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Another hazard to the player in Iron Ruin is the [[Mecha Vulture]]. When the player reaches the third pass of Iron Ruin, the Mecha Vulture will appear and start flying back and forth, trying to land on one of the racers' hoods. If that happens to a racer, he/she will slow down. The Mecha Vulture can be dodged by either swerving from side to side or by using [[Invincibility|Invincible]].
 
Another hazard to the player in Iron Ruin is the [[Mecha Vulture]]. When the player reaches the third pass of Iron Ruin, the Mecha Vulture will appear and start flying back and forth, trying to land on one of the racers' hoods. If that happens to a racer, he/she will slow down. The Mecha Vulture can be dodged by either swerving from side to side or by using [[Invincibility|Invincible]].
   
==Gallery==
+
==Description==
  +
In Dark Valley, the player races on a linear racing track encompassing the entire map. Additionally, the racing track is littered with different power-ups and objects that the player can utilize. Here, the player's objective is to reach the end of the racetrack. The fastest racer to complete these races is rewarded with a [[Chaos Emeralds|Chaos Emerald]].
<gallery>
 
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IR.png|Map of Iron Ruin
 
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{|border="1" class="wikitable" style="text-align:center"
</gallery>
 
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! rowspan="2"|Chaos GP<br>Curcuit !! rowspan="2"|Map !! colspan="8"|Power-ups and obstacles
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|-
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!Rings !! Dash !! Jump !! Mine !! Invincible !! Springs !! Flash !! Reverse
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|-
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|Purple
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|[[File:IR.png]] || || || || || || 3 || ||
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|}
   
 
==External Links==
 
==External Links==

Revision as of 11:08, 17 January 2014

<< Previous course Sonic Drift 2
Iron Ruins

Iron Ruin is a racecourse that appears in Sonic Drift 2. It is a racing track located in a rusty industrial wasteland. It is the sixth and final course in the Purple Chaos GP.

Overview

Iron Ruin's main setting is a desolate and decrepit industrial wasteland. The entire region is covered in fields of metal, which have long since degraded and been covered in rust, that extinguishes any signs of life. In some of the places in these fields there are also large black pits dotting the surface. The sky itself is a constant dark orange and in the background, the horizon is covered in hills of broken and decayed futuristic industrial buildings, such as factories and dark, shadowed assembly plants.

The racing tracks through Casino Night are mainly colored in alternating black horizontal stripes in different shades with similarly colored white and gray edges. Also, on both the inside and outside of the tracks, there are occasionally metal pillars.

Gameplay

In Iron Ruin, the objective for the player is to race along the laid-out asphalted racetrack against other racers for a top position in the race. Racing outside the border of the asphalt track will cause the player to lose speed immediately. Additionally, there are sections of the track where there are empty spaces on either side of the road, which the player can fall into if moving outside the road; if that happens, the player has to wait for a giant crane to drop the player back onto the racetrack, which can cost a lot of time.

Another hazard to the player in Iron Ruin is the Mecha Vulture. When the player reaches the third pass of Iron Ruin, the Mecha Vulture will appear and start flying back and forth, trying to land on one of the racers' hoods. If that happens to a racer, he/she will slow down. The Mecha Vulture can be dodged by either swerving from side to side or by using Invincible.

Description

In Dark Valley, the player races on a linear racing track encompassing the entire map. Additionally, the racing track is littered with different power-ups and objects that the player can utilize. Here, the player's objective is to reach the end of the racetrack. The fastest racer to complete these races is rewarded with a Chaos Emerald.

Chaos GP
Curcuit
Map Power-ups and obstacles
Rings Dash Jump Mine Invincible Springs Flash Reverse
Purple IR 3

External Links