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Invincible[1] (無敵[2] Muteki?), also called Invincibility[3] (無敵[4] Muteki?, lit. "Invincible"), Invincible Protect[5] (無敵[6] Muteki?, lit. "Invincible") and Invincible Barrier[7] (無敵[8] Muteki?, lit. "Invincible"), is an Item Box power-up that appears in the Sonic the Hedgehog series. When the player obtains this power-up, the playable character becomes immune to most damage-causing hazards for a short period of time.

Since its introduction, Invincible has become one of the most recurring Item Box power-ups in the Sonic series. The effects of Invincible have as well remained mostly untouched, like the Super Rings and Power Sneakers. In several games though, it has possessed different features.

While Invincible has not been as generally featured as it was in the earlier Sonic games, it is occasionally used in the latest entries as well, mostly appearing in 2D titles as well as 3D games that do not make use of the Boost mechanic.

Description

By my sixteen bits, I'm invincible!

Sonic with Invincible active in Sonic the Hedgehog 2.

Item Boxes containing Invincible usually either contain or display an icon depicting four-pointed white stars or a colorful, sparkling shield. When the player obtains Invincible, the playable character can destroy or damage enemies upon physical contact, even when not attacking. In addition, the playable character cannot take damage when touching enemies and obstacles. This allow, for example, the playable character to walk on spikes without any ill effects. However, the player can still lose a life should they get crushed under objects, drown underwater, fall into a bottomless pit or get a Time Over. Also, whilst Invincible is in effect, the background music for the level changes to a dynamic-sounding theme or fanfare, which is usually either a rendition of the game's main theme, or another track exclusive to Invincible.

Invincible usually lasts about 15–20 seconds before it fades out, though the length of Invincible can differ between certain games; breaking another Invincible Item Box while already under its effects can prolong the status and sometimes reset the fanfare related to this power-up as well. After the time runs out, Invincible will disappear and the player becomes vulnerable once more.

It could be useful, if it would be active for longer time

An Invincible video monitor in Sonic Chaos.

When using Invincible, the playable character gets surrounded by a sparkling effect, which is used metaphorically to show when Invincible is in effect. The visual aura effects from Invincible vary in appearance from game to game; in some games, like the 2D games from the Sega Mega Drive era, the player is surrounded by a cloak made up of countless sparkling white stars. In other games, like in 3D games like Sonic Adventure, Invincible's visual effects tend to take the form of a sparkling rainbow aura. Also, in Sonic Heroes, Invincible's effects around the player are glowing lines.

Invincible was a fairly common power-up in the early Sonic games, but it has since become rarer in later instalments in the series. Though it seems to appear more often than 1-Up Item Boxes, this is not always the case.

Super transformations of playable characters usually grant invincibility during normal gameplay, though it only lasts for as long as the transformation can be maintained, which is tied to the Ring count that decreases while in a Super State. Usually, Super State users can only be stunned by some of the bosses' attacks, but in several games, more powerful attacks are able to damage the playable character in their Super States.

Game appearances

Sonic the Hedgehog (16-bit)

InvincibleStH16Bit
S1 inv got

Sonic with Invincible active in Sonic the Hedgehog (16-bit).

The invicibility power-up made its debut appearance in the original 16-bit version of Sonic the Hedgehog, where it is known as Invincible[1] (無敵[2] Muteki?). In this game, Video Monitors containing Invincible display an icon that shows four-pointed white stars.

When obtaining Invincible in gameplay, the playable character gets enveloped in an aura that is made up of countless sparkling white stars while the background music changes to that of an original soundtrack. In this game, Invincible's effects last for twenty seconds.

Sonic the Hedgehog (8-bit)

InvincibleStH8Bit
S1 8-bit Invincibility

Sonic with Invincible active in Sonic the Hedgehog (8-bit).

In the 8-bit version of Sonic the Hedgehog, the invincibility power-up is called Invincible[9] (無敵[10] Muteki?). In this game, video monitors containing Invincible display an icon that shows four-pointed white stars.

When obtaining Invincible in gameplay, Sonic gets enveloped in an aura that is made up of a couple of sparkling white stars while the background music changes to that of a 8-bit version of the invincibility theme from the original Sonic the Hedgehog. This time around, Invincible's effects last for about eighteen seconds.

Sonic the Hedgehog 2 (16-bit)

InvincibleStH216Bit
By my sixteen bits, I'm invincible!

Sonic with Invincible active in Sonic the Hedgehog 2.

In the 16-bit version of Sonic the Hedgehog 2, the invincibility power-up is called Invincible[11] (無敵[12] Muteki?). In this game, monitors containing Invincible display an icon that shows four-pointed white stars.

When obtaining Invincible in gameplay, the playable character gets enveloped in an aura that is made up of several sparkling white and light blue stars while the background music changes to that of a more fast-paced version of the invincibility theme from the original Sonic the Hedgehog. This time around, Invincible's effects last for about twenty seconds.

Sonic the Hedgehog 2 (8-bit)

InvincibleStH28Bit
InvincibleStH28BitScreenshot

Sonic with Invincible active in Sonic the Hedgehog 2 (8-bit).

In the 8-bit version of Sonic the Hedgehog 2, Invincible is called Invincibility[13] (無敵[14] Muteki?, lit. "Invincible"). In this game, Monitors containing Invincibility display an icon that shows four-pointed white stars.

When obtaining Invincibility in gameplay, Sonic gets enveloped in an aura that is made up of a couple of sparkling white stars while the background music changes to that of an original soundtrack. This time around, Invincibility's effects last for about twenty-two seconds.

Sonic the Hedgehog CD

InvincibleStHCD
InvincibleSonicCD

Sonic with Invincible active in Sonic the Hedgehog CD.

In Sonic the Hedgehog CD, the invincibility power-up is called Invincible[15] (無敵[16] Muteki?). In this game, monitors containing Invincibility display an icon that shows four-pointed white stars.

When obtaining Invincible in gameplay, the playable character gets enveloped in an aura that is made up of countless sparkling white stars while the background music changes to that of a new theme. However, Invincible's theme differs between the releases of the game. In the Japanese and European releases, the theme is a remixed instrumental version of "Sonic - You Can Do Anything", and in the American releases, the theme is an entirely original track. This time around, Invincible's effects last for about twenty seconds.

Sonic Chaos

InvincibleSChaos
SChaosInvincible

Sonic with Invincible active in Sonic Chaos.

In Sonic Chaos, the invincibility power-up is called Invincible[17] (無敵[18] Muteki?). In this game, video monitors containing Invincible display an icon that shows four-pointed white stars.

When obtaining Invincible in gameplay, a few white stars appear around the playable character that spin around said character so fast that it appears as if the playable character is enveloped in an aura made up of white stars. Meanwhile, the background music changes to that of an original soundtrack. This time around, Invincible's effects last for about ten seconds.

Sonic the Hedgehog 3 & Knuckles

Sonic 3 Stars
InvincibleSonic3

Sonic with Invincibility active in Sonic the Hedgehog 3.

In Sonic the Hedgehog 3, Sonic & Knuckles and the add-on continuation Sonic the Hedgehog 3 & Knuckles, Invincible is known as Invincibility[19][20] (無敵[20][21] Muteki?, lit. "Invincible"). In this game, monitors containing Invincibility display an icon that shows four-pointed white stars.

When obtaining Invincible in the gameplay of any of the games, the playable character gets enveloped in an aura that is made up of several sparkling white stars while the background music changes to that of a remix of its respective game's title screen music. This time around, Invincibility's effects last for about twenty seconds. In addition, in Sonic the Hedgehog 3 & Knuckles, if Sonic gets an Invincibility while he already has an elemental shield, he will not be able to use the shield's secondary effect until the Invincibility wears off.

Sonic Drift series

Sonic Drift

Invincibility-Muteki
InvincibleDriftv2

Sonic with Invincible active in Sonic Drift.

In Sonic Drift, the invincibility power-up is called Invincible (無敵[22] Muteki?). In this game, Item Boxes containing Invincible possess completely blue screens.

When obtaining Invincible in gameplay, the playable character gets enveloped in an aura that is made up of several sparkling white stars while the background music changes to that of a fast-paced, instrumental remix of "Sonic - You Can Do Anything". While Invincible is active in this game, the playable character becomes invulnerable to obstacles on the tracks and can drive outside the tracks without slowing down. This time around, Invincible's effects last for about ten seconds. However, Invincible can be canceled out prematurely if the user bounces off a Spring or uses their special ability.

Sonic Drift 2

MutekiboxDrift2
InvincibleDrift

Sonic with Invincible active in Sonic Drift 2.

In Sonic Drift 2, the invincibility power-up is called Invincible[23] (無敵BOX[24] Muteki Bokkusu?, lit. "Invincible Box"). In this game, Item Boxes containing Invincible possess completely blue screens.

When obtaining Invincible in gameplay, the player has to activate it manually by pressing up on Controlpadds. Once activated, the player receives an aura that is composed of a number of sparkling white stars while the background music changes to a faster version of the Invincibility theme from Sonic the Hedgehog 3. With Invincible is active in this game, the playable character can pass right through obstacles on the tracks without suffering any ill effects and drive outside the tracks without slowing down. This time around, Invincible's effects last for about eight seconds. However, like in Sonic Drift, Invincible can be canceled out prematurely if the user bounces off a Spring or uses their special ability.

Sonic the Hedgehog Triple Trouble

InvincibleSTripleTrouble
Sonic's not having triple trouble

Sonic with Invincible active in Sonic the Hedgehog Triple Trouble.

In Sonic the Hedgehog Triple Trouble, Invincible is called Invincibility[25] (無敵[26] Muteki?, lit. "Invincible"). In this game, Monitors containing Invincibility display an icon that shows four-pointed white stars.

When obtaining Invincibility in gameplay, a few white stars appear around the playable character that spin around said character so fast that it appears as if the playable character is enveloped in an aura made up of white stars. Meanwhile, the background music changes to that of an original soundtrack. This time around, Invincibility's effects last for about thirteen seconds.

Knuckles' Chaotix

InvincibleChaotix
InvincibleChaotixScreenshot

Espio and Mighty with Invincible active in Knuckles' Chaotix.

In Knuckles' Chaotix, the invincibility power-up is called Invincible[27] (無敵[28] Muteki?). In this game, Monitors containing Invincible display an icon that shows four-pointed white stars.

When obtaining Invincible in gameplay, an aura made up of several white and light blue stars surround both the player's current character and their Combi Partner, indicating that both characters are invincible. Also, while Invincible is in effect, its Monitor icon can be seen on the bottom of the screen, which shows how long Invincible is active. Meanwhile, the background music changes to that of an original soundtrack. This time around, Invincible's effects last for about twenty-two seconds.

Tails' Skypatrol

Mutekistar
Tails' own Invincibility

Tails with Invincible active in Tails' Skypatrol.

In Tails' Skypatrol, the invincibility power-up is referred to as the Muteki Star (ムテキスター[29] Mutekisutā?) in Japanese material. In this game, the object bestowing the player with Muteki Star take the form of an orange signpost with a gray pole and a yellow star emblazoned on the sign.

When obtaining Muteki Star in gameplay, Tails gets surrounded by a couple of orange stars that circle around him while the background music changes to that of one of two original soundtracks. In addition, the player can grab Muketi Stars from afar using the Ring Boomerang. In this game, Muteki Star's effects last for five seconds.

Sonic Labyrinth

InvincibleSLabyrinth
InvincibleSLabyrinthScreenshot

Sonic with Invincible active in Sonic Labyrinth.

In Sonic Labyrinth, the invincibility power-up is referred to as Invincible[30] (トゥインクル[31] Tuinkuru?, lit. "Twinkle"). In this game, Invincible can be obtained from Power-ups when they assume a formation consisting of two red triangles that are aligned vertically.

When obtaining Invincible in gameplay, the icon for Invincible (which has four-pointed white stars on it) will appear briefly while Sonic gets surrounded by an aura made up of several twinkling white stars. The music also changes to that of an original soundtrack. In addition, the background will flash red and white for as long as Invincible is active. This time around, Invincible's effects last for about fifteen seconds. However, Invincible can be canceled out prematurely if the player picks up another Power-up.

Sonic 3D Blast

S3DInvincibleSprite
InvincibleS3DBlastScreenshot

Sonic with Invincible active in Sonic 3D Blast.

In Sonic 3D Blast, the invincibility power-up is called Invincible (無敵[32] Muteki?) in Japanese material. In this game, TVs containing Invincible display an icon that shows white-yellow four-pointed stars.

When obtaining Invincible in gameplay, Sonic gets enveloped in an aura that is made up of many sparkling white stars while the background music changes to that of an original soundtrack. However, Invincible's soundtrack differs between the Sega Mega Drive and Sega Saturn version of the game. This time around, Invincible's effects last for about twenty seconds.

Sonic Blast

In Sonic Blast, the invincibility power-up is referred to as Invincible (ムテキ[33] Muteki?) in Japanese material. In this game, TVs containing Invincible display an icon that shows four-pointed white stars. Also, while Invincible can be obtained from its standard TVs, the player can also obtain it from ??? TVs at times.

Sonic Adventure

Invincible
InvincibilitySAdventure

Sonic with Invincibility active in Sonic Adventure DX: Director's Cut.

In Sonic Adventure and its remake Sonic Adventure DX: Director's Cut, Invincible is known as Invincibility[3][34] (無敵[4][35] Muteki?, lit. "Invincible"). In this game, Item Boxes containing Invincibility hold an icon that shows a sparkling, multicolored shield.

When obtaining Invincibility in gameplay, the playable character gets enveloped in a bright bluish-green glow that gives off several lines of multicolored lights while the background music changes to that of an original soundtrack. Noticeably, Invincibility's theme contains a portion of Green Hills Zone's music in the background. This time around, Invincibility's effects last for about twenty-two seconds.

Sonic the Hedgehog Pocket Adventure

InvincibleSPocketAdventure
InvincibleSPocketAdventureScreenshot

Sonic with Invinc active in Sonic the Hedgehog Pocket Adventure.

In Sonic the Hedgehog Pocket Adventure, Invincible is referred to as Invincible Protect[5] (無敵[6] Muteki?, lit. "Invincible"). In this game, item boxes containing Invincible Protect display an icon that shows four-pointed white stars.

When obtaining Invincible Protect in gameplay, Sonic gets enveloped in an aura that is made up of many sparkling white stars while the background music changes to that of an instrumental remix of the invincibility theme from Sonic & Knuckles. This time around, Invincible Protect's effects last for about twenty seconds.

Sonic Adventure 2

SAdventure2Invincible
SAdventure2InvincibleScreenshot

Sonic with Invincibility active in Sonic Adventure 2.

In Sonic Adventure 2 and its remake Sonic Adventure 2: Battle, Invincible is referred to as Invincibility[36][37] (無敵[38] Muteki?, lit. "Invincible"). In this game, Item Boxes containing Invincibility hold an icon that shows a sparkling, multicolored shield.

When obtaining Invincibility in gameplay, the playable character gets enveloped in a bright bluish-green glow that gives off several lines of multicolored lights while the background music changes to that of a more fast-paced version of the invincibility theme from Sonic Adventure. In addition, while Invincibility is active, the player will earn twice as many points as normal. Also, this time around, Invincibility's effects last for about twenty seconds.

Sonic Advance series

Sonic Advance

InvincibleSAdvance
InvincibleSAdvanceScreenshot

Tails with Invincible active in Sonic Advance.

In Sonic Advance, the invincibility power-up is referred to as Invincible[39] (無敵[40] Muteki?). In this game, boxes containing Invincible display an icon that shows a sparkling, multicolored shield.

When obtaining Invincible in gameplay, the playable character starts emitting a bright blue glow that gives off several lines of multicolored lights and white sparkles while the background music changes to that of an instrumental remix of the invincibility theme from the original Sonic the Hedgehog. This time around, Invincible's effects last for about twenty seconds.

Sonic Advance 2

InvincibleSAdvance2
InvincibleSAdvance2Screenshot

Sonic with Invincibility active in Sonic Advance 2.

In Sonic Advance 2, Invincible is called Invincibility[41] (無敵[42] Muteki?, lit. "Invincible") once more. In this game, boxes containing Invincibility display an icon that shows a sparkling, multicolored shield.

When obtaining Invincible in gameplay, the playable character starts emitting a bright blue glow that gives off several lines of multicolored lights and white sparkles while the background music changes to that of an original soundtrack. This time around, Invincibility's effects last for about twenty seconds.

Sonic Advance 3

InvincibleSAdvance3sprite
InvincibleSAdvance3

Sonic with Invincibility active in Sonic Advance 3.

In Sonic Advance 3, Invincible is referred to as Invincibility[43] (無敵[44] Muteki?, lit. "Invincible") again. In this game, Boxes containing Invincibility display an icon that shows a sparkling, multicolored shield.

When obtaining Invincibility in gameplay, the playable character starts emitting a bright blue glow that gives off several lines of multicolored lights and white sparkles while the background music changes to that of the invincibility theme from Sonic Advance 2. This time around, Invincibility's effects last for about twenty seconds.

Sonic Heroes

InvincibleSHeroesSprites
InvincibleSHeroes

Sonic with Invincible active in Sonic Heroes.

In Sonic Heroes, the invincibility power-up is referred to as Invincible[45] once more. In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield.

When obtaining Invincible in gameplay, the playable character starts giving off several lines of multicolored lights while the background music changes to that of an original soundtrack. Worth noting is that when the player gets the Invincible and tries to run into enemies, it does not destroy them outright, although it does damage them. Also, when obtained, Invincible is always placed on the lead playable character so if the player changes their team's leader, the new leader will have Invincible transferred over to them. This time around, Invincible's effects last for about twenty seconds.

When Team Rose uses their Team Blast, Flower Festival, they will grant themselves an Invincible power-up.

Shadow the Hedgehog

InvincibleShadowSprite
InvincibleShadow

Shadow with Invincible active in Shadow the Hedgehog.

In Shadow the Hedgehog, the invincibility power-up is once again referred to as Invincible[46] (無敵[47] Muteki?). In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield.

When obtaining Invincible in gameplay, the playable character starts giving of golden sparkles and ripples while the background music changes to that of a semi-instrumental version of "I Am... All of Me". In addition, the player will have unlimited ammo for their weapons for the entire duration of Invincible. This time around, Invincible's effects last for about fifteen seconds.

Sonic Rush series

Sonic Rush

InvincibleSRushSprite
InvincibleSRush

Sonic with Invicible active in Sonic Rush.

In Sonic Rush, the invincibility power-up is once again named Invincible[48] (無敵[49] Muteki?). In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield.

When obtaining Invincible in gameplay, the playable character gets surrounded by several twinkling white stars that circle around them while the background music changes to that of a fast-paced mix that depends on the Zone the player is in. This time around, Invincible's effects last for about fifteen seconds.

Sonic Rush Adventure

InvincibleSRushAdventure

Sonic with Invincible active in Sonic Rush Adventure.

In Sonic Rush, the invincibility power-up is named Invincible[50] once more. In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield.

When obtaining Invincible in gameplay, the playable character get surrounded by several twinkling white stars that swirls around them while the background music changes to that of a fast-paced mix that depends on the stage the player is in. This time around, Invincible's effects last for about eighteen seconds.

Sonic Riders

InvincibleSRidersSprites
InvincibleSRiders

Sonic with Invincible Barrier active in Sonic Riders.

In Sonic Riders, the invincible power-up is referred to as Invincible Barrier[7] (無敵[8] Muteki?, lit. "Invincible"). In this game, Item Boxes containing Invincibility display (when opened) an icon that shows a sparkling, multicolored shield.

In gameplay, the player can obtain Invincible Barrier at random when touching one of the Item Boxes that lie scattered across the racing courses. When obtaining Invincible Barrier, the playable character is surrounded in a sphere-shaped and bright blue aura that gives off thin lines of multicolored lights while the background music changes to that of an original soundtrack. This time around, Invincible Barrier's effects last for about ten seconds.

Sonic the Hedgehog (2006)

Invincibility Sonic 06
InvincibleStheHedgehog2006

Sonic with Invincible active in Sonic the Hedgehog (2006).

In Sonic the Hedgehog (2006), the invincibility power-up is called Invincible[51] (無敵[52] Muteki?) once again. In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield.

When obtaining Invincible in gameplay, the playable character starts giving of a golden glow and sparkles in green and golden colors while the background music changes to that of an instrumental version of "His World". Worth noting is that in Sonic the Hedgehog (2006), the player is unable to defeat enemies by walking into them while having Invincible; instead, the player walks through the enemies without doing any damage. This time around, Invincible's effects last for about twenty seconds.

Sega Superstars Tennis

InvincibleSuperstarsTennis

Shadow with Invincibility active in Sega Superstars Tennis.

In Sega Superstars Tennis, Invincible is called Invincibility. In this game, Item Boxes containing Invincibility display an icon that shows white, twinkling, four-pointed stars.

In Sega Superstars Tennis, Invincibility only appears during Sonic the Hedgehog-related mini-games and side missions, where their Item Boxes randomly drop down from the sky and land on the playing field for the player to use. When obtaining Invincible in gameplay, the playable character gets enveloped in a transparent blue shield and create white star trails as they move around. However, the background music will not change while Invincibility is active. This time around, Invincibility's effects last for about fifteen seconds.

Sonic the Hedgehog 4

Episode I

InvincibleStH4Ep1
InvincibleStH4EpI

Sonic with Invincible active in Sonic the Hedgehog 4: Episode I.

In Sonic the Hedgehog 4: Episode I (and its extension Sonic the Hedgehog 4: Episode Metal), the invincibility power-up is referred to as Invincible[53] (無敵[54] Muteki?) again. In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield.

When obtaining Invincible in gameplay, the playable character gets surrounded by several twinkling white stars that circle around them while the background music changes to that of an original soundtrack. This time around, Invincible last for about eighteen seconds.

Episode II

Invincibility Sonic the Hedgehog 4
InvincibleStH4EpII

Sonic with Invincible active in Sonic the Hedgehog 4: Episode II.

In Sonic the Hedgehog 4: Episode II, the invincibility power-up is once more referred to as Invincible[55] (ムテキ[56] Muteki?). In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield.

When obtaining Invincible in gameplay, the playable character gets surrounded by several twinkling white stars that circle around them while the background music changes to that of the invincibility theme from Sonic the Hedgehog 4: Episode I. Noticeably, when Sonic obtains Invincible, then Tails, who follow Sonic around in normal gameplay, will gain Invincible as well. This time around, Invincible last for about eighteen seconds.

Sonic Colors

InvincibleSColorsSprite

In the Nintendo DS version of Sonic Colors, the invincibility power-up made an appearance. In this game, Item Boxes containing Invincible display an icon that shows a sparkling, multicolored shield.

Sonic Generations

In Sonic Generations, the invincibility power-up is referred to as Invincible[57] once again, and appears in both the console/PC and Nintendo 3DS version of the game. In both versions of the game, Item Boxes containing Invincible display an icon that shows four-pointed white stars.

In the console/PC version of Sonic Generations, the Invincible power-ups only appear in Classic Sonic's stage Acts and Challenge Acts. When obtaining Invincible in gameplay on this version, Classic Sonic gets enveloped in a shield made up of countless white and twinkling stars while the background music changes to that of a remix of the invincibility theme from the original Sonic the Hedgehog. On this version, Invincible's effects last for about seventeen seconds. Worth noting is that Invincible plays an important role in Invincibility Challenge; in this Challenge Act, the player has to make constant use of Invincible Item Boxes, which respawn almost instantly after the player opens them, in order to get through the level. There is also the Invincible Start Skill for Classic Sonic, which allows him to start the first Act of any stage with Invincible.

Inivincibility (3DS)

Modern Sonic with Invincible active in the Nintendo 3DS version of Sonic Generations.

In the Nintendo 3DS version of Sonic Generations, the Invincible power-ups appear in both Modern Sonic and Classic Sonic's stage Acts. When obtaining Invincible in gameplay on this version, Sonic gets surrounded by a bubble of twinkling white stars while the background music changes to that of a remix of the invincibility theme from the original Sonic the Hedgehog. This version's invincibility theme in particular comes in two different variations for Classic and Modern Sonic. On this version, Invincible's effects last for about ten seconds for Modern Sonic and about twenty seconds for Classic Sonic.

Sonic Lost World

Invincibility In Item Box (Sonic Lost World Wii U)

In Sonic Lost World, the invincibility power-up is referred to as Invincible again.[58] It also appears in both the Wii U/PC and Nintendo 3DS version of the game. In both versions of the game, Item Boxes containing Invincible hold four-pointed white stars.

Mushmeanie's boring day

Sonic with Invincible active in the Wii U version of Sonic Lost World.

In the Wii U/PC version of the game, the Invincible power-ups do not appear in the Zones. Instead, they can be obtained through other means, outside of the Zones. On the Wii U version, they can be obtained and shared on the Miiverse.[59] They can also be rewarded by completing missions. Once obtained, Invincible will be stored away for the player to use later in the Zones. During these Zones, the player can look up the Item Bag and select the Invincible to instantly bestow it onto the playable character. When activating Invincible in gameplay on the Wii U/PC version, the playable character gets enveloped in an aura of sparkling white starts while the background music changes to that of an instrumental remix of "Sonic Heroes".

In the Nintendo 3DS version of the game, the Invincible power-ups appear regularly in the Zones. In addition, the player can also make Invincible power-ups in Tails' Lab using eight Iron Materials, three Silver Materials, and one Gold Material. Once made, these handmade Invincible will be stored away for the player to use later in the Zones. During these Zones, the player can look up the Item Bag and select the Invincible to instantly bestow it onto the playable character. When obtaining Invincible in gameplay on this version, Sonic gets surrounded by a bubble consisting of twinkling white-yellow stars while the background music changes to that of an instrumental remix of "Sonic Heroes". On this version, Invincible's effects last for about twenty seconds.

Sonic Runners series

Sonic Runners

Invincinle SR
InvincibleSRunners

Vector with Invincible active in Sonic Runners.

In Sonic Runners, the invincibility power-up is called Invincible[60] once again. In this game, Item Boxes containing Invincible hold four-pointed white stars.

Invincible in Sonic Runners make an appearance as both a regular Item Box power-up, which can be found in the stages, and an Equippable Item, which can be purchased with Rings and equipped to a playable character before a run and then activated whenever the player wants during a run. When obtaining/activating Invincible in gameplay, it will create a bubble made of white stars around the playable character while the background music changes to that of an original soundtrack. In addition, Invincible allows the user to destroy certain obstacles, such as iron balls and spikes. This time around, the duration of Invincible depends on the level of the character using it; the higher the character's level, the longer Invincible will last. Worth noting is that Invincibles which have been equipped to a playable character before a run will last twice as long as an Invincible found in a stage. Also, Buddies like the Wizard Chao allow the player to extend the duration of Invincible further. The duration of an Invincible is displayed by a circular and blue energy gauge (akin to the Wisp Gauge) that appears next to the playable character whenever Invincible is in effect and will deplete for every second Invincible is active.

Sonic Runners Adventure

InvincibleSRA
InvincibleSRAdventure

Sonic with Invincibility active in Sonic Runners Adventure.

In Sonic Runners Adventure, Invincible is referred to as Invincibility again. In this game, Invincibility is identified with an icon depicting four-pointed white stars.

Invincibility in Sonic Runners Adventure appears as a Booster item, which can be purchased with Rings and equipped to a playable character before a run and then activated whenever the player wants during a run. In addition, Hero Type characters can trigger Invincibility without any items for every 300th Ring they collect during a level. When activating Invincibility in gameplay, it will create a bubble made of white stars around the playable character. However, the background music will not change. Like in Sonic Runners, the duration of Invincibility in this game depends on the level of the character using it; the higher the character's level, the longer Invincibility will last. Also worth noting is that certain Buddies can extend the duration of Invincibility. The duration of an Invincibility is displayed by a circular white and blue energy gauge that appears next to the playable character whenever Invincibility is in effect and will deplete for every second Invincibility is active.

Sonic Mania

SMInvincibility
InvincibleSMania

Classic Sonic with Invincible equipped in Sonic Mania.

In Sonic Mania, and its expansion Sonic Mania Plus, the invincibility power-up is called Invincible[61] (無敵[62] Muteki?) once more. In this game, Item Boxes containing Invincible display an icon that shows four-pointed white stars.

When obtaining Invincible in gameplay, the playable character gets enveloped in a field consisting of several twinkling white stars while the background music changes to that of an original soundtrack. Curiously, the Invincibility theme has the exact same notes as the music for Panic Puppet Zone Act 1 in the Sega Genesis version of Sonic 3D Blast. This time around, Invincible last for about twenty seconds.

Sonic Forces: Speed Battle

Quotation1 Run faster, safe in the knowledge that nothing can harm you. Just don't fall off the track! Quotation2
Description, Sonic Forces: Speed Battle
SFSBInvincibility
InvincibleSFSpeedBattle

Knuckles using Invincibility in Sonic Forces: Speed Battle.

In Sonic Forces: Speed Battle, Invincible is referred to as Invincibility again. In this game, Invincibility is identified with an icon depicting a four-pointed white star which possesses a smaller point between each point, a white glow, and white sparkles surrounding it.

Invincibility in Sonic Forces: Speed Battle appears as a Boost Item that can only be obtained at random from Item Boxes by Knuckles, Vector and Classic Sonic. Omega was also able to obtain Invincibility, but it has since been replaced with Electro Boost as of Version 1.0.0.

When obtaining Invincibility in gameplay, this power-up will not activate automatically. Instead, the player has to press its icon on the bottom of the screen. Once activated, Invincibility will create an aura made of white stars around the playable character. However, the background music will not change. Worth noting is that in Sonic Forces: Speed Battle, Invincibility grants a slight boost in speed in addition to invulnerability against most obstacles and incoming attacks from opponent players, though it cannot destroy enemies. The duration of Invincibility in this game depends on the level of the character using it; when reaching level 2, 8 and 14 respectively, Invincibility's duration will increase. The duration of an Invincibility is displayed by a circular energy gauge that appears on top of Invincibility's icon in the player's inventory (on the bottom of the screen) whenever Invincibility is in effect and will deplete for every second Invincible is active.

Sonic Forces

InvincibleSForcesScreenshot

Classic Sonic with Invincibility active in Sonic Forces.

In Sonic Forces, Invincible is known as Invincibility[63] once again. In this game, Item Boxes containing Invincibility display an icon that shows four-pointed white stars.

In Sonic Forces, Invincibility Item Boxes only appear in Classic Sonic's stages. When obtaining Invincibility in gameplay, Classic Sonic gets enveloped in an aura consisting of several twinkling white stars that leaves star trails while the background music changes to that of an instrumental version of "Fist Bump". In time around, Invincibility last for about fifteen seconds.

There is also a specific skill equipped to various Wispons that grants the Avatar invincibility for a brief time after collecting one hundred Rings.

Team Sonic Racing

InvincibilityTSR

Amy using Invincibility in Team Sonic Racing.

in Team Sonic Racing, Invincible is referred to as Invincibility[64] (無敵カプセル[65] Muteki kapuseru?, lit. "Invincible Capsule"). In this game, Invincibility is identified with an icon that depicts a blue Item Box containing four-pointed white stars.

Item Boxes in Team Sonic Racing that contain Invincibility are unique in the sense that they are colored blue instead of red and found in hidden locations around the different race tracks in the game. In addition, when obtaining Invincibility in gameplay, this power-up will not activate automatically. Instead, the player has to press PSXButton/A button/Switch b while in possession of it to activate it. Alternatively, the player can transfer the Invincibility over to a teammate that race alongside the player by using Item Box Transfer.

Once Invincibility is activated, the user gets enveloped in a bubble of sparkling white stars. However, the background music will not change. Also, in addition to giving the user invulnerability to attacks and hazards, Invincibility makes the user immune to slowdown effects when driving off road and give the ability to make rival racers spin out by shunting them. This time around, Invincibility last for about ten seconds. The duration of an Invincibility is displayed by a white energy gauge that appears below the Invincibility icon in the Wisp Window whenever Invincibility is in effect and will deplete for every second Invincibility is active.

Jingles

Game Name Artist(s) Length Music Track
Sonic the Hedgehog (16-bit) "STH1 Power Up 〜Mega Drive version〜" Masato Nakamura 0:58
StH1 Invincibility ~Mega Drive Version~
Sonic the Hedgehog (8-bit) "Invincibility" Yuzo Koshiro 0:29
Sonic The Hedgehog (8-bit) - 04 - Invincible
Sonic the Hedgehog 2 (16-bit) "STH2 Power Up 〜Mega Drive version〜" Masato Nakamura 0:54
StH2 Invincibility ~Mega Drive Version~
Sonic the Hedgehog 2 (8-bit) "Invincible" Masafumi Ogata, Naofumi Hataya, Tomonori Sawada 0:48
Sonic the Hedgehog 2 - 07 - Invincible
Sonic the Hedgehog CD (JP/PAL) "Invincible!!" Masafumi Ogata 0:24
CD Invincible!! JP
Sonic the Hedgehog CD (US) "Invincible!!" Spencer Nilsen, David Young 0:24
CD Invincible!! US
Sonic Chaos "Invincibility" Kojiro Mikusa, Masayuki Nagao 0:18
Sonic Chaos - 27 - Invincibility
Sonic the Hedgehog 3 "Invincibility" N/A 0:31
Sonic-3-Invincibility
Sonic Drift "Invincibility" Masayuki Nagao 0:31
Drift-Invincibility
Sonic & Knuckles "Invincibility" N/A 0:33
Sonic-&-Knuckles-Invincibility
Sonic Drift 2 "Invincibility" Masayuki Nagao, Saori Kobayashi 0:13
Drift-2-Invincibility
Sonic the Hedgehog Triple Trouble "Invincible" Yayoi Wachi 0:13
Triple-Trouble-Invincible
Knuckles' Chaotix "Surging Power" Junko Shiratsu, Mariko Nanba 0:53
Surging power
Tails' Skypatrol "Invincible 1" Chikayo Fukuda, Kazunechan 0:39
Tails-Skypatrol-Invincible-1
Tails' Skypatrol "Invincible 2" Chikayo Fukuda, Kazunechan 0:20
Tails-Skypatrol-Invincible-2
Sonic Labyrinth N/A A.Iwanaga 0:14
SLabyrinth-Invincibility
Sonic 3D Blast (Sega Mega Drive) "Invincibility" Tatsuyuki Maeda, Jun Senoue, Masaru Setsumaru, Seiroh Okamoto 0:58
Invincibility-S3DBlast-Genesis
Sonic 3D Blast (Sega Saturn) "Invincibility" Richard Jacques, Thomas Szirtes 0:27
Invincibility-S3DBlast-Saturn
Sonic Adventure "Invincible ...No Fear!" Jun Senoue 1:00
Invincible No Fear
Sonic the Hedgehog Pocket Adventure "Invincibility" Maitaro 0:29
Pocket-Adventure-Invincibility
Sonic Adventure 2 "Still Invincible ...No Fear!" Jun Senoue 0:56
Still invincible ...no fear!
Sonic Advance "Power Up" Masato Nakamura 0:29
Invincibility-Advance
Sonic Advance 2 "Invincibility Capsule" Tatsuyuki Maeda, Yutaka Minobe, Teruhiko Nakagawa 0:38
Invincibility Capsule (SA2)
Sonic Heroes "JINGLE : INVINCIBLE" Jun Senoue 0:55
A1-20 JINGLE - INVINCIBLE
Sonic Advance 3 "Invincibility" Tatsuyuki Maeda, Kenichi Tokoi, Hideaki Kobayashi, Masaru Setsumaru, Fumie Kumatani, Tomoya Ohtani 0:38
InvincibilitySAdv3
Shadow the Hedgehog "I Am... All of Me" Jun Senoue 0:15
Shadow-Jingle-Invincible
Sonic Rush N/A (Leaf Storm version) Hideki Naganuma 0:45
Invincible~LeafStorm
Sonic Rush N/A (Water Palace version) Hideki Naganuma 0:45
Invincible~WaterPalace
Sonic Rush N/A (Mirage Road version) Hideki Naganuma 0:45
Invincible~MirageRoad
Sonic Rush N/A (Night Carnival version) Hideki Naganuma 0:45
Invincible~NightCarnival
Sonic Rush N/A (Huge Crisis version) Hideki Naganuma 0:45
Invincible~HugeCrisis
Sonic Rush N/A (Altitude Limit version) Hideki Naganuma 0:45
Invincible~AltitudeLimit
Sonic Rush N/A (Dead Line version) Hideki Naganuma 0:46
Invincible~DeadLine
Sonic Riders N/A Fumie Kumatani, Tomonori Sawada, Kenichi Tokoi 0:17
Invincibility-Sonic-Riders
Sonic the Hedgehog (2006) "[Jingle] Invincible " Tomoya Ohtani 0:23
Jingle Invincible
Sonic Rush Adventure "Invincible Medley" Tomoya Ohtani, Mariko Nanba 1:43
Invincible Medley
Sonic the Hedgehog 4: Episode I "Invincible" Jun Senoue 0:51
Invincible-StH4Ep1
Sonic Generations "Jingle: Invincible ver. 1" Naofumi Hataya 0:19
JINGLE-INVINCIBLEver.1 1
Sonic Generations "Jingle: Invincible ver. 2" Jun Senoue 0:22
JINGLE-INVINCIBLEver.2 2
Sonic the Hedgehog 4: Episode II "Invincible" Jun Senoue 0:51
Invincible-StH4Ep1
Sonic Lost World "Invincible (Sonic Heroes ver.)" Tomoya Ohtani 0:33
Invincible (Sonic Heroes ver.)
Sonic Runners "Going My Way" Tomoya Ohtani 1:01
Going My Way
Sonic Mania "Undefeated - Invincibility" Composed by: Tee Lopes
Arranged by: Tee Lopes, Falk Au Yeong
0:41
Undefeated (Invincibility)
Sonic Forces "Unstoppable" Tomoya Ohtani 0:37
Unstoppable
Sonic Mania Plus "Undefeated - Invincibility" Composed by: Tee Lopes
Arranged by: Tee Lopes, Falk Au Yeong
0:42
SonicManiaPlusUndefeatedInvincibility

Trivia

References

  1. 1.0 1.1 Sonic the Hedgehog (Sega Mega Drive) United States instruction booklet, pg. 6.
  2. 2.0 2.1 Sonic the Hedgehog (Sega Mega Drive) Japanese instruction booklet, pg. 19.
  3. 3.0 3.1 Sonic Adventure (Dreamcast) United States instruction booklet, pg. 11.
  4. 4.0 4.1 Sonic Adventure (Dreamcast) Japanese instruction booklet, pg. 13.
  5. 5.0 5.1 Sonic the Hedgehog Pocket Adventure (Neo Geo Pocket Color) United States instruction manual pg. 10.
  6. 6.0 6.1 Sonic the Hedgehog Pocket Adventure (Neo Geo Pocket Color) Japanese instruction manual pg. 10.
  7. 7.0 7.1 Sonic Riders (Nintendo GameCube) United States instruction booklet, pg. 22.
  8. 8.0 8.1 Sonic Riders (Nintendo GameCube) Japanese instruction booklet, pg. 22.
  9. Sonic the Hedgehog (Sega Game Gear) United States instruction booklet, pg. 7.
  10. Sonic the Hedgehog (Sega Game Gear) Japanese instruction booklet, pg. 13.
  11. Sonic the Hedgehog 2 (Sega Mega Drive) United States instruction booklet, pg. 10.
  12. Sonic the Hedgehog 2 (Sega Mega Drive) Japanese instruction booklet, pg. 22.
  13. Sonic the Hedgehog 2 (Sega Game Gear) United States instruction booklet, pg. 8.
  14. Sonic the Hedgehog 2 (Sega Game Gear) Japanese instruction booklet, pg. 15.
  15. Sonic the Hedgehog CD (Sega CD) United States instruction booklet, pg. 10.
  16. Sonic the Hedgehog CD (Sega CD) Japanese instruction booklet, pg. 19.
  17. Sonic Chaos (Sega Game Gear) United States instruction booklet, pg. 8.
  18. Sonic Chaos (Sega Game Gear) Japanese instruction booklet, pg. 17.
  19. Sonic the Hedgehog 3 (Sega Mega Drive) United States instruction booklet, pg. 12.
  20. 20.0 20.1 Sonic & Knuckles (Sega Mega Drive) United States instruction booklet, pg. 10.
  21. Sonic the Hedgehog 3 (Sega Mega Drive) Japanese instruction booklet, pg. 18.
  22. Sonic Drift (Sega Game Gear) Japanese instruction booklet, pg. 23.
  23. Sonic Drift 2 (Sega Game Gear) United States instruction booklet, pg. 13.
  24. Sonic Drift 2 (Sega Game Gear) Japanese instruction booklet, pg. 23.
  25. Sonic the Hedgehog Triple Trouble (Sega Game Gear) United States instruction booklet, pg. 8.
  26. Sonic the Hedgehog Triple Trouble (Sega Game Gear) Japanese instruction booklet, pg. 19.
  27. Knuckles' Chaotix (Sega 32X) United States instruction manual, pg. 18.
  28. Knuckles' Chaotix (Sega 32X) Japanese instruction manual, pg. 30.
  29. Tails' Skypatrol (Sega Game Gear) Japanese instruction booklet, pg. 21.
  30. Sonic Labyrinth (Sega Game Gear) United States instruction booklet, pg. 8.
  31. Sonic Labyrinth (Sega Game Gear) Japanese instruction booklet, pg. 27.
  32. Sonic 3D Blast (Sega Saturn) Japanese instruction booklet, pg. 16.
  33. Sonic Blast (Sega Game Gear) Japanese instruction booklet, pg. 16.
  34. Sonic Adventure DX: Director's Cut (Nintendo GameCube) United Kingdom instruction booklet, pg. 26.
  35. Sonic Adventure DX: Director's Cut (Nintendo GameCube) Japanese instruction booklet, pg. 38.
  36. Sonic Adventure 2 (Dreamcast) United States instruction booklet, pg. 19.
  37. Sonic Adventure 2: Battle (Nintendo GameCube) United States instruction booklet, pg. 34.
  38. Sonic Adventure 2 (Dreamcast) Japanese instruction booklet, pg. 26.
  39. Sonic Advance (Game Boy Advance) United States instruction booklet, pg. 18.
  40. Sonic Advance (Game Boy Advance) Japanese instruction booklet, pg. 28.
  41. Sonic Advance 2 (Game Boy Advance) United States instruction booklet, pg. 20.
  42. Sonic Advance 2 (Game Boy Advance) Japanese instruction booklet, pg. 30.
  43. Sonic Advance 3 (Game Boy Advance) United States instruction booklet, pg. 22.
  44. Sonic Advance 3 (Wii U Virtual Console) Japanese instruction booklet, pg. 41.
  45. Sonic Heroes (PlayStation 2) United States instruction booklet, pg. 24.
  46. Shadow the Hedgehog (Nintendo GameCube) United States instruction booklet, pg. 21.
  47. Shadow the Hedgehog (Nintendo GameCube) Japanese instruction booklet, pg. 33.
  48. Sonic Rush (Nintendo DS) United States instruction booklet, pg. 20.
  49. Sonic Rush (Nintendo DS) Japanese instruction booklet, pg. 27.
  50. Sonic Rush Adventure (Nintendo DS) United States instruction booklet, pg. 24.
  51. Sonic the Hedgehog (PlayStation 3) United States instruction booklet, pg. 12.
  52. Sonic the Hedgehog (PlayStation 3) Japanese instruction booklet, pg. 14.
  53. Dimps, Sonic Team (19 January 2012). Sonic the Hedgehog 4: Episode I. PC. Sega. Area/Level: How to Play (11/14).
  54. Dimps, Sonic Team (19 January 2012). Sonic the Hedgehog 4: Episode I. PC. Sega. Area/Level: How to Play (11/14).
  55. Dimps, Sonic Team (15 May 2012). Sonic the Hedgehog 4: Episode II. PC. Sega. Area/Level: How to Play (15/24).
  56. Dimps, Sonic Team (15 May 2012). Sonic the Hedgehog 4: Episode II (Japanese version). PC. Sega. Area/Level: How to Play (15/24).
  57. Sonic Generations (PlayStation 3) European instruction booklet, pg.
  58. Dimps (29 October 2013). Sonic Lost World. Nintendo 3DS. Sega. Area/level: Tails' Lab.
  59. Brian (22 August 2013). Nintendo details Sonic Lost World Deadly Six Edition, multiplayer, R/C vehicles, Miiverse usage. Nintendo Everything. Retrieved on 10 May 2019.
  60. Sonic Team (25 February 2015). Sonic Runners. iOS. Sega. Area/level: Episode 5. "Tails: Heh, lucky us! That's our old friend Invincible!"
  61. Sonic Mania United States instruction manual.
  62. Sonic Mania Japanese instruction manual.
  63. Sonic Forces United States instruction manual.
  64. Team Sonic Racing English instruction manual.
  65. Team Sonic Racing Japanese instruction manual.
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