Invincible[1] (無敵[2] Muteki?), also called Invincibility,[3] is an item box power-up that appears in the Sonic the Hedgehog series. When the player obtains this power-up, the playable character becomes immune to most damage-causing hazards for a short period of time.
Since its introduction, Invincible has become one of the most recurring Item Box power-ups in the Sonic series. The effects of Invincible have as well remained mostly untouched, like the Super Rings and Power Sneakers. In several games though, it has possessed different features.
While Invincible has not been as generally featured as it was in the earlier Sonic games, it is occasionally used in the latest entries as well, mostly appearing in 2D titles as well as 3D games that do not make use of the Boost mechanic.
Description[]
Item Boxes containing Invincible usually either contain or display an icon depicting four-pointed white stars or a colorful, sparkling shield. When the player obtains Invincible, the playable character can destroy or damage enemies upon physical contact, even when not attacking. In addition, the playable character cannot take damage when touching enemies and obstacles. This allows, for example, the playable character to walk on spikes without any ill effects. However, the player can still lose a life should they get crushed under objects, drown underwater, fall into a bottomless pit or get a Time Over. Also, whilst Invincible is in effect, the background music for the level changes to a dynamic-sounding theme or fanfare, which is usually either a rendition of the game's main theme, or another track exclusive to Invincible.
Invincible usually lasts about 15–20 seconds before it fades out, though the length of Invincible can differ between certain games; breaking another Invincible Item Box while already under its effects can prolong the status and sometimes reset the fanfare related to this power-up as well. After the time runs out, Invincible will disappear and the player becomes vulnerable once more.
When using Invincible, the playable character gets surrounded by a sparkling effect, which is used metaphorically to show when Invincible is in effect. The visual aura effects from Invincible vary in appearance from game to game; in some games, like the 2D games from the Sega Genesis/Mega Drive era, the player is surrounded by a cloak made up of countless sparkling white stars. In other games, like in 3D games such as Sonic Adventure, Invincible's visual effects tend to take the form of a sparkling rainbow aura. Also, in Sonic Heroes, Invincible's effects around the player are glowing lines.
Invincible was a fairly common power-up in the early Sonic games, but it has since become rarer in later installments in the series. In later games, modern-styled Item Boxes containing Invincible are blue-colored instead of the usual red to distinguish this power-up from more common ones.
Super transformations of playable characters usually grant invincibility (alongside the effect of Power Sneakers in 2D games) during normal gameplay, though it only lasts for as long as the transformation can be maintained, which is tied to the Ring count that decreases one every second while in a Super State. Usually, Super State users can only be briefly stunned by some of the bosses' attacks, but in few games, more powerful attacks are able to bypass the invincibility, and damage the playable character in their Super States and greatly decrease the Ring count.
Game appearances[]
Sonic the Hedgehog (1991)[]
The invincibility power-up made its debut appearance in the 16-bit version of Sonic the Hedgehog (1991), where it is known as Invincible[1] (無敵[2] Muteki?). In this game, Video Monitors containing Invincible display an icon that shows four-pointed white stars.
When obtaining Invincible in gameplay, the playable character gets enveloped in an aura that is made up of countless sparkling white stars while the background music changes to that of an original soundtrack. In this game, Invincible's effects last for twenty seconds.
In the 8-bit version, video monitors containing Invincible[4] (無敵[5] Muteki?) display an icon that shows four-pointed white stars.
When obtaining Invincible in gameplay, Sonic gets enveloped in an aura that is made up of a couple of sparkling white stars while the background music changes to that of a 8-bit version of the invincibility theme from the original Sonic the Hedgehog. This time around, Invincible's effects last for about eighteen seconds.
Sonic the Hedgehog 2 (8-bit)[]
In Sonic the Hedgehog 2 (8-bit), Invincible is called Invincibility[6] (無敵[7] Muteki?, lit. "Invincible"). In this game, Monitors containing Invincibility display an icon that shows four-pointed white stars.
When obtaining Invincibility in gameplay, Sonic gets enveloped in an aura that is made up of a couple of sparkling white stars while the background music changes to that of an original soundtrack. This time around, Invincibility's effects last for about twenty-two seconds.
Sonic the Hedgehog 2 (16-bit)[]
In Sonic the Hedgehog 2 (16-bit), the invincibility power-up is called Invincible[8] (無敵[9] Muteki?). In this game, monitors containing Invincible display an icon that shows four-pointed white stars.
When obtaining Invincible in gameplay, the playable character gets enveloped in an aura that is made up of several sparkling white and light blue stars while the background music changes to that of a more fast-paced version of the invincibility theme from the original Sonic the Hedgehog. This time around, Invincible's effects last for about twenty seconds.
Sonic the Hedgehog CD[]
In Sonic the Hedgehog CD, the invincibility power-up is called Invincible[10] (無敵[11] Muteki?). In this game, monitors containing Invincibility display an icon that shows four-pointed white stars.
When obtaining Invincible in gameplay, the playable character gets enveloped in an aura that is made up of countless sparkling white stars while the background music changes to that of a new theme. However, Invincible's theme differs between the releases of the game. In the Japanese and European releases, the theme is a remixed instrumental version of "Sonic - You Can Do Anything", and in the American releases, the theme is an entirely original track. This time around, Invincible's effects last for about twenty seconds.
Sonic Chaos[]
In Sonic Chaos, the invincibility power-up is called Invincible[12] (無敵[13] Muteki?). In this game, video monitors containing Invincible display an icon that shows four-pointed white stars.
When obtaining Invincible in gameplay, a few white stars appear around the playable character that spin around said character so fast that it appears as if the playable character is enveloped in an aura made up of white stars. Meanwhile, the background music changes to that of an original soundtrack. This time around, Invincible's effects last for about ten seconds.
Sonic the Hedgehog 3 & Knuckles[]
In Sonic the Hedgehog 3, Sonic & Knuckles and the lock-on continuation Sonic 3 & Knuckles, Invincible is known as Invincibility[14][15] (無敵[16][17] Muteki?, lit. "Invincible"). In this game, monitors containing Invincibility display an icon that shows four-pointed white stars.
When obtaining Invincible in the gameplay of any of the games, the playable character gets enveloped in an aura that is made up of several sparkling white stars while the background music changes to that of a remix of its respective game's title screen music. This time around, Invincibility's effects last for about twenty seconds. In addition, in Sonic the Hedgehog 3 & Knuckles, if Sonic gets an Invincibility while he already has an elemental shield, he will not be able to use the shield's secondary effect until the Invincibility wears off.
Sonic Drift series[]
Sonic Drift[]
In Sonic Drift, the invincibility power-up is called Invincible (無敵[18] Muteki?) in the Japanese manual, and Blue Monitor[19] in Sonic the Hedgehog Encyclo-speed-ia. In this game, Item Boxes containing Invincible possess completely blue screens.
When obtaining Invincible in gameplay, the playable character gets enveloped in an aura that is made up of several sparkling white stars while the background music changes to that of a fast-paced, instrumental remix of "Sonic - You Can Do Anything". While Invincible is active in this game, the playable character becomes invulnerable to obstacles on the tracks and can drive outside the tracks without slowing down. This time around, Invincible's effects last for about ten seconds. However, Invincible can be canceled out prematurely if the user bounces off a Spring or uses their special ability.
Sonic Drift 2[]
In Sonic Drift 2, the invincibility power-up is called Invincible[20] (無敵BOX[21] Muteki Bokkusu?, lit. "Invincible Box"), and known as Blue Monitor[22] in Sonic the Hedgehog Encyclo-speed-ia. In this game, Item Boxes containing Invincible possess completely blue screens.
When obtaining Invincible in gameplay, the player has to activate it manually by pressing up on . Once activated, the player receives an aura that is composed of a number of sparkling white stars while the background music changes to a faster version of the Invincibility theme from Sonic the Hedgehog 3. With Invincible is active in this game, the playable character can pass right through obstacles on the tracks without suffering any ill effects and drive outside the tracks without slowing down. This time around, Invincible's effects last for about eight seconds. However, like in Sonic Drift, Invincible can be canceled out prematurely if the user bounces off a Spring or uses their special ability.
Sonic the Hedgehog Triple Trouble[]
In Sonic the Hedgehog Triple Trouble, Invincible is called Invincibility[23] (無敵[24] Muteki?, lit. "Invincible"). In this game, Monitors containing Invincibility display an icon that shows four-pointed white stars.
When obtaining Invincibility in gameplay, a few white stars appear around the playable character that spin around said character so fast that it appears as if the playable character is enveloped in an aura made up of white stars. Meanwhile, the background music changes to that of an original soundtrack. This time around, Invincibility's effects last for about thirteen seconds.
Knuckles' Chaotix[]
In Knuckles' Chaotix, the invincibility power-up is called Invincible[25] (無敵[26] Muteki?). In this game, Monitors containing Invincible display an icon that shows four-pointed white stars.
When obtaining Invincible in gameplay, an aura made up of several white and light blue stars surround both the player's current character and their Combi Partner, indicating that both characters are invincible. Also, while Invincible is in effect, its Monitor icon can be seen on the bottom of the screen, which shows how long Invincible is active. Meanwhile, the background music changes to that of an original soundtrack. This time around, Invincible's effects last for about twenty-two seconds.
Tails' Skypatrol[]
In Tails' Skypatrol, the invincibility power-up is referred to as the Muteki Star[27] (ムテキスター[28] Muteki Sutā?, lit. "Invincibility Star") or simply the Star.[29] In this game, the object bestowing the player with a Muteki Star takes the form of an orange signpost with a gray pole and a yellow star emblazoned on the sign.
When obtaining a Muteki Star in gameplay, Tails gets surrounded by a couple of orange stars that circle around him while the background music changes to that of one of two original soundtracks. In addition, the player can grab Muteki Stars from afar using the Boomering. In this game, the Muteki Star's effects last for five seconds.
Sonic Labyrinth[]
In Sonic Labyrinth, the invincibility power-up is referred to as Invincible[30] (トゥインクル[31] Tuinkuru?, lit. "Twinkle"). In this game, Invincible can be obtained from triangles when they assume a formation consisting of two red triangles that are aligned vertically.
When obtaining Invincible in gameplay, the icon for Invincible (which has four-pointed white stars on it) will appear briefly while Sonic gets surrounded by an aura made up of several twinkling white stars. The music also changes to that of an original soundtrack. In addition, the background will flash red and white for as long as Invincible is active. This time around, Invincible's effects last for about fifteen seconds. However, Invincible can be canceled out prematurely if the player picks up another Power-up.
Sonic 3D Blast[]
In Sonic 3D Blast, the invincibility power-up is called Invincible (無敵[32] Muteki?) in Japanese material. In this game, TVs containing Invincible display an icon that shows white-yellow four-pointed stars.
When obtaining Invincible in gameplay, Sonic gets enveloped in an aura that is made up of many sparkling white stars while the background music changes to that of an original soundtrack. However, Invincible's soundtrack differs between the Sega Mega Drive and Sega Saturn version of the game. This time around, Invincible's effects last for about twenty seconds.
Sonic Blast[]
In Sonic Blast, the invincibility power-up is referred to as Invincible (ムテキ[33] Muteki?) in Japanese material. In this game, TVs containing Invincible display an icon that shows four-pointed white stars. Also, while Invincible can be obtained from its standard TVs, the player can also obtain it from ??? TVs at times.
Sonic Adventure[]
In Sonic Adventure and its enhanced port Sonic Adventure DX: Director's Cut, Invincible is known as Invincibility[3][34] (無敵[35][36] Muteki?, lit. "Invincible"). In this game, Item Boxes containing Invincibility hold an icon that shows a sparkling, multicolored shield.
When obtaining Invincibility in gameplay, the playable character gets enveloped in a bright bluish-green glow that gives off several lines of multicolored lights while the background music changes to that of an original soundtrack. Noticeably, Invincibility's theme contains a portion of Green Hills Zone's music in the background. This time around, Invincibility's effects last for about twenty-two seconds.
Sonic Adventure 2[]
In Sonic Adventure 2 and its enhanced port Sonic Adventure 2: Battle, Invincible is referred to as Invincibility[37][38] (無敵[39] Muteki?, lit. "Invincible"). In this game, Item Boxes containing Invincibility hold an icon that shows a sparkling, multicolored shield.
When obtaining Invincibility in gameplay, the playable character gets enveloped in a bright bluish-green glow that gives off several lines of multicolored lights while the background music changes to that of a more fast-paced version of the invincibility theme from Sonic Adventure. In addition, while Invincibility is active, the player will earn twice as many points as normal. Also, this time around, Invincibility's effects last for about twenty seconds.
Sonic Advance series[]
Sonic Advance[]
In Sonic Advance, the invincibility power-up is referred to as Invincible[40] (無敵[41] Muteki?). In this game, boxes containing Invincible display an icon that shows a sparkling, multicolored shield.
When obtaining Invincible in gameplay, the playable character starts emitting a bright blue glow that gives off several lines of multicolored lights and white sparkles while the background music changes to that of an instrumental remix of the invincibility theme from the original Sonic the Hedgehog. This time around, Invincible's effects last for about twenty seconds.
Sonic Advance 2[]
In Sonic Advance 2, Invincible is called Invincibility[42] (無敵[43] Muteki?, lit. "Invincible") once more. In this game, boxes containing Invincibility display an icon that shows a sparkling, multicolored shield.
When obtaining Invincible in gameplay, the playable character starts emitting a bright blue glow that gives off several lines of multicolored lights and white sparkles while the background music changes to that of an original soundtrack. This time around, Invincibility's effects last for about twenty seconds.
Sonic Advance 3[]
In Sonic Advance 3, Invincible is referred to as Invincibility[44] (無敵[45] Muteki?, lit. "Invincible") again. In this game, Boxes containing Invincibility display an icon that shows a sparkling, multicolored shield.
When obtaining Invincibility in gameplay, the playable character starts emitting a bright blue glow that gives off several lines of multicolored lights and white sparkles while the background music changes to that of the invincibility theme from Sonic Advance 2. This time around, Invincibility's effects last for about twenty seconds.
Sonic Heroes[]
In Sonic Heroes, the invincibility power-up is referred to as Invincible[46] once more. In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield.
When obtaining Invincible in gameplay, the playable character starts giving off several lines of multicolored lights while the background music changes to that of an original soundtrack. Worth noting is that when the player gets the Invincible and tries to run into enemies, it does not destroy them outright, although it does damage them. Also, when obtained, Invincible is always placed on the lead playable character so if the player changes their team's leader, the new leader will have Invincible transferred over to them. This time around, Invincible's effects last for about twenty seconds.
When Team Rose uses their Team Blast, Flower Festival, they will grant themselves an Invincible power-up.
Shadow the Hedgehog[]
In Shadow the Hedgehog, the invincibility power-up is once again referred to as Invincible[47] (無敵[48] Muteki?). In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield.
When obtaining Invincible in gameplay, the playable character starts giving of golden sparkles and ripples while the background music changes to a semi-instrumental version of "I Am... All of Me". In addition, the player will have unlimited ammo for their weapons for the entire duration of Invincible. This time around, Invincible's effects last for about fifteen seconds.
Sonic Rush series[]
Sonic Rush[]
In Sonic Rush, the invincibility power-up is once again named Invincible[49] (無敵[50] Muteki?). In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield.
When obtaining Invincible in gameplay, the playable character gets surrounded by several twinkling white stars that circle around them while the background music changes to that of a fast-paced mix that depends on the Zone the player is in. Also, this is the first Sonic game where the player can't drown underwater while invincible. This time around, Invincible's effects last for about fifteen seconds.
Sonic Rush Adventure[]
In Sonic Rush, the invincibility power-up is named Invincible[51] once more. In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield.
When obtaining Invincible in gameplay, the playable character get surrounded by several twinkling white stars that swirls around them while the background music changes to that of a fast-paced mix that depends on the stage the player is in. This time around, Invincible's effects last for about eighteen seconds.
Sonic Riders[]
In Sonic Riders, the invincible power-up is referred to as Invincible Barrier[52] (無敵[53] Muteki?, lit. "Invincible"). In this game, Item Boxes containing Invincibility display (when opened) an icon that shows a sparkling, multicolored shield.
In gameplay, the player can obtain Invincible Barrier at random when touching one of the Item Boxes that lie scattered across the racing courses. When obtaining Invincible Barrier, the playable character is surrounded in a sphere-shaped and bright blue aura that gives off thin lines of multicolored lights while the background music changes to that of an original soundtrack. This time around, Invincible Barrier's effects last for about ten seconds.
Sonic the Hedgehog (2006)[]
In Sonic the Hedgehog (2006), the invincibility power-up is called Invincible[54] (無敵[55] Muteki?) once again. In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield.
When obtaining Invincible in gameplay, the playable character starts giving of a golden glow and sparkles in green and golden colors while the background music changes to that of an instrumental version of "His World". Worth noting is that in Sonic the Hedgehog (2006), the player is unable to defeat enemies by walking into them while having Invincible; instead, the player walks through the enemies without doing any damage. This time around, Invincible's effects last for about twenty seconds.
Sonic the Hedgehog 4[]
Episode I[]
In Sonic the Hedgehog 4: Episode I and its extension Sonic the Hedgehog 4: Episode Metal, the invincibility power-up is referred to as Invincible[56] (無敵[57] Muteki?) again. In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield.
When obtaining Invincible in gameplay, the playable character gets surrounded by several twinkling white stars that circle around them while the background music changes to that of an original soundtrack. This time around, Invincible lasts for about eighteen seconds.
Episode II[]
In Sonic the Hedgehog 4: Episode II, the invincibility power-up is once more referred to as Invincible[58] (ムテキ[59] Muteki?). In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield.
When obtaining Invincible in gameplay, the playable character gets surrounded by several twinkling white stars that circle around them while the background music changes to that of the invincibility theme from Sonic the Hedgehog 4: Episode I. Noticeably, when Sonic obtains Invincible, then Tails, who follow Sonic around in normal gameplay, will gain Invincible as well. This time around, Invincible lasts for about eighteen seconds.
Sonic Colors[]
In the Nintendo DS version of Sonic Colors, the invincibility power-up made an appearance. In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield. This time around, Invincible's effects last for about eighteen seconds.
Sonic Colors: Ultimate features 100 Count Rings, which grant one hundred Rings and temporary invincibility for the player.
Sonic Generations[]
In Sonic Generations, the invincibility power-up is referred to as Invincible[60][61] once again, and appears in both the console/PC version and Nintendo 3DS version of the game. In both versions of the game, Item Boxes containing Invincible display an icon that shows four-pointed white stars.
In the console/PC version of Sonic Generations, the Invincible power-ups only appear in Classic Sonic's stage Acts and Challenge Acts. When obtaining Invincible in gameplay on this version, Classic Sonic gets enveloped in a shield made up of countless white and twinkling stars while the background music changes to that of a remix of the invincibility theme from the original Sonic the Hedgehog. On this version, Invincible's effects last for about seventeen seconds. Worth noting is that Invincible plays an important role in Invincibility Challenge; in this Challenge Act, the player has to make constant use of Invincible Item Boxes, which respawn almost instantly after the player opens them, in order to get through the level. There is also the Invincible Start Skill for Classic Sonic, which allows him to start the first Act of any stage with Invincible.
In the Nintendo 3DS version of Sonic Generations, the Invincible power-ups appear in both Modern Sonic and Classic Sonic's stage Acts. When obtaining Invincible in gameplay on this version, Sonic gets surrounded by a bubble of twinkling white stars while the background music changes to that of a remix of the invincibility theme from the original Sonic the Hedgehog. This version's invincibility theme in particular comes in two different variations for Classic and Modern Sonic. On this version, Invincible's effects last for about ten seconds for Modern Sonic and about twenty seconds for Classic Sonic.
Sonic Lost World[]
In the Wii U version, PC version and Nintendo 3DS version of Sonic Lost World, the invincibility power-up is referred to as Invincible again.[62] In all versions of the game, Item Boxes containing Invincible hold four-pointed white stars.
In the Wii U/PC version of the game, the Invincible power-ups do not appear in the Zones outside of Two-Player Race Mode as a random obtainable in an Item Box. Instead, they can be obtained through other means, outside of the Zones. On the Wii U version, they can be obtained and shared on Miiverse.[63] They can also be rewarded by completing missions. Once obtained, Invincible will be stored away for the player to use later in the Zones. During these Zones, the player can look up the Item Bag and select the Invincible to instantly bestow it onto the playable character. When activating Invincible in gameplay on the Wii U/PC version, the playable character gets enveloped in an aura of sparkling white starts while the background music changes to that of an instrumental remix of "Sonic Heroes".
In the Nintendo 3DS version of the game, the Invincible power-ups appear regularly in Zones, as well as in VS Mode as a random obtainable in an Item Box. In addition, the player can also make Invincible power-ups in Tails' Lab using eight Iron Materials, three Silver Materials, and one Gold Material. Once made, these handmade Invincible will be stored away for the player to use later in the Zones. During these Zones, the player can look up the Item Bag and select the Invincible to instantly bestow it onto the playable character. When obtaining Invincible in gameplay on this version, Sonic gets surrounded by a bubble consisting of twinkling white-yellow stars while the background music changes to that of an instrumental remix of "Sonic Heroes". On this version, Invincible's effects last for about twenty seconds. Unlike in most other installments, the effects of the Invincible power-up can be stacked with both Super Sonic and the elemental shields.
Sonic Mania[]
In Sonic Mania, and its expansion Sonic Mania Plus, the invincibility power-up is called Invincible[64] (無敵[65] Muteki?) once more. In this game, Item Boxes containing Invincible display an icon that shows four-pointed white stars.
When obtaining Invincible in gameplay, the playable character gets enveloped in a field consisting of several twinkling white stars while the background music changes to that of an original soundtrack. Curiously, the Invincibility theme has the exact same notes as the music for Panic Puppet Zone Act 1 in the Sega Mega Drive version of Sonic 3D Blast. This time around, Invincible lasts for about twenty seconds.
Sonic Forces[]
In Sonic Forces, Invincible is known as Invincibility[66] once again. In this game, Item Boxes containing Invincibility display an icon that shows four-pointed white stars.
In Sonic Forces, Invincibility Item Boxes only appear in Classic Sonic's stages. When obtaining Invincibility in gameplay, Classic Sonic gets enveloped in an aura consisting of several twinkling white stars that leaves star trails while the background music changes to that of an instrumental version of "Fist Bump". This time around, Invincibility lasts for about fifteen seconds.
There is also a specific skill equipped to various Wispons that grants the Avatar invincibility for a brief time after collecting one hundred Rings.
Team Sonic Racing[]
In Team Sonic Racing, Invincible is referred to as Invincibility[67] (無敵カプセル[68] Muteki Kapuseru?, lit. "Invincible Capsule"). In this game, Invincibility is identified with an icon that depicts a blue Item Box containing four-pointed white stars.
Item Boxes in Team Sonic Racing that contain Invincibility are unique in the sense that they are colored blue instead of red and found in hidden locations around the different race tracks in the game. In addition, when obtaining Invincibility in gameplay, this power-up will not activate automatically. Instead, the player has to press // while in possession of it to activate it. Alternatively, the player can transfer the Invincibility over to a teammate that race alongside the player by using Item Box Transfer.
Once Invincibility is activated, the user gets enveloped in a bubble of sparkling white stars. However, the background music will not change. Also, in addition to giving the user invulnerability to attacks and hazards, Invincibility makes the user immune to slowdown effects when driving off road and give the ability to make rival racers spin out by shunting them. This time around, Invincibility lasts for about ten seconds. The duration of an Invincibility is displayed by a white energy gauge that appears below the Invincibility icon in the Wisp Window whenever Invincibility is in effect and will deplete for every second Invincibility is active.
Other game appearances[]
Sonic the Hedgehog Pocket Adventure[]
In Sonic the Hedgehog Pocket Adventure, Invincible is referred to as Invincible Protect[69] (無敵[70]? Muteki) lit. "Invincible". In this game, item boxes containing Invincible Protect display an icon that shows four-pointed white stars.
When obtaining Invincible Protect in gameplay, Sonic gets enveloped in an aura that is made up of many sparkling white stars while the background music changes to that of an instrumental remix of the invincibility theme from Sonic & Knuckles. This time around, Invincible Protect's effects last for about twenty seconds.
Sonic the Hedgehog (Didj)[]
In Sonic the Hedgehog (Didj), the invincibility power-up is called Invincible.[71] In this game, TV Monitors containing Invincible display an icon that shows white, twinkling, four-pointed stars.
Sega Superstars Tennis[]
In Sega Superstars Tennis, Invincible is called Invincibility. In this game, Item Boxes containing Invincibility display an icon that shows white, twinkling, four-pointed stars.
In Sega Superstars Tennis, Invincibility only appears during Sonic the Hedgehog-related mini-games and side missions, where their Item Boxes randomly drop down from the sky and land on the playing field for the player to use. When obtaining Invincible in gameplay, the playable character gets enveloped in a transparent blue shield and create white star trails as they move around. However, the background music will not change while Invincibility is active. This time around, Invincibility's effects last for about fifteen seconds.
Sonic the Hedgehog Level Creator[]
In Sonic the Hedgehog Level Creator, the invincibility powerup does not have a known name. In this game, Monitors containing Invincible display an icon that shows four-pointed white stars.
When obtaining Invincible in gameplay, Sonic becomes enveloped in an aura that is made up of countless sparkling white stars while the background music changes to that of a new theme. This time around, Invincible's effects last for about twenty seconds.
Sonic Runners series[]
Sonic Runners[]
In Sonic Runners, the invincibility power-up is called Invincible[72] once again. In this game, Item Boxes containing Invincible hold four-pointed white stars.
Invincible in Sonic Runners make an appearance as both a regular Item Box power-up, which can be found in the stages, and an Equipable Item, which can be purchased with Rings and equipped to a playable character before a run and then activated whenever the player wants during a run. When obtaining/activating Invincible in gameplay, it will create a bubble made of white stars around the playable character while the background music changes to that of an original soundtrack. In addition, Invincible allows the user to destroy certain obstacles, such as iron balls and spikes. This time around, the duration of Invincible depends on the level of the character using it; the higher the character's level, the longer Invincible will last. Worth noting is that Invincibles which have been equipped to a playable character before a run will last twice as long as an Invincible found in a stage. Also, Buddies like the Wizard Chao allow the player to extend the duration of Invincible further. The duration of an Invincible is displayed by a circular and blue energy gauge (akin to the Wisp Gauge) that appears next to the playable character whenever Invincible is in effect and will deplete for every second Invincible is active.
Sonic Runners Adventure[]
In Sonic Runners Adventure, Invincible is once again referred to as Invincibility. In this game, Invincibility is identified with an icon depicting four-pointed white stars.
Invincibility in Sonic Runners Adventure appears as a Booster item, which can be purchased with Rings and equipped to a playable character before a run and then activated whenever the player wants during a run. In addition, Hero Type characters can trigger Invincibility without any items for every 300th Ring they collect during a level. When activating Invincibility in gameplay, it will create a bubble made of white stars around the playable character. However, the background music will not change. Like in Sonic Runners, the duration of Invincibility in this game depends on the level of the character using it; the higher the character's level, the longer Invincibility will last. Also worth noting is that certain Buddies can extend the duration of Invincibility. The duration of an Invincibility is displayed by a circular white and blue energy gauge that appears next to the playable character whenever Invincibility is in effect and will deplete for every second Invincibility is active.
Sonic Forces: Speed Battle[]
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In Sonic Forces: Speed Battle, Invincible is referred to as Invincibility. In this game, Invincibility is identified with an icon depicting a four-pointed white star which possesses a smaller point between each point, a white glow, and white sparkles surrounding it. In gameplay, this power-up becomes an aura made of white stars around the user.
Invincibility in Sonic Forces: Speed Battle appears as a Boost Item that can only be obtained at random from Item Boxes by Knuckles, Knuckles the Dread, Vector, Detective Vector, Classic Sonic, Linebacker Omega, and Paladin Amy. Omega was also able to obtain Invincibility, but it has since been replaced with Electro Boost as of Version 1.0.0.
When obtaining Invincibility in gameplay, this power-up will not activate automatically. Instead, the player can utilize Invincibility by pressing its icon on the bottom of the HUD. When used, Invincibility will notably increase the speed of the user for a short amount of time. However, the background music will not change. The duration of Invincibility is shown by the decreasing gauge on top of this power-up's icon on the bottom of the HUD whenever Invincibility is in effect. In addition, Invincibility grants its general invulnerability against most obstacles and incoming attacks from rival characters, though it cannot destroy Badniks.
Invincibility can also be upgraded by leveling the user up to level 2, 8 and 14 respectively. For each upgrade, Invincibility will last longer.
Mario & Sonic at the Olympic Games Tokyo 2020[]
In Mario & Sonic at the Olympic Games Tokyo 2020, Invincible is called Invincibility.[73] In this game, Item Boxes containing Invincibility display an icon that shows four-pointed white stars, just like in the original Sonic the Hedgehog. They also only appear in the "Bullet Train Blast" mini-game.
When obtaining Invincibility in the gameplay, the playable character gets enveloped in an aura that is made up of several sparkling white stars while the background music partially changes to that of the invincibility theme from Sonic the Hedgehog 3 and Sonic & Knuckles. This time around, Invincible lasts for about six seconds.
Jingles[]
Trivia[]
- The Invincible theme from the original Sonic the Hedgehog has been the most reused one through the Sonic the Hedgehog series.
- In Sonic 3 & Knuckles, as well as Knuckles in Sonic 2, due to Sonic and Knuckles sharing different color palettes, the stars created by Invincible have red coloration instead of blue when the playable character is Knuckles. The Aqua Shield and S power-ups both share this trait, in the case of the former.
- An early version of the Sonic Superstars Invincible theme exists, with Sonic 4-like instrumentation, and it sounds different from the final version.
- In Sonic Rush, there is an invincibility music glitch in Dead Line, sometimes some PCM channels will be isolated if Sonic uses the boost and Humming Top trick too fast.
- The same goes for Sonic Rush Adventure where the Hidden Island Invincible music will just isolate all of the PCM channels except the percussion channel unless Sonic goes too fast with the boost. Sometimes a few of the PCM channels will isolate too.
References[]
- ↑ 1.0 1.1 Sonic the Hedgehog (Sega Mega Drive) United States instruction booklet, pg. 6.
- ↑ 2.0 2.1 Sonic the Hedgehog (Sega Mega Drive) Japanese instruction booklet, pg. 19.
- ↑ 3.0 3.1 Sonic Adventure (Dreamcast) United States instruction booklet, pg. 11.
- ↑ Sonic the Hedgehog (Sega Game Gear) United States instruction booklet, pg. 7.
- ↑ Sonic the Hedgehog (Sega Game Gear) Japanese instruction booklet, pg. 13.
- ↑ Sonic the Hedgehog 2 (Sega Game Gear) United States instruction booklet, pg. 8.
- ↑ Sonic the Hedgehog 2 (Sega Game Gear) Japanese instruction booklet, pg. 15.
- ↑ Sonic the Hedgehog 2 (Sega Genesis) United States instruction booklet, pg. 10.
- ↑ Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction booklet, pg. 22.
- ↑ Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 10.
- ↑ Sonic the Hedgehog CD (Mega-CD) Japanese instruction booklet, pg. 19.
- ↑ Sonic Chaos (Sega Game Gear) United States instruction booklet, pg. 8.
- ↑ Sonic & Tails (Sega Game Gear) Japanese instruction booklet, pg. 17.
- ↑ Sonic the Hedgehog 3 (Sega Genesis) United States instruction booklet, pg. 12.
- ↑ Sonic & Knuckles (Sega Genesis) United States instruction booklet, pg. 10.
- ↑ Sonic & Knuckles (Sega Mega Drive) Japanese instruction booklet, pg. 10.
- ↑ Sonic the Hedgehog 3 (Sega Mega Drive) Japanese instruction booklet, pg. 18.
- ↑ Sonic Drift (Sega Game Gear) Japanese instruction booklet, pg. 23.
- ↑ Flynn, Ian; Sega (8 December 2021). Sonic the Hedgehog Encyclo-speed-ia. Dark Horse Books. ISBN 978-1506719276. "Blue Monitor - Fear nothing with your newfound invincibility!"
- ↑ Sonic Drift 2 (Sega Game Gear) United States instruction booklet, pg. 13.
- ↑ Sonic Drift 2 (Sega Game Gear) Japanese instruction booklet, pg. 23.
- ↑ Flynn, Ian; Sega (8 December 2021). Sonic the Hedgehog Encyclo-speed-ia. Dark Horse Books. ISBN 978-1506719276. "Blue Monitor - Brief invincibility"
- ↑ Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 8.
- ↑ Sonic & Tails 2 (Sega Game Gear) Japanese instruction booklet, pg. 19.
- ↑ Knuckles' Chaotix (Sega 32X) United States instruction booklet, pg. 18.
- ↑ Chaotix (Super 32X) Japanese instruction booklet, pg. 30.
- ↑ Flynn, Ian; Sega (8 December 2021). "Tails' Skypatrol". Sonic the Hedgehog Encyclo-speed-ia. Dark Horse Books. p. 74. ISBN 978-1506719276.
- ↑ Tails' Skypatrol (Sega Game Gear) Japanese instruction booklet, pg. 21.
- ↑ Prima Development (17 June 2003). "Unlocking Minigames". Sonic Adventure DX: Director's Cut: Prima's Official Strategy Guide. Prima Games. p. 147. ISBN 978-0761542865.
- ↑ Sonic Labyrinth (Sega Game Gear) United States instruction booklet, pg. 8.
- ↑ Sonic Labyrinth (Sega Game Gear) Japanese instruction booklet, pg. 27.
- ↑ Sonic 3D: Flickies' Island (Sega Saturn) Japanese instruction booklet, pg. 16.
- ↑ G Sonic (Sega Game Gear) Japanese instruction booklet, pg. 16.
- ↑ Sonic Adventure DX: Director's Cut (Nintendo GameCube) United Kingdom instruction booklet, pg. 26.
- ↑ Sonic Adventure (Dreamcast) Japanese instruction booklet, pg. 13.
- ↑ Sonic Adventure DX: Director's Cut (Nintendo GameCube) Japanese instruction booklet, pg. 38.
- ↑ Sonic Adventure 2 (Dreamcast) United States instruction booklet, pg. 19.
- ↑ Sonic Adventure 2: Battle (Nintendo GameCube) United States instruction booklet, pg. 34.
- ↑ Sonic Adventure 2 (Dreamcast) Japanese instruction booklet, pg. 26.
- ↑ Sonic Advance (Game Boy Advance) United States instruction booklet, pg. 18.
- ↑ Sonic Advance (Game Boy Advance) Japanese instruction booklet, pg. 28.
- ↑ Sonic Advance 2 (Game Boy Advance) United States instruction booklet, pg. 20.
- ↑ Sonic Advance 2 (Game Boy Advance) Japanese instruction booklet, pg. 30.
- ↑ Sonic Advance 3 (Game Boy Advance) United States instruction booklet, pg. 22.
- ↑ Sonic Advance 3 (Wii U Virtual Console) Japanese instruction booklet, pg. 41.
- ↑ Sonic Heroes (PlayStation 2) United States instruction booklet, pg. 24.
- ↑ Shadow the Hedgehog (Nintendo GameCube) United States instruction booklet, pg. 21.
- ↑ Shadow the Hedgehog (Nintendo GameCube) Japanese instruction booklet, pg. 33.
- ↑ Sonic Rush (Nintendo DS) United States instruction booklet, pg. 20.
- ↑ Sonic Rush (Nintendo DS) Japanese instruction booklet, pg. 27.
- ↑ Sonic Rush Adventure (Nintendo DS) United States instruction booklet, pg. 24.
- ↑ Sonic Riders (Nintendo GameCube) United States instruction booklet, pg. 22.
- ↑ Sonic Riders (Nintendo GameCube) Japanese instruction booklet, pg. 22.
- ↑ Sonic the Hedgehog (PlayStation 3) United States instruction booklet, pg. 12.
- ↑ Sonic the Hedgehog (PlayStation 3) Japanese instruction booklet, pg. 14.
- ↑ Dimps, Sonic Team (19 January 2012). Sonic the Hedgehog 4: Episode I. PC. Sega. Area/Level: How to Play (11/14).
- ↑ Dimps, Sonic Team (19 January 2012). Sonic the Hedgehog 4: Episode I. PC. Sega. Area/Level: How to Play (11/14).
- ↑ Dimps, Sonic Team (15 May 2012). Sonic the Hedgehog 4: Episode II. PC. Sega. Area/Level: How to Play (15/24).
- ↑ Dimps, Sonic Team (15 May 2012). Sonic the Hedgehog 4: Episode II. PC. Sega. Area/Level: How to Play (15/24).
- ↑ Sonic Generations (PlayStation 3) European instruction booklet, pg.
- ↑ Sonic Generations (Nintendo 3DS) United Kingdom instruction booklet, pg. 8.
- ↑ Dimps (29 October 2013). Sonic Lost World. Nintendo 3DS. Sega. Area/level: Tails' Lab.
- ↑ Brian (22 August 2013). Nintendo details Sonic Lost World Deadly Six Edition, multiplayer, R/C vehicles, Miiverse usage. Nintendo Everything. Retrieved on 10 May 2019.
- ↑ Sonic Mania (PC) English digital instruction booklet, "Items".
- ↑ Sonic Mania (PC) Japanese digital instruction booklet, "Items".
- ↑ Sonic Forces (PC) English digital instruction booklet, "Item Box".
- ↑ Team Sonic Racing (PC) English digital instruction booklet, "Wisps".
- ↑ Team Sonic Racing (PC) Japanese digital instruction booklet, "コースギミック".
- ↑ Sonic the Hedgehog Pocket Adventure (Neo Geo Pocket Color) United States instruction booklet, pg. 10.
- ↑ Sonic the Hedgehog Pocket Adventure (Neo Geo Pocket Color) Japanese instruction booklet, pg. 10.
- ↑ Sonic the Hedgehog (LeapFrog Didj) Game Design Document, pg. 10.
- ↑ Sonic Team (25 February 2015). Sonic Runners. iOS. Sega. Area/level: Episode 5. "Tails: Heh, lucky us! That's our old friend Invincible!"
- ↑ Sega (5 November 2019) Mario & Sonic at the Olympic Games Tokyo 2020. Nintendo Switch. Sega. Area/level: Bullet Train Blast. "Bullet Train Blast rules: Collect items like Shield and Invincibility by touching them. Passing through Boosters will temporarily increase your speed."