a single hit of damage. Once damage is taken, the playable character will lose the Shield and suffer knockback without taking damage. However, it does not protect the user from drowning, getting crushed or falling into bottomless pits. The Shield's color was originally a transparent blue but later began to vary throughout the series. | |
Shrink | Halves the playable character in size, thus decreasing their weight and jump height, for twenty seconds. | |
Skateboard | Grants the user a skateboard. While onboard it, the user can travel forward at greater speeds than normal. However, the user can only move forward while skating. It disappears when the playable character collides with an oncoming obstacle or wall. | |
Slow | A multiplayer-exclusive power-up. Allows the user to slow down an opposing player for a short time. | |
Soda Rocket | Drastically increases an Extreme Gear rider's speed for a short time. | |
Special Combination | Allows Sonic and Tails to destroy all Badniks on the screen with a combination of Spin Attacks. Once done, it rewards the player with certain amounts of Rings and points. | |
Speed Down | Drastically decreases an Extreme Gear rider's speed for a short time. In Sonic Riders: Zero Gravity, it also prevents Gravity Control and Gravity Dive. | |
Spring (Equippable Item) | Covers every bottomless pit in the current stage with a Spring. | |
Spring (power-up) | A multiplayer-exclusive power-up. Puts a Spring in the opponent's path so that they run over it. It will then shoot the opponent towards the left side of the screen. | |
Spring Shoes | Increases jumping height for a short time. | |
Star Trail | Allows the user to drop a number of stars behind them as they move forward. These stars will then set themselves permanently on the spot on the lane they were dropped on for the duration of the race. Should an opponent make contact with one of the Star Trail traps, they will not only take damage, but also have a portion of their Rings transferred over to the user's Ring count. | |
Steal | Allows the user to steal one Trap or Projectile power-up from a random opponent. | |
Steal Boost | A multiplayer-exclusive power-up. Steals the opponent's Boost from their Boost Gauge and adds it to the user's. | |
Steal Wisp | A multiplayer-exclusive power-up. Steals the opponent's Wisp. | |
Storm Cloud | Allows the user to drop thunderclouds on three of the lanes that the user is not currently on. Touching the lightning emitted by the clouds with a playable character (including the user) will cause them to get zapped by lightning, which destroys a random power-up in the playable character's inventory, inflicts damage, and temporarily paralyzes the playable character. | |
Strike Out | A Projectile Item in the form of baseball. | |
Stun | Paralyses enemies, making them stop moving and vulnerable to attacks from angles where they are normally invulnerable. | |
Super Glove | Temporarily equips the user with a baseball glove that can deflect projectiles and obstacles an unlimited number of times. | |
Super Ring | Gives ten Rings. | |
Swap | Switches the current character with its party partner for twenty seconds. | |
Swarm | Allows the player to deploy a swarm of bees that will set up giant bees as obstacles for the participants in a race. Hitting one of these obstacles will slow the racer down. | |
Tail Spring | Boosts the user while they are in an invulnerable Spin Attack position. | |
Tail Strike | Allows the user to attack users in their lane with the hit of a tail. | |
Target Torpedo | Grants the playable character an auto-homing missile to launch at opponents during an Extreme Gear race. | |
Team Blast Ring | Fully charges the player's Team Blast Gauge. | |
Tee Shot | Grants the user a golf club and golf ball to stun the leading character in an Extreme Gear race. It is only available to Board Type Extreme Gear racers. | |
Tension Bonus | Charges the player's Tension Gauge with one bar worth of energy. | |
Tension Bonus (multiplayer) | A multiplayer-exclusive power-up. Fully charges the player's Tension Gauge and depletes the opponent's Tension Gauge. | |
Thunder Shield/Magnetic Shield | Attracts nearby Rings and sometimes negates electrical-based damage. It also envelopes the user in a barrier that protects the playable character from a single hit of damage. It also occasionally allows Sonic to use the Double Jump. It can also at times repel certain projectiles, not including spiked projectiles and explosives. Once damage is taken, the playable character will lose the Thunder Shield and suffer knockback without taking damage. The shield will also sometimes disperse if the user dives into water deep enough to drown in. It also does not protect the user from getting crushed or falling into bottomless pits. | |
Time Bonus | Reverts the timer by a certain amount of seconds in levels with time limits. | |
Time Stop | Allows the playable character to freeze time. The player can keep moving but everything else stops, including the HUD's time counter. | |
Tornado | Allows the user to set ground fans on three of the lanes that the user is not currently on. When a playable character (including the user) touches a fan, they will get inflicted with a wind attack, which causes the playable character to floats helplessly in the air and be slowed down. In addition, the victim's Rings will be absorbed by the Tornado's user. | |
Transparency | A multiplayer-exclusive power-up. Temporarily makes all Chao in the Chao Hunt minigame invisible. | |
Trap Shot | When used, the puck is able to freeze opponents ahead. The puck will stop in its tracks if it does not hit anybody and acts as a mine that will still freeze opponents. | |
Twister | Allows the user to deploy a dust devil that will home in on a rival racer. Upon impact, the Twister will flip the rival around and temporarily reverse the rival's controls. | |
Umbrella Boost | Allows the user to increase their speed for a short time. It also allows the user to damage enemies and opponents upon contact, resulting in the latter losing Rings and being slowed down slightly. | |
Violet Wisp | Grants a Violet Wisp that allows the user to use the Violet Void. | |
Warp | Transports the player to next checkpoint. | |
Whirlwind | Allows the user to deploy a whirlwind that travels down the lane it was deployed on until it hits an opponent, its duration expires, or it travels off course. In addition, it can travel through walls and obstacles. Opponents hit by the Whirlwind will be slowed down and float helplessly in the air while having their Rings transferred to the user of the Whirlwind. | |
White Wisp | Grants a White Wisp that allows the user to use a speed boost. | |
Wind Boost | Allows the user to increase their speed for a short period of time and surround themselves in a tornado that steals Rings from opponents that come into contact with the user. | |
Wipeout | Waves of water that act as a Projectile Item. | |
Wrench Rush | Allows the user to increase their speed for a short period of time. Also, any opponent that gets too close to the user (even when they are on adjacent lanes) while Wrench Rush is active will take damage. | |
X2 Multiplier | Doubles any points earned. | |
Yellow Wisp | Grants a Yellow Wisp that allows the user to use the Yellow Drill. | |
Zap Trap | Allows the user to spawn a single Storm Cloud ahead of their opponent(s). Touching the lightning emitted by the Storm Cloud with a playable character (including the user) will cause them to get zapped by lightning, which destroys a random power-up in the playable character's inventory, inflicts damage, and temporarily paralyzes the playable character. |
Power-ups without Item Boxes[]
In the Competition Mode of Sonic the Hedgehog 3 and Sonic 3 & Knuckles, power-ups that are not contained in Item Boxes were introduced. Instead, they could be collected simply by touching them. Such power-ups when first introduced were initially held inside small floating bubbles during Competition Mode, allowing faster usage of them during races.
Subsequent games like Sonic Unleashed, Sonic Colors and Sonic Generations would later pick up this concept for more classic and common power-ups, but without anything encapsulating them.
Name | Description | Picture |
---|---|---|
1-Up | Adds an extra life to the player's total number of lives. Simply a black panel with a gold frame when first introduced but was later replaced with simply figure of Sonic's head with a blue aura. | |
Banana | Sets a trap that players can slip on and temporarily hinders speed. | |
Change | Switch places with the player's competitor in Competition Mode. | |
Power Core | Comes in three colors: blue (Speed), yellow (Fly), and red (Power). It levels up a character depending on their character type. It is released from certain enemies upon their defeat. | |
Super Shoes | Provides the character with a boost of speed for a limited time, which increases top speed, jumping height and acceleration. | |
Ring | A single ring which protects the player from oncoming attacks. Can be stolen from rivals if the playable character is harmed. | |
Self-Propelled Bomb | Creates a bomb that flies leftwards and explodes upon impact with any player. | |
Slow-Down Shoes | Provides the character with a hindrance of speed for a limited time, which decreases top speed and acceleration. | |
Spring | Sets a spring that can propel players in other direction, hindering their progress. | |
Super Ring | Gives additional Rings. Appear slightly larger than regular rings with a number inside it to represent its value. | |
Time Bonus | Reverts the timer by a certain amount of seconds in levels with time limits. |
Unused power-ups[]
Name | Description | Picture |
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Gray Shoes | Appears in-files of Sonic the Hedgehog 2 (8-bit). Decreases the playable character's speed. | |
Goggles | Appears in-files of the original Sonic the Hedgehog. An interview with a former Sega employee revealed that the goggles were just a cosmetic feature for use when Sonic was underwater, and would have been taken off when he resurfaced. | |
Static | Appears only in the Debug Mode in the original Sonic the Hedgehog and early builds of Sonic Generations. It does nothing when opened. | |
Stop Watch | Appears in-files of Sonic Adventure. It may have been a time-stopping item. It also could have been related to E-102 Gamma's Action Stages in some way, which were based around a countdown timer. |