- For the boss in Sonic and the Secret Rings, see Ifrit Golem. For the character in the Archie Comics, see Ifrit (Archie).
The Ifrit is the final boss of Sonic Rivals 2. It is an interdimensional, demonic fire-creature of incredible power from another dimension which was documented by Gerald Robotnik. When learning of the Ifrit's existence, Eggman Nega attempted to release it upon Sonic's world.
In the game, Eggman Nega (again disguised as Dr. Eggman) discovers Gerald Robotnik's journal that explains the Ifrit's power. He intends to free it from its dimension to help him conquer the world, but is unable to open the portal unless he gets the Chaos Emeralds and Chao for the Ifrit to feed upon.
Eggman Nega hires Rouge the Bat to find the Emeralds. On the advice of Dr. Eggman, Shadow and Metal Sonic attempt to find the Chaos Emeralds first to thwart Nega's plans. At the same time, Silver the Hedgehog arrives from a dystopian future that has been destroyed by the Ifrit, and tries to prevent Eggman Nega from finding the Chao (in the process, allying with Espio the Chameleon), in the process, leading Sonic and Tails to investigate the Chao's disappearance.
Rouge, nevertheless, manages to find six of the Emeralds (with some unwitting assistance from Knuckles the Echidna) and brings them to Eggman Nega in the Mystic Haunt Zone. The other teams also converge in this area, and witness Eggman Nega using the Emeralds to open a portal to the Ifrit's world. On the other side, Eggman Nega uses Metal Sonic 3.0 to awaken and defend the Ifrit, which manages to use some kind of mind control on Sonic and/or Tails (or Knuckles and/or Rouge, depending on which team the player is controlling), but is defeated by the other teams, and is destroyed.
Shadow and Metal Sonic manage to close the portal, sealing themselves and Eggman Nega in the Ifrit's dimension but allowing the other teams to escape. It is revealed that Metal Sonic had the seventh Chaos Emerald all along, which Shadow and Metal use to activate Chaos Control and escape back to their own world, leaving Eggman Nega trapped alone in the Ifrit's dimension.
Powers and abilities
The Ifrit holds incredible power, capable of destroying entire worlds. It can fly, unleash fiery blasts, and feeding on miniscule Chao increases its power to such levels that it becomes invincible. Described as capable of binding one's soul, the Ifrit can enslave others with powerful mind control powers.
Watch Ifrit's gaze carefully to avoid his deadly fire!
— Loading screen description of the Ifrit boss fight, Sonic Rivals 2
The Ifrit is the sixth and final boss of Sonic Rivals 2. It is fought at Chaotic Inferno Zone Act 4 and can be fought by all of the game's eight playable characters.
Like the prequel's final boss, only the player's character can damage the Ifrit and it requires eight hits to be defeated. There is no timer on the fight but rather, the top-right corner of the screen displays a height value signifying where the fight is located which decreases over the course of the battle. If the Ifrit is not defeated before the height reaches zero, the player will fail the stage, effectively requiring the player to defeat the Ifrit within a varied time limit.
The fight first consists of a free-falling phase but the player and their rival will still be able to move left, right and perform the Homing Attack. Trails of Rings appear in a vertical orientation. The Ifrit will fly out into the background and attacks by spitting out fireballs that will affect either the left or right side of the battle. After a few waves, the Ifrit will roar and then quickly swoop into the characters; however if the player succeeds a QTE button prompt before the Ifrit's attack connects, the player's character will automatically attack the incoming Ifrit, scoring a hit while transitioning to the next phase of the fight.
In this phase, both characters land on the Ifrit's body and can utilize all regular actions. In addition, the height decreases at a much slower rate. The Ifrit will then attack by bringing its head down in one of three positions and breathe fire for a short while. After the fire subsides, Rings will appear. Occasionally, the Ifrit may also simply launch its head onto its body. The player can attack the Ifrit's head while it is attacking, though this will not count as a hit required to defeat the Ifrit. However, the head needs to be attacked three times in this way which by doing so, the Ifrit will be stunned, dropping its vulnerably to the ground for a brief period. Attacking the Ifrit's head while it is stunned will finally damage it. After two hits, the falling phase of the battle will begin again. Repeat the aforementioned processes until the Ifrit is defeated while keeping an eye on the remaining height.
In other media
In the Sonic the Hedgehog comic series and its spin-offs published by Archie Comics, the Ifrit appeared in the Sonic Free Comic Book Day 2015. After suffering its previous defeat in Sonic Rivals 2, it apparently survived and later made its way to Sonic's World proper through a Genesis Portal, but was returned to its domain by Sonic and Silver.
- The Ifrit is similar to Iblis from Sonic the Hedgehog (2006). Both are fiery creatures named after powerful demons from Islamic Knowledge, and both threaten Silver's future. Even the Ifrit's design is similar in appearance to that of Iblis.
- The Ifrit shares its name with the Ifrit Golem from Sonic and the Secret Rings, and both beings are associated with fire and lava.
- The Ifrit is the only being in the Sonic the Hedgehog series who has been able to manipulate/affect Sonic's mind.
- In the boss fight in Sonic Rivals 2, the player's rival is highlighted by a green orb (regardless of mode), likely to signify that the rival is being mind-controlled by the Ifrit.
- If the player does not defeat the Ifrit in time, both characters will still fall on top of a ruined building (which is also done when the player defeats the Ifrit) but the Ifrit will still remain airborne and both characters display their losing animations.